| Aluvians Gharu'ndim
Sho
Viamontians
History of Viamont
A
Primer on Halaetan Geography
Viamontian Armor
The
Viamontian Knight
The
Ruschk
The Invasion of Ispar
The
Malika and the Individual
Assassination
Fall of
the Fiun
The
Tournament
The
Thing in the Basement
Discovery
The
Execution
Ispar History
Auberean
History
Texts
Rumors |
by Salizim ibn
Salaq, Sage of Nishadina As much
as it is possible to generalize about the character of an entire nation, the
Viamontians, to put it mildly, are a proud and aggressive people. They
glory in battle and conquest, driven by the ambitions of their lords and by
a widespread love of combat and all its trappings.
Their history reads as a litany of battles,
great and small, from clan squabbles over a herd of livestock to their
massive campaigns of foreign conquest. The sources of their eternal war can
be found in their earliest history. Their successes in war can perhaps be
traced to their semi-mythical "Blood-Father," a man named Karlun.
Long after the Rouleans had brought imperial
order to the lands around the Ironsea, the tribes that would become the
nations of Viamont and Aluvia remained chaotic and disorganized. The
Viamontian peninsula, which the Rouleans saw no benefit in conquering, was
home to a collection of independent tribes who spent most of their time
warring over territory and livestock. In general, these tribes were
organized around clans and ruled by a hereditary clan chieftain. Relations
between these tribes were characterized by unstable alliances, opportunistic
treachery, and vicious blood feuds. The most successful clans were led by
chieftains who were not only mighty warriors, but also cunning politicians.
Most notably, however, the clans within
themselves seemed to be free of serious internal dissension. All citations
of the deaths of clan heads are attributed to war with other clans, natural
causes, or misadventure. There are no great stories of, say, an ambitious
nephew or cousin killing and supplanting a chieftain. Successors to failing
or dying clan chiefs were usually named by the incumbent, or anointed in
ritualized trial by combat. The Viamontian national character, while quite
bellicose, also seems to be strongly characterized by insular devotion to
one's leader.
Though no single tribe ever gained supremacy
over the others in these times, a handful did establish themselves as the
"elite" tribes – controlling the best lands and maintaining the largest
livestock herds, and keeping their status for a number of generations. It
is worth noting the names of some of these tribes, such as the Bellenni,
Lotili, and Furzi, because their names survive as some of the mightier noble
houses in Viamont now.
One tribe in particular, however, became an
agent of great change in the region several hundred years ago. These events
occurred far enough in the past that no truly reliable documentation exists,
so what we must draw conclusions based on stories and lore passed on through
an oral tradition. The Corcosi were a tribe which controlled some of the
best pasturelands, as well as a natural port on the southern coast of the
peninsula. They were wealthy and their lands well-defended, but possessed
neither the strength nor the inclination to challenge the Bellenni or the
Lotili. They were not particularly warlike by the standards of their time,
and had forged a series of reasonably stable trade relationships with other
tribes. They had gone so far as to establish small outposts along the
coasts and rivers to serve as ports. They could be considered the most
diplomatically inclined tribe of their time. However, the Corcosi became
something quite different when a stranger named Karlun appeared in their
midst.
Not much is known about Karlun besides surely
exaggerated mythic accounts of his physical and mental prowess. He is known
in Viamontian lore as the Great Bull, which does little to illuminate him
because the tribal totem of the Corcosi, great cattle breeders that they
were, was the bull. There is no documentation of his origin, but he was
certainly not a native of the Viamontian peninsula. What is known is that,
in very short order, he took over as chieftain of the Corcosi tribe in
unprecedented fashion. Soon after, the Corcosi leveraged their trade
connections into military alliances with other tribes and began a
breathtakingly swift and effective campaign to unite them under his rule.
Fortunately for historians, reliable records
of this time do exist. As part of his program of unification, Karlun had
brought learning and literacy (at least among the noble lines) to Viamont.
It is also worth noting that Viamontian magical practice, which had
previously been a shamanic form dependent upon tribal totem animals, evolved
into a variant of the familiar and almost-universal Four Schools.
