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Daily Update - 10/26/05 (by Calandryll)

As most of you know, the update went live today. We've found a couple of bugs, but so far most everything else is working as intended. We'll start talking about the November update in the coming weeks!
__________________
-Jonathan "Calandryll" Hanna
Live Producer, AC
Turbine, Inc.


Daily Update - 10/26/05 (by Frelorn)

Hi there folks. I hope everyone is having a good day.

Some things to update today.

Known issues with the October event:
The Splinter of Wood that you you can loot off of some scarecrows is tied to the same quest flag as it was last year when we used it for the Ulgrims robe last year. If you find you can not pick up the splinter, please contact customer service and they will be able to resolve this for you.

The spell Taste for Blood on the Mukkir Orb is overriding Major Weapon tinkering,when the opposite should be occuring.

It has also been brought to our attention that Ulgrim has been speaking of a strange hatch. Please keep in mind that not everything Ulgrim says should be taken seriously. He has been known to ramble a bit.

We know that some of you are upset about the recent changes we have made to the Gold spawns and we have commented on the changes here and here.
We will be continuing to read your feedback on the matter, not only here but on other forums and in-game.

Thats about it for now. I hope everyone has a great day!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Important Information About Links in the Game - 10/28/05 (by Frelorn)

It has come to our attention that some people in game have been sending other players links which can cause a virus to be installed if the person goes to that link. Any player caught giving out malicious links will be permanently banned.

In the meantime we ask that you not click on any links given to you by any players. This is the best way to prevent any harmful effects.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 10/28/05 (by Frelorn)

Hi there folks.

I hope everyone is ready for the weekend, I know I am.

We have put up another live ops update today. You can find it here.
We want to wish everyone a happy and safe weekend. See you all in game!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 10/31/05 (by Frelorn)

Good afternoon and Happy Halloween!

Things are on schedule for the November event and it is looking good. That is about it for now.

Everyone have a safe and happy Halloween.

See you in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/1/05 (by Frelorn)

Hi there folks. We hope everyone had a safe and happy Halloween.

We have posted the latest update to our live events page. This update celebrates the Halloween holiday. You can find the page here.
Things are continuing to move forward for the November update, and it is looking good. It is a great time to be a citizen of Dereth.

We have been listening to your feedback and we want to let you know that the "In Concept" section of the Lttp will be returning for the November event.

That's about it for now. Everyone have a good night.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/2/05 (by Frelorn)

I would like to start off by saying Happy Anniversary Asheron's Call! We are 6 years old today!

We would like to thank all of the former and current AC team members as well as you the players for 6 years of fun, adventure and excitement in the land of Dereth. It has been a long journey and we are looking forward to continuing the journey for a long time to come!

Thank you everyone, from all of us here at Turbine.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/4/05 (by Frelorn)

Good afternoon everyone. I hope we are all ready for a fun weekend of playing AC. I know that I am.

Things are still looking good for the November event and it is still set to be on Wednesday, November 16th.
As promised here is the early teaser pic that that I spoke of yesterday. There will some more in the coming week as we get closer to the November event.

Thats it for now. Everyone have a great weekend and see you in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/7/05 (by Frelorn)

Good afternoon everyone. I hope that everyone is having a good Monday. (As if there is such a thing.)

The November update which has been tentatively named Ashes and Dust is still on schedule and is looking good. In the words of a semi famous sports announcer, "Business is about to pick up!"

We also just wanted to point out that the latest version of Decal has been released. Make sure to check out the latest updates.

That's it for now. Everyone have a great day, and we will see you in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/8/05 (by Frelorn)

The November update Ashes and Dust is still set to go live on November 16th, and it is looking good. That of course means that the November Letter to the Players will be released this upcoming Friday.

That's it for now. Everyone have a great day, and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/9/05 (by Frelorn)

Hi there everyone. I hope we are all having a good day so far.

We have been very busy getting things ready for the November event Ashes and Dust. We are really looking forward to this event and some of the things that will be happening with it. Dereth will never be the same again.

As I said earlier this week you will be getting the November Letter to the Players Friday, as well as some new teaser images to go along with it.

That is all for now. I hope everyone has a great night!

See you in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/10/05 (by Frelorn)

Hi there everyone. Sorry for the delay on this update, things have been a bit crazy today.

There isnt actually a whole lot to update you on. The November LTTP will be out tomorrow as well as the teaser images. Everything is still on time and looking good.

Thats about it. Everyone have a good night.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


PvP Improvements - 11/11/05 (by Frelorn)

We know that the PvP community has been feeling a bit left out as of late, and we want to rectify this as soon as we can. Anything we add or change that involves PvP requires a lot of testing to make sure that it can be balanced. That being said, we wanted to come here and get your feedback on a couple of the ideas that we had mind. Please understand that we have not tested these ideas nor have we ironed out all the technical barriers to implementation. But before we go ahead and attempt something like this we want you, the players to let us know what you think. Now, I know what you will say… What about the ideas we have already given to you? We still would like to implement some of these ideas, but a lot of them require a great amount of tech time and testing, and we do not want to rush into anything that could make things worse instead of better.

The first idea we have discussed is a way for players to add a moderate bonus to any pre-existing Slayer effect on whatever weapon they are wielding at the time. There of course would be limitations to this so that it could not be exploited or abused.

