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From the
Castling event.
Town Crier tells you, "News, the Exploration Society has lost contact with
the researcher they sent to study the Grievvers afflicting Stonehold.
Vivaina, the Stonehold Shopkeep, says he left Stonehold two weeks ago,
following tracks into the Northwest Woods."
Town Crier tells you, "A Sharpshooter has reported spotting the missing
Exploration Society Researcher, Verdentine Magnan. The archer says that
Magnan was busy talking to himself on a hill overlooking a valley heavily
infested with Grievvers in the Northwest Woods at 75.5N, 20.6W."
Head to... Stonehold (From
Shortcuts
-
from Arwic take the Subway to Qalaba'r. Take the
Azaroth Cottages Settlement portal at 74.8S, 17.8E. You'll exit at 84.1N,
31.1W, a short run from a portal to Stonehold located at 85.8N, 27.6W).
Speak to Verdentine Magnan at, er, 75.5N, 20.6W. (Those Town Criers have
certainly become a little less cryptic! ;-)
Verdentine Magnan must have
been spending a little too much time on his own, up on the hill
overlooking the valley below; he'll talk your ear off! (See sayings
below.) He asks you to explore the Grievvers' activities in the east end
of the valley.
Verdentine Magnan tells you, "I'm afraid I find the recent Grievver
activity in this valley somewhat unsettling. They seem to guard the area
against all other creatures. I've never seen Grievvers build a nest, but I
think that's just what they are doing. Perhaps the lack of Shadow
influence for so long is allowing them to return to a more natural
existence. If you think yourself brave enough I would be very grateful to
know what they are doing in the far east of the valley."
Map:
Grievver Caves
Head to the
Grievver Caves
at 75.9N, 19.1W (no restrictions, may be tied or summoned). Inside you'll face
Scrawed &
Virulent Grievvers
with a Spinning Grievver at the bottom. The path down is pretty straightforward. Make your
first right down the ramp and then the next right at the 4 way
intersection. You'll enter a large open room. Either path out (the ones
not blocked by impassable webs) will take you to the next level containing a large open room. Again take either passage down to the lowest
level. Kill the
Spinning Grievver at the bottom for the wad of silk.
Return the silk to Verdentine Magnan for further instructions (2 week
timer).
You
give Verdentine Magnan Silk.
Verdentine takes the Silk and fluffs it in his
hands.
Verdentine Magnan tells you, "That's some very nice
Silk! Got it from a Grievver you say? Well you shouldn't try and get
anymore for at least two weeks. We have to think about conservation don't
we?"
Verdentine Magnan gives you Silk.
Verdentine Magnan tells you, "Here you go. Very interesting substance,
it's a much finer quality than the webbing I've seen all over the valley.
You know, I've heard of two machines able to spin fine materials like this
into cloth. I seem to remember they were both found in Castles
somewhere... let me check my notes."
Verdentine Magnan tells you, "Yes, here it is!"
Verdentine Magnan tells you, "It says here that there was a Spinning Wheel
found in a Castle to the Northeast of Shoushi overrun by skeletons... and
here it says that a Loom was recently found in a food cellar at Neydisa
Castle. The residents dragged it up to a tower room, but were unable to
get it to produce any useable cloth."
Verdentine Magnan tells you, "I think our insect friends have provided you
with the materials required. You might try seeing if you can get the
devices to work."
Verdentine Magnan tells you, "Good luck in your travels my friend! I am
going to continue my studies of these fascinating creatures here. Please,
only kill them out of necessity so as not to disturb the fragile
ecological balance in this area."
As Verdentine instructs, take the silk to the
castle NE of Shoushi
at 24.3S, 76.8E. This Castle was updated during the
Madness
of Men event and now presents a formidable challenge. To reach the
Spinning Wheel on the upper floor you must now fight through numerous
creatures:
Fleshless Warrior,
Sewer Rat,
Silver
Rat,
Skeleton Bone
Knight,
Skeleton Bone
Lord,
Skeleton
Captain,
Skeleton Lord,
Skeleton
Wraith. In addition, you can find a
Runed
Chest guarded by
Baron Nuvillus
(the Baron drops a
Crown of Bone).
Give the Spinning Wheel the wad of silk and you'll receive a
Spool of Silk in return.
You
give Spinning Wheel Silk.
The wheel spins the silk into a fine thread, which winds onto a spool.
Spinning Wheel gives you Spool of Silk.
Next head to Neydissa Castle at 69.6N, 17.6E. Take the road west from
Bandit Castle, or take the Highland Manors settlement portal from Glendon
Wood at 27.9N, 29.5E exiting at 63.2N, 16.9E, a short run from Neydisa. Give the Loom the Spool of Silk to receive your flag!
You give
Loom Spool of Silk.
