| Aluvians Gharu'ndim
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Viamontians
History of Viamont
A
Primer on Halaetan Geography
Viamontian Armor
The
Viamontian Knight
The
Ruschk
The Invasion of Ispar
The
Malika and the Individual
Assassination
Fall of
the Fiun
The
Tournament
The
Thing in the Basement
Discovery
The
Execution
Ispar History
Auberean
History
Texts
Rumors |
By Avara du
Renari, Royal Cartographer
The
nation-in-exile of Viamont occupies a chain of five islands, northwest of a
larger landmass that our sources name as "Dereth." According to the King's
royal sages, these islands were named "Halaetan" in ages past. One of the
first things our King decreed when we established ourselves here was to
search the land for all clues of previous occupants. There were numerous
texts and artifacts of an apparently powerful race of conquerors and sages,
which lived here long before our arrival. Perhaps hoping to capitalize upon
this ancient heritage, much as our people borrowed the techniques of the
Rouleans on Ispar, the King decreed that these islands would once again be
named the Halaetan Islands. His Majesty had originally intended to name
these islands "The Royal Domain of New Viamont" – but he quickly realized
that such a name fails to account for the territory on the mainland that he
intends to conquer.
The island where Sanamar now stands has been
named after the King's own bloodline, the Corcosi. Corcosi Island is the
southernmost island, with only a fringe of ice on the northeast coast. The
hill of Sanamar was chosen as a most auspicious location not only because of
its southern location and its commanding view of the southern bay, but also
because of an omen. In the early times after our arrival, our people were
constantly at war, with the rebels of Bellenesse, the native creatures of
this land, or the harsh wintry climate. The King led us south and west from
our initial landing, until we found an omen on this southern coastal cliff:
a great bull of red coloring, silhouetted in the setting sun. The
manifestation of the emblem of the royal house was enough reason to choose
that site for our new home. Corcosi Island is the safest of our wild
islands, as royal power is most effectively exercised so near the capital.
To the north of Corcosi Island is perhaps the
most agreeable of the islands, named Lotila Island in honor of one of the
King's most loyal and powerful supporters, Countess Marena du Lotila,
murdered foully by the Duke's forces at the onset of the rebellion. A
series of beautiful cascading waterfalls on the northwest tip of the island
is the named the Cataracts of Sabella, after the King's gracious mother,
Queen Sabella. An outpost of knights has been established on the southwest
shore of the island, as a western lookout.
To the north of our primary settlement is an
island dominated by the Duke's rebels. There, on a plateau near the
northwestern shore, they have established their town of Silyun. The rebels,
craven as they are, have done a poor job of securing their lands, and the
entire island is stalked by more dangerous creatures than one would find on
the islands of Corcosi and Lotila. It is for their tainted presence that
the entire island is named Traitor's Island.
Immediately east of Traitor's Island is the
inhospitable island where our people first appeared after the King led us
through the portal. Because it served as the source of our advance upon the
world, we have named it Vanguard Isle. It is not so well-explored as other
islands, and there is a strange and dangerous valley leading to its
northernmost reaches, called Shadow Pass. To the north of that pass is a
settlement of peculiar creatures, civilized and quite adept with magic,
called the Fiun. Vanguard Isle is still a dangerous place to travel, and
all are cautioned to stay away until they have proven themselves with force
of arms or sorcerous might.
The most dangerous of the islands in this
chain is the Isle of Ruin, east of Vanguard Isle. Ostensibly it is so named
because of the ruins of ancient civilizations found there – but these ruins
can be found on all the islands. No, it is more accurate to say the Isle of
Ruin earned its name from the ruin it brought to countless brave adventurers
who sought to explore and civilize its frigid expanses. A garrison of
knights has established a small outpost on its eastern shore, which we have
named Eastwatch. But even those doughty warriors hesitate to venture into
the terrible frozen valley at the northern head of the island, named the
Shattered Out-Lands.
Southeast of Vanguard Isle is the fortress of
the King's royal cousin, the legendary battle-commander, General Corcima.
General Corcima uses that bleak and foreboding location as his base from
which he will lead the King's forces to conquest of the Bloodless lands.
What more goes on there, I cannot say...
From Turbine's
Throne of Destiny site. |
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