Sword of Frozen Fury

 
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From the Discoveries event.

The mystical-weapon-imbedded-in-stone-that-can-only-be-wielded-by-the-worthy tradition has a long and esteemed history... King Arthur... Buffy... and now you!

Resting on a frozen dias in the middle of Glenden Wood (29.6N, 27.4E), the Sword of Frozen Fury waits for a brave champion to free it from its icy prison.

A note on tree nearby directs you to a local mage:

A Note from Mage Syltyn Rillon
Only one deemed worthy to wield this cold blade may obtain it from the dias. Seek out Mage Syltyn Rillon who resides southwest of here and a trial shall be set upon you.

Mage Syltyn Rillon can be found inside a small cottage at 27.8N, 24.7E just outside of town. Speak with her and she will charge you with a task to prove your worth. Navigating through the Virindi Complex and bring her back a Virindi Signet and she will allow you to retrieve the sword from the dias. To assist you with the challenge, she'll give you a book to help guide your way.

Mage Syltyn Rillon tells you, "Hello. I am Mage Syltyn Rillon, a member of the Explorer Society. Perhaps you are wondering about the sword on the dias in town. I had been a friend of Martine's back on Ispar. I encountered Martine here, during one of his mad rampages. He knew not who I was, nor did he seem to care and the encounter ended badly for me. Upon arriving at the Lifestone I was angry, yet understood that the Virindi were principally at fault for causing Martine's actions. I became determined to help fellow Isparians combat the Virindi and other perils of this harsh land. With the help of Omaro Nagate the weaponsmith, I crafted a frost sword that should be of good utility to adventurers who are skilled in the ways of the blade."
Mage Syltyn Rillon tells you, "To obtain this weapon you must first prove your worthiness. There is a Virindi complex north of Bandit Road. I left a note on a tree along Bandit Road, east of Neydisa Castle, marking the location where you should turn north. Go to the complex, navigate through it and bring to me a Virindi Signet. I shall then allow you to take the sword."
Mage Syltyn Rillon tells you, "Oh, take this. It will aid you in your journey through part of the complex. Read it carefully."

Mage Syltyn Rillon gives you A Tale of Paths.

Text: A Tale of Paths

As Mage Syltyn Rillon instructs, head to Neydisa Castle (69.5 N, 17.5 E) and travel east along Bandit Road. To reach Neydisa, take the Highland Manor Settlement Portal from Glenden Wood at 27.9N, 29.5E. You'll exit at 63.2N, 16.9E. The note she mentions is attached to a tree at 71.8N, 25.1E.

A Note from Mage Syltyn Rillon
If you are here by instruction of Mage Syltyn Rillon of Glenden wood, you may find the Virindi Complex north of here.

From here, the Virindi Complex is a short run north at 73.8N, 25.1E. The dungeon is not level restricted and may not be tied, recalled, or summoned.

If you can catch a ride to the crater, a shorter way to the dungeon is via the Patron's Honor Cottages Settlement Portal at 66.4N 14.3E. That will drop at  75.3N, 27.2E, just a click or so from the Virindi Complex. You can also reach take Crater Pathway at 60.7N, 15.7E from the Highland Manor drop off and skip the run to the note.

There are three parts to the dungeon. The first involves jumping down a series of large steps, fighting Altered and Augmented Drudges, Tusker Guards, and Virindi Directors and Observers. For the second part, you must use A Tale of Paths to solve a portal puzzle and navigate yourself through a series of rooms. At the end of the third section are the Virindi Interrogators. In addition to the Drudges and Virindi, you'll also be fighting Terebrous Hollow Minions and Silver Tuskers.

The first section is fairly easy. After dropping in from the portal, you'll jump down a series of 5 large steps. Each landing has one or two creatures to fight, so it's very manageable to solo. Follow the hallway at the bottom, then jump down 7 more steps. Collect a Virindi Obsidian Shard from the floor if you want to translate it for lore later, then follow the corridor until it opens up into a large room. Head to the far side the follow the hall until you reach a T. Either route takes you to the same place, a room with a copy of A Tale of Paths on the floor and portals to the east and west. This is the  starting point of the portal room puzzle.

The text is the key to navigating your way through this section. Atlas's and Syretta's journeys give two alternative sets of directions. Each directional choice they make corresponds to the direction you should choose in each room.

Map: Virindi Complex Portals

Syretta's Route:

1. Take the east portal into a room with 4 portals.
2. Take the north portal into a room with 8 portals (2 rows of 4).
3. Stand on the south wall facing north and take the 3rd portal to the right (2nd in from the north wall). You'll be standing on a ledge with 4 portals in a horizontal row below you.
4. Take either of the middle portals into a room with a red disco light and two portals.
5. Take the west portal into a room with 4 portals.
6. Take the east portal to the next section.

Atlas's Route:

1. Take the west portal into a room with 4 portals.
2. Take the west portal into a room with 8 portals and an obelisk at one end.
3. Take the center east portal into the room with 4 portals in a horizontal row.
4. Take the far east portal into another room with 4 portals in a horizontal row.
5. Take either of the middle portals into a room with a red disco light and two portals.
6. Take the west portal into a room with 4 portals.
7. Take the east portal to the next section.

You'll know you've solved the puzzle when you portal through some bright lights and portal again to the final section.

When you exit, you'll be facing a large grate with electrical energy shooting up from the floor. Head to the far side and look for the passage on your left. The first part of this section is very straightforward. Follow the hallway, ignoring the side passages, killing the Drudges, Virindi and occasional Pristine Doll. Eventually, the hall will veer south and you'll head down a ramp (if you see an open pinkish glowing room, you're close). Again, follow the hall until you reach a room with a flame column. Jump down to the level below and take the north passage.

