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Weekly Update - 4/18/06 (by
Frelorn)
Hello there everyone. I hope we all had a great weekend. In case some of you
are wondering why this update is coming out on a Tuesday, it is due to
Monday having been a holiday here. Let’s get right on to things.
The first of our scheduled and unscheduled Live Ops have begun on many of
the worlds. We have seen some good turnouts for these events, and hopefully
we will continue to see more and more of you show up and join in the
activities.
We would also like to announce that we have a new fan-site added to the list
of sites that will be getting the latest news and teaser images from us. We
are happy to announce that
Sucamarto's AC
Heaven is now a part of our fan-site family. They will be getting teaser
images and news as other fan-sites have been. We are excited about adding
yet another resource for us to be able to get information out to you the
players. You can check out some of our fan-sites on
this page.
One thing that has come up a lot lately is bot’s in the main room of the
Marketplace. After discussing things with the team, we have decided that ALL
bots should now stay out of the main room of the Marketplace. If a bot is
found to be in the main room, they will be moved by customer service. If the
same bot is then continually found in the main room, they may be subject to
removal from the Marketplace until they can be contacted by customer
support. Our hope is that this will help those people who are sometimes
having issues portaling into the Marketplace.
Finally, we just want to put out the reminder to join us tonight at 7pm EST
for a live Developer’s chat. You can get all the information on this event
here . We are looking forward to seeing and hearing from as many of you
as possible.
That’s about it for today. Everyone have a great week, and see you all in
Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
April 2006 Developer's Chat (Hosted
by the Vault)
Join us for a chat with the AC1 Dev Team!
When: April 18, 2006, 7 PM EST
Where: irc.us.gamesurge.net Channel: #ac1
This is the first AC1 Dev Chat in many months. Come pick the brains of the
developers!
The AC1 team will answer general questions about the game, with the emphasis
being on these general questions, not the April event.
Ten minutes before the chat starts, I will ask for people to PM me on IRC if
they wish to ask the question. I will build a list from those to PM me. We
will use this list to determine the order in which questions will be asked
during the chat. This will be on a first come first serve basis.
When it is time for the next person on the list to ask their question, they
will be allowed to do so. Once the person asks their question, they will no
longer be able to speak in the chat room. This process will continue for the
remainder of the chat.
To connect to the chat room, you can use a free IRC client such as
mIRC.
Alternatively, you can use our
web-based
IRC chat client.
Hope to see you there!
Turbine folks walking for Multiple Sclerosis! - 4/20/06 (by
Frelorn)
Spring is in the air, birds are singing, flowers are budding, the snow has
melted – which can only mean one thing, it’s time for the annual MS Walk in
Lancaster, Pennsylvania on April 23rd!
A group of Turbies including LOTRO’s Vice-Cardinal Nik “MithrilMiser”
Davidson, DDO’s Genius Child-Thing Jesse “devilmouse” Kurlancheek, Heather
Sinclair and AC1’s Pontifex-Yokozuna Dave "Crowley" Javier will be piling
into a car and making the the 7 hour long drive to join our friend and
longtime Turbine fan Shawn “Kwip” Williams on team NeenerNeener.net!
It’s a good cause and a lot of fun. I have also put in a request that
pictures from the event be brought back so we can have some good laughs. If
you are in the area you can just show up, or if you want more information
click here.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update - 4/24/06 (by
Frelorn) Hello there everyone. Let’s get right into this weeks update.
I wanted to start this week with an update on the CD Keys/Digital
Distribution situation. Let me reiterate that we want these keys out as fast
as we can get them out. After much internal debate over the last week or so
(office speak for a lot of meetings) the issue has been placed at the top of
the priority list. This means that alot sooner rather than later this issue
will be fixed. This time I will not give an ETA, but I will say that my
confidence that this issue is going to get resolved quickly is very high.
This is the way I like to start off my week, things are getting done.

Now lets move on to some other things that are happening this week in
Asheron’s Call.
The live events have been continuing on schedule. We have been reading your
feedback and doing some adjustments on the fly. Overall the feedback on
these events has been positive, and it seems we have a lot of players
choosing sides, and taking their choices very seriously. Look for these
events to continue and evolve as time goes on. We are already planning some
more fun events for the future.
