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From the
Assault
event. Town Crier tells you, "A friend of mine saw this huge, ugly thing
floating above Ayan the other day. He said he heard it meow, if you want
to believe that."
Town Crier tells you, "The Drudges out West must have gained access to
some Intelligence-boosting magic. I had no idea they were capable of
such mechanical feats."
To begin the quest speak with
Aludi al-Jaladh in Ayan Baqur. He seeks reports of a great beast (the Drudge
Flying Machine) flying across the Direlands.
NPC:
Aludi al-Jaladh -
66.8S, 88.0W
Aludi al-Jaladh tells you, "I have received reports from adventurers that a
great beast has been seen flying across the Direlands. They say it is as big as
a house and spits fire and acid."
Aludi al-Jaladh tells you, "This beast must be investigated and catalogued. Go
and seek out this beast and bring back proof of your findings."
Aludi al-Jaladh tells you, "The last sighting was south and west of Fort Tethana,
along the western coastline of the Direlands."
The Drudge Flying Machine is
located in a fort to the west of Fort Tethana. If someone has a tie to Venomous
Nidus, you'll be dropped very close by. Otherwise, head to Kara from Shoushi at
33.1S, 73.2E and take the Fort Tethana portal inside the Foundry Statue at
83.3S, 47.1E.
Drudge Flying
Machine - 11.9S, 92,9W
--Creatures:
Drudge Ballast,
Drudge Laborer,
Drudge Toiler
The interior of the fort is
swarming with Drudges. Kill them until your group has collected a set of 4
Drudge Keys (one red, black, grey and green). When you have the keys, enter the
War Room.
War Room -
12.1S, 92.7W
--Levels: 80+
--Map: War Room
--Creatures:
Drudge Ballast,
Drudge Laborer,
Drudge Toiler,
Drudge Aviator
From the drop, use the black
key on the door to the east (resistance 300 - all doors may be lockpicked
instead). Keep right until you reach the 2nd locked door (resistance 320). Use
the grey key to open it. Keep left until you reach the 3rd door. This time use
the red key (resistance 340). Again keep left and use the green key on the final
door (resistance 360).
The Aviator spawns above you
on a platform near a table. Head through the large room to the west well and
take the ramp up. When you reach the ledge, shift-jump over to the Aviator near
the exit portal. He's guarded by a group of Drudge Toilers on a fast respawn
rate. Kill the Aviator and retrieve the Flying Machine Plans and Flying Machine
Instructions from its corpse. When everyone has their copies, take the "escape
route" portal. You'll be deposited outside near the Drudge Flying Machine.
--Text: Flying Machine
Instructions
Head up the tower inside the
fort and give the balloon your flying machine instructions. (Note: do this one
at a time.) You'll be sent through the air above Ayan Baqur!
You allow
Drudge Flying Machine to examine your Flying Machine Instructions.
Drudge Flying Machine teleports you with Balloon Ride.
Using the instructions you are able to fly the balloon. Unfortunately, the
instructions are unclear on several points. The most important point would be
how to land.
You jump to safety as the balloon begins to head out to sea.
You'll land near Aludi al-Jaladh.
Give him your Flying Maching Plans and you'll be rewarded with an Aviator's Cap
and a Trade Note (250,000)!
Aludi al-Jaladh tells you, "Any luck spotting the great flying beast?"
Aludi al-Jaladh tells you, "The last sighting was south and west of Fort
Tethana, along the western coastline of the Direlands."
You give Aludi al-Jaladh Flying Machine Plans.
Aludi al-Jaladh tells you, "What is this?"
Aludi al-Jaladh's eyes bulge out as he reads the plans.
Aludi al-Jaladh tells you, "I did not know that drudges were capable of building
such a thing. I must report this to my superiors."
Aludi al-Jaladh tells you, "Here is a reward for your services."
Aludi al-Jaladh gives you Trade Note (250,000).
Aludi al-Jaladh gives you Aviator's Cap.
If you hand him the
instructions, you'll receive the following message:
You allow Aludi al-Jaladh to examine your Flying Machine Instructions.
Aludi al-Jaladh tells you, "No my friend. Keep this. It may be useful."
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|
 |
Drudge Key |
|
A key. Most likely used to open a door. |
|
Value |
100 |
|
Burden |
5 |
|
Uses |
3 |
|
 |
Drudge Key |
|
 |
Drudge Key |
|
 |
Drudge Key |
|
 |
Flying Machine Instructions |
Give these instructions to the Drudge
Flying Machine in order to fly it.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
5 |
|
Pages |
1 of 1 pages full. |
|
 |
Flying Machine Plans |
A crude plan on how to create a flying
machine. Although barely legible the plans appear fairly sound.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
5 |
|
Special Props |
Attuned, Bonded |
|
 |
Drudge Flying Machine |
|
With proper instructions it might be
possible to fly this thing. |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Aviator's Cap |
|
Value |
6000 |
|
Burden |
210 |
|
Armor Level |
275 |
|
Protections |
Slash: Average (275)
Pierce:
Average (220)
Blud:
Average (275)
Fire:
Below Ave. (138)
Cold:
Average (220)
Acid: Below
Ave. (138)
Elec: Below Ave. (192) |
|
Spells |
Cold Protection Self VI, Inner Calm (Focus
+40 pts), Mana Renewal Self VI, Lightning Protection Self IV,
Bludgeoning Protection Self VI |
|
Spellcraft |
300 |
|
Mana |
x/3256 |
|
Mana Cost |
1 pt. per 30 sec. |
|
Activation |
Lore: 180+ |
|
Restrictions |
Level 80+ to wield |
|
Special Props |
Attuned, Bonded, Ivoryable, Dyeable |
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Maps provided by Greeneye
©ACMAPS
War Room
Thanks to Cheese Slater of FF, Machine
of MT, Kinyo of TD, Darkii - TSC of LC, Capt Justice, Cerveza, Sharif
al-Bedou, Enos, Al'cina, Slash Broker, Miss Courtney
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