Continue down the passage heading north. You'll soon come a open area with a few Virindi Executors high on a platform. Go through the room and take the passage on the west wall.  At this point you'll encounter some Tenebrous Hollow Minions and a few Silver Tuskers. Just keep following the corridor up and around until you reach a T. Head East into the red virindi section. When you reach the room with the Banderling, Olthoi and Chittick trapped in red energy, you'll encounter your first Virindi Interrogator. Kill it and pick up the Virindi Signet (7 day timer). Additionally, you can pick up an Obsidian Shard from Aerbax for translation later. If you don't want to wait for the Interrogator to re-spawn, continue on in the dungeon and you'll find a few more. Each one carries a signet.

Once you have your signet, return to Mage Syltyn Rillon in Glenden Wood. You can recall out, or follow the passage past the cell doors and you'll come to a portal to the first part of the dungeon. Head over the bridges to the surface portal. When you hand her the signet, she'll declare you worthy to remove the sword from the dias.

Mage Syltyn Rillon tells you, "Ah, so you have returned. Not all do. Did you get a signet from one of the Virindi? If so, please give it to me."
You give Mage Syltyn Rillon A Virindi Signet.
Mage Syltyn Rillon tells you, "Thank you. I see you succeeded. You were clever in navigating the dungeon and sufficiently brave to face its denizens. I deem you worthy of receiving the Sword of Frozen Fury. You may go now and take it from the dias."
Mage Syltyn Rillon tells you, "If you should desire a weapon that is easier to carry, you may take the sword to Omaro Nagate at the Glenden Wood West Outpost. Omaro Nagate is a skilled weaponsmith and may alter the sword to be a dagger. I wish you safe travels and swiftness of blade when they are otherwise."


If you'd prefer the Dagger of Frozen Fury, head west to the Glendon Wood West Outpost and speak to Omaro Nagate (30.0N, 25.8E).

You give Weaponsmith Omaro Nagate Sword of Frozen Fury.
Weaponsmith Omaro Nagate tells you, "You wish this sword converted into a dagger? Very well, I shall do my best. I hope you do not end up with just the hilt, like my last three customers..."
Despite his quips, Omaro Nagate skillfully refashions the Sword of Frozen Fury into a Dagger of Frozen Fury
Weaponsmith Omaro Nagate tells you, "I am just joking. Here you are."
Weaponsmith Omaro Nagate gives you Dagger of Frozen Fury.

The sword and dagger may be given or placed on housing hooks.

To wrap things up, head to Zaikhal and hand the shards to Diyas al-Yat at 13.8N, 0.1E for translation!

You give Diyas al-Yat Virindi Obsidian Shard.
Diyas al-Yat tells you, "Reclamation by the collective... Isn't that always their way?"
Diyas al-Yat gives you Quiddity commands.

Rumor: Quiddity Commands

You give Diyas al-Yat Obsidian Shard from Aerbax.
Diyas al-Yat tells you, "It appears the location you found this was to be invaded by the Quiddity."
Diyas al-Yat gives you A Note from Aerbax.

Rumor: A Note from Aerbax

Sword of Frozen Fury

A sword on a glowing dias
Value ???
Burden Unknown Mass

 

A Note from Mage Syltyn Rillon

Use this item to read it or write in it.
Value ???
Burden Unknown Mass
Pages 1 of 1 pages full.

 

A Tale of Paths

Use this item to read it or write in it.
Value 25
Burden 20
Pages 11 of 11 pages full.

 

A Note from Mage Syltyn Rillon

Use this item to read it or write in it.
Value ???
Burden Unknown Mass
Pages 1 of 1 pages full.

 

Virindi Obsidian Shard

A piece of obsidian etched with arcane symbols.
This item cannot be read.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Obsidian Shard from Aerbax

A piece of obsidian with writing from Aerbax.
This item cannot be read.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

A Virindi Signet

A black and purple Virindi Signet carved with sigils.
Value 75
Burden 50

 

Sword of Frozen Fury

Use this item, or drage it to the weapon slot on the Inventory Panel, to wield it.
Value 12,000
Burden 300
Damage 17.5 - 35 Cold
Bonuses +10% Melee Defense
+10% Attack
Speed (30)
Spells Defender V, Blood Drinker V, Cold Protection Other V, Heart Seeker V
Spellcraft 75
Mana x/600
Mana Cost 1pt / 10 seconds
Difficulty 20
Restrictions Base Sword 300+ to wield.

 

Dagger of Frozen Fury

Use this item, or drage it to the weapon slot on the Inventory Panel, to wield it.
Value 10,000
Burden 100
Damage 5 - 20 Cold
Bonuses +10% Melee Defense
+10% Attack
Speed (30)
Spells Defender V, Blood Drinker V, Cold Protection Other V, Heart Seeker V
Spellcraft 75
Mana x/600
Mana Cost 1pt / 10 seconds
Difficulty 20
Restrictions Base Dagger 300+ to wield.

 

 

 

 



Maps provided by Greeneye ©ACMAPS

Virindi Complex Portals

Thanks to Rothana Nur Halaj of SC, Ebon Spine of DT, Fairouz of MT, Maq of Leafcull, Nomak of SC, Jou Kahn of TD, Odin of Hyrule - LC, Maugan Ra of HG, Augustsson of L. Trunks-san of SC, River Nightwind of TD, Jeyung of MT, Aerod of TD, Crimson Bow of TD.
 

 


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