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From
the
Twilight's Gleaming event.
Three craftsmen appeared one day in the town of Uziz. They spoke of a special gem,
more powerful than a scintillating gem, from which they could create a bow,
an orb or shield. The gems they speak of are found on Crystals deep within the
vestibule dungeons.
For background on geomancy and the menhir rings which act as portals to the
Vestibule dungeons, or on the Vestibule dungeons themselves, read the
Breaking
the Crystal Core and the Zone's
The
Vestibule Quests.
Gersan the Sureshot tells you, "If you can find a gem more powerful than a mere scintillating gem, I would be interested in it. Give me such a gem and I will use it to craft a magical bow for you. The bow will be so powerful, in fact, that normal ammunition will not work on it. You will have to come to me for arrowheads as well."
Gersan the Sureshot tells you, "I am not a crossbow maker, however, so if you need a crossbow you will have to attach a stock to the bow yourself."
Gervena the Oblique tells you, "I have heard of powerful gems, more powerful than the mediocre gems you bring to those so-called master smiths. If I had such a gem, I could make a powerful spell-casting orb with unique properties."
Gervena the Oblique tells you, "Of course, if you are not a masterful mage, you should speak with on of my younger brothers."
Gerloc the Defender tells you, "Greeting. My siblings and I traveled here seeking gems of great power. I hear that there are some master armorers who craft suits of armor from fused gems. Those are beneath my notice. Bring me something even more powerful than a scintillating gem and I will craft a great and unique shield for you.
Fenmalain Vestibule
The Fenmalain Vestibule is the easiest of the three Vestibule quests and is
restricted to levels 10+.
Map:
Fenmalain Vestibule
Before you enter, you will
need a Fenmalain Key which can be obtained from
Shadows or Shadow Children.
Each person in your quest party will need their own key (or two, or three,
for body recoveries). Shadows and Shadow Children can be found near
Uziz and Arwic. Shadows are also plentiful in Southern Osteth along the
Linvak Range.
Note: extra keys may be
given to
collectors in exchange for 5,000 xp and 3,000 pyreal.
The dungeon is a short run
from Baishi at 46.9S, 55.2E.
Route to Baishi
(from
Shortcuts):
From Arwic, take the Subway to Mayoi. Run a short distance to A Ruin
62.6S, 81.4E. Once inside, stay to the left until you come to a ramp. Go
down the ramp and then turn right. The Baishi portal is straight ahead.
Alternatively, portals to Baish can
be found in the Atrium Residential Halls from Qalaba'r (74.1S, 19.2E) or Glenden Wood (29.7N, 27.0E).
Your goal for the first
part of the dungeon is to reach the Fenmalain Gate. You'll use your
key on the gate to receive a portal gem to the Fenmalain Chamber, the 2nd half the quest.
When you enter the Vestibule, you can take either the left or the right
route through the dungeon. The two sides are mirror images of each other,
but the left side contains
Undead (Zombies & Liches) while the right side
has Shadows and Shadow Children. Keep hugging the left wall and you should
head down several ramps and pass through several rooms until you come to a
hallway filled with Liches and the Fenmalain Gate. If you prefer the
Shadows, stay to the right and you will reach the same destination.
Use your Fenmalain Key on
the Gate to receive the Fenmalain Portal Gem (no-drop, no-give). Have your group buff up,
then have everyone use their gem at the same time.
Fenmalain
Chamber
Inside the Fenmalain Chamber you'll be fighting
Shadows, Shadow Children
and Liches.
You'll pass through creepy rooms strew with the bodies of the
dead. Instead of fighting in this initial section, many adventurers choose
to just run past them! Take the second left, the continue downward (keeping left) fighting through
Zombies and Liches. You'll pass the
Fenmalain Shadow General who drops the
disgusting Oozing Lump. Further in you'll also find
Sahoni Arsanc, a Level 20
Undead General. Sahoni Arsanc drops an Urgently Written Note. Eventually you
will reach the room with the Level 126
Fenmalain Crystal.
Map:
Fenmalain
Chamber
The Crystal casts level II
and III spells and is guarded by 4
Fenmalain Satellite Crystals
(Level 9 -- similar to Broken Fragments). Prepare for Lightning attacks
and drains! Kill the Fenmalain Crystal for your Fenmalain Gem. The Crystals spawn approximate every 5
minutes and there is a one week timer on the gem. The hallways leading out
of this main chamber are generally safe to buff and wait for the spawns.
After you get your gem, you may want to stay in the dungeon for a while.
There are several hallways at the end with about a dozen broken fragments
spawning approximately every 8 minutes.
When ready, head to Uziz
and give your gem to the craftsperson of your choice.
Portals to Uziz are located in the Haven Residential Quarters in
Lytelthorpe (0.6N, 51.6E) and Tou-Tou (28.2S, 95.6E).
You give Gervena the Oblique
Fenmalain Gem.
