Nuhmudira's Boon

 
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From Hidden Vein.

If you chose to save Nuhmudira in the Gelidite Library quest, you will be flagged to complete the Nuhmudira's Boon quest. The Boon quest allows you to craft magical gorgets created by Nuhmudira before her imprisonment by imbuing them with helpful spells. The elixirs used to infuse the pyreal gorgets are made from Ruined Amulets found on various Dereth creatures (see Ruined Amulets write-up for details on the creature drops).

Once you have found an amulet and handed it to Balthazar the Royal Guard outside of Lin at 54.8S, 74.4E, you will be flagged to enter the Arcanum Storehouse. Balthazar directs you to speak to the portal guards inside for further information.

Balthazar, Royal Guardian snaps to attention.
Balthazar, Royal Guardian tells you, "I see that you have returned to me hero. Well I am pleased to say that the royal guard have done an excellent job of securing the main room within this storage facility. The remainder of the building however is still plagued by the sclavus presence."
Balthazar, Royal Guardian salutes you.
Balthazar, Royal Guardian tells you, "We are looking then to the heroes that have proven themselves to enter into these places and obtain for the Arcanum, precious necklaces that were left within. Should you find any of these items, return to me and I will ensure that you are given direction as to how better complete the items."
Balthazar, Royal Guardian bows his head low.
Balthazar, Royal Guardian tells you, "You may enter this place as often as you wish. But you must speak to the portal guards to be given access into the holding rooms that teem with sclavus. Everyone should be allowed to destroy these vile creatures and as such we wish to make sure that all have the opportunity. Speak to the guards within, Etienne, Isabelle, and Guen. They will inform you further."
Balthazar, Royal Guardian tells you, "Remember, when you have obtained any one of these items return to me for further instruction. Good luck, Hero!"

When you enter, you'll be in an entrance area with three guards, each standing next to a Storehouse portal. Etienne guards the Arcanum Storehouse Upper Level (Levels 15+); Guen guards the Storehouse Middle Level (Levels 30+); and Isabelle guards the Lower Level (Levels 45+). The portals may not be tied, recalled or summoned. Each level of the Storehouse has been overtaken by Sclavus of varying levels. Your task is to fight the Sclavus menace within and to bring out precious necklaces that were left behind.

Arcanum Storehouse Upper Level

Etienne, Royal Guardian snaps to attention, and salutes you.
Etienne, Royal Guardian tells you, "Hail Traveller! You are most welcome within this place. We need your help. There are sclavus beyond this portal, that are as strong as a Banderling Captain. If you feel that you can handle fighting these creatures you are welcome to enter. Be warned however that I will grant you access to this place only once a week. You may enter for one week then must wait another week before you enter again."
Etienne, Royal Guardian tells you, "Everyone should have the opportunity to strike a blow against these defiling creatures."
Etienne, Royal Guardian tells you, "You will also, if lucky enough, find a gorget within that Balthazar can explain a little bit more about to you. Good luck friend."

The Arcanum Storehouse Upper Level (restricted to levels 15+) is infested with Se (Level 14) and Aste (Level 16) Sclavus. Sclavus, a magical crossbreed of serpent and humanoid, not only use Spears and Swords, but powerful spells to attack. You'll be assaulted with Level III spells, such as Acid Stream III, Frost Bolt III, and Vulnerability Other III.

Map: Arcanum Storehouse Upper Level

The Green Gorgets are found spawning on the floor. You'll need to head down to the 2nd level before you stumble across one. From the entrance, head north through the first room then make a left at the four way intersection heading west. Follow to a dead end. Head north through two more rooms and you will see the stairs heading down on the west wall. When you reach the 2nd level take the passage east through a room until you reach the inner corridor. Go north and when you hit the wall, go right heading east. The gorget spawns in the eastern most room on the north wall.