The loom cranks noisily and weaves the silk thread from the spool into a
fine white cloth.
Loom gives you Flag.
If white's not your color, you can
dye
your flag your favorite hue! (Argenory dye produces a beautiful
silver-grey color.)
Beginning with the
Repercussions event,
Flag
Stamps became available! Not only can you dye your flag, but you can
also decorate it with any number of designs!
Verdentine Magnan writes something into a book of notes, mutters a bit and
continues writing.
Verdentine Magnan tells you, "I'm afraid I find the
recent Grievver activity in this valley somewhat unsettling. They seem to
guard the area against all other creatures. I've never seen Grievvers
build a nest, but I think that's just what they are doing. Perhaps the
lack of Shadow influence for so long is allowing them to return to a more
natural existence. If you think yourself brave enough I would be very
grateful to know what they are doing in the far east of the valley."
Verdentine Magnan tells you, "This I know for a
fact. The Grievvers cannot abide the presence of Olthoi. They will fight
fiercely against them whenever the two come in contact. This leads me to
believe that the Grievvers and Olthoi share some common origin."
Verdentine Magnan tells you, "I believe that the Grievvers have a complex
social order. I can often see one deferring to another in combat or during
feeding. Yet it doesn't appear to be a purely physical hierarchy since
I've seen a smaller Grievver receive deferential treatment. Perhaps they
also recognize intelligence or magical ability as dominating traits. It's
all very interesting!"
Verdentine Magnan tells you, "I have a theory on how
Grievvers perceive the world. They have no evident visual organs, yet they
seem to move about quite easily."
Verdentine Magnan tells you, "From what I have
learned and deduced I believe Grievvers come from the same world as the
Olthoi, but unlike the Olthoi they were bent to the will of the Shadows.
This undoubtedly changed them in ways I cannot say. Perhaps they used to
have eyes, perhaps not, I think they may use magics now to attain a view
of the world. If so, they can probably see things that we cannot. Or it
may be that they have a heightened sense of smell that which allows them
to move about and find prey."
Verdentine Magnan tells you, "At some point I may
try and get a specimen to dissect to learn more, but my work here is
currently more important."
Verdentine Magnan tells you, "Grievvers eat whatever they can catch. I see
them dragging rabbits, aurochs and other creatures. Yesterday I saw them
drag an injured Olthoi to the west of the valley where I expect they have
a nest of sorts. Unfortunately many young warriors and mages new to the
world also fall prey to the Grievvers out of inexperience."
Verdentine Magnan tells you, "What? A minor setback?
Ah, yes the lifestones. You wouldn't think that was any worse than the
hundreds of other ways we can die and be reborn anew into this world, but
Grievvers prefer to eat their food alive I'm afraid. They try to injure
their prey and cocoon it for consumption at their convenience. I... I
sometimes hear horrible sounds from down their. Be careful here I beg
you."
Verdentine Magnan tells you, "I recently tried to
get recognition at the Arcanum for my work on Grievvers. Do you know what
they told me?"
Verdentine Magnan tells you, "They said chasing bugs is "just an eccentric
hobby" not worthy of funding. Well, I don't need the Queen's backing. I'm
sure that my work will bear fruit and prove it's [sic] worth to those
skeptics someday."
Verdentine Magnan says, "Remarkable creatures!"
Verdentine Magnan tells you, "I fear that they may
detect my camp here on the hill and figure a way up. I'm not much of a
fighter I'm afraid."
Verdentine Magnan says, "Fascinating!"
Verdentine Magnan tells you, "Did you see that? A
little Grievver! I wonder if it's a different species or just a juvenile."
Verdentine Magnan tells you, "No, I can't have a campfire. It might
attract the Grievvers."
Verdentine Magnan tells you, "Small price to pay really."
Verdentine Magnan gazes dreamily into the distance.
Verdentine Magnan tells you, "Imagine having the
abilities of a Grievver! You could climb almost any surface. Your strength
would be magnified many times that of a normal human. You could spin webs,
although that seems rather useless unless you want to catch your lunch...
You reactions would be enhanced and you might have senses beyond those we
are aware of."
Verdentine Magnan tells you, "I know that sounds silly, but I often
daydream about such things."
Verdentine
Magnan tells you, "I am very interested in insect trophies and body parts.
You can learn much about a creature from its remains. If you have any I
would greatly enjoy looking them over. Don't worry I'll return them after
I've examined them. I do however have a powerful appetite and cannot make
the same assurances about food. Haha!"
Damien Sarin of FF and
Rojon of HG sent these reports on the different responses given by
Verdentine Magnan when he's handed different items!
"We gave him every olthoi item in the
game we could think of except for an unmounted queen head since one wasn't
available yet. here is what he said....
