From the
Hollow
Victory event.
The beautiful city of
Xarabydun lies beneath the desert sands. But even lower still lies the
remains of an old library, now a breeding ground for K