Through conquest, diplomacy, and treachery,
Karlun managed to bring most of the other tribes under his leadership within
one generation. Karlun's sucessors - his children and grandchildren -
continued the subjugation of Viamont through marriages with the other clans,
and began to style themselves a royal line. The blood of Karlun is what the
Viamontians believe to be the element that distinguishes them from any of
the other nations of Ispar, and that is the reason they refer to all
outsiders as "the Bloodless."
There were a few proud tribes, however, that
resisted the unification. Predictably, the resistance was comprised largely
of the powerful tribes who had the most to lose from bowing to a central
authority. Most notable among these tribes were the aforementioned Bellenni
and Lotili. The resisting clans formed an alliance of their own, led
jointly by the shaman-wizard Bassano of the Bellenni and the warrior matron
Pova of the Lotili.
In the first pitched battle between the two
sides, King Elous II, Karlun's grandson, died in personal combat with the
two warlords. This inconvenient fact was glossed over later in Viamontian
lore, as the houses of Bellenesse and Lotila eventually became two of the
most stalwart and reliably bloodthirsty houses in the later Viamontian wars
with foreign nations. Demoralized, the royalist forces broke from the
field, and any hope of swiftly defeating the upstart Bellenni-Lotili
alliance was gone. The ensuing civil war lasted for almost a hundred
years. Throughout the war, other tribes changed sides as it suited their
interests. The war's intensity waxed and waned, but for a century,
skirmishes took place more or less continuously somewhere in the peninsula.
Finally, the two sides came to a reckoning in
the foothills south of the royal town of Corcosa, named after the tribe over
whom Karlun had first established his power. In a battle still remembered
for its savagery, the leaders of the two armies pressed the fight for three
days, until there were not enough soldiers left standing to continue the
fight. The battle ended with the royal forces holding a tactical advantage
– enough to win a surrender from Bellenni and Lotili, but not enough to
force the sort of terms that King Elous V would have wanted – namely, the
total extinction of the two chief rebel tribes.
Despite the continued survival of his
hereditary enemies, Elous V ended his reign as no other Viamontian ruler
since Karlun had – he died peacefully, in his bed. The various tribes were
simply too spent from their age of civil war to continue the fight any
longer, and the new realm enjoyed a thirty-year period of peace. By the
time of the ascension of Elous VI, however, border wars once again ignited
between the lords of Viamont. Elous VI and the rest of the self-generated
royal line knew that their hold on power was vulnerable. They had the
foresight to realize that the tradition of clan conflict and constant
warfare, which was as old as the mountains of their homeland, would
inevitably break apart the new kingdom unless all that martial energy and
ambition could be productively directed.
With that in mind, Elous VI undertook the
project of building a national military force. The most accomplished
warlords among the old tribal chieftains became generals in the new
Viamontian army. Elous quietly brought in retired generals of the Roulean
Empire to train his troops and instruct his generals in battle doctrine.
This was a politically risky undertaking for Elous, but by dint of his
personal charisma, political skill, and promises of lavish plunder to the
clan chiefs, he succeeded. What had been a patchwork confederation of
tribal militias, each answering only to its own chief, became a hierarchical
and regimented army which fought with discipline and tactical coordination.
Within the army's hierarchy, as a concession to the old ways, the tribal
structure was maintained – units were organized along clan lines, and each
soldier was personally loyal to his hereditary lord, who in turn served
Elous directly.
Outside of their military obligations, Elous
VI gave his lords great latitude to maintain their own domains. The royal
line still controlled the rich ancestral lands of the Corcosi and, by virtue
of the Corcosi port network, held a near monopoly on the burgeoning trade
between Viamont and the declining, but wealthy, Roulean Empire. In
addition, to secure his own military pre-eminence against the power of the
lords, Elous established a war academy to make sure his own personal forces
were the best-trained soldiers in Viamont. Other lords inevitably sent
their own most promising soldiers to this academy, and this practice would
become the foundation of the fearsome Ferran Knights of later days.