Won't take:
Horn Of Vigilance
Olthoi Enslavement painting
Grievver Tibia
Decorative Bronze Statue of a Greivver
Any Cooked Olthoi Egg foods (tried 4 of them)
All 4 pincers get same message from him."
You give Verdentine Magnan A Gardener Pincer.
Verdentine Magnan tells you, "I've heard of these.
Apparently they are quite valuable on Marae Lassel. I really need to take
a trip to the island to study the Olthoi there. I've even heard rumors of
a new Olthoi Queen. There just isn't enough time is there? Oh well, my
work here is fascinating too."
Verdentine hands the pincer back to you.
Verdentine Magnan gives you A Gardener Pincer.
Verdentine Magnan tells you, "Very interesting,
thank you."
*****
You give Verdentine Magnan Olthoi
Carapace.
Verdentine eyes grow extremely wide as he surveys
the Olthoi Carapace you hand him.
Verdentine Magnan tells you, "Did you take this from
a Queen?"
For a brief moment Verdentine looks extremely
dangerously, then the anger leaves his features leaving a look of sad
resignation.
Verdentine Magnan tells you, "I wasn't sure if the
rumors were true... Now I'll never be able to see her alive, I can only
hope that she wasn't the last."
Verdentine Magnan tells you, "You must be quite a skilled hunter to have
recovered this whole. I just can't get over this size of this Carapace.
Thank you for showing me this."
Verdentine Magnan gives you Olthoi Carapace.
*****
You give Verdentine Magnan Olthoi
Cuirass.
Verdentine Magnan gives you Olthoi Cuirass.
Verdentine Magnan tells you, "Here we have one of the most
beautiful examples of natural armor. The Olthoi Carapace is perfectly suited to
resisting heavy blows and attacks as well as sharp piercing strikes. This
cuirass is lighter than most and stronger too, a fine piece of work. Thank you
for allowing me to study it, may it protect you always."
*****
You give Verdentine Magnan Olthoi Ichor.
(he pretends to drink it)
Verdentine Magnan tells you, "Haha, just kidding! I know
what this stuff is and I very seriously doubt I would like the taste of it.
However be forewarned, I wouldn't open this here if I were you. The Grievvers
have a fierce dislike of the Olthoi and I'm afraid that the smell of this stuff,
if in fact Grievvers can smell, would bring them running in droves."
Verdentine Magnan gives you Olthoi Ichor.
*****
You give Verdentine Magnan Velveteen
Olthoi.
Verdentine Magnan tells you, "How Clever! It's really a
very good likeness of an Olthoi. What will they think of next?"
(about a minute passes and I figure hes gonna keep it... then he laughed and
gave it back...)
Verdentine Magnan tells you, "Oh, right you want your doll
back. Here, take it."
Verdentine Magnan gives you Velveteen Olthoi.
*****
(Same with grivver one...)
You give Verdentine Magnan Pack Grievver.
Verdentine Magnan tells you, "Oh! It's not real!
Haha, very funny. Of course you wouldn't think it so funny if you had been
bitten by one of the little nippers."
Verdentine Magnan tells you, "Oh, this isn't mine to keep? Well, have it
back I guess."
Verdentine Magnan gives you Pack Grievver.
*****
(purple one)
You give Verdentine Magnan Olthoi Helm.
Verdentine Magnan tells you, "Ah, my friend the
Olthoi Hunter has made you a fine helmet. May it serve you well, at least
better than it served its original owner."
Verdentine Magnan tells you, "Haha, it's not often I have company to laugh
with."
Verdentine Magnan gives you Olthoi Helm.
*****
You give Verdentine Magnan Vial of
Organic Acid.
Verdentine Magnan tells you, "I see you've harvested
some of the rare Grievver Acid. Very powerful stuff! By the way, don't
open this anywhere around here. If the Grievvers pick up on it they could
cause you no end of trouble."
Verdentine Magnan gives you Vial of Organic Acid.
*****
You give Verdentine Magnan Head of the
Olthoi Queen.
Verdentine Magnan tells you, "I am... joyed to be
able to examine this specimen. You have done a mighty deed for sure. A
very nice mounting job as well, looks like Tumerok craftsmanship."
Verdentine Magnan gives you Head of the Olthoi
Queen.
Verdentine Magnan writes something into a book of notes, mutters a bit and
continues writing.
*****
You give Verdentine Magnan Olthoi Helm.
Verdentine Magnan tells you, "A newer version of my
friend's famous helm. Look at that craftsmanship! He uses the Olthoi
head's natural strengths and adds to them where the shell is weakest. A
beautiful helm. You are very lucky to own one."
Verdentine Magnan gives you Olthoi Helm.
*****
You give Verdentine Magnan Olthoi Claw.