Gervena the Oblique tells you, "A rare gem of some power. Here is an orb
infused with its essence. Remember, this orb will be difficult if not
impossible to replace, so be careful with it!"
Gervena the Oblique gives you Fenmalain Crystal Orb.
You give Gerloc the Defender
Fenmalain Gem.
Gerloc the Defender tells you, "Impressive achievement, finding this gem.
Allow me to infuse a shield with its essence. Take good care of this shield,
as I doubt you will be able to find another such gem."
Gerloc the Defender gives you Fenmalain Crystal Shield.
You give Gersan the
Sureshot Fenmalain Gem.
Gersan the Sureshot tells you, "A rare and powerful
gem. Here is your bow, infused with the crystal's essence. Remember that
this bow can only fire ammunition made from crystal fragments, which I can
make for you if you give me crystal shards. I am sure you appreciate how
rare the gems are, so take care not to lose your bow!"
Gersan the Sureshot tells you, "If you desire a crossbow, you must attach
it to a stock yourself. If you desire an atlatl, give me back the bow and
I'll see what I can do."
Gersan the Sureshot gives you Fenmalain Crystal Bow.
To make a Crossbow, you must attach a stock.
Bring Barnar the Tinker in Stonehold
68.8N, 21.5W
a Wood Golem Heart. He will craft it into a stock for you.
To make
an Atlatl (added during
A
Perfect Paradox), give Gershan your bow. He will give you an Atlatl in
exchange!
You give Gersan the Sureshot Fenmalain Crystal Bow.
Gersan the Sureshot tells you, "Well, it's no bow,
but I do have this old contraption here. Remember, this can only fire
crystal-tipped darts."
Gersan the Sureshot gives you Fenmalain Crystal
Atlatl.
The items may not be given, but they may drop on death.
You may, however, tinker the items with ivory.
During the Should
the Stars Fall event, the value was reduced to make them less likely to be
lost. Fenmalain Keys were also changed to be givable.
Fenmalain Bows, Crossbows and Atlatls can only be used with Crystal Tipped
Arrows, Quarrels and Darts
-- pretty to look at, but not too practical! ;-)
During
A Perfect
Paradox
Crystal ammunition was also updated. Instead of each Crystal Arrowhead making 10
Arrows/Quarrels/Darts, they now make 250!!
Note: to
make Crystal Tipped Arrows, Quarrels or Darts, give Crystal Shards to Gersan the
Sureshot and he will give you Crystal Arrowheads in return. Use fletching to
attach them to Arrowshafts, Quarrelshafts or Atlatl Dart Shafts.
If you haven't gotten too
grossed out yet by carrying around your Oozing Lump, take it to Bretself the
Translator in Cragstone. He will give you the Shadow Dispatch in return. If
you want to have a little fun with it, take it to the other translators
first!
Kuyiza bint Zayi the Translator gives you Oozing Lump.
Kuyiza bint Zayi the Translator tells you, "Ew! What IS that?"
Kuyiza bint Zayi the Translator tells you, "Take it to Bretslef in Cragstone. I don't want to touch it!"
Kuyiza bint Zayi the Translator grabs a flask of water and hurriedly scrubs her
hands. You
give Fanzen San the Translator Oozing Lump.
Franzen San the
Translator tells you, "Revolting! What is this abomination?"
Franzen San the Translator gives you Oozing Lump.
Franzen San the
Translator tells you, "No, never mind. I do not wish to know. Take it to
Bretslef, in Cragstone."
You give Bretself the Translator Oozing Lump.
Bretself the Translator tells you, "Blech! I swear, the Shadows use these messenger creatures to dissuade us from reading their correspondence. They're too disgusting for most people to read!"
Bretself the Translator gives you Shadow Dispatch.
Text:
Shadow Dispatch
Kuyiza bint Zayi of Zaikhal will translate the
Urgently Written Note.
You give Kuyiza bint Zayi
the Translator Urgently Written Note.
Kuyiza bint Zayi the Translator tells you, "Hm, interesting. Looks like you caught this monster in the middle of writing a report to its superior."
Kuyiza bint Zayi the Translator gives you Urgent
Dispatch.
Text:
Urgent
Dispatch
|
 |
Fenmalain Key |
|
Use
this key on the Fenmalain Gate. |
|
Value |
0 |
|
Burden |
50 |
 |
Fenmalain Gate |
|
Use
the Fenmalain Key on this gate. |
|
Value |
? |
|
Burden |
Unknown Mass |
 |
Fenmalain Portal Gem |
|
This
is a portal gem attuned to the energies of the Fenmalain Chamber. |
|
Value |
1500 |
|
Burden |
10 |
|
Spells |
Portal Sending |
|
Spellcraft |
10 |
|
Mana |
50/50 |
|
Difficulty |
0 |
 |
Fenmalain Gem |
|
The
heart of the Fenmalain Crystal. |
|
Value |
0 |
|
Burden |
200 |
 |
Oozing Lump |
An
amorphous, unidentifiable organism with what appears to be characters
of Yalaini script burned into its flesh.