The results of the first campaign of the
united Viamontian army are covered extensively in other histories and in
endless mournful Aluvian drinking songs. It is worth noting that the
conquest of Aluvia was a double success for Elous's gambit. The dramatic
Viamontian triumph over the Aluvians at Ayrifal proved the wisdom of his
decision to create a structured army, and the riches and glory offered by
the conquest sated the appetites of his lords.
With their immediate neighbor conquered and
safely under the rule of a puppet king, the Viamontians, in another
astonishing feat of adaptability, turned themselves into mariners. Again
co-opting Roulean expertise, they used the wealth and resources plundered
from Aluvia to build a fleet large enough to transport their armies across
the Ironsea. Thus began a wave of Viamontian military adventurism.
Viamontian corsairs raided Roulean ports around the Ironsea, while the
legions of the bull banner marched on Milantos and our own newly formed
nation of Gharu'n. The Milantans repelled their invasion in a horrifying
scorched-earth campaign, while they succeeded in our nation because of
instability in the succession of our Maliks. The people of Gharu'n and
Aluvia both eventually pushed out the Viamontian-installed puppet kings and
reclaimed their lands from the invader.
The Viamontians' most recent campaign, under
King Varicci, was the most ambitious and successful yet. Twenty years ago,
the forces of Viamont issued forth from their peninsula once more and
launched almost simultaneous attacks on Roulea and Aluvia. It was clear
that Varicci had been biding his time and building up strength, enough to
conceivably sustain wars in two separate countries.
After a wave of early victories, the
Viamontians bogged down. Having learned lessons from the past, the Aluvians
put up a tenacious resistance against the superior numbers of their old
foe. To this day the war in Aluvia continues, locked in a bloody
stalemate.
The tottering Roulean empire, however,
collapsed upon itself like a rotten fruit. Already weakened by the long-ago
loss of their trade outposts, the Rouleans were in no position to defend
their holdings. Their once proud imperial legions gathered for one last
great battle, which ended with the annihilation of the imperial army and the
Emperor murdered in his palace, pinned to his throne by a sword through the
chest. After their swift success in Roulea, the Viamontians turned
immediately towards Gharu'n again.
The second invasion of Gharu'n initially went
well for the Viamontians. Within two years, after a siege by sea and by
land, they took Tirethas. The fall of the City of Lore dealt a crushing
blow to the morale of our people. The Viamontians marched to the northern
edge of the Naqut Desert, driving our armies before them. Finally, our
resistance solidified around the city of Shiryaz, whose terraced gardens the
Malika so loves. We fought the Viamontians to a standstill there, and
Shiryaz remained free. One morning, eight years ago, the guards of the
northern wall looked out over the battle plain and found that the
Viamontians were gone. The great army that had camped there the previous
evening had vanished in the night, leaving behind only their refuse and the
tracks of thousands of boots, streaming north.
It took us only a day to discover what had
happened. A crisis at home compelled the recall of the Viamontian army.
The problem came from a familiar source: a direct descendant of Bassano of
the Bellenni. The Duke of Bellenesse, once King Varicci's most trusted
warlord, the one who had personally executed the Emperor of Roulea, has
turned against his master. Details of the political situation within
Viamont are always difficult to gather, but it is known that the Duke's
daughter treacherously slew the younger of Varicci's sons, Prince Renlen, in
a supposedly friendly duel. At the same time, the Duke launched a rebellion
against his King, gaining the support of several other influential lords.
Things did not go as the Duke planned,
largely because of the leadership of the King's elder son, Crown Prince
Varicci. After a series of royalist victories, the Crown Prince brought his
army into the lands of Bellenesse and laid siege to the Duke's fortress. In
that battle, facing total defeat, the Duke took his surviving vassals and
soldiers through a portal that had appeared within the castle. It did not
take long for the bloodthirsty Prince to take his own army through the
portal to continue the pursuit.
Understandably, a betrayal by his old
warlord, the death of his youngest son, and the disappearance of his eldest
son along with most of his army have blunted King Varicci's ambition. I
suppose we, the neighbors of Viamont, have the Duke to thank for that.
From Turbine's
Throne of Destiny site. |
|