Even more gorgets spawn on the 3rd and 4th levels of the Upper Storehouse. From this room, go through the rooms to the west and you will see the stairs on the north wall. Another gorget spawns right in the room at the bottom. If you need more, explore the various rooms. An exit portal is located on the south wall of the lowest level. If you decide to portal recall out, you will end up outside, near the small caved entrance where Balthazar stands guard.

Arcanum Storehouse Middle Level

Guen, Royal Guardian snaps to attention, and salutes you.
Guen, Royal Guardian tells you, "Hail Traveller! You are most welcome within this place. We need your help. There are sclavus beyond this portal, that are as strong as a Banderling Strikers [sic]. If you feel that you can handle fighting these creatures you are welcome to enter. Be warned however that I will grant you access to this place only once a week. You may enter for one week then must wait another week before you enter again."
Guen, Royal Guardian tells you, "Everyone should have the opportunity to strike a blow against these defiling creatures."
Guen, Royal Guardian tells you, "You will also, if lucky enough, find a gorget within that Balthazar can explain a little bit more about to you. Good luck friend."


The Arcanum Storehouse Middle Level (restricted to levels 30+) is infested with Essa (Level 22), Sata (Level 40)  and Ulu (Level 60) Sclavus.
Again, you'll be attacked with Level III spells, such as Force Bolt III and Frost Bolt III, and Defenselessness Other III. You should be able to get through without fighting any more than 3 Sclavus at a time. The Ulu Sclavus in this section are only at the end; it's possible to pick up a gorget long before meeting one.

Map: Arcanum Storehouse Middle Level

The Blue Gorgets are found in this section. Again, they spawn on the floor throughout. Like the Upper Section, you have to go down in order to find your first gorget. From the entrance, take either path all the way south until you dead end. You'll see the stairs on the south wall. You may find a gorget on this level, but more spawn on the level below. To reach the next set of stairs, go north until you dead end. Head all the way west, then go north. The passage to the stairs is on the west wall of the 3rd room. Once you reach the 3rd level, you can find a gorget in any one of the small rooms on the west wall. The exit portal in this level is located back at your departure point.

Arcanum Storehouse Lower Level

Isabelle, Royal Guardian snaps to attention, and salutes you.
Isabelle, Royal Guardian tells you, "Hail Traveller! You are most welcome within this place. We need your help. There are sclavus beyond this portal, that are as strong as a Banderling Enforcer. If you feel that you can handle fighting these creatures you are welcome to enter. Be warned however that I will grant you access to this place only once a week. You may enter for one week then must wait another week before you enter again."
Isabelle, Royal Guardian tells you, "Everyone should have the opportunity to strike a blow against these defiling creatures."
Isabelle, Royal Guardian tells you, "You will also, if lucky enough, find a gorget within that Balthazar can explain a little bit more about to you. Good luck friend."

The Arcanum Storehouse Lower Level (restricted to levels 45+) is the most difficult section and is infested with Faisi (Level 74) and Chomu (Level 111) Sclavus. These guys don't fool around! Prepare yourself for Level V and VI attacks: Lightning Bolt V and Acid Stream V (among others) from the Faisi; and Acid Blot VI, Lightning Bolt VI, Drain Mana VI, Flame Bolt VI, Harm Other VI, and Enfeeble Other VI from the Chomu!

Map: Arcanum Storehouse Lower Level

Red Gorgets are scattered on the floors of this section. From the entry go through the door to the north and make an immediate right heading east. At the first intersection go left, then left again down the first set of stairs. There are two gorgets on this next level: one is in the southern most room of the east wall, and the other is in the northern most room of the west wall. Directions to the first are easy. At the bottom of the stairs make your first left and go all the way east into the gorget room! If you want more than one, you're on your own! (Or, of course, you can use the map! ;-)

Imbuing the Gorgets

When you have retrieved your gorget, return to Balthazar for further instructions. He will direct you to Hiro, the chief artificer who worked closely with Nuhmudira, who will instruct you on crafting your gorget.