This week the team is busily working on the content for the May event. We
are already at the point where most of the content has been loaded on our
internal test world, and the team is now working on getting things to where
they want them to be. This includes creature balance, NPC/Dungeon locations,
lore details and more. This is what we consider one of the busier weeks in
the development cycle.
Finally, we want to let you know that next week we will be posting a much
more detailed description of the upcoming Allegiance Improvements that were
hinted at in the last Letter to the Players. Our goal with these changes is
to make the experience of being in an allegiance, a more memorable one.
Monarchs, do you want to give more power to your allegiance officers? Done.
Want to give your Monarchy its own unique name? Done. Those features are
just a hint at what is coming for allegiances in the May event. We will have
more for you next week.
That’s about it for now. Everyone have a great day and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update - 5/1/06 (by
Frelorn)
Hi there everyone. I hope we all had a good weekend. We got to see some
interesting developments in the battle between Varicci and Elysa over the
past week. Things appear to be getting interesting in Dereth. I wonder what
might happen next.
As promised, this week I am going to go over all of the allegiance
improvements in detail with you this week. There is alot to cover, so let’s
get right into it.
Allegiance Names
The first aspect of the improvements we will cover today is the ability to
give your allegiance its own unique name. The monarch of the allegiance or
an officer with the appropriate permissions may set the name of the
allegiance once every 24 hours using the command @allegiance name set
<name>. The name of the allegiance may be changed once every 24 hours, by a
person with the appropriate permissions, which we will cover more in the
allegiance officers section of this report. Allegiance names may be 40
characters long and may consist only of characters that can be used in
character names: that is, alphabetic characters, spaces, and normal
punctuation only (‘ and -).
Allegiance Officers
For some time now players have been asking us for more structure and control
over what goes on in allegiances. These requests include giving allegiance
officers more abilities and a better system then what had been in place.
Well, ask and you shall receive! Below I will list the officer ranks and the
powers that go along with them.
Level 1: Speaker
Allegiance chat kick.
Allegiance chat gag.
Allegiance broadcast.
Set/clear the MOTD.
Level 2: Seneschal
Promote/demote members under own rank
(i.e. can promote/demote speakers).
Allegiance boot.
Allegiance ban.
Access allegiance info.
Lock/unlock the allegiance.
Level 3: Castellan
Promote/demote members to any rank, including other Castellans.
Change officer titles.
Set/clear the allegiance name.
Set allegiance bind stone.
Change mansion allegiance access/storage permissions.
Bypass allegiance lock with own vassals.
Bypass allegiance lock by approving particular vassals.
The monarch and officers with appropriate permissions can appoint officers
or remove officers as described in the table above. In other words:
• The monarch can appoint or remove any officer of any level.
• Castellan (level 1) officers can appoint or remove any officer of any
level.
• Seneschal (level 2) officers can appoint or remove Speakers.
• Speaker (level 3) officers cannot appoint or remove anyone at this time.
Any member of the allegiance may become an officer. An allegiance may have a
maximum of 12 officers at once (not counting the monarch, who is not
considered an officer), but those 12 officers may have any level of
permission. For instance, there may be 12 speakers, or 6 speakers and 6
seneschals, or what have you.
In addition, at any time a member of the allegiance can find out who the
officers of that allegiance are by typing in the command @allegiance officer
or @allegiance officer list.
Either command will display a list of allegiance member names in no
particular order followed by their officer title.
Custom Officer Titles
In order to help customize allegiances, the monarch and officers with
appropriate permissions can rename the officer levels in whatever fashion
they desire – so long as those names meet the following two criteria:
• The new title must be no longer than 20 characters.
• The new title must consist alphabetic characters and normal punctuation
(namely ‘ and -) only.
• The new title must not be profane, as determined by the chat language
filter.
Note that officer titles may contain spaces and capital letters. If an
allegiance has not set a custom name for an officer level, the default title
is used.
Allegiance Chat Gag
As you may have noticed, there are some abilities listed above that were
not available before. One of these is the allegiance chat gag. The monarch
or any officer of Speaker level or above may temporarily prevent any
allegiance member from participating in allegiance chat by entering a
command. By default, this gag will last 5 minutes and then wear off. An
officer or the monarch may explicitly end this gag early, if they so choose.