The researcher hefts the claw in his hands.
Verdentine Magnan tells you, "Extremely lightweight,
yet amazingly strong and look at the sharp edge here. They can pierce
armor with these things as easily as you do with a sword. Speaking of
which, you can have this crafted into a sword by my friend who still lives
in Newic. His name is... come to think of it, I don't know his name. Huh!
Everyone just calls him the Olthoi Hunter."
Verdentine Magnan gives you Olthoi Claw.
*****
You give Verdentine Magnan Olthoi Head.
Verdentine holds the Olthoi Head up reverently
peering through the eyeholes.
Verdentine Magnan tells you, "The Olthoi is a marvel
of nature. I would love to see the world they can from, their natural
environment must be very harsh and demanding to require so much armor."
Verdentine Magnan tells you, "Have you thought of making a helmet out of
it? I have a friend who crafts items from Olthoi trophies. He lives in
Newic, I'm sure he would be happy to make this into a helm for you. He's
known as the Olthoi Hunter."
Verdentine Magnan gives you Olthoi Head.
*****
You give Verdentine Magnan Olthoi Egg.
Verdentine pokes a hole in the egg with his finger. He eyes the contents
for a second and then tips the egg to his mouth and drinks it down.
A wave of nausea washes over you.
Verdentine Magnan tells you, "Delicious! And it will
keep me going while I'm out here in the field. Thank you."
*****
You give Verdentine Magnan Olthoi
Sword.
Verdentine Magnan hefts the weapon in his hand and examines the blades
black luster.
Verdentine Magnan tells you, "Its lighter than steel
and sharper than most non-magical weapons. It's odd that you can fight
Olthoi with their own appendages. You would think it would cause them some
confusion as well... Perhaps it just makes them angry. A fine sword!"
Verdentine Magnan gives you Olthoi Sword.
(unfortunately it was a pp purple sword, he gave back a grey one)
Thanks Damien Sarin & Rojon!
The Homecoming Pennant was introduced
during the
Mirror,
Mirror event, with its icon updated during
The
Madness of Men. When players logged in, the received the following
message:
The High Queen has deemed that all citizens of
Dereth be awarded a pennant!
Make sure that you have free space in your pack and speak to Jalina al-Hajj of
Al-Arqas.
After speaking to Jalina,
players received arandomly colored pennant!
Jalina
al-Hajj tells you, "The High Queen has commissioned me to create a pennant for
all Isparians currently upon Dereth. Asheron himself has provided the device -
the heraldry of his family. I am told that this is in honor of our continued
bravery and heroics. He and the High Queen have decided that he no longer
needs to watch over us, and now Asheron may return to his home."
Jalina al-Hajj tells you, "Take this pennant and display it proudly! But be
warned that I am only commissioned to provide you with this once."
Jalina al-Hajj gives you Homecoming Pennant. |
 |
Silk |
|
A fluffy
wad of silk taken from a grievver. |
| Value |
100 |
| Burden |
50 |
 |
Spinning
Wheel |
A very old spinning wheel
intricately carved with mythical creatures.
Give the Spinning Wheel a material to spin into thread. |
| Value |
??? |
| Burden |
Unknown Mass |
 |
Spool
of Silk |
|
A spool of fine silk
thread. |
| Value |
300 |
| Burden |
50 |
 |
Loom |
An ornate loom etched with
ancient symbols. It seems to be in perfect working order despite its
obvious age.
Give the Loom a spool of thread to fashion cloth. |
| Value |
??? |
| Burden |
Unknown Mass |
 |
Flag |
A fine flag made from
grievver silk.
You can use this item on roof and yard hooks. |
| Value |
500 |
| Burden |
50 |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
 |
Flag |
|
 |
Homecoming Pennant |
This pennant is a gift from the High Queen
and Ahseron to those who were present in Dereth during his homecoming.
It is emblazoned with Asheron's seal - the sigil of the Realadain
family and of the Lyceum at Knorr.
You can use this pennant on roof and yard hooks. |
|
Value |
10,000 |
|
Burden |
50 |
|
 |
|
Map provided by Greeneye
©ACMAPS
Grievver Caves
Special thanks to
Ninetoes of MT, Julian's Touch of TD for details on this quest.
Thanks also to
Savar of TD, Amadi of HG, Matrix Monkey of HG, Briog, Faceless of SC,
Billyxth & Goonter of HG, Diroshima of SC, Sneaky Snake and Rainmon,
Shoguar of TD, Merlins Minion of DT, Praetor Fenix of HG, Element Mage,
Sneaky Snake and Rianmon, Ian C., Crevanor of FF, Rend the Beserker,
Stormlord of LC, Opium and Sugar of SC, Lugian Warlord of MT, Danier of
TD.
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