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Aluvians
Gharu'ndim
Sho
Viamontians
Ispar History
Auberean History
Texts
Rumors |
Event Teaser - from the
Turbine Site,
January 13, 2006
Queen Elysa entered the royal Map Room to find a man in
well-worn chain and leather armor standing by the table. He was old enough
to be Elysa's own father, but he had the spare, leanly muscled build of a
veteran who has survived innumerable battles. With his fearsome scars and an
intense yet distant gaze, the soldier was a discomfiting presence.
As soon as she entered the room, the old man snapped to attention and bowed
at a precisely correct angle. She nodded in response and sat at the head of
the table. He took his signal to sit, and waited politely for her to speak
first.
"Forgive my late arrival, Captain Tharnoch. I was delayed by another
argument with the young Prince." She smiled as graciously as she could.
"That is frankly none of my business, Your Majesty," Tharnoch said, after a
slight pause.
Elysa blinked, momentarily confused at the captain's stiffly correct rebuke.
Then she recovered her composure and decided to get to business. "Captain, I
have read a very brief report on the circumstances that led you from the
Bellenesse lands on Ispar to the wilds outside of Silyun here, but I would
like to speak in further detail about your experiences."
"As you wish, Your Majesty," he said.
"So let us start from the beginning. Please tell me what you and your
soldiers were doing so deep in Viamontian territory."
"We had received information hinting at the rift between the House of
Bellenesse and the royal house. I was given broad freedom in my command, and
I figured that properly planned and targeted attacks on the borders between
Bellenesse lands and loyalist houses would create the appearance of
rebellion, forcing the Viamontians to bring at least some of their army home
to deal with the problem."
"So you were, essentially, creating an appearance of civil war in order to
start a civil war."
For the first time since she had met him, Captain Tharnoch smiled. "Yes,
Your Majesty. I thought it was very poetic that we were killing Viamontians
to make Viamontians kill each other."
Elysa nodded. "I see. And then... Prince Renlen's murder... We heard reports
of all that from new arrivals..."
"Yes, Your Majesty. Bellenesse was already planning his own insurrection,
and his daughter's murder of the younger Prince at that tournament provoked
a true civil war. In a sense, Duke Bellenesse unknowingly accomplished our
goals."
"So how did you come to Dereth?"
"The royal armies were recalled from Aluvia and Gharu'n, and swept through
the Bellenesse lands. We did our part to bleed them as they went, but we
were slowly driven toward the Duke's castle, hiding from both sides. We
finally went to ground in an abandoned farmhouse near the castle, with the
royal armies closing the circle around Bellenesse. We were preparing to, ah,
sell our lives dearly in a last stand, Your Majesty, when a portal appeared
in the barn."
"A portal that led you to the Halaetan Islands, along with all the
Viamontians."
"That is correct, Your Majesty."
"So how did you survive all those years in isolation, without a way off the
islands?"
"My soldiers were all highly trained for just that sort of situation, Your
Majesty. I will not pretend that it was easy. Prince – er, excuse me, King
Varicci's forces infested the islands. I had seen many terrible things in
war before, but what we encountered in those long years in the
wilderness..." He paused and met the Queen's eyes for just a second. In that
moment of contact, Elysa somehow got a keen understanding of the kind of
horrors that Tharnoch had been through, isolated in an unknown world,
hounded across wild and desolate islands by Varicci's monstrous forces.
"Captain, I must tell you that all of the veterans of Isparian wars who
served with you have only the highest praise for your dedication, courage,
and skill. You bring with you a formidable reputation. And still I find
myself amazed that you managed to survive that long, especially without
lifestone protection..."
"As I said, Your Majesty, it was... very difficult. I lost half of the
soldiers under my command. Brave and loyal Aluvians, every man and woman of
them. All of us still alive were... changed by what we went through. But we
did manage to survive, get off those islands, and finally make contact with
your people. As for the lifestones..." The captain's gaze wandered, and he
shivered. "I still have trouble accepting that such things could be
possible."
Elysa nodded knowingly. "In a just world, Captain, I would be able to offer
you honors, titles, a grant of rich land, and a comfortable retirement to
reward you for your service. But in this strange world, I am afraid I can
only offer you more of the same: war against Varicci. You and your soldiers
have so much knowledge and expertise, I am afraid we are going to have to
press you into service with little rest. We have another unorthodox war to
fight."
