Caulnalain Vestibule

 
Home

Hobbies

Quests

click pics to enlarge

What in the world would bring a traveler to Uziz? A lot more now that Gersan the Sureshot, Gervena the Oblique, and Gerloc the Defender have set up shop! Give them a powerful gem, more powerful than a Scintillating gem, and they'll make you something pretty!

For background on geomancy and the menhir rings which act as portals to the Vestibule dungeons, or on the Vestibule dungeons themselves, read the Breaking the Crystal Core and the Zone's The Vestibule Quests.

Gersan the Sureshot tells you, "If you can find a gem more powerful than a mere scintillating gem, I would be interested in it. Give me such a gem and I will use it to craft a magical bow for you. The bow will be so powerful, in fact, that normal ammunition will not work on it. You will have to come to me for arrowheads as well."
Gersan the Sureshot tells you, "I am not a crossbow maker, however, so if you need a crossbow you will have to attach a stock to the bow yourself."

Gervena the Oblique tells you, "I have heard of powerful gems, more powerful than the mediocre gems you bring to those so-called master smiths. If I had such a gem, I could make a powerful spell-casting orb with unique properties."
Gervena the Oblique tells you, "Of course, if you are not a masterful mage, you should speak with on of my younger brothers."

Gerloc the Defender tells you, "Greeting. My siblings and I traveled here seeking gems of great power. I hear that there are some master armorers who craft suits of armor from fused gems. Those are beneath my notice. Bring me something even more powerful than a scintillating gem and I will craft a great and unique shield for you.

To begin the Caulnalain Vestibule quest, you'll need a Caulnalain Key from a Shadow Lieutenant. Everyone going will need their own key. Shadow Lieutenants are commonly found in Northern Osteth near Stonehold and the Crater, and also in Southern Osteth along the Linvak Range.

Note: extra keys may be given to collectors in exchange for 2,500 xp and 6,000 pyreal.

To reach the Caulnalain Vestibule, run NW from Holtburg to 68.6N x 5.5E, or send someone ahead of time to tie to the portal and give you a ride. A quicker route is from the Crater (see shortcuts). You can take the Windrune Cottages settlement portal at 66.4N 14.3E. You'll exit at 62.6N, 3.2E, a short run from the entrance. The dungeon is restricted to Levels 26+.

There are two parts to the dungeon. The first part, with its nasty Panumbris Shadows, Shadow Cysts (Level 89)  and Grievvers, can be skipped if you have a little skill at jumping -- recommended 200+.

Shortcut
Get a running start towards the entrance portal, hold down your space bar all the way to full jumping power, and let go, just as you reach the portal. The timing is very important! The trick is to hit the top of the portal with your feet. Keep holding down the forward arrow the entire time. Don't let go at all until you've come to a complete stop. With any luck, you will have made it across to the gate area, instead of falling down into the pit which begins the first section of the dungeon.

If you have a few jumping impaired people in your group (like me!), they might need to try several (or 8 or 9 ;) times before they master the jump. If you don't have recall, you'll need to have someone tied to the surface portal who can jump down into the pit and cast a portal to get you back to the entrance to try again. If you're unsuccessful, you can simply navigate the first section of the dungeon until you reach the gate area.

Note: Several players have reported it is not necessary to take a running start. If you have a jump skill of at least 165, stand close to the portal hold the space bar all the way down. Press the forward button, the release the space bar. If you miss, you were standing either too close or too far from the portal. Thanks to Kurawa of WE!

Caulnalain Vestibule
Map: Caulnalain Vestibule

You can also reach the gate area without using the shortcut. From the entrance jump into the pit and fight the group of Shadows below. Take the passage heading west and make a right at the split. Take the first left into the room with lightning effects. Take the south passage out and make an immediate right, then the next left. Head up the ramp and fight more Shadows in an open room, then take the passage to the east. From here just follow the passage all the way to final room with the Caulnalain Gate.