Note that officers may gag each other or even the monarch, but that a gagged
officer can always just turn around and ungag himself immediately.
Allegiance Lock
Another ability that was once not available is the ability to lock an
allegiance. The monarch of the allegiance or an officer with the appropriate
permissions may lock or unlock the allegiance. In addition, any member of
the allegiance can see the current state by entering in a command.
Allegiances are unlocked by default, to match existing behavior. When the
allegiance is unlocked, new players may swear into the allegiance in the
normal fashion. When the allegiance is locked, however, only the monarch and
officers with the appropriate permissions may accept offers of allegiance.
If a player swears allegiance to a monarch or Castellan-level officer in a
locked allegiance, the action proceeds as normal. But if a player attempts
to swear allegiance to a lower-level officer or non-officer in a locked
allegiance, then the swear attempt will fail.
There you have it. The allegiance improvements going in for the May event In
the May Letter to the Players we will give a more expanded listing of the
commands that go along with these changes.
Everyone have a great week and see you in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update - 5/8/06 (by
Frelorn)
Hello there everyone. I hope you all had a good weekend. Let’s get right
into this weeks update.
This week the team is working on getting all of the little things done to
the content that is going in for May. This includes fixing any bugs that may
be in the new content, and balancing the creatures for their intended level
groups. Part of this process is having what we call “play days”. These are
set times where we take our characters and run through the new quests and
features. This is where we tend to figure out balancing for the quests. If a
bunch of us run in and get killed too fast, we turn it down a bit. If we
blow through the quest, it’s time to make it a bit harder. Either way it’s a
great opportunity for us to check out each others work.
This is also the week in the development cycle that the team has to have all
of their internal documentation completed for the June event. We have
already had the meeting where it is decided what specific quests will be
going in to the game, and how the quests will help advance the story line.
Those meetings are usually the ones I look forward to the most. Some of the
strangest ideas can come out of these meetings and some of the best ones as
well, as we hope you will see in the coming months.
With all the hype and excitement of E3 coming up, a large portion of the
Turbine staff is either in LA already, or on their way. Unfortunately for me
my wife had other plans so I don’t get to make the trip this year.
I am looking forward to some good updates from the many Turbinites who will
be there wandering the halls. We may even have a few surprises coming out of
this year’s event. You will just have to wait and see.
That is about it for now. It is one of those weeks where there is not a ton
to report on. Things are going well, and we are looking forward to the May
event, The Price of Loyalty. Once we know all of the testing is done
and everything is ready, I will officially announce the date of the event.
Everyone have a great day, and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
Weekly Update - 5/15/06 (by
Frelorn)
Hi there from all of us here in wonderful underwater New England! I hope you
have all had a safe and dry weekend.
So this week I have chosen to pick out a couple of questions that seem to
come up alot on the forums these days.
What is the deal with the Pre- Order gems?
So having seen this one come up alot I wanted to make things as clear as
possible. There are no plans to allow people who still have existing codes
to enter them now. Players were given plenty of notice that the program was
coming to an end.
That being said, we are discussing ways we can make something similar
available to players, while at the same time not alienating those people who
were able to enter their keys before the program ended.
Where is the high level outdoor hunting you promised us?
In spite of what some have said in the past few weeks, this is till
something on the radar. Perhaps it is something that is going to be tied
into the story line.

Will there be more Live Events coming in May?
I don’t really want to give away too much information before the May event
goes live. What I will say is that when/if we do more events of this nature
a schedule will be posted. We saw that people liked knowing when some events
were happening, and they also like the spontaneous events. We are still
talking about some of the things we saw during these events. The players
ability to react and change with the theme of what is happening, is pretty
amazing sometimes.
I can say with all honesty that running some of those events was the most
fun we have had in some time. We look forward to more of them in the future.

What is in the future for Asheron’s Call?
I can tell you that this is an exciting time to be a part of Asheron’s Call.
We have some great things in store for everyone in the coming weeks and
months. From things that players have been asking for, to a few surprises
that have been needed for a long time, in game and out. When the time comes
for all of this information to come out (and that time is right around the
corner), we will be making sure everyone knows about it. I am truly excited
about the future of Asheron’s Call.
Well that's about it for now. When there is more news on anything, as always
I will let everyone know. Have a great day and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc |
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