| Alchemy Cooking
Fletching
Magic
Quests
|
Sean
Huxter must have been on art crack last month! February 2001's Lonely in
the World event offers not only this fab new super-hero armor, but also
the coolest item in the game: the Globe of Auberean. What does it do, you
ask? Nothing! It just looks super neat-o cool.
Armor Lore
To start this multi-item quest you'll need a little bit (ok, a lot) of
luck and several miscellaneous items. First buy a Puzzle Box from the
wandering Archmage in the desert near Tufa. Next buy an "unreadable
text" from the randomly spawning Spertat the Ursuin Hunter He's
rumored to appear after an Ursuin has been killed everywhere from the road
outside of Cragstone to the Crater (non-confirmed). Use the Puzzle Box to
decode the text then have Bertself translate it in Cragstone. The
resulting text is On the
Proper Use and Care of Thaumaturgic Plate.
The Key
Next you'll need to find yet another randomly spawning vendor in the South
Direlands, Zairente Ra-Yao, and purchase a Peculiar Old Dagger. (Buy a
bunch. They may be dropped or given away). But it's not actually a dagger!
It's a key in disguise, but so crusted with gunk and filth that you'll
need some powerful acid to clean it.
Acid that you can get off Grievvers! (Mages love this part!) Grab a melee buddy and go hunting in the
mountains outside the Hieromancer's Hall 4.4S by 82.8W. It's reported that
the Grievvers seem easier to fight than the ones on the plains. Acid
is dropped by Bane (3% drop rate), Harrower (3% drop rate), and Virulent
(1% drop rate) Grievvers.
The Vial of Organic Acid is very rare and
it's no-drop, no-give. In addition, it's on a one week quest timer. You'll
get the message that you've completed the quest too recently at the time
of looting if you've already picked up a vial.
When you use the Acid on the Dagger, you'll
get a Glittering Crystalline Key which can be used on the randomly spawning
Humming Crystal for a Lyceum Recall Gem. The key cannot be dropped or
given away.
The Stones
Before getting your Recall Gem, travel to the Hieromancer's Hall (4.4S by
82.8W). Beware! A Diamond Golem guards the entrance! (Just kidding. It's a
Zirconium
Golem :)
Buff fully before entering. The Halls are deadly, full of
Umbris, Astyyrians, high level Banderlings, Magma Golems and more. There
are many switches and levers to activate as you work your way through to
the room with the Kindling Stones. Use the link at the top right for more
details. Each of the three stones rests on a
pedestal. Grab an armload of each to use on your armor later. The Kindling
Stones cannot be dropped or given away.
Before leaving, you'll want to do some
exploring for a Blue Orb. Take one of the doors behind the kindling
stones, and make your way past the 2 Iron Golems.
Pass through a door, then another until you enter a large square room with
stone couches. Examine the right wall carefully and you'll discover a
secret passageway. Follow it down to the Vapor Golem who guards the Orb
and a Sturdy Iron Key chest.
You'll also encounter the Guardian
Spirit, a level 100 creature which will cast every inept in the book.
When you kill it, you'll get a message that some of its power has been
transferred to you and you'll be buffed with Magic Resistance VI.
After you have your Orb and your Kindling
Stone, you are ready for your training! You'll need to find a Humming
Crystal portal. They're rumored to spawn everywhere in the Direlands but
in the plains.
Hop through and use your Glittering Crystal Key on the Humming Crystal for
your Lyceum Recall Gem.
Note: One high level mage friend,
Danier, suggests not doing the quest in this order for a few
reasons: 1) The unkindled armor is no-drop on death, important in more
difficult, no recovery areas; 2) Mages are often short on pack space --
even with a 320 War Magic skill he broke 5 of 9 stones. Better to kindle
near the 25 second stone spawn then try to carry a ton of no-drop no-give
pack hogging stones; 3) you'll lose the chance to grab the Blue Orb first,
but since it's droppable and givable, a friend can grab one for you. Or
you can just go back in a week after the Grievver timer expires.
The Lyceum
The Lyceum, a training ground for War Mages, is located at 87.8S, 49.0E.
Before asking Eaushi the Trainer to transport you to the training
dungeons, you might do some exploring. In the powerstation and building up
the hill from the Lyceum you can find a Lightweight Tome (no-drop,
no-give) and a Titan Mana Charge behind an altar.