The second idea was along the same lines as the one listed above, except this would be a way to add a moderate bonus to the attack mod of the weapon you are wielding. The same rules would apply, meaning there would be some limitations to this so that the ability would not be abused. Also note that the bonus to the attack mod would be on top of any tinkering that may have been done to the weapon.

What we want from you the players is feedback on what you think about these two ideas. I will again say that we have not even tested this yet and we are not sure that the current tech will allow us to do these things. We felt it was important to get your feedback on these things before we went forward with attempting any of these ideas.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Respec Timer Redesign - 11/11/05 (by Calandryll)

As mentioned before, we pulled the respec timer out of November in order to incorporate more of your feedback. Originally we thought we'd only make small changes, but after going through the ideas, it turns out the design for the respec timers was a little bit bigger of a change to the original system than we first intended it to be.

So instead of waiting until after November, we're posting it now to get your feedback as early as possible. We think these changes make the system a lot more useable and much cooler.

http://ac.turbine.com/?page_id=422

Please feel free to post feedback in this thread.
__________________
-Jonathan "Calandryll" Hanna
Live Producer, AC
Turbine, Inc.


Daily Update - 11/11/05 (by Frelorn)

Hi there folks. It has been a busy day here, so let's get right into whats going on today.

The November Letter to the Players has been posted. You can find it here.
You can post your comments to the LttP on this thread.
We have also posted the fiction and a couple of screenshots here.

The changes that we are suggesting for the Respec\Unspec system have been posted. You can find the link and the discussion in this thread.

We have also posted a thread on some PvP changes we have suggested. You can find that thread here.

Thats about it for now. I hope everyone has a great weekend!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Daily Update - 11/14/05 (by Frelorn)

Good afternoone everyone. I hope that you all had a great weekend. We have a couple of things to update for you, so let's get right to it.

Katrina Billing
We have decided to extend the free billing period for players in the areas affected by Hurricane Katrina until January 1st 2006. After this date all subscriptions will return to their normal billing cycles. We will also continue to pay in-game housing maintenance for all players until that same date.

Quick Addition: We are aware that a few players in the affected areas were billed in early November. We are looking into this and will post an update soon.

Account Migration
On December 7th 2005 we will be turning off the ability to migrate accounts through our three point authentication system or through our billing department. This change is being made due a necessary update to our billing system. If you have any accounts that you have not migrated by this point you will not have the ability to do so after December 6th 2005.

We are also continuing to get your feedback on the spec/respec timers and will be posting an updated version later today.

Also a reminder that the November event Ashes and Dust will be going live this upcoming Wednesday the 16th.


That’s it for now. Everyone have a good day.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


Re: Respec Timer Redesign- 11/14/05 (by Lupus Argenteus )

Well, we asked for feedback, and we certainly received it, with opinions ranging all over the spectrum. To an extent, this was expected. To address a few points:

1.Why don't you use a 1 day/no timer?

We would like template selections to mean something. We encourage you to make new characters when you want to try a new template, rather than respeccing each time. The ability to retrain is there, but we do not wish to completely trivialize it.

2.Why don't you leave the timers at 2 weeks?

There is a significant part of the population who has been asking for some change. We are attempting to implement something which will allow templates broken by past games systems changes to be mended, while still assigning a level of importance to early choices.

3.Why don't you implement a cool-down timer?

We believe that currently players are familiar enough with the current game mechanics to be able to decide what sort of character they wish to play. In the past, when we have made major changes to games systems (such as the implementation of the Salvaging skill) we have given characters free untrains of the skills affected - this is something we will continue to consider when we make major gameplay changes. Between those two points, we believe that there is no need for a cool-down timer on retrains.

4.Why does it affect other players what I play?

We must balance the gameplay of Asheron's Call against the entire community of characters. In this sense, yes, what one player's choices are for their character affects the game and the players around them.

We have taken several of the comments into consideration. Here is the revised retrain proposal:

Untrain
1st-4th gems: Instant
5th-8th gems: 1 week timer
9th-16th gems: 2 week timer
17th and above: 3 week timer

Specialization
1st-2nd gems: Instant
3rd-4th gems: 1 week timer
5th-8th gems: 2 week timer
9th and above: 3 week timer

Attribute
1st-18th: Instant
19th-36th gems: 1 week timer
37th and above: 2 week timer

We will not place a 3 month quest timer on turning in a Tessera after all. However, there will still be a 2 week hand-in timer on Tesserae.


Daily Update - 11/15/05 (by Frelorn)

Hi there everyone. I hoe we are all having a good day. Let's get right to our update today.

A reminder that tomorrow is update day! That means all worlds will be down from 9am to 2pm EST in order for us to bring the November event Ashes and Dust live. Normally I would have these times up on the launcher and on the State of the Network page already, but I am having some difficulty updating the website today. We are looking into why I am having trouble, and hopefully we can have this resolved by tomorrow.

If this trouble continues into tomorrow then I will be posting the Rollout Article and the Dev Notes here on the forums until we can get the troubles fixed.

Please remind those in your allegiance about the downtime tomorrow in case we are not able to get the message up on the launcher.

That's it for today. Everyone have a good night and see you all in Dereth!
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc


 
Contents

Event Teaser
Event Teaser - 2
Roll-Out Article
Dev Notes
Letter to the Players
Dev Updates
Patch Page
Live Events


 


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