Hieromancer's Armor

 
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Sean Huxter must have been on art crack last month! February 2001's Lonely in the World event offers not only this fab new super-hero armor, but also the coolest item in the game: the Globe of Auberean. What does it do, you ask? Nothing! It just looks super neat-o cool.

Armor Lore
To start this multi-item quest you'll need a little bit (ok, a lot) of luck and several miscellaneous items. First buy a Puzzle Box from the wandering Archmage in the desert near Tufa. Next buy an "unreadable text" from the randomly spawning Spertat the Ursuin Hunter He's rumored to appear after an Ursuin has been killed everywhere from the road outside of Cragstone to the Crater (non-confirmed). Use the Puzzle Box to decode the text then have Bertself translate it in Cragstone. The resulting text is On the Proper Use and Care of Thaumaturgic Plate.

The Key
Next you'll need to find yet another randomly spawning vendor in the South Direlands, Zairente Ra-Yao, and purchase a Peculiar Old Dagger. (Buy a bunch. They may be dropped or given away). But it's not actually a dagger! It's a key in disguise, but so crusted with gunk and filth that you'll need some powerful acid to clean it.

Acid that you can get off Grievvers! (Mages love this part!) Grab a melee buddy and go hunting in the mountains outside the Hieromancer's Hall 4.4S by 82.8W. It's reported that the Grievvers seem easier to fight than the ones on the plains. Acid is dropped by Bane (3% drop rate), Harrower (3% drop rate), and Virulent (1% drop rate) Grievvers.

The Vial of Organic Acid is very rare and it's no-drop, no-give. In addition, it's on a one week quest timer. You'll get the message that you've completed the quest too recently at the time of looting if you've already picked up a vial.

When you use the Acid on the Dagger, you'll get a Glittering Crystalline Key which can be used on the randomly spawning Humming Crystal for a Lyceum Recall Gem. The key cannot be dropped or given away.

The Stones
Before getting your Recall Gem, travel to the Hieromancer's Hall (4.4S by 82.8W). Beware! A Diamond Golem guards the entrance! (Just kidding. It's a Zirconium Golem :) 

Buff fully before entering. The Halls are deadly, full of Umbris, Astyyrians, high level Banderlings, Magma Golems and more. There are many switches and levers to activate as you work your way through to the room with the Kindling Stones. Use the link at the top right for more details. Each of the three stones rests on a pedestal. Grab an armload of each to use on your armor later. The Kindling Stones cannot be dropped or given away.

Before leaving, you'll want to do some exploring for a Blue Orb. Take one of the doors behind the kindling stones, and make your way past the 2 Iron Golems. Pass through a door, then another until you enter a large square room with stone couches. Examine the right wall carefully and you'll discover a secret passageway. Follow it down to the Vapor Golem who guards the Orb and a Sturdy Iron Key chest. 

You'll also encounter the Guardian Spirit, a level 100 creature which will cast every inept in the book. When you kill it, you'll get a message that some of its power has been transferred to you and you'll be buffed with Magic Resistance VI. 

After you have your Orb and your Kindling Stone, you are ready for your training! You'll need to find a Humming Crystal portal. They're rumored to spawn everywhere in the Direlands but in the plains. Hop through and use your Glittering Crystal Key on the Humming Crystal for your Lyceum Recall Gem.

Note: One high level mage friend, Danier, suggests not doing the quest in this order for a few reasons: 1) The unkindled armor is no-drop on death, important in more difficult, no recovery areas; 2) Mages are often short on pack space -- even with a 320 War Magic skill he broke 5 of 9 stones. Better to kindle near the 25 second stone spawn then try to carry a ton of no-drop no-give pack hogging stones; 3) you'll lose the chance to grab the Blue Orb first, but since it's droppable and givable, a friend can grab one for you. Or you can just go back in a week after the Grievver timer expires.

The Lyceum

The Lyceum, a training ground for War Mages, is located at 87.8S, 49.0E. Before asking Eaushi the Trainer to transport you to the training dungeons, you might do some exploring. In the powerstation and building up the hill from the Lyceum you can find a Lightweight Tome (no-drop, no-give) and a Titan Mana Charge behind an altar.

Guarding the entrance to the Lyceum is a Diamond Golem. He will not attack unless you attack first. When you kill it, it will drop a key (no-drop, no-give, 1 week timer) which opens a trunk (in the building on the square) containing Sasalia's Dress. The Trainer has a use for that Blue Orb you found as well. Hand it to him and in exchange you'll receive the Globe of Auberean. Iseri Shasar of Wintersebb has this tip for killing the Guardian Golem: just bolt them and run behind wall and repeat until dead.

To begin your training, retrieve the slip of paper (25 second spawn) from the second floor of the Lyceum. Hand it to Eaushi the Trainer  and you'll be ported into the training dungeon. You'll have three doors to choose from. The easiest is the left route which will give you the Girth. Buff with Fire, Lightning and Bludgeoning protects, kill the golems within, and get a Small Pale Crystal off the final Tenuous Nephol Golem (level 40). The golems are resistant to everything but War Magic. It's reported that it's possible for a melee to kill them, but it's a lengthy, difficult task. Contrary to rumors, both Life and Creature Magic work fine on the Golems. When you're ready, head back to the Training Master, hand him your crystal, and in exchange, you'll receive your girth.

Retrieve a slip of paper again for entrance back to the training dungeon for your second training session. This dungeon, a harder version of the first, will yield a Pale Crystal (from Diaphanous Nephol Golem -- Level 65) which can be exchanged for your Leggings. In addition, this dungeon also has a locked chest (difficulty ~350) which contain the Boots of the Vault. They come as two separate feet which must be combined in order to use them.

Before leaving either the first or the second dungeon, you might want to hang around, killing golems. Eventually, on a random spawn, one will drop a Sunstone Geode which can be turned into the cool looking Hieromancer's Orb!

For your coat, bring a third slip of paper to the Training Master for your final Crystal to make your Coat. These Golems are the most challenging (Turbid Nephol Golem -- Level 125) ) and will be throwing Level V debuffs at you. All attack with Bludgeoning Melee attacks and Lightning and Fire Magic Attacks. These highest level golems cast Imperil V, Level VI attacks and Level V Vulns. The Golems are vulnerable to frost, so a good plan is to use Frost Vulnerability and Magic Yield. You might also consider bringing a few Gems of Stillness with you to handle debuffs.

Kindling The Armor
To kindle the armor, you'll use the stones you got from the Hieromancer's Hall. CAUTION! If you do not have War Magic specialized, only use ONE stone per piece. Mages with war specialized can use two stones per piece.


The unkindled armor is no-drop, no-give. You will only be able to redeem one suit per month. When the armor is kindled, it is both droppable and may be given; it can be enchanted, and can be lost on death. Only the mage who created the armor can activate its spells.

To make Thaumaturgic Plate, use one of the kindling stones on the armor -- whichever color you'd like. Make sure your War Skill is buffed as high as possible. It's very easy to break a stone (even with a War Skill near 300) and it's even possible to break the armor piece. To unkindle the armor, use the same type stone on the armor and it will revert back to its unkindled from. 

Specialized War Mages may use two stones for Exarch plate. One stone creates Thaumaturgic Plate, two stones creates Exarch, and a third stone unkindles the armor. Now go forth and dazzle!


Puzzle Box

A strange old puzzle box. There are two slots, each about the size of a small book, on opposing sides. There is a symbol inscribed on its metal surface; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green.
You have no idea how to use this item.
Value 100
Burden 70

Vial of Organic Acid

A vial of deadly, organic acid taken from a Grievver. This vile liquid would burn through almost anything. It is far too strong to use in conventional alchemy.
Value 120
Burden 15

Peculiar Old Dagger

A dagger covered with centuries of accumulated filth. While it is shaped vaguely like a dagger and may be used as such, it doesn't look like that was its original use.
Value 650
Burden 50
Damage .5-1 Bludeoning
Speed 20

Glittering Crystalline Key

A clear crystal key. There is a symbol inscribed on its surface; an eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green. You're not sure what this is for. It would appear to be another bit of crystal-based Empyrean technology.
Value 10
Burden 30

Lyceum Recall Gem

A portal gem. 
Value 10
Burden 10
Spells Lyceum Recall
Spellcraft 210
Mana 250/250
Difficulty 50

 

Blue Orb

A magical orb. Its surface seems to be composed of many overlaid leaves of metal. On the edge of one leaf, the word "Auberean" is inscribed.
Value 50
Burden 50

Globe of Auberean

A magical orb painted to show the continents and islands of Auberean. The island of Dereth can barely be seen, a tiny speck in the northern oceans.
Value 10
Burden 10

Sunstone Geode

A luminous geode, taken from a Nephol Golem.
Value 8
Burden 40

Hieromancer's Orb

An orb of the type carried by the Yalaini Order of Hieromancers, an emblem of their station.
Value 1000
Burden 50
Bonuses +5% Mana Conversion
Spells Focus Self VI, Willpower Self VI, War Magic Mastery Self VI
Spellcraft 225
Mana x/1500
Mana Cost 1 pt per 20 seconds
Restrictions War Magic 200+ to activate

 

Titan Mana Charge

 
Value 12000
Burden 50
Stored Mana 2000 (100% Efficiency)

Lightweight Tome

A large empty tome, bound in what appears to be finely cut amethyst. It is very lightweight. There are fragrant late summer blossoms impressed in its pages. The name Rurinah is written in incandescent ink on the first page.
Value 1000
Burden 500
Pages 0 of 70 pages full

Sasalia's Dress

A long blue dress.
Value 4000
Burden 200
Spells Cooking Mastery V
Spellcraft 275
Mana x/1000
Mana Cost 1/25
Difficulty 10
Restrictions Cooking 200+

Boots of the Vault

A pair of boots.
Value 5520
Burden 500
AL 50
Spells Jumping Master Other V, Sprint Other V
Spellcraft 275
Mana x/760
Mana Cost 1/25
Difficulty 10
Protections Aa/A/A
B/B/P/B

 

Small Pale Crystal

A small pale crystal taken from a Nephol Golem.
Value 15
Burden 100

Pale Crystal

A pale crystal taken from a Nephol Golem.
Value 25
Burden 200

Large Pale Crystal

A large pale crystal taken from a Nephol Golem.
Value 35
Burden 300

 

Silver Kindling Stone

A silver stone. This stone will imbue the proper object with unique magical properties. (see description below)
Value 50
Burden 20

Sea Grey Kindling Stone

A sea grey stone. This stone will imbue the proper object with unique magical properties. (see description below)
Value 50
Burden 20

Sea Blue Kindling Stone

A smooth sea blue stone, warm to the touch. There is a symbol inscribed on one side; and eight-pointed starburst shape overlaid on a swirling portal. In the heart of the starburst is a crashing wave. Within the folds of the portal swirl are four glass beads, red, blue, violet, and green. This stone will imbue the proper object with unique magical properties.
Value 50
Burden 20

 

Thaumaturgic Plate Coat

A heavily enchanted crystalline coat, of the type once worn into battle by mages of the Yalaini Order of Hieromancers. The seal of the Yalaini Seaborne Empire is embossed on its chest.
Value 8000
Burden 100
AL 0 170
Protections

None

P/P/P
A/A/A/A
Spells Glimpse of Annihilation (War Magic +5 pts), Mana Conversion Mast O VI, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%)  
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Magic 270+

 

Thaumaturgic Plate Girth

A heavily enchanted crystalline girth, of the type once worn into battle by mages of the Yalaini Order of Hieromancers. 
Value 2400
Burden 400
AL 0 170
Protections

None

P/P/P  A/A/A/A

Spells Touch of Instrumentality (Item Magic +5 pts.) Magic Resistance Other VI, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%)  
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Magic 270+

 

Thaumaturgic Plate Leggings

A heavily enchanted crystalline leggings, of the type once worn into battle by mages of the Yalaini Order of Hieromancers. 
Value 4800
Burden 75
AL 0 170
Protections

None

P/P/P  A/A/A/A

Spells Beast Whisper (Creature Magic +5 pts.), Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%), Strength Other VI.  
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Magic 270+

 

Exarch Plate Coat

A heavily enchanted crystalline coat, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers. The seal of the Yalaini Seaborne Empire is embossed on its chest.
Value 8000
Burden 100
AL 0 170
Protections

None

P/P/P  A/A/A/A

Spells Vision of Annihilation (War Magic +10 pts.) Leadership Mast O V, Mana Conv Mast VI, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%)  
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Specialized

 

Exarch Plate Girth

A heavily enchanted crystalline girth, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers. 
Value 2400
Burden 50
AL 0 170
Protections

None

P/P/P  A/A/A/A

Spells Grip of Instrumentality (Item Magic +10 pts.) Magic Resistance Other VI, Mana Renewal Other VI, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%).
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Specialized

 

Exarch Plate Leggings

A heavily enchanted crystalline girth, of the type once worn into battle by the Exarchs of the Yalaini Order of Hieromancers. 
Value 4800
Burden 75
AL 0 170
Protections

None

P/P/P  A/A/A/A

Spells Beast Murmur (Creature Magic (+10 pts.), Sprint Other V, Hieromancer's Ward (Al +170), Greater Decay Durance (Acid Resist +100%), Greater Consumption Durance (Fire Resist +100%), Greater Stasis Durance (Cold Resist +100%), Greater Stimulation Durance (Elec Resist +100%), Lesser Piercing Durance, Lesser Slashing Durance, Lesser Bludgeoning Durance (Resist +25%), Strength Other VI  
Spellcraft 270
Mana x/2000
Mana Cost 1/8
Difficulty 50
Restrictions War Specialized


Map provided by Greeneye ©ACMAPS

Hieromancer's Hall
Lyceum Training Ground

For a walk-through of  Hieromancer's Hall including dungeon map, click here. (Thanks to Aguair of FF.)

For Doogen's map of the Lyceum Training Grounds click here!

To see a fabulous screenshots of this quest, click here!

Read what Stormwaltz has to say about the armor here. (If anyone has a copy of his 2nd post, please send me an email).

 


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