Tharnoch's eyes gleamed. "Your Majesty, I was born in Morain Province, right
on the border with Viamont. I have lived almost my entire life fighting
Viamontians, in the open or from the shadows, whether the local lord held
allegiance to their crown or to ours. All I ask is to be able help carry the
fight to this rabid dog who calls himself a King, and the opportunity to
meet the end of my days with Viamontian blood on my blade."
"Your end of days may not come for a long, long time here because of the
lifestones, Captain. Though there are exceptions..."
Tharnoch nodded solemnly. "I have heard tell of the death of one named
Antius Blackmoor, Your Majesty. From what I have heard, it was a noble
sacrifice. It was a good death."
She took some time to contain her emotions and said, "Antius was a great
man, and he will be sorely missed. He provided good counsel, he was a
courageous leader, and not least, he was instructing my son, the Prince
Borelean, in the arts of war and diplomacy."
"I am no diplomat, Your Majesty, but there are several soldiers from my
command who can educate the Prince in the ways of combat. And in subtler
ways of fighting, as well. Ways that he might not have been able learn from
a gentleman." The captain allowed himself another smile. "Yes, given what I
have learned about the nature of the war you have on your hands, I think we
can help you. I pledge myself and my soldiers to your service, my Queen."
"We have much to discuss then, Captain." Elysa looked for a long time across
the table at the captain. This conversation had given her a clear sense of
the rage that roiled beneath his courtesy and discipline. Not too long ago,
the edge of madness that she sensed in him would have worried her. Now, she
felt more hopeful than she had felt in a long time, just to have this proud,
half-crazed old warrior on her side.
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Rollout Article - from the
Turbine Site,
January 18th 2006
The old Viamontian woman shuffled across the room,
cradling a bottle of wine in her hands. She brought the wine to the table
and presented it to her guest, a younger Gharu'ndim woman dressed in blue
Amuli armor. The younger woman inspected the label and sighed
appreciatively.
"I never expected to see another bottle of Bonniduenne in my life," she
murmured. "The grace of the Poet be upon you, Grand Mother."
The older woman laughed as she poured out two glasses. "Please, Hashina, you
may call me Elgenia. And it is my pleasure to share one of my last bottles
with you. I will also give you a bottle to bring back to your gracious
Queen. I know that the grapes in this land are an inferior vintage to what
we had in Ispar."
Hashina accepted a glass and raised it in toast. "To the success of our
shared ventures, both public and private," she said.
Elgenia, the Grand Mother of Silyun, clinked her glass against Hashina's. "A
worthy toast," she said, and took a long sip. "Though, speaking of sharing,
there is one matter I wished to discuss with you..."
Hashina arched an eyebrow. "I must warn you that I am not empowered to
discuss any other terms beyond those which we have already ratified, and
the... informal cooperation agreement."
Elgenia nodded amiably. "As I expected. Call it a suggestion, to bring up
with your Queen when you speak with her again." Hashina nodded, and she went
on. "I think that the name of this realm we will forge together should be
changed. I do not think a name like 'New Aluvia' is suitably inclusive of
all Her Majesty's subjects, even before my people arrived here. It is,
perhaps, best suited to region of riverlands and mountains that the Aluvians
themselves claim in Dereth, but not to name the realm as a whole."
Hashina considered that. "Personally, I agree with you. We just never
bothered much about names before. After our three nations escaped from the
Olthoi enslavement, we were too busy with matters of survival to give it
much thought. And those of us of Sho and Gharu'n were too happy to find a
secure alliance to quibble much about names. Elysa did much to bring us
together in the early days. And then there was all the trouble with the
Hopeslayer, and then the Virindi..."
"I understand how that could be so, and I understand that, if there were no,
ah, competing kingdom in Dereth, the name would be moot. But you must
understand that my people in particular might not be so enthusiastic to join
a realm named after a country with which we have warred for centuries. How
would you like, for example, to be sworn to the Kingdom of New Milantos?"
"I take your point," Hashina said, grimacing. "Though I hardly think Aluvia
and Milantos are comparable nations, I will mention it to the Queen."
"Every comparison has its limits," Elgenia agreed. "But let us move on to
other matters," she said. "I know you are eager to share intelligence on
Varicci and the movements of his armies."