Guarding the entrance to the Lyceum is a
Diamond Golem. He will not attack unless you attack first. When you kill it, it will drop a key (no-drop, no-give, 1 week timer)
which opens a trunk (in the building on the square) containing Sasalia's Dress. The Trainer has a use for
that Blue Orb you found as well. Hand it to him and in exchange you'll
receive the Globe of Auberean. Iseri Shasar of Wintersebb has this tip for
killing the Guardian Golem: just bolt them and run
behind wall and repeat until dead.
To begin your training, retrieve the slip
of paper (25 second spawn) from the second floor of the Lyceum. Hand it to Eaushi
the Trainer and you'll be ported into the training dungeon. You'll
have three doors to choose from. The
easiest is the left route which will give you the Girth. Buff with Fire,
Lightning and Bludgeoning protects, kill the golems within, and get a
Small Pale Crystal off the final Tenuous Nephol Golem (level 40). The golems are
resistant to everything but War Magic. It's reported that it's possible
for a melee to kill them, but it's a lengthy, difficult task. Contrary to
rumors, both Life and Creature Magic work fine on the Golems. When you're ready, head back to the Training Master,
hand him your crystal, and in exchange, you'll receive your girth.
Retrieve a slip of paper again for entrance
back to the training dungeon for your second training session. This
dungeon, a harder version of the first, will yield a Pale Crystal (from
Diaphanous Nephol Golem -- Level 65) which
can be exchanged for your Leggings. In addition, this dungeon also has a
locked chest (difficulty ~350) which contain the Boots of the
Vault. They come as two separate feet which must be combined in order to
use them.
Before leaving either the first or the
second dungeon, you might want
to hang around, killing golems. Eventually, on a random spawn, one will
drop a Sunstone Geode which can be turned into the cool looking
Hieromancer's Orb!
For your coat, bring a third slip of paper
to the Training Master for your final Crystal to make your Coat. These Golems are the most
challenging (Turbid Nephol Golem -- Level 125) ) and will be throwing Level V debuffs at you.
All attack with Bludgeoning Melee attacks and Lightning and Fire Magic
Attacks. These highest level golems cast Imperil V, Level VI attacks and
Level V Vulns. The Golems are vulnerable to frost, so a good plan is to
use Frost Vulnerability and Magic Yield. You might also consider bringing
a few Gems of Stillness with you to handle debuffs.
Kindling The Armor
To kindle the armor, you'll use the stones you got from the Hieromancer's
Hall. CAUTION! If you do not have War Magic specialized, only use ONE
stone per piece. Mages with war specialized can use two stones per piece.
The unkindled armor is no-drop, no-give. You will only be able to redeem
one suit per month. When the armor is kindled, it is both droppable and
may be given; it can be enchanted, and can be lost on death. Only the mage
who created the armor can activate its spells.
To make Thaumaturgic Plate, use one of the
kindling stones on the armor -- whichever color you'd like. Make sure your
War Skill is buffed as high as possible. It's very easy to break a stone
(even with a War Skill near 300) and it's even possible to break the armor
piece. To unkindle the armor, use the same type stone on the armor and it
will revert back to its unkindled from.
Specialized War Mages may use two stones
for Exarch plate. One stone creates Thaumaturgic Plate, two stones creates
Exarch, and a third stone unkindles the armor. Now go forth and dazzle!
|
 |
Puzzle Box |
A
strange old puzzle box. There are two slots, each about the size
of a small book, on opposing sides. There is a symbol inscribed on its
metal surface; an eight-pointed starburst shape overlaid on a swirling
portal. In the heart of the starburst is a crashing wave. Within the
folds of the portal swirl are four glass beads, red, blue, violet, and
green.