You give Balthazar, Royal Guardian Unimbued Green Pyreal Gorget.
Balthazar, Royal Guardian looks the gorget over.
Balthazar, Royal Guardian tells you, "Excellent work. Take this to the Arcanum Consortium, in the desert sands above Xarabydun, and seek out the Artificer there by the name of Hiro. He will be pleased to see you, and your find."
Balthazar, Royal Guardian gives you Unimbued Green Pyreal Gorget.

You give Balthazar, Royal Guardian Unimbued Blue Pyreal Gorget.

Balthazar, Royal Guardian tells you, "So you fought through the sclavus horde and emerged victorious with a prize! Excellent work, hero."
Balthazar, Royal Guardian looks the gorget over.
Balthazar, Royal Guardian tells you, "Take this into the desert, to the Arcanum Consortium, above Xarabydun. There you will find a man named Hiro. He is the chief artificer for the Arcanum, he worked very closely with Nuhmudira. He should be able to assist you with further instructions."
Balthazar, Royal Guardian gives you Unimbued Blue Pyreal Gorget.

You give Balthazar, Royal Guardian Unimbued Red Pyreal Gorget.
Balthazar, Royal Guardian tells you, "Ahh, a prize worthy of the great efforts you undoubtedly put forth."
Balthazar, Royal Guardian looks the gorget over and taps his forehead.
Balthazar, Royal Guardian tells you, "You are a patron of heroics, I tell you. Take this back and visit Hiro, in the Arcanum Consortium."
Balthazar, Royal Guardian slaps his forehead.
Balthazar, Royal Guardian gives you Unimbued Red Pyreal Gorget.
Balthazar, Royal Guardian tells you, "I almost forgot, you probably don't know where the Consortium is. Very well, then. Go to Xarabydun and you will see that they have constructed their buildings in the desert there. Hiro will be within the walls somewhere I am sure. He is the chief artificer, and will help you with the further construction of these gifts."

To reach the Consortium in Xarabydun, take the Monument Sands settlement portal from Al-Arqas (33.6S, 132.E). It will drop you at 37.9S, 16.0E. From there it's a short run to the Consortium at 41.8S, 15.8E. Give Hiro an Unimbued Gorget for instructions.

You give Hiro, Arcanum Artificer Unimbued Green Pyreal Gorget.
Hiro, Arcanum Artificer, turns the item over in his hands, scrutinizing the metal.
Hiro, Arcanum Artificer tells you, "Hmm...It looks to be intact. Those filthy snakebeasts did not harm them it appears. That means that they can still be imbued."
Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.
Hiro, Arcanum Artificer gives you Unimbued Green Pyreal Gorget.
Hiro, Arcanum Artificer tells you, "Well then, I suppose that I should get on with explaining what you are to do with this item, eh? Hrmph."
Hiro, Arcanum Artificer leans over his table and picks up a book.
Hiro, Arcanum Artificer tells you, "The most important aspect of the creation of this item is that you know that you can only make them once every month and that once made they are yours. The object that you have obtained seems to be of the lowest quality and so once imbued will have a lesser spell that works in conjunction with the others you choose. As well it seems as though the spells will be less potent then if you found one of the stronger version of this item."
Hiro, Arcanum Artificer gives you The Boon.
Hiro, Arcanum Artificer tells you, "Perhaps...it was because you were unable to enter the other places to obtain the higher quality gorgets. If you should find any return to me and I will see that ensure that the object is worthy of crafting. For now, you may as well imbue this item as it will still hold magic."

You give Hiro, Arcanum Artificer Unimbued Blue Pyreal Gorget.
Hiro, Arcanum Artificer looks the necklace over, and smile gently at you.
Hiro, Arcanum Artificer tells you, "Ahh...another of the gorget crafted by Nuhmudira's hands and will. You have done well."
Hiro, Arcanum Artificer turns the heavy ring over in his hands, inspecting the metal carefully.
Hiro, Arcanum Artificer gives you Unimbued Blue Pyreal Gorget.
Hiro, Arcanum Artificer tells you, "Craft this in the same way that you have made the others, and you shall have another of Nuhmudira's gifts. Remember always where these came from."

