Through Sacrifice, Strength - Dev Updates

 
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A Big Announcement! - 12/22/05 (by Frelorn)

Hello there everyone. As some of you may have noticed there was not a weekly update thread this week. The reason for that was that I was waiting until I could make these announcements to you. So without further delay…

We are very excited to be able to bring you some big news regarding Asheron’s Call. The first announcement is that as of the January event, all players who have purchased and upgraded to Throne of Destiny, will be able to activate and use the High Res Textures. The Team has been working very hard the past few months to get these ready for you and we are all very excited about this. Keep in mind these textures are not a major upgrade. When first creating these textures it was necessary to make sure the game still ran under the recommended specs. In some cases you may not notice a big difference in the textures.

The other big announcement that we have concerns Darktide. Many months ago it was mentioned that Darktide was due for a hardware upgrade due to the different play style on that world. We are pleased to say that sometime before mid-February, Darktide will receive that hardware upgrade. We will announce the actual date for this as we get closer to the time that it will happen.

I would also like to take this time to remind everyone that as of January 10th, 2006 along with account migration no longer being available, the ability to enter pre- order keys will also be turned off. So please make sure that if you still have any of these keys that you have not entered into our billing system, that you do so before the 10th of January.

In the coming weeks I will have more information for you on the exciting things happening for AC right now. These are just some of the things to come for Asheron’s Call and the team is very excited about the future.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc



Weekly Update
- 1/4/05 (by Frelorn)
 
Hello there everyone. I hope we all had a great Holiday Season, and a Happy New Year. Here is our latest installment of the weekly updates. So without further delay, lets get right to this weeks questions


1) Are there plans to try attracting new players?

We are always trying to find new ways to attract players to the game. However, we do have some limitations on what we can do at this point. We all love AC here, but it is not really very easy for us to market a 6 year old game to an audience of people who all want the next big thing or the new shiny that just came out.

There are plans to make it easier for new people to get the game. When I can give you more details, I will.

2) What is the team's vision for AC?

Our vision is and always has been to make the best game we can and to move the world of Dereth forward. We will also be publishing our Producer’s vision statement very soon, which will get into more detail about what the future holds for Asheron’s Call.

3) Are there plans for an end game?

The Land Control plan that we publicized in the early days of Throne of Destiny planning is officially off the table. I know that keeps coming up on the boards, so let’s please just put the matter to rest. There are no current plans to implement that Land Control system. This is not to say that the team has given up on developing some kind of elder game system, but it is going to have to be something that we can do on off time or extra time, because it’s just not built in to our development schedule. If this changes, we will let you know.

4) Are there any plans for non-hunting means of advancement?

We are always looking for ways that we can help those of you who have dedicated crafters. The problem is with those select few who will try to find a way to abuse whatever system we put in. To counteract these people, it takes us a lot longer to do some things that might otherwise be very simple.

5) The third party app API that Zyrca was working on: will we ever see it?

The API that Zyrca was working on was for Dark Majesty. When Throne of Destiny was made and released the API effectively became useless. I can’t say for sure if we are going to try and make a version for ToD, but there are no plans for one right now.

What we are working on right now.
This week we are in the stage of the month where things are being tested and fixed for the January event. At the same time we have already begun the planning for February.

That's about it for now. Everyone have a great week and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
 


High Res Texture Screenshots
- 1/5/05 (link)

So with the release of the High Res Textures coming for the January event, we felt it was a good time to give everyone some before and after screenshots of the textures in action.
 

(click to enlage)

The image on the left is without the new textures, the image on the right is with the High Res Textures activated.
 

(click to enlage)

Again, the left side of the image is without the textures, the right side is with them activated.
 

(click to enlage)

This final image is one of a typical building you might find in Dereth. In this case the image on the left side is with the Textures turned on, and the right side is without the High Res Textures.

These are just a couple of examples of what you might see when the High Res Textures are activated. Please keep in mind that not everything was updated with these textures, so you may not see any difference in some things.

 


Looking for PvP Feedback
- 1/10/05 (by Crowley)

Hey PvPers,

We're looking to make some changes in response to complaints about PvP combat in Asheron's Call. So far, here are what we have found to be the most commonly complained about issues:

1. Weeping Weapons (or weapons popular for PvP) don't do enough damage

2. Melee D bonuses on casting devices are too high

3. Players have too much health

First, it seems that the problem is that you think fights are taking too long, or are too difficult to bring to a conclusion -- that is, to get a kill. Is this an accurate assessment?

So are more lethal encounters a part of the solution? We're not going to bring down players' health, so the logical choice seems to be to increase the frequency with which people hit each other in fights, and increase the amount of damage that they do on each hit.

I'd like to know if you think we are on the right track, because we are investigating means to that end. If there are other ways in which you think PvP combat needs to change, please post here.

Please try to keep it constructive.

Thanks for your feedback!

Crowley/DaveJ
__________________
"When the going gets weird, the weird turn pro." -- Hunter S. Thompson (RIP)

 


News for the Week
- 1/11/05 (by Frelorn)

Hello everyone. I hope we are all well today. I know in the past few weeks when I have done this update I have answered a few questions and then told you what was going on in the week. For this update I am going to do something a little different.

I wanted to use this opportunity to let you all know about a great new feature going into the game in January (tentatively). When you first log in after the January event goes live you will notice a new “friends” tab on the social panel. This panel will be a list of your friends and their online status, sorted first by online status, and then alphabetically. With this panel you will be able to do all of the things you could do with the existing friends list, as well as some new functionality.

One of the coolest things about this new friends panel is the ability to appear offline. With a simple click of a button you will appear offline to everyone, until you choose to hit the button again. You will be able to send tells to people on your friends list by selecting that person and clicking the send tell button on the panel. This will auto fill the /tell friends name into your chat bar. You will also be able remove friends by selecting them and hitting the remove button. In addition, your friends list will now hold up to 50 people!

Having this new friends panel means that your old friends list will no longer be useful. You will however, be able to type in the command @friends old. This will give you a list of all the people who were on your friends list before the January event. The one drawback to this new system is that you will need to manually enter all of your old friends into your new friends panel.

As far as this week goes, we are in the final stages of QA testing on the January event and we are well into the writing process for February. We also use this time to go over things we want in the future. I won’t get into specifics, but there are some really great ideas that we are looking forward to adding to the game.

Oh yea, before I forget… The tentative launch date for the January event is Wednesday January 18. The name of this event is Reprisals! That means that as long as everything goes according to plans, I will have the LttP out on Friday.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc

 


Asheron's Call Cheaters Banned
- 1/13/05 (link)

In Asheron's Call we are committed to providing a fun and fair experience for our players. When unscrupulous players cheat it hurts everyone.

Over the past week, we have been doing extensive logging on the Darktide server to track down players who have been "duping" items. We have completed the investigation and today we banned dozens of accounts and removed these items. Any player who was found to have duped items had all of their Turbine accounts (both live and beta) permanently suspended.
 

 


 

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