You have no idea how to use this item. |
| Value |
100 |
| Burden |
70 |
 |
Vial of Organic Acid |
| A
vial of deadly, organic acid taken from a Grievver. This vile liquid
would burn through almost anything. It is far too strong to use in
conventional alchemy. |
| Value |
120 |
| Burden |
15 |
 |
Peculiar Old Dagger |
| A
dagger covered with centuries of accumulated filth. While it is shaped
vaguely like a dagger and may be used as such, it doesn't look like
that was its original use. |
| Value |
650 |
| Burden |
50 |
| Damage |
.5-1
Bludeoning |
| Speed |
20 |
 |
Glittering Crystalline Key |
| A
clear crystal key. There is a symbol inscribed on its surface; an
eight-pointed starburst shape overlaid on a swirling portal. In the
heart of the starburst is a crashing wave. Within the folds of the
portal swirl are four glass beads, red, blue, violet, and green. You're not sure what this is for. It would appear
to be another bit of crystal-based Empyrean technology. |
| Value |
10 |
| Burden |
30 |
 |
Lyceum Recall Gem |
| A
portal gem. |
| Value |
10 |
| Burden |
10 |
| Spells |
Lyceum
Recall |
| Spellcraft |
210 |
| Mana |
250/250 |
| Difficulty |
50 |
 |
Blue Orb |
|
A magical orb. Its surface seems to be composed of many overlaid leaves
of metal. On the edge of one leaf, the word "Auberean" is inscribed. |
| Value |
50 |
| Burden |
50 |
 |
Globe of Auberean |
| A
magical orb painted to show the continents and islands of Auberean.
The island of Dereth can barely be seen, a tiny speck in the northern
oceans. |
| Value |
10 |
| Burden |
10 |
 |
Sunstone Geode |
| A
luminous geode, taken from a Nephol Golem. |
| Value |
8 |
| Burden |
40 |
 |
Hieromancer's Orb |
| An
orb of the type carried by the Yalaini Order of Hieromancers, an
emblem of their station. |
| Value |
1000 |
| Burden |
50 |
| Bonuses |
+5% Mana Conversion |
| Spells |
Focus Self VI, Willpower Self VI, War Magic
Mastery Self VI |
| Spellcraft |
225 |
| Mana |
x/1500 |
| Mana Cost |
1 pt per 20 seconds |
| Restrictions |
War Magic 200+ to activate |
 |
Titan Mana Charge |
| |
| Value |
12000 |
| Burden |
50 |
| Stored
Mana |
2000
(100% Efficiency) |
 |
Lightweight Tome |
| A
large empty tome, bound in what appears to be finely cut amethyst. It is very lightweight.
There are fragrant late summer blossoms impressed in its pages. The
name Rurinah is written in incandescent ink on the first page. |
| Value |
1000 |
| Burden |
500 |
| Pages |
0 of 70 pages full |
 |
Sasalia's Dress |
| A
long blue dress. |
| Value |
4000 |
| Burden |
200 |
| Spells |
Cooking
Mastery V |
| Spellcraft |
275 |
| Mana |
x/1000 |
| Mana
Cost |
1/25 |
| Difficulty |
10 |
| Restrictions |
Cooking
200+ |
 |
Boots of the Vault |
| A pair of
boots. |
| Value |
5520 |
| Burden |
500 |
| AL |
50 |
| Spells |
Jumping Master Other
V, Sprint Other V |
| Spellcraft |
275 |
| Mana |
x/760 |
| Mana
Cost |
1/25 |
| Difficulty |
10 |
| Protections |
Aa/A/A
B/B/P/B |
 |
Small Pale Crystal |
| A
small pale crystal taken from a Nephol Golem. |
| Value |
15 |
| Burden |
100 |
 |
Pale Crystal |
| A
pale crystal taken from a Nephol Golem. |
| Value |
25 |
| Burden |
200 |
 |
Large Pale Crystal |
| A
large pale crystal taken from a Nephol Golem. |
| Value |
35 |
| Burden |
300 |
 |
Silver Kindling Stone |
| A
silver stone. This
stone will imbue the proper object with unique magical properties.