You give Hiro, Arcanum Artificer Unimbued Red Pyreal Gorget.
Hiro, Arcanum Artificer tells you, "Another one. You work well my friend. Let me take a look at this."
Hiro, Arcanum Artificer examines the fine metal with an admiration that is palpable. His smile is clear and sincere as his fingers run along the smooth edges of the metal.
Hiro, Arcanum Artificer tells you, "Yes. This is the finest quality of metal that she worked with. Nuhmudira is truly a genius. You have done most excellent work to wrest this from the grasp of the sclavus."
Hiro, Arcanum Artificer speaks words that sound like gibberish, the metal of the necklace glows softly and then returns to normal.
Hiro, Arcanum Artificer gives you Unimbued Red Pyreal Gorget.
Hiro, Arcanum Artificer tells you, "Remember though that you can only make this necklace, this gift of Nuhmudira, once. So choose wisely. Remember that she worked these magics for you."

Text: The Boon

As the text outlines, each Gorget can be imbued with two spells. You must first use an Elixir of the Left Hand, then you can add a protection spell (see table to the right). All gorgets also receive a different strength of Nuhmudira's Bestowment which adds points to Magic Defense and may be layered.

The metal consumes the elixir and emits a soft glow.

Green Gorgets:
Level III spells and Nuhmudira's Bestowment (+5 to Magic Defense)

Blue Gorgets:
Level IV spells and Nuhmudira's Bestowment (+10 to Magic Defense)

Red Gorgets:
Level V spells and Nuhmudira's Bestowment (+15 to Magic Defense)

The Red Gorgets are used to be one time only, but they became repeatable during A Perfect Paradox! The Blue and Green Gorgets may be created once a month. All Boons are no-drop, no-give.

Note: even though the Storehouse guards say you can only enter once a week, you are actually able to go through as many times as you want.

In the Castling patch, the Arcane Lore difficulty on the Gorgets was lowered to Red (High) = 180, Blue (Mid) = 150, and Green (Low) = 120.

Unimbued Red Pyreal Gorget

A [color] gorget, crafted from a strong metal. As you hold the gorget in your hand you feel a quick and heavy vibration.
Value 150
Burden 100

Unimbued Green Pyreal Gorget

Unimbued Blue Pyreal Gorget

 

The Boon

Use this item to read it or write in it.
Value 90
Burden 160
Pages 12 of 12 pages full.

 

School of the Left Hand

Elixir of Might
(Strength)

Elixir of Vigor
(Endurance)

Elixir of Nimbleness
(Coordination)

Elixir of Speed
(Quickness)

Elixir of Single Mind
(Focus)

Elixir of Resolve
(Willpower)

School of the Heart

Elixir of Spring
(Acid Protect)

Elixir of Summer
(Fire Protect)

Elixir of Autumn
(Lightning Protect)

Elixir of Winter
(Cold Protect)

Elixir of Misty Form
(Bludgeon Protect)

Elixir Plasmic Being
(Piercing Protect)

Elixir of Crystal Skin
(Slashing Protect)

Elixir of Preservation
(Armor)

 

Nuhmudira's Bestowment of Focus

A red gorget, crafted from a strong metal, imbued with an elixir of single mind. As you hold the gorget in your hand you feel a soft vibration.
You can use specially crafted elixirs on this item to enhance the items [sic] qualities.

Value

5000
Burden 150
Created By [name]
Spells Focus Other V, Nuhmudiras [sic] Bestowment (Magic Def +15 pts. May be layered.).
Spellcraft 225
Mana x/500
Mana Cost  1 pt. per 30 seconds
Difficulty 180
Restrictions

Level 45+

Nuhmudira's Bestowment of Focus and Lightning

A red gorget, crafted from a strong metal, imbued with an elixir of single mind and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.

