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From the
Discoveries event.
The
mystical-weapon-imbedded-in-stone-that-can-only-be-wielded-by-the-worthy
tradition
has a long and esteemed history... King Arthur... Buffy... and now you!
Resting on a
frozen dias in the middle of Glenden Wood (29.6N, 27.4E), the Sword of
Frozen Fury waits for a brave champion to free it from its icy prison.
A note on tree
nearby directs you to a local mage:
A Note from
Mage Syltyn Rillon
Only one deemed worthy to wield this cold blade may
obtain it from the dias. Seek out Mage Syltyn Rillon who resides southwest
of here and a trial shall be set upon you.
Mage Syltyn Rillon can be found inside a small cottage at 27.8N, 24.7E
just outside of town. Speak with her and she will charge you with a task to
prove your worth. Navigating through the Virindi Complex and bring her back
a Virindi Signet and she will allow you to retrieve the sword from the dias.
To assist you with the challenge, she'll give you a book to help guide your
way.
Mage Syltyn Rillon tells you, "Hello. I am Mage Syltyn
Rillon, a member of the Explorer Society. Perhaps you are wondering about
the sword on the dias in town. I had been a friend of Martine's back on
Ispar. I encountered Martine here, during one of his mad rampages. He knew
not who I was, nor did he seem to care and the encounter ended badly for me.
Upon arriving at the Lifestone I was angry, yet understood that the Virindi
were principally at fault for causing Martine's actions. I became determined
to help fellow Isparians combat the Virindi and other perils of this harsh
land. With the help of Omaro Nagate the weaponsmith, I crafted a frost sword
that should be of good utility to adventurers who are skilled in the ways of
the blade."
Mage Syltyn Rillon tells you, "To obtain this weapon you must first prove
your worthiness. There is a Virindi complex north of Bandit Road. I left a
note on a tree along Bandit Road, east of Neydisa Castle, marking the
location where you should turn north. Go to the complex, navigate through it
and bring to me a Virindi Signet. I shall then allow you to take the sword."
Mage Syltyn Rillon tells you, "Oh, take this. It will aid you in your
journey through part of the complex. Read it carefully."
Mage Syltyn Rillon gives you A Tale of Paths.
Text:
A Tale of
Paths
As
Mage Syltyn Rillon instructs, head to Neydisa Castle
(69.5 N, 17.5 E)
and travel east along Bandit Road. To reach Neydisa, take the Highland
Manor Settlement
Portal from Glenden Wood at
27.9N, 29.5E. You'll exit at
63.2N, 16.9E. The note she mentions is attached to a tree at 71.8N, 25.1E.
A Note from
Mage Syltyn Rillon
If you are
here by instruction of Mage Syltyn Rillon of Glenden wood, you may find the
Virindi Complex north of here.
From here, the Virindi Complex is a short run north at 73.8N, 25.1E. The
dungeon is not level restricted and may not be tied, recalled, or summoned.
If you can
catch a ride to the crater, a shorter way to the dungeon is via
the Patron's
Honor Cottages
Settlement Portal at 66.4N 14.3E. That will
drop at 75.3N, 27.2E, just a click or so from the Virindi Complex. You
can also reach take Crater Pathway at 60.7N, 15.7E from the Highland Manor
drop off and skip the run to the note.
There are
three parts to the dungeon. The first involves jumping down a series of
large steps, fighting Altered and Augmented
Drudges, Tusker
Guards, and
Virindi
Directors and Observers. For the second part, you must use
A Tale of
Paths to solve a portal puzzle and navigate yourself through a series of
rooms. At the end of the third section are the
Virindi
Interrogators. In addition to the
Drudges and
Virindi, you'll
also be fighting Terebrous
Hollow Minions
and Silver Tuskers.
The first section is fairly easy. After dropping in from the portal, you'll
jump down a series of 5 large steps. Each landing has one or two creatures
to fight, so it's very manageable to solo. Follow the hallway at the bottom,
then jump down 7 more steps. Collect a Virindi Obsidian Shard from the floor
if you want to translate it for lore later, then follow the corridor until
it opens up into a large room. Head to the far side the follow the hall
until you reach a T. Either route takes you to the same place, a room with a
copy of A
Tale of Paths on the floor and portals to the east and west. This is the
starting point of the portal room puzzle.