"Of course, but there are many other things my Queen is curious about. For
instance, let us discuss these Fiun creatures and their unique trials..."
Dev Notes - from the
Turbine Site,
January 18th 2006
- New Content and Functionality
The Higher Resolution Textures have been activated for this month. They
can be activated through the settings panel on your user interface. In
oder to activate these textures you will go to your oprtions tab and
scroll down till you see the Texture Detail dropdown menu. In that menu
select the Very High setting. Please note that when you activate these
textures you will need to restart your client.
- A new friends panel has been added to the game.
This panel will replace the existing friends list that we currently use.
We were not able to carry the old friends list over to the new one, but
you will be able to enter the command @friends old and it will bring up
your old friends list for you to see.
- New PK/PKL arenas have been added to the game.
You must be PK/PK Lite in order to get to these arenas. You can recall
to these arenas by typing the command @pkarena or @pklarena. These
arenas will be updated as the months go on, based on player feedback.
- If a user had resized their font and was sent a
tell, the character name would appear in the default Asheron's Call
font. This has been fixed and the names should now be in the font that
the user has selected.
- The drop rate on Sezzherei's Lair Gem has been
increased to 100%.
- Recalling to the Marketplace will no longer have
a mana cost.
- Some changes have been made to inventory
manegement. Here is a summary of these changes.
Picking Up:
- When you pick up an item from an external source, it first tries to
merge with a stack in your open pack. If it can't merge with a stack in
your open pack, it will try to merge with a stack in your main pack,
then try all your other packs one after another.
- If the item cannot merge with any stack anywhere in your contents, it
will go into its own slot. It will start by trying to go into the first
slot in your open pack (moving everything else down a slot, as normal).
If your open pack is full, the item will look for the first pack with an
open slot it can use, starting with your main pack and working down.
(Note that packs that are being traded, etc., are not valid for putting
things into and are skipped during this process.)
- If your entire inventory is full (and the item was unable to merge
with any existing stacks), you'll get a message that your inventory is
full.
Example: Let's say you have your third pack down open -- your
only red pack. The red pack is full, and it contains a stack of 9000
pyreal coins. Your main pack is also full and contains no coins, but the
second pack down -- the blue one -- has 3 slots open yet and a stack of
5000 coins. You are picking up a stack of 1001 coins off a creature
corpse.
The coins you pick up try to go into your red pack, but they are too big
to merge with the coins that are there already. So they start at the
top, in the main pack, looking for a merge. There are no coins in the
main pack, so they try the second pack down, the blue one. This pack has
a stack they can merge with, so they do. The coins end up in your blue
pack, in a stack of (now) 6001 coins.
If there had been no coins in your blue pack (and no more packs to
check), the the coins would have tried to make a new stack in the red
pack. Failing that (because there was no space), they would have tried
to make a new stack in the main pack. Failing that (again, no space),
they would have made a new stack in the blue pack, which had space.
-- The following count as trying to pick something up for the purposes
of this behavior:
-- Using the R key on something external to you that can be picked up.
-- Using the F key on anything, internal or extermal.
-- Dragging an icon of an external object onto your 3D representation.
-- Making a shortcut to an object that you do not own but can pick up.
Miscellaneous Changes and Improvements
- Your friends list can now hold up to 50 people.
- The allegiance ban list can now have up to 50
accounts on it.
- A bug where players could obtain more than one
Mace of Bitter Winter has been fixed.
- Pack P now faces correctly on hooks and waddles
in place.
- Click to tell is now useable on the global chat
channels.
- In the Yanshi Tunnels, some of the Underminers
would not fire their weapons properly. This has been fixed.
January Letter to the Players - from the
Turbine Site,
January 18th, 2006
Welcome to the January
Letter to the Players!
Last month we saw many changes to Dereth. With the passing of Antius
Blackmoor, the people of Dereth quickly came to see that war was coming and
that the time for action was upon them. This led to the people of Yanshi
finishing their rebuilding process to once again become a vibrant town. But
the question still remains... what action will the Queen take against King
Varicci?
Last month we also unveiled the new timers for the Temples of Forgetfulness
and Enlightenment. Although we were very pleased with the design, it appears
there may have been some confusion on how the timers work. So in this letter
we have decided to clarify how the timers work for those you who were
unclear.
