Atlan Weapons

 
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You can find the rumor to start the quest at the scribemage in Cragstone.

Start by killing golems. Then kill some more golems. And after you have killed some golems, you should kill a few more. Then, yes, that's right ...kill even more golems.

Rumor has it that the higher level golems yield a better chance of discovering a mote.

In total, you will need 16 motes to make your weapon. Use motes on each other (double click like you are using a heal kit or lockpick) to make a sliver. Two slivers make a nugget. Two nuggets will make a pyrel bar.

To make your ingot, you will need an alchemist to combine your two pyreal bars. The higher the alchemy skill, the better the ingot you will make. The recommended skill is 250+. There's a certain amount of chance in this step. You may find yourself with a lower quality ingot even with a very high alchemy skill. Likewise, you may luck out and get a better quality ingot with a lower skill. The higher skill appears to increase your chances of obtaining a peerless weapon.

Next, find Silencia at the Crater to purchase your glyph (bring lots of cash). Portalling to the crater is the easiest way to travel, but if you need to travel by land, come in from the southwest. Look for two stone pillars topped by fire (65.2N x 10.5E). Wear your fire protective clothing and look for the narrow "V" slot in the wall of the crater. Run like hell through the entrance, past the flammas and flares, and keep going, bearing right. Crater Village is located counter clockwise around the lake at 64.8N x 13.6E. Silencia stands on the top floor of the tower near the lifestone.

Before you use your newly purchased glyph with your ingot, buff, buff, buff your weapon skill.  This is where one of the skill checks takes place. Bring along a creature mage friend to assist you. Next you will give your stamped ingot to Silencia's pet Magma Golem. Again, buff before giving the stamped ingot to the Magma Golem to increase your chances for a high quality weapon. The Magma Golem will give you your Altan Weapon in return for the stamped glyph!


Getting Home
There are several exits portals from the Crater. Hilltop near Glendon Wood 64.8N x 13.6E and to a Sho Roadside, North of Shoushi 64.9N x 13.6. You can also take one to Crater Pathway 64.8N x 13.6E, but watch out for wisps.

Power-up Your Weapon
Power-up your weapon with elemental stones. Rumors to the stones' locations can be found in-game, or you can just look at the coordinates to the right! To add a stone to your weapon, double click it, target the weapon, and click. You will get the following message: "You have altered your weapon!" The Major Stones add elemental damage to the weapons. Major Stones are much harder to obtain than the Minor Stones. For example, Jahanna Vault contains Zefers, Flammas, Infernos, Mountain Rats and requires a high jump skill.

To change the stones, you will need a special tool, found in a dungeon near the Northern land bridge into the Dires. It is guarded by Tumerok Scouts, Officers, Priests, Highs and Gladiators galore. The tool breaks after several uses, so consider making more than one weapons, to eliminate the need to change stones often! The stones may also break after several uses.

Shadow Stone
The Shadow Stones were only available by special invitation. Certain high level characters were transported to what is believed to be Asheron's Island to pass a test. The Shadow Stone is the reward, along with the title Shadow Lord or Dark Master. (I don't know... is that a good thing?)
Visit this spot to learn more!

Stone of Black Fire
The Stone of Black Fire is one of the rewards from the Island of Aerlinthe.

View the Weapons!

Guides to the Atlan Stones
Atlan Stone Tool

Minor Atlan Stones
Major Shivering Stone
Major Smoldering Stone
Major Sparking Stone

Major Stinging Stone

Mote

A mote of pyreal
Value 10
Burden 1

Sliver

A sliver of pyreal
Value 50
Burden 10

Nugget

A nugget of pyreal
Value 100
Burden 50

BarSm.JPG (2045 bytes)

Bar

A bar of pyreal
Value 500
Burden 100

Quality Ingot

A high quality ingot of pyreal
Value 2000
Burden 1000

Superb Infused Ingot

A pyreal ingot of exceedingly high quality infused with the essence of a [weapon type]
Value 5000
Burden 1000

 

Glyphs

Value 5000
Burden 10

Sword

Staff

Spear

Mace

Dagger

Unarmed

Axe

 

Minor Stones

Value 5000
Burden 5

Stinging

Location

24.5S x 47.4E

Smoldering

Location

15.0S x 31.2E

Sparking

Location

73.0S x 68.0E

Shivering

Location

89.0N x 1.8W

Major Stones

Value 5000
Burden 10

Stinging

Location

Incunubula Vault
35.9S x 47.2W

Smoldering

Location

Jahannan Vault
66.9N x 15.0E

Sparking

Location

Amperehelion Vault
56.5S x 72.8W

Shivering

Location

Serac Vault
75.9X s 29.1E

Shadow

Location

Asheron's Island
Special Invitation

Black Fire

Location

Aerlinthe Island

Stone Tool

Value 5000
Burden 5
Location

26.6N x 45.8W



To view the stats of the  finished weapons, click here!

To see pictures of the weapons being wielded, click here!

Tip: Bring lots of money (9,500p) when you head to visit Silencia to buy the glyph. They're expensive!

The strategy of "distributed camping" for the newer quests is an attempt to stop the undistributed camping that was causing huge back-ups, lines and possessive attitudes of some players over choice loot.

Crater Lifestone
64.8N x  13.4E

Lifestone near Crater Pathway:
60.9N x 16.6E


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