Use your Caulnalain Key on the Gate to receive a Caulnalain Portal Gem. Wait! Don't use it yet! Time to buff! 

Caulnalain Chamber
Map: Caulnalain Chamber


You'll want everyone in your group to use their gem at the same time. There will be a group of 3-4 Shadows on the other side when you enter the 2nd section. There's also another surface portal close to where you drop. Be careful of auto-attacking! Shadows may drag you very close to the portal, and if you don't have a 2nd key, you may just be out of luck if you get sucked in.

From the entrance take the tunnel East. At the first intersection make a right, heading South. You'll encounter 3 or so Shadows. At the next intersection head Left past the Shadow Lieutenant. At the larger room, take the West corridor, straight ahead.

You'll be overlooking another room with several Shadows below. Use this opportunity to Imperil or Vuln before jumping below. After killing the Shadows take the East passage and then make your first left heading North. You'll encounter another group of 3 Shadows. At the next intersection take the left passage heading East and fight your way past the Caulnalain Shadow Leader (Level 58). When you hit the area with the large blue crystals, rebuff if necesary, then jump again to the level below

Note: The Caulnalain Shadow Leader drops a Throbbing Lump which can be translated in Cragstone.

Once you've jumped into the pit, take the passage East then make a left heading Northeast. At the end of the corridor you'll come to the room with the Cualnalain Crystal (Level 126). It will be surrounded by a few Caulnalain Satellite Fragments (Level 26).

Kill the Caulnalain Crystal (use Bludgeoning or a low Piercing attack) for your prize: the Caulnalain Gem! The Gem is no-drop, no-give and is on a one week real life timer. The Crystal is on a 5 minute spawn, so it's not too bad a wait for your entire group to get a Gem.

Return with your Caulnalain Gem to Uziz for your prize, either an Orb, a Bow or a Shield. Double click the NPCs first so you make sure you turn your gem in to the correct brother. Portals to Uziz are located in the Haven Residential Quarters in Lytelthorpe (0.6N, 51.6E) and Tou-Tou (28.2S, 95.6E).

To make a Crossbow, you must attach a stock. Bring Barnar the Tinker in Stonehold 68.8N, 21.5W a Wood Golem Heart and he will craft it into a stock for you.

To make an Atlatl (added during A Perfect Paradox), give Gershan your bow. He will give you an Atlatl in exchange!

The items may not be given, but they may drop on death. You may, however, tinker the items with ivory. During the Should the Stars Fall event, the value was reduced to make them less likely to be lost. Caulnalain Keys were also changed to be givable.

Fenmalain Bows, Crossbows and Atlatls can only be used with Crystal Tipped Arrows, Quarrels and Darts -- pretty to look at, but not too practical!   ;-)  During A Perfect Paradox Crystal ammunition was also updated. Instead of each Crystal Arrowhead making 10 Arrows/Quarrels/Darts, they now make 250!!

Note: to make Crystal Tipped Arrows, Quarrels or Darts, give Crystal Shards to Gersan the Sureshot and he will give you Crystal Arrowheads in return. Use fletching to attach them to Arrowshafts, Quarrelshafts or Atlatl Dart Shafts.

If you haven't gotten too grossed out yet by carrying around your Throbbing Lump, take it to Bretself the Translator in Cragstone. He will give you the Shadow Missive in return.

You give Bretself the Translator Throbbing Lump.
Bretself the Translator tells you, "Ugh. Watch where you hold that, young one, I don't want slime on our nice clean floor. Let me see..."
Bretself the Translator tells you, "Hm... A message from... How interesting."

Bretself the Translator gives you Shadow Missive.

Text: Shadow Missive

If you want more adventure, you can venture deeper into the Caulnalain dungeon. It's often camped with people hunting Fragments, but it sure is pretty and worth a look! At the very bottom is another surface portal.