Untraining Skills
The first through fourth gems you can pick up instantly. That means you
won't have to wait to pick up your first 4 untrain gems. To pick up your
fifth through eighth gem you will have to wait one week per gem. On the
ninth through the sixteenth gem, you will need to wait 2 weeks per gem. And
everything after the 17th gem will require you to wait for 3 weeks per gem.
1st-4th gems: Instant
5th-8th gems: 1 week timer
9th-16th gems: 2 week timer
17th and above: 3 week timer
Specializing Skills
When specializing a skill, the timers differ from the untraining timers.
The first and second gems you can pick up with no timer. The third and
fourth gems you must wait one week each to pick up. The fifth through eighth
gems are on a two week timer, which means once you are trying to pick one up
you must wait 2 weeks to pick up each gem. For the ninth gem and above you
will have to wait 3 weeks per gem.
1st-2nd gems: Instant
3rd-4th gems: 1 week timer
5th-8th gems: 2 week timer
9th and above: 3 week timer
Attribute Gems
The Attribute gems seem to be the part of the interaction that causes the
most confusion. You can pick up your first eighteen gems, either raising or
lowering right away. Not eighteen of each but eighteen in total. Then you
must wait one week to pick up your nineteenth through thirty-sixth gem. That
means for each gem in this span you must wait a week per gem, not pick up
another eighteen gems. For the thirty-seventh gem and above, you will need
to wait two weeks per gem.
1st-18th: Instant
19th-36th gems: 1 week timer
37th and above: 2 week timer
I hope this helps to clear things up for those confused about how this
system works. Now, onto what is happening in the month of January in Dereth!
Please keep in mind that this list does not include new quests, or all of
the new content going in to the game in January.
New for January
Higher Resolution Textures
These textures will be available for use when the event goes live. You will
be able to activate them in the same way you would change your graphic
settings normally. Simply go to your options tab and scroll down till you
see the Texture Detail dropdown. In the dropdown, there is now a Very High
setting. If you have ToD, you can enable these textures. Please note that in
order for the textures to be seen, you must restart your client after making
the changes. Everyone who meets the recommended hardware requirements listed
on the box should be able to run these textures with a minimal difference to
performance.
Friends Panel
New to Asheron's Call this month is an interactive Friends Panel. With this
panel it will be easier to add and remove friends. You will also have the
ability to hide your online status. We were unable to transfer your old
friends list over to the new Friends Panel. You can however, enter the
command @friends old and you will get a listing of your old friends list in
your main chat window. In addition, your friends list can now hold up to 50
people.
PK Arenas
After getting some feedback from players, we have decided to add in PK and
PK Lite Arenas. These arenas will be easily recalled to by either typing in
@pkarena if you are a normal player-killer or @pklarena if you are
player-killer lite. You will need to be in the state of being PK or PKL,
respectively, in order to enter these arenas. For example, if you want to
recall to the PK arena, you will need to be PK to do so. These recalls cost
the player no mana. In future months, we will solicit feedback from our
playerbase on how the arenas can be made better. The goals of these arenas
are to not only give player-killers a place of their own to fight in and to
also help get the combat out of the marketplace.
Billing Improvements
As most of you already know there was an extended downtime earlier this
week. Part of what was being updated was the billing system. As a result of
this update, you will now no longer need to contact our billing department
in order to re-subscribe your account.
Darktide Server Crashes
Over the past several months there have been multiple instances where
sub-servers on Darktide have crashed. We have tracked down the cause of this
issue and resolved it. We will have more details on this in the coming
weeks.
These are just some of the changes that will be taking place in the January
Event, Reprisals.
In-Concept
These are some of the game changes we are thinking about for the
upcoming months in Asheron's Call. We cannot guarantee when- or even if -
any of these changes will be added to the game, as scheduling and priorities
can change. These changes are in addition to the new quests, dungeons, and
items we'll be introducing in each monthly event. Your feedback on these
topics is particularly valuable.
-Additional Allegiance Improvements
-Player-vs-Player improvements
-Additional High Level Hunting Areas
-Story Driven Loyalty Decisions
-Rares system changes/Login Rares
-Title Management Tools
-Chat Filters for Global Channels
The items that are included in this section are just some of the things we
are looking at for future changes. As time goes on this list will continue
to change and expand. As always, all in-concept ideas are subject to change
with scheduling and priority changes.
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