From the journal of Carlo di Cenza
In our time here, we have come across
several different species of creature, most of which have proven
extremely hostile. We have faced monsters imbued with undead life,
ethereal beings composed of magical energies, and strange humanoid
creatures that wage war with clubs and spears. But the most interesting
foe we have faced is the Ruschk.

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The Ruschk are a race of shamanic
warriors who make their homes deep within the icebergs and mountains of
the cold islands. Unlike the other creatures we've fought, the Ruschk
appear to be quite intelligent, though our few efforts at communication
have ended swiftly and violently. The Ruschk attack on sight; they have
no interest in peaceful negotiation.
The Ruschk wear little in the way of
armor. What they do wear tends to be made of animal skins. They keep
their faces covered and wear their hair in a sort of topknot. They adorn
themselves with jewelry made of bones and teeth. They fight with weapons
forged from ice. Somehow, these weapons are hard as steel. We have yet
to discover a method of shattering - or even scratching - these
ice-forged arms. We suspect they may have been imbued with some type of
magic, though our mages can detect no trace of it.
The Ruschk were discovered by a group of
knights who were exploring the Isle of Ruin. After days of travel, they
were beset by a violent blizzard and were forced to make camp in a cave
carved into the side of a glacier. The cave appeared to be shallow at
first, but a quick search turned up a thin sheet of ice that served as
some sort of doorway. The knights shattered the ice and discovered a
cavern that delved quite deep into the iceberg.
Our knights only made it a few steps in
before the Ruschk lunged from the shadows. They gave no warning cry;
they simply attacked. Our knights had no choice but to defend
themselves. Several of our knights were slaughtered in the first rush of
the fierce creatures. However, the few who remained were able to
successfully fight off the Ruschk. In a battle which could only have
lasted a few seconds, they managed to kill all seven of the Ruschk who
inhabited that cave. But before the last was killed, it spoke. Its words
were foreign and its dialect thick, but it clearly spoke some form of
language. The soldiers were unable to remember much of what it said, but
the word "Ruschk" was spoken several times. And so that is what we call
them.
Unfortunately, that last Ruschk was
unwilling to lay down its arms, though our knights halted their attacks
once the creature began to speak. Despite the fact that it was the last
of its tribe and had no hope of victory, it still pressed its attack. It
seems these creatures know nothing of surrender. Our knights had no
choice but to slay the fiend.
The knights delved deeper into the cave
and discovered many items that appeared to be religious in significance.
Shrines and totems littered the cave. A host of the Ruschk ice weapons
were placed on display on the cave walls. But the most startling
discovery was the book. The knights found a large, leather-bound tome
deep within the cave. It is filled with hundreds of pages of brittle,
yellowed paper and covered in strange symbols that we've never seen
before.
Have we finally found the beings that
created this archipelago's mysterious structures? Are they the keepers
of the strange, magical secrets of this world? What knowledge could they
impart to us if we could just find a way to communicate with them?
The Duke has spent many days studying the
tome, though he has yet to translate any of its arcane writings. I
helped him decipher many an ancient Roulean and Milantean text on Ispar,
and so he asked for my assistance. I fear I was of little help, though.
These strange symbols were beyond my understanding. However, I am
certain that if we continue with our efforts, we will one day uncover
the book's arcane mysteries. Until then, we just have to hope that the
Ruschk are content to let us live in peace.
From Turbine's
Throne of Destiny site.