The text is
the key to navigating your way through this section. Atlas's and Syretta's
journeys give two alternative sets of directions. Each directional choice
they make corresponds to the direction you should choose in each room.
Map:
Virindi Complex Portals
Syretta's
Route:
1. Take the
east portal into a room with 4 portals.
2. Take the north portal into a room with 8 portals (2 rows of 4).
3. Stand on the south wall facing north and take the 3rd portal to the right
(2nd in from the north wall). You'll be standing on a ledge with 4 portals
in a horizontal row below you.
4. Take either of the middle portals into a room with a red disco light and
two portals.
5. Take the west portal into a room with 4 portals.
6. Take the east portal to the next section.
Atlas's
Route:
1. Take the
west portal into a room with 4 portals.
2. Take the west portal into a room with 8 portals and an obelisk at one
end.
3. Take the center east portal into the room with 4 portals in a horizontal
row.
4. Take the far east portal into another room with 4 portals in a horizontal
row.
5. Take either of the middle portals into a room with a red disco light and
two portals.
6. Take the west portal into a room with 4 portals.
7. Take the east portal to the next section.
You'll know
you've solved the puzzle when you portal through some bright lights and
portal again to the final section.
When you
exit, you'll be facing a large grate with electrical energy shooting up from
the floor. Head to the far side and look for the passage on your left. The
first part of this section is very straightforward. Follow the hallway,
ignoring the side passages, killing the
Drudges,
Virindi and
occasional Pristine
Doll. Eventually, the hall will veer south and you'll head down a ramp
(if you see an open pinkish glowing room, you're close). Again, follow the
hall until you reach a room with a flame column. Jump down to the level
below and take the north passage.
Continue down
the passage heading north. You'll soon come a open area with a few Virindi
Executors high on a platform. Go through the room and take the passage on
the west wall. At this point you'll encounter some Tenebrous
Hollow Minions
and a few Silver
Tuskers. Just keep following the corridor up and around until you reach
a T. Head East into the red virindi section. When you reach the room with
the Banderling, Olthoi and Chittick trapped in red energy, you'll encounter
your first Virindi Interrogator. Kill it and pick up the Virindi Signet (7
day timer). Additionally, you can pick up an
Obsidian Shard from
Aerbax for translation later. If you don't want to wait for the
Interrogator to re-spawn, continue on in the dungeon and you'll find a few
more. Each one carries a signet.
Once you have
your signet, return to
Mage Syltyn Rillon in
Glenden Wood. You can recall
out, or follow the passage past the cell doors and you'll come to a portal
to the first part of the dungeon. Head over the bridges to the surface
portal.
When you hand her the signet, she'll declare you worthy to remove the sword
from the dias.
Mage Syltyn Rillon tells you, "Ah, so you have
returned. Not all do. Did you get a signet from one of the Virindi? If so,
please give it to me."
You give Mage Syltyn Rillon A Virindi Signet.
Mage Syltyn Rillon tells you, "Thank you. I see you
succeeded. You were clever in navigating the dungeon and sufficiently brave
to face its denizens. I deem you worthy of receiving the Sword of Frozen
Fury. You may go now and take it from the dias."
Mage Syltyn Rillon tells you, "If you should desire a weapon that is easier
to carry, you may take the sword to Omaro Nagate at the Glenden Wood West
Outpost. Omaro Nagate is a skilled weaponsmith and may alter the sword to be
a dagger. I wish you safe travels and swiftness of blade when they are
otherwise."
If you'd prefer the Dagger of Frozen Fury, head west to the Glendon Wood
West Outpost and speak to Omaro Nagate (30.0N, 25.8E).
You give Weaponsmith Omaro Nagate Sword of Frozen Fury.
Weaponsmith Omaro Nagate tells you, "You wish this
sword converted into a dagger? Very well, I shall do my best. I hope you do
not end up with just the hilt, like my last three customers..."
Despite his quips, Omaro Nagate skillfully refashions
the Sword of Frozen Fury into a Dagger of Frozen Fury
Weaponsmith Omaro Nagate tells you, "I am just joking.
Here you are."
Weaponsmith Omaro Nagate gives you Dagger of Frozen
Fury.
The sword and dagger may be given or placed on housing hooks.
To wrap
things up, head to Zaikhal and hand the shards to Diyas al-Yat at 13.8N,
0.1E for translation!
You give Diyas al-Yat
Virindi Obsidian Shard.
Diyas al-Yat tells you, "Reclamation by the
collective... Isn't that always their way?"
Diyas al-Yat gives you Quiddity commands.
Rumor:
Quiddity
Commands
You give Diyas al-Yat Obsidian Shard from Aerbax.
Diyas al-Yat tells you, "It appears the
location you found this was to be invaded by the Quiddity."
Diyas al-Yat gives you A Note from Aerbax.
Rumor:
A Note from
Aerbax
|
 |
Sword of Frozen Fury |
| A sword
on a glowing dias |
|
Value |
??? |
|
Burden |
Unknown Mass |
 |
A Note from
Mage Syltyn Rillon |
|
Use this item to read it or write in it. |
|
Value |
??? |
|
Burden |
Unknown Mass |
|
Pages |
1 of 1 pages full. |
 |
A Tale of Paths |
|
Use this item to read it or write in it. |
| Value |
25 |
| Burden |
20 |
|
Pages |
11 of 11
pages full. |
 |
A Note from
Mage Syltyn Rillon |
|
Use this item to read it or write in it. |
|
Value |
??? |
|
Burden |
Unknown Mass |
|
Pages |
1 of 1 pages full. |
 |
Virindi Obsidian
Shard |
A piece of obsidian etched with arcane symbols.
This item cannot be read. |
|
Value |
20 |
|
Burden |
50 |
|
Pages |
1 of 1 pages full. |
 |
Obsidian Shard from
Aerbax |
A piece of obsidian with writing from Aerbax.
This item cannot be read. |
|
Value |
20 |
|
Burden |
50 |
|
Pages |
1 of 1 pages full. |
 |
A Virindi Signet |
|
A black and purple Virindi Signet carved with sigils. |
|
Value |
75 |
|
Burden |
50 |
 |
Sword of Frozen Fury |
|
Use this item, or drage it to the weapon slot on the
Inventory Panel, to wield it. |
|
Value |
12,000 |
|
Burden |
300 |
| Damage |
17.5 - 35
Cold |
|
Bonuses |
+10% Melee
Defense
+10% Attack |
|
Speed |
(30) |
|
Spells |
Defender
V, Blood Drinker
V, Cold Protection Other V, Heart Seeker
V |
|
Spellcraft |
75 |
|
Mana |
x/600 |
|
Mana
Cost |
1pt /
10 seconds |
|
Difficulty |
20 |
|
Restrictions |
Base
Sword 300+ to wield. |
 |
Dagger
of Frozen Fury |
|
Use this item, or drage it to the weapon slot on the
Inventory Panel, to wield it. |
|
Value |
10,000 |
|
Burden |
100 |
| Damage |
5
- 20 Cold |
|
Bonuses |
+10% Melee
Defense
+10% Attack |
|
Speed |
(30) |
|
Spells |
Defender
V, Blood Drinker
V, Cold Protection Other V, Heart Seeker
V |
|
Spellcraft |
75 |
|
Mana |
x/600 |
|
Mana
Cost |
1pt /
10 seconds |
|
Difficulty |
20 |
|
Restrictions |
Base
Dagger 300+ to wield. |
|
Maps provided by Greeneye
©ACMAPS
Virindi Complex Portals
Thanks to
Rothana Nur Halaj
of SC,
Ebon Spine of DT, Fairouz
of MT, Maq of
Leafcull,
Nomak of SC, Jou Kahn of TD, Odin of Hyrule -
LC, Maugan Ra of HG, Augustsson of L. Trunks-san of SC, River Nightwind of
TD, Jeyung of MT, Aerod of TD, Crimson Bow of TD.
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