(see description below) |
| Value |
50 |
| Burden |
20 |
 |
Sea Grey Kindling Stone |
| A
sea grey stone. This stone will
imbue the proper object with unique magical properties. (see
description below) |
| Value |
50 |
| Burden |
20 |
 |
Sea Blue Kindling
Stone |
| A
smooth sea blue stone, warm to
the touch. There is a symbol inscribed on one side; and eight-pointed
starburst shape overlaid on a swirling portal. In the heart of the
starburst is a crashing wave. Within the folds of the portal swirl are
four glass beads, red, blue, violet, and green. This
stone will imbue the proper object with unique magical properties. |
| Value |
50 |
| Burden |
20 |
Thaumaturgic Plate Coat
 
|
| A
heavily enchanted crystalline coat, of the type once worn into battle
by mages of the Yalaini Order of Hieromancers. The seal of the Yalaini
Seaborne Empire is embossed on its chest. |
| Value |
8000 |
| Burden |
100 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P
A/A/A/A |
| Spells |
Glimpse
of Annihilation (War Magic +5 pts), Mana
Conversion Mast O VI, Hieromancer's Ward (Al +170), Greater Decay
Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist
+100%), Greater Stasis Durance (Cold Resist +100%), Greater
Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance,
Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist
+25%) |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Magic 270+ |
|
Thaumaturgic Plate Girth
   |
| A
heavily enchanted crystalline girth, of the type once worn into battle
by mages of the Yalaini Order of Hieromancers. |
| Value |
2400 |
| Burden |
400 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P
A/A/A/A |
| Spells |
Touch
of Instrumentality (Item Magic +5 pts.) Magic
Resistance Other VI, Hieromancer's Ward (Al +170), Greater Decay
Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist
+100%), Greater Stasis Durance (Cold Resist +100%), Greater
Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance,
Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist
+25%) |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Magic 270+ |
|
Thaumaturgic Plate
Leggings
   |
| A
heavily enchanted crystalline leggings, of the type once worn into
battle by mages of the Yalaini Order of Hieromancers. |
| Value |
4800 |
| Burden |
75 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P A/A/A/A
|
| Spells |
Beast
Whisper (Creature Magic +5 pts.), Hieromancer's
Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater
Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold
Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser
Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance
(Resist +25%), Strength Other VI. |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Magic 270+ |
|
Exarch Plate Coat
 
|
| A
heavily enchanted crystalline coat, of the type once worn into battle
by the Exarchs of the Yalaini Order of Hieromancers. The
seal of the Yalaini Seaborne Empire is embossed on its chest. |
| Value |
8000 |
| Burden |
100 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P A/A/A/A
|
| Spells |
Vision
of Annihilation (War Magic +10 pts.) Leadership Mast
O V, Mana Conv Mast VI,
Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist
+100%), Greater Consumption Durance (Fire Resist +100%), Greater
Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec
Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance,
Lesser Bludgeoning Durance (Resist +25%) |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Specialized |
|
Exarch Plate Girth
 
|
| A
heavily enchanted crystalline girth, of the type once worn into battle
by the Exarchs of the Yalaini Order of Hieromancers. |
| Value |
2400 |
| Burden |
50 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P A/A/A/A
|
| Spells |
Grip
of Instrumentality (Item Magic +10 pts.) Magic
Resistance Other VI, Mana Renewal Other VI, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist
+100%), Greater Consumption Durance (Fire Resist +100%), Greater
Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec
Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance,
Lesser Bludgeoning Durance (Resist +25%). |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Specialized |
|
Exarch Plate Leggings
 
|
| A
heavily enchanted crystalline girth, of the type once worn into battle
by the Exarchs of the Yalaini Order of Hieromancers. |
| Value |
4800 |
| Burden |
75 |
| AL |
0 |
170 |
| Protections |
None |
P/P/P A/A/A/A
|
| Spells |
Beast
Murmur (Creature Magic (+10 pts.), Sprint
Other V, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist
+100%), Greater Consumption Durance (Fire Resist +100%), Greater
Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec
Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance,
Lesser Bludgeoning Durance (Resist +25%), Strength Other VI |
| Spellcraft |
270 |
| Mana |
x/2000 |
| Mana
Cost |
1/8 |
| Difficulty |
50 |
| Restrictions |
War Specialized |
|
Map provided by Greeneye
©ACMAPS
Hieromancer's Hall
Lyceum Training Ground
For a walk-through of Hieromancer's Hall including dungeon
map, click
here.
(Thanks to Aguair of FF.)
For Doogen's map of the Lyceum
Training Grounds click here!
To see a fabulous screenshots of
this quest, click here!
Read what Stormwaltz has to say
about the armor
here.
(If anyone has a copy of his 2nd post, please
send me an email).
|