Value

5000
Burden 150
Created By [name]
Spells Focus Other V, Nuhmudiras [sic] Bestowment (Magic Def +15 pts. May be layered.), Lightning Protection Other V.
Spellcraft 225
Mana x/500
Mana Cost  1 pt. per 30 seconds
Difficulty 180
Restrictions

Level 45+

Nuhmudira's Bestowment of Strength and Slashing

A red gorget, crafted from a strong metal, imbued with an elixir of might and elixir of crystal skin. As you hold the gorget in your hand you feel a soft vibration.
Spells Blade Protection Other V, Nuhmudiras [sic] Bestowment, Strength Other V.

Nuhmudira's Bestowment of Self and Bludgeoning

A red gorget, crafted from a strong metal, imbued with an elixir of perserverance and elixir of misty form. As you hold the gorget in your hand you feel a soft vibration.
Spells Bludgeoning Protection Other V, Nuhmudiras [sic] Bestowment, Willpower Other V.

Nuhmudira's Bestowment of Endurance and Lightning

A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of autumn. As you hold the gorget in your hand you feel a soft vibration.
Spells Endurance Other V, Nuhmudiras [sic] Bestowment, Lightning Protection Other V.

Nuhmudira's Bestowment of Endurance and Cold

A red gorget, crafted from a strong metal, imbued with an elixir of vigor and elixir of winter. As you hold the gorget in your hand you feel a soft vibration.
Spells Endurance Other V, Cold Protection Other V, Nuhmudiras [sic] Bestowment.

 

Nuhmudira's Endowment of Coordination and Slashing

A blue gorget, crafted from a strong metal, imbued with an elixir of nimblemenss and crystal skin. As you hold the gorget in your hand you feel a soft vibration.

Value

5000
Burden 150
Created By [name]
Spells Blade Protection Other IV, Coordination Other IV, Nuhmudiras [sic] Endowment (Magic Def +10 pts. May be layered.) .
Spellcraft 225
Mana x/500
Mana Cost  1 pt. per 30 seconds
Difficulty 150
Restrictions

Level 30+

 

Nuhmudira's Benefaction of Self and Bludgeoning

A green gorget, crafted from a strong metal, imbued with an elixir of perserverance and elixir misty form. As you hold the gorget in your hand you feel a soft vibration.

Value

5000
Burden 150
Created By [name]
Spells Blugeoning Protection Other III, Nuhmudiras [sic] Benefaction (Magic Def +5 pts.  May be layered.), Willpower Other III.
Spellcraft 225
Mana x/500
Mana Cost  1 pt. per 30 seconds
Difficulty 120
Restrictions

Level 15+

Nuhmudira's Bestowment of Strength and Fire

A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.
Spells Fire Protection Other III, Nuhmudiras [sic] Benefaction (Magic Def +5 pts), Strength Other III.

Nuhmudira's Bestowment of Strength and Fire

A green gorget, crafted from a strong metal, imbued with an elixir of might and elixir of summer. As you hold the gorget in your hand you feel a soft vibration.
Spells Fire Protection Other III, Nuhmudiras [sic] Benefaction, Strength Other III.

 

 

 

 

 

 



Map provided by Greeneye ©ACMAPS

Arcanum Storehouse Entry
Storehouse Upper
Storehouse Mid
Storehouse Lower

Thanks to Silver-wolfe, Pethor of MT, Guardian of darkness, Astalon Decurth of WE, Daiji of HG, Offspring of SC, Voodoo masta of FF, Jaz of SC, Uric of SC, Gareth A, Drunken Warrior of LC. Flandamier of LC, Kewne of MT, Silver-wolfe and Zang's kid sister of DT, Billyxth of HG, Roberto the Great, Eshtar of LC, Myrkul Cormaeril of MT, Eshtar of LC, Invulnerable, Autumna Oaklord of SC, Rand al'thor' of DT.


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© Copyright 1999 - 2006 by Maggie the Jackcat.
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Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com