Caulnalain Key

Use this key on the Caulnalain Gate.
Value 0
Burden 50

Caulnalain Gate

Use the Caulnalain Key on this gate.
Value ?
Burden Unknown Mass

 

Caulnalain Portal Gem

This is a portal gem attuned to the energies of the Caulnalain Chamber.
Value 1500
Burden 10
Spells Portal Sending
Spellcraft 10
Mana 50/50
Difficulty 0

 

Caulnalain Gem

The heart of the Caulnalain Crystal.
Value 0
Burden 200

 

Throbbing Lump

An amorphous, unidentifiable organism with what appears to be characters of Yalaini script burned into its flesh.
This item cannot be read.
Value 20
Burden 50
Pages 1 of 1 pages full.

Shadow Missive

A translated missive, taken from the hands of a Shadow at the Caulnalain Facility
Value 90
Burden 160
Pages 2 of 2 pages full.

 

Caulnalain Crystal Orb

An orb imbued with the power of the Caulnalain Crystal.
Value 2000
Burden 50
Spells Item Enchantment Mastery Self IV, Wizard's Intellect, Creature Enchantment Mastery Self III.
Spellcraft 250
Mana x/2000
Mana Cost 1/20
Difficulty 200
Restrictions Item Enchantment 200+

 

Caulnalain Crystal Bow

A bow imbued with the essence of the Caulnalain Crystal. Uses crystal tip arrows.
Value 2000
Burden 450
Dam Bonus 0
Damage Mod +100%
Speed 60
Range 80 yards
Spells Blood Drinker IV, Bow Mastery Other IV, Swift Killer IV
Spellcraft 200
Mana x/500
Mana Cost 1/20
Difficulty 10
Restrictions Bow 210+

 

Caulnalain Crystal Crossbow

A crossbow inbued with the essence of the Caulnalain Crystal. Uses crystal-tipped quarrels.

Value 2000
Burden 960
Dam Bonus 0
Damage Mod +130%
Speed 120
Range 80
Spells Blood Drinker IV, Swift Killer IV, Crossbow Mastery Other IV
Spellcraft 200
Mana x/500
Mana Cost 1/20
Difficulty 10
Restrictions Crossbow 210+

 

Caulnalain Crystal Shield

A shield imbued with the essence of the Caulnalain Crystal.
Value 2000
Burden 690
Shield Level 140
Protections A/A/AA
B/B/A/B
Spells Warrior's Vitality, Warrior's Vigor, Invulnerabilty Self IV
Spellcraft 150
Mana x/350
Mana Cost 1/20
Difficulty 1
Restrictions Melee Defense 220+

 

Caulnalain Crystal Atlatl

An atlatl imbued with the essence of the Caulnalain Crystal. Uses crystal-tipped darts.
Value 2000
Burden 200
Dam Bonus 0
Damage Mod. +100%
Speed (30)
Range 60 yards
Spells Blood Drinker IV, Thrown Weapons Mastery Other IV, Swift Killer IV
Spellcraft 200
Mana x/500
Mana Cost 1pt / 20 seconds
Difficulty 10
Special Props Unenchantable
Restrictions Thrown Weapons 210+ to activate.

 

10 Crystal-tip Arrow

A crystal-tipped arrow that appears to do fire damage.
Value 7
Burden 10
Damage 17-18 Fire

Crystal-tip quarrels

A crystal-tipped quarrel that appears to do fire damage.
Value 7
Burden 10
Damage 22-24 Fire

Crystal-tip Atlatl Darts

A crystal-tipped dart that appears to do fire damage.
Used as ammunition by crystal atlatls.
Value

7

Burden

10

Damage 21.6 - 24  Fire


Maps provided by Greeneye ©ACMAPS

Caulnalain Chamber
Caulnalain Vestibule

Special thanks to Gheres Reficul for getting me a key and for organizing the fun!

Visit the Abbreviations and Pronunciation page to find out how to pronounce Caulnalain!


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com