This item cannot be read. |
|
Value |
20 |
|
Burden |
50 |
|
Pages |
1 of 1 pages full. |
 |
Urgently Written Note |
A
note in the stark black runes of Dericostian, scrawled with what would
seem to be great haste.
This item cannot be read. |
|
Value |
20 |
|
Burden |
20 |
|
Pages |
1 of 1 pages full. |
 |
Fenmalain Crystal Orb |
|
An
orb imbued with the power of the Fenmalain Crystal. |
|
Value |
1000 |
|
Burden |
50 |
|
Spells |
Item
Enchant Mast Self II, Wizard's Lesser Intellect (Max mana +10 pts), Creature Enchantment Mastery Self
II. |
|
Spellcraft |
250 |
|
Mana |
x/2000 |
|
Mana
Cost |
1/20 |
|
Difficulty |
120 |
|
Restrictions |
Item Enchantment 150+ |
 |
Fenmalain Crystal Bow |
|
A
bow imbued with the essence of the Fenmalain Crystal. Uses crystal-tipped arrows. |
|
Value |
1000 |
|
Burden |
450 |
|
Dam. Bonus |
0 |
|
Damage Mod. |
+70% |
|
Speed |
(60) |
| Range |
80 yards |
|
Spells |
Blood
Drinker III, Bow Mastery
Other III, Swift Killer III |
|
Spellcraft |
200 |
|
Mana |
x/500 |
| Mana
Cost |
1/20 |
|
Difficulty |
10 |
|
Restrictions |
Bow 150+ |
 |
Fenmalain Crystal Crossbow |
|
A crossbow inbued with the
essence of the Fenmalain Crystal. Uses crystal-tipped quarrels. |
|
Value |
1000 |
|
Burden |
960 |
|
Dam. Bonus |
0 |
|
Damage Mod |
+100% |
|
Speed |
(120) |
| Range |
80 Yards |
|
Spells |
Blood
Drinker III, Swift
Killer III, Crossbow Mastery Other III |
|
Spellcraft |
200 |
|
Mana |
x/500 |
| Mana
Cost |
1/20 |
|
Difficulty |
10 |
|
Restrictions |
Crossbow 150+ |
 |
Fenmalain Crystal Shield |
|
A
shield imbued with the essence of the Fenmalain Crystal. |
|
Value |
1000 |
|
Burden |
690 |
|
SL |
90 |
|
Protections |
A/A/Aa
B/B/A/B |
|
Spells |
Warrior's
Lesser Vitality (Max Health +5), Warrior's Lesser Vigor (Max Stam
+10), Invulnerabilty Self III. |
|
Spellcraft |
150 |
|
Mana |
x/250 |
|
Mana
Cost |
1/20 |
|
Difficulty |
1 |
|
Restrictions |
Melee Defense 160+ |
 |
Fenmalain Crystal
Atlatl |
| An atlatl
imbued with the essence of the Fenmalain
Crystal. Uses crystal-tipped darts. |
|
Value |
1000 |
|
Burden |
200 |
|
Dam. Bonus |
0 |
|
Damage Mod. |
+70% |
|
Speed |
(30) |
| Range |
60 yards |
|
Spells |
Blood Drinker
III,
Thrown Weapons Mastery Other III, Swift Killer
III |
|
Spellcraft |
200 |
|
Mana |
x/500 |
|
Mana Cost |
1pt /
20 seconds |
|
Difficulty |
10 |
|
Special Props |
Unenchantable |
|
Restrictions |
Thrown Weapons
150+ to activate. |
|
 |
10 Crystal-tip Arrow |
|
A
crystal-tipped arrow that appears to do fire damage. |
|
Value |
7 |
|
Burden |
10 |
|
Damage |
17-18 Fire |
|
 |
Crystal-tip quarrels |
|
A
crystal-tipped quarrel that appears to do fire damage. |
|
Value |
7 |
|
Burden |
10 |
|
Damage |
22-24 Fire |
|
 |
Crystal-tip
Atlatl Darts |
A
crystal-tipped dart that appears to do fire damage.
Used as ammunition by crystal atlatls. |
|
Value |
7 |
|
Burden |
10 |
|
Damage |
21.6 - 24
Fire |
|
Map thanks to
Greeneye of ©ACMAPS
Fenmalain
Chamber
Fenmalain Vestibule
Thanks to Rosshe and Skewered of
HG, Gheres
Reficul of TD, Doogens Mage and Wonka of TD, Compton of
FF, Crimson Justice of WE, A Giant Penguin of DT, Archeleus of TD, Turbis of
LC, Lyceum of SC!
Visit the Abbreviations
and Pronunciation page to find out how to pronounce Fenmalain!
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