Impious Staff

 
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This imposing staff for War Mages was updated during The Iron Coast event. Not only was the race restriction was removed, but and the spell was changed as well. You'll love seeing it in action!

To begin, speak to Dizah ibn Nadqab at the Four Towers outside of Zaikhal. The Four Towers Entrace portal is at 12.4N, 2.3E. The portal to the Impious Temple is behind a locked door within the courtyard at 12.2N, 2.4E, Dizah requires a L Trade Note to open the door.

Dizah ibn Nadqab tells you, "While excavating this site, I inadvertently awakened the undead that rest here. I was able to escape the dungeon with my life, but before doing so I found a large audience chamber with treasure."
Dizah ibn Nadqab tells you, "Offer me any trade note worth 5000 pyreals and I'll give you access to the dungeon. In return, you can keep anything you find in there. I can use the trade note to further my investigation in this site."
Dizah ibn Nadqab tells you, "From what I was able to uncover so far, I believe this area was once a place used by powerful Gharu'ndim War Mages. Any relics you find may be difficult or impossible for you to use. Perhaps, if you are skilled in Gharu'ndim War Magic you may be able to understand what I could not. You can't go down there if you're not level 20, in fact I wouldn't go down there if I were you. Just forget the whole thing, you're better off that way."

You give Dizah ibn Nadqab Trade Note.
Dizah ibn Nadqab tells you, "I take this with gratitude. I'll open the door for you, but be warned, this is a risky venture. If you should fail, you will return to this place outside of the sealed tower...And I give no refunds."
Dizah ibn Nadqab says, "Oh, if you find something of interest I might be able to identify it for you."
Dizah ibn Nadqab says, "You should hurry. I'll close the door for you in a minute."

The Impious Temple is restricted to levels 20+. Once inside, you'll first need to find four keys, then solve some levers to reach the altar area where an Undead High Priest carries the Broken Staff.

Map: Impious Temple

The Keys
1. The main floor of the temple has four quadrants, one for each key. The Superna Key is located in the northeast room. From the entrance, go straight through the intersection and down the ramp. Ignore the first ramp on the right and keep heading down the hallway. When you reach the open room, take the passage on the south wall and head east. From there just follow the corridor up and around a few sets of stairs, fighting the Skeletons and Skeleton Warriors until the final room. The Superna Key is on the corpse of a Skeleton Warrior.

2. If you have portal recall, use it to return to the entrance. Your second key, the Infernus Key, is found in the southeast room. Simply hug the right wall all the way up to the final room. The key is on a Skeleton Warrior.

3. The Occasus Key is in the southwest room, opposite the previous key. From the entrance, hug the left wall this time, all the way up to the final room. the Key is on a Skeleton Captain.

4. The final Mortus Key is to the northwest. From the entrance take the 2nd passage north. Again pass by the first corridor and head north. When you take the south doorway from the open room, you'll turn right heading east. Follow the staircases to the final room where a Skeleton Warrior holds the key.

Before you head to the lever section you may want to explore the lower level. Take the first ramps you passed by for the first and fourth key to reach the lower level. Dizah's Journal spawns on the ground, guarded by Undead.

Text: Dizah ibn Nadqab's Journal

The Levers
To reach the lever section, you'll need to find the section of grate that has an opening. The ramp you're looking for is in the NW section. Head as if you're getting the key; however when you reach the pillared doorway on the south wall of the room, turn left and head up the ramp instead. Look for the opening, then enter the large open room with the barrels in the corners.

This part requires some coordination and speed. First look for the door on the SE wall. On the other side are three small rooms, 2 with levers. Pull both levers (L1 and L2), then run back to the NW corner of the barrel room. The door will now be open (D1). Three more room are on the wall to the north. One has a surface portal and the other 2 have levers. Pull both levers (L3 and L4). Head north then turn left at the dead end. The locked door on your left is opened by the Superna Key (resist 999). Another door behind it (D3) should now be open. Pull the lever (L5) then quickly head back to the hallway. Immediately to the west, repeat the process. Use the Inferus Key on the locked door, pull the lever behind the door (L6) and head back to the hallway. The two doors (D5 and D6) on the SW hallway should now be open.

Broken Staff
Follow the corridor to a large open room. Several Undead Priests (Level 55) bar your way.

Undead Priest says, "Your kind has disturbed us for the last time!"
Undead High Priest tells you, "Insignificant mortal! Your life will soon come to an end!"

Ha! That's what he thinks!! The Undead High Priest (Level 23) awaits by the altar at the top of the stairs. Kill it to obtain the Broken Staff. There is no timer on picking up a Broken Staff. It may also be given. The High Priest spawns every few minutes.

Return to Dizah and hand him the Broken Staff for further instructions.

You give Dizah ibn Nadqab Broken Staff.
Dizah ibn Nadqab tells you, "This is clearly broken. There is one person I know who might have the knowledge and skill to repair this. He lives in the Mite Maze dungeon north of Arwic, located at 41.1N x 57.2E. Sorry I can't be more help."
Dizah ibn Nadqab gives you Broken Staff.

Harlune the Misanthrope
The person you're looking for is Harlune the Misanthrope, and Empyrean Mage. For a little background on Harlune, you can purchase The Reclusive Mage rumor from Laquisha the Scribe in Arwic.

To reach the Mite Maze (41.1N, 57.3E, restricted to levels 8+) take the Mountain Pass portal in Arwic at 35.0N, 56.0E. The shortcut will drop you at 41.0N, 56.0E, just a few clicks away!

Map: Mite Maze

If you've never been to the Mite Maze before, bring your earplugs! It's full of... well, mites! Diggers, Sentries, Scamps. To reach Harlune, hug the left wall from the entrance. Keep to the left until you see the first ramp up. Pass it by and keep left until you reach a large open room. When you exit the room to the east you'll be making one more left at the split, then all rights until you find the ramp up. Pick open the door (resistance 162), and Harlune is down the corridor to the left of his pet Reedshark, Alfrega.

Hand Harlune the Broken Staff and you'll receive a Smelting Pot in return, along with instructions to find some ore in the Colier Mines for its repair.

Harlune the Misanthrope tells you, "Alfrega, Alfrega girl! Fresh meat!"
You give Harlune the Misanthrope Broken Staff.
Harlune the Misanthrope tells you, "Sure, come to the Empyrean to have him fix your problems. I'm a mage, not a tinker!"
Harlune the Misanthrope tells you, "Eh well it is in pretty bad shape. I MIGHT be able to fix it, but I'm going to need some iron."
Harlune the Misanthrope tells you, "Make yourself useful, take this and go to the Collier mines."

Harlune the Misanthrope gives you Smelting Pot.
Harlune the Misanthrope tells you, "You should be able to find some ore lying around in a wheelbarrow there. Smelt it down and bring it back to me."
Harlune the Misanthrope tells you, "That should be enough to fix this piece of cr..."

Harlune the Misanthrope clears his throat
Harlune the Misanthrope tells you, "...er, treasured relic and give me some peace and quiet. Now, off with you."

Note: If you try to hand Harlune a 2nd Broken Staff, he refuses to fix it (once per character). However, you may use a mule to get the smelting pot.

Harlune the Misanthrope tells you, "I'm not going to fix another of these for you!

If you continue to speak to Harlune, he will eventually hand you a Crabbed Note which begins the Water of Mt. Lethe quest.

The Ore
To reach the ghost town of Colier take the Colier View Hill Settlement Portal from Cragstone at 26.2N, 46.3E. You'll exit at 59.3N, 40.9E. Be careful! Dangerous creatures roam the surrounding area. Before heading into the Mine you'll need 2 keys. A Small Rusty Key is found on a Banderling Raider inside the doorways of one of the building at 56.7N, 39.6E. The second key, a Cell Key is found on the corpse of a Drudge Prowler in the building located at 56.5N, 38.0E. (See Baron's Amulet write-up.)

Map: Colier Mine

The Mine entrance is in the basement of one of the buildings in town. You'll be fighting low level Banderlings, Drudges and Undead. Once through the portal (no level restrictions) you'll see a locked door (Resistance 400). Use the Small Rusted Key to open it. You'll need to get another key off an Undead Miner before you can reach the ore area. From the entrance you'll turn right-left-right-left. Open the door, then use your Cell Key. You'll be at a split with a ramp going up to your left, and a ramp going down to your right. Turn left and at the top of the stairs go east. Use the Cell Key again and follow the passage south until you see the Undead Miner. It carries the Scratched Key and the Baron's Key.

Head back to the intersection right past the first locked door where you took the ramp up to the left. This time take the ramp down to the right. Go straight at the four way intersection, then just follow the passage to the locked door. Use the Baron's Key to open it and head down the ramp. At the bottom, keep to the right and you'll come to the room with a wheelbarrow. Double click on it to retrieve your Iron Ore (1 hour timer). Iron ore is no longer available in the Arwic Mines.

Impious Staff
Once you have the ore, you'll need an Alchemist to combine it with the Smelting Pot to create the Slag. Previously, this step required a skill check. If you failed, the pot disappeared. Recent reports indicate that anyone with Alchemy trained can complete this step.

"You smelt the ore into an ugly, shapeless piece of slag. In the process, the smelting pot was destroyed."

Take the slag back to the Mite Maze and give it to Harlune the Misanthrope. In return, he'll give you the Impious Staff!

You give Harlune the Misanthrope Slag.
Harlune the Misanthrope tells you, "Found the iron eh? Well, give me a minute."
Harlune the Misanthrope's eyes glow briefly for a moment
Harlune the Misanthrope gives you Impious Staff.

Harlune the Misanthrope tells you, "There it's fixed, now don't let the door hit you on the way out. And don't come back!"

The Impious Staff cannot be given. IYou must have a War Magic skill of 270+ to activate its spell. The look of the staff wasn't the only thing to get an update. The Priest's Curse spell shoots a flaming skull from the staff!

If you want to update your old staff with the new look, Harlune's not exactly cooperative!

You give Harlune the Misanthrope Impious Staff.
Harlune the Misanthrope tells you, "What, it isn't flashy enough for you? Too bad!"
Harlune the Misanthrope gives you Impious Staff.
 

Impious Staff

Made from a metal alloy of carboninzed iron. This staff once belonged to an ancient group of acolytes who possessed magical powers.
Value 12,000
Burden 50
Range 80
Spells Priest's Curse
(Casts the Undead Priest's Curse on the target. The bolt does 61-120 points of piercing damage to the first thing it hits.)
Spellcraft 325
Mana x/3600
Mana Cost 150
Difficulty 50
Restrictions War Magic 270+ to activate.

 

Superna Key

This key was found in the Northeast room of the Impious Temple.

Value

10
Burden 50
Uses 1

Inferus Key

This key was found in the Southeast room of the Impious Temple.

Value

10
Burden 50
Uses 1

Occasus Key

This key was found in the Southwest room of the Impious Temple.

Value

10
Burden 50
Uses 1

Mortus Key

This key was found in the Northwest room of the Impious Temple.

Value

10
Burden 50
Uses 1

 

Broken Staff

This staff is crafted from a strange alloy. The staff is clearly broken. There are several areas where the alloy has been exposed to corrosives. You must be Gharu'ndim to eventually use this item.

Value

1
Burden 125

Smelting Pot

A crude pot used to heat ore to super high temperatures. The smelting pot has seen better days.
This item is used in alchemy.

Value

10
Burden 150

Iron Ore

This is a lump of iron ore.
This item is used in alchemy.

Value

5
Burden 1000

Slag

In the center of the slag rests a nice amount of carbonized iron.
This item is used in alchemy.

Value

10
Burden 25

 

Impious Staff
(old style)

Made from a metal alloy of carboninzed iron. This staff once belonged to an ancient group of acolytes who possessed magical powers.
Value 12,000
Burden 50
Range 80
Spells Frost Bolt VI
Spellcraft 250
Mana x/3600
Mana Cost 150
Difficulty 50
Restrictions War Magic 270+
Gharu'ndim




Maps provided by Greeneye ©ACMAPS

Impious Temple
Mite Maze

Colier Mine

For an alternative map of the Mite Maze, go here.

Thanks to Gun Man of LC, Killorn of WE, Palum of FF, Archui, Ydnac of MT, and Danier of TD for updated information!


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