Harbinger

 
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The following information is provided as a courtesy until I can research the quest for a full write-up.

The Harbinger originally appeared during the Verdict event. During Into the Darkness the quest was updated.

Dungeon: Tunnels to the Harbinger - 12.6S 46.7E (Levels 60+)
Text: Natural Order

Text: Experimentation
Quest Details: Harbinger
Timer: 3 Months

Thanks to David Smith of HG, Mike HeXt II of MT, Diatribe of LC, Inochi Genki of WE, Ling Mei of FF, DarkMarcsun of TD!

Dungeon is full of  Virindi Consuls and Profanes and Iorick Slithis, Paroxsym Shadows.

Emissary of Asheron tells you, "With the resurgence of the Harbinger and the assaults levied against it by Nuhmudira and Aerbax, I have taken it upon myself to stand as a balance between the two. I cannot offer the same gifts that they would grant but if you return to me with proof of the Harbinger's defeat I will gladly reward you with the title: "Champion of Dereth""

You give Vincadi Mutilator Head.
Vincadi tells you, "You have chosen to enhance your understanding of Sword. If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."

Tunnel to the Harbringer portals have appeared in Yanshi

These portals cannot be entered unless a charm is given to Issk.

This is for the Nuhmidira's section that i know of. A book given by Issk tells of this. you need to return charms from these creatures back to Issk.


Issk tells you, "You seek to assist she who sings to the world? Well you should. She has risen from the ashes to call all to her side. She seeks to repair the hurt wreaked upon the land and close the wounds that hemorrhage still."
Issk tells you, "Would you take up her banner and stride forth into the darkness wherein the true enemy lies? I think you weak."
Issk tells you, "I think you know fear. I think you suffer and suffer you shall. She bids me give you this."
Issk gives you Natural Order
Issk tells you, "She bids you read it. She bids you understand. She bids you complete the task and return to me. She needs the proof of your resolve. She needs to see that you will not fail."
 

Chupon's Savoir, Emo II, Ussj Vin, Mystykal, Jaguar, Silenced, and Morgan Wulfson Jr just killed the Harbinger on LC.

Get flagged by talking to the virindi in Yanshi, retrieving one of the items from his book, and returning it to him. You are then flagged to enter.

The dungeon is straightforward. Just keep going down, hacking through rooms full of high level sclavi and tentacles. Be warned! They chain-harm and cast Life Bolts. LOTS of harms :) Also some dual-elementals and standard elementals. Nothing too scary.

There are a few simple jumps, just jump straight across, and watch where you're going to land. As far as we could tell, there's only one way through the dungeon, unless you count going for an acid bath as a viable route of travel ;)

Once you get to the Harbinger, he is surrounded by elementals. There's a reasonably safe buffing spot above him (just a few elementals that spawn up there), and you can debuff him and his cronies.

Once you jump down, you'd best have some folks in your group as dedicated healers. He hits hard and fast, and casts a lot of very nasty debuffs and wars. Quick trips to the lifestone for anyone that's not well prepared :)

Our group used Pierce, which seemed to work well. His magicd isn't very high - I was able to land on him with 340ish Life skill.

When he dies, he leaves behind a number of arms. Grab one and give it to Asheron's Emmisary outside for a "Champion of Dereth" title. Talking to the virindi will give you 1 point in the skill related to the token you gave him.

No word yet on how to help ol' Nuhmidura..

Cheers,
- Diatribe of Leafcull (Morgan Wulfson Jr)


Many of my fellow warriors and I (some from the last harbinger raid) went down and bravely fought our way to the harbinger, it was a long and deadly battle, one of our party members died in a mere moment.... :/ Weight of the world and the other spells he uses Absolutely hurt.

Anyway, we killed the Harbinger (PRISM WEAPONS AND SLASH ARE YOUR BEST WEAPONRY CHOICE), It died. It summoned a portal and left arms (I missed the arms cuz I saw only the portal first heh). Went back to the Virindi Outside (via portal) and he granted me 1 point into my sword (from the Mutilator head I turned in.)

I talked to him again and he said...

Vincadi tells you, "You have done well to earn your reward."
Vincadi tells you, "Aerbax is pleased with your progress. You have served his research, and mine, very well. With continued effort we shall have the ability to collect the specimen and begin true research. For now, you should rest. I have become aware of an unstable anomaly within the construct of your physical form, and I am afraid that any further tampering with your make-up before this heals could be disastrous."Vincadi tells you, "You have done well to earn your reward."
Vincadi tells you, "Aerbax is pleased with your progress. You have served his research, and mine, very well. With continued effort we shall have the ability to collect the specimen and begin true research. For now, you should rest. I have become aware of an unstable anomaly within the construct of your physical form, and I am afraid that any further tampering with your make-up before this heals could be disastrous."

Hmmm Maybe repeatable? maybe not? Sounds like a tessera... doh..

BOTH Factions end up in 2 completely different dungeons. They DO NOT meet up.

SO in other words, there's 2 harbingers. heheheh

-Mike HeXt (II) of morningthaw

Info on Jumps

I thought I would send this along to you, because my allegiance did the quest last night, and we had a lot of people either die or recall from the jumping.

So far on the quest write-up it just says ... "There are a few simple jumps, just jump straight across, and watch where you're going to land.

I thought this might be a little more enlightening for those still new to the quest and don't know what to expect like our group.

We all talked to Vincadi and went in that dungeon.

At the first jump the opening is in the middle of the wall. At the bottom is a fire pit. You can do a full jump, but keep the "forward key" pressed down - you will hit the wall and drag yourself into the hallway. It worked for me twice, but I am not sure if lag will mess it up. If you don't make the jump, there is no way out other than recalling.

The second jump our group didn't have a problem with both times. You just do a 1/4 power jump down to the North. If you do a full jump, you will over jump to the other side. If that happens it's not a problem, just quickly run back around facing to the North again. Although it is very hard to see in this area from all the effects.

The third jump incorporates 3 jumps. All will be to the North. The first jump you do a shift jump with about 1/4 power (this can be overjumped for dire consequences). The next jump can be done with full power and the same with the last jump. If you land in the fire pit on the last jump, you will have to recall out.

On the fourth jump you will want to do a shift jump with about 1/4 power, it is not as crucial, but it lines you up better to run thru the acid to the South. Once you make it thru the acid and in the hallway to the South - move away from the edge. We lost a couple people thinking they were safe just inside the hallway past the acid.

For a group new to the quest and doesn't know what to expect from the jumps I would recommend people jumping down one at a time, with a healer constantly healing them. The healer should be the last one down, but on the fourth jump beware of the respawning elementals. During the jumping the healer should be different from the usual healer(s), it should be someone with experience leading, jumping and that can improvise.

At the last jump before the Harbinger room, you can jump down safely and are able to vuln and debuff everything in the Harbinger room. 2-3 elementals will then spawn in this area, but its not too bad. Once they are all debuffed you can then run thru the fire and jump down into the Harbinger room for your final confrontation.

Capt Justice of TD

I hope this helps. Thank You and keep up the great work on your site. It is one of the reasons I am still playing the game !

 


Old quest notes:

Q'ane of MT reports:
Well, it was a usual Friday night when I was in Serac, and all of a sudden there was Broadcast message that a portal from Elysa opened in Yanshi.... So I and the whole server went to Yanshi... lag was bad. Anyway, there where different portals: 10-20, 21-30, 31-50, etc. I went in the 80+ side and there was this huge Ursuin Looking thing called the Harbinger. Never got to ID or see what I was doing cause of lag. But we killed it in about 10-15 min. So yes he was hard.

"In the ruins of Yanshi, a portal has opened. High Queen Strathelar asks that any able bodied warriors enter to destroy the beast that threatens to drain the mana, and thereby the magic, from the world."

[Player Name] strikes a blow that forces the Harbinger to cease motion. As the being splits apart the essence of storm is ripped free and returns to the ley lines of Dereth and Auberean.

Beneath the ruined soil of Yanshi, the heroes of Dereth rejoice, as the brave [Player Name] strikes a fatal and final blow against the Harbringer. As the essence floods back through the world, an imperceptible weight is lifted from the shoulders of the populace. Peace has returned once again across Dereth.

The Harbinger Returns!!

The Harbinger again appeared during The Iron Coast event.

Yuric the Cruel of MT reports:
The Harbinger appeared on MT in a dungeon in Yanshi again.... Xeo of Morningthaw killed it. Upon the killing, we saw the Emissary of Asheron appear. Upon talking to him, he gave us a token and a stamp.

We handed the tokens back. It seems he gives you about 1/5 the xp you need for your next level (like the Gaerlan's quest)... and then we handed them in again... we got a title. It seems it's repeatable every week/month (? full cycle of moons).

-Yuric The Cruel of Morningthaw

At this time, not much is know about what triggers the Harbinger quest. If you have any more information, please send me an email!

Emissary of Asheron tells you, "I see that you have stood against the beast that threatens to tear this world asunder. Remember that our efforts against this creature will continue forward."
Emissary of Asheron tells you, "You have done well to defend the land. In time we may well find a way to destroy this being but until then we must remain ever vigilant."
Emissary of Asheron tells you, "For your efforts my master and the High Queen wishes to reward you."

Emissary of Asheron gives you Harbinger Arm Token.
Emissary of Asheron gives you Royal Coat of Arms Stamp.

Emissary of Asheron tells you, "If you return that to me I will reward you with experience and a new title. As there was much more to learn within than met the eye."

You give Emissary of Asheron Harbinger Arm Token.
Emissary of Asheron tells you, "A moment please I must muster strength for this transfer of knowledge."
You've earned [amount] experience.
Emissary of Asheron gives you Harbinger Arm Token.

Emissary of Asheron tells you, "If you return that version to me I will change your title to reflect what you truly have become."

You give Emissary of Asheron Harbinger Arm Token.
Emissary of Asheron tells you, "Very well allow me to prepare my voice."
Our thanks, Champion of Dereth!

Harbinger Arm Token

A token in the shape of a Harbinger's Arm.
Value 0
Burden 500

 

Royal Coat of Arms Stamp

A stamp with the Royal Coat of Arms.
Use Loyalty skill to stamp this symbol onto a flag. Dye this stamp first if you wish the symbol to be a color other than white. This item can be placed on wall hooks.
Value 100
Burden 10

 

Royal Coat of Arms Flag

A fine flag made from grievver silk.
You can use this flag on roof and yard hooks. It can be dyed using the cooking skill. It can be stamped with a stamp symbol. Give this flag to the Grievver Scholar, Verdentine Magnan, in return for a fresh white unstamped flag.
Value 500
Burden 50

 

Alphabetized by skill

Slayer [sic] Reedshark Hide

Value 50
Burden 1000
Creature Reedshark Slasher
Skill Alchemy

Skeleton Hero Skull

Value 10
Burden 150
Skill Arcane Lore

Drudge Sage Charm

Value 5
Burden 40
Skill Armor Tinkering

Wood Golem Heart

Value 5
Burden 150
Skill Assess Creature

Ash Gromnie Tooth

Value 80
Burden 105
Skill Assess Person

Rendeath Shreth Hide

Value 0
Burden 500
Skill Axe

Drudge Bloodletter Charm

Value 5
Burden 45
Skill Bow

Banderling Antagonist Scalp

Value 5
Burden 90
Skill Cooking

Murk Drudge Charm

Value 5
Burden 45
Skill Creature Magic

Banderling Predator Scalp

Value 5
Burden 90
Skill Crossbow

Banderling Bone Ring

Value 5
Burden 40
Creature Banderling Scalper
Skill Dagger

Granite Golem Heart

Value 20
Burden 300
Skill Deception

Banderling Slayer Scalp

Value 5
Burden 90
Skill Fletching

 

 [coming next month]

Value ?
Burden ?
Skill Healing

Insidious Monouga Idol

Value 200
Burden 10
Skill Item Magic

Plate Armoredillo Hide

Value 75
Burden 900
Skill Item Tinkering

Copper Golem Heart

Value 50
Burden 225
Skill Jump

Drudge Ravener Guts

Value 0
Burden 10
Skill Leadership

Drudge Cabalist Charm

Value 5
Burden 40
Skill Life Magic

Merciless Monouga Idol

Value 200
Burden 10
Skill Lockpick

Obsidian Golem Heart

Value 50
Burden 225
Skill Loyalty

Primeval Skeleton Shin Bone

Value 0
Burden 10
Skill Mace

Peerless Drudge Charm

Value 5
Burden 45
Skill Magic Defense

Drudge Mystic Charm

Value 5
Burden 45
Skill Magic Item Tinkering

Essence of a Phantasm

Value 10
Burden 10
Skill Mana Conversion

Telumiat Hollow Minion Essence

Value 15
Burden 10
Skill Melee Defense

Banderling Savage Arm

Value 500
Burden 560
Skill Missile Defense

Iron Golem Heart

Value 50
Burden 225
Skill Run

Gauloth Shreth Hide

Value 0
Burden 500
Skill Spear

Gloom Drudge Charm

Value 5
Burden 45
Skill Staff

Olthoi Mutilator Head

Value 50
Burden 1050
Skill Sword

Dark Master Skull

Value 10
Burden 150
Skill Thrown Weapons

Reaper Reedshark Hide

Value 50
Burden 1000
Skill Unarmed

Banderling Aggressor Scalp

Value 5
Burden 90
Skill War Magic

Bloodthirsty Monouga Idol

Value 200
Burden 10
Skill Weapon Tinkering


 

 




Maps provided by Greeneye ©ACMAPS

Tunnels to the Harbinger (Issk)
Tunnels to the Harbinger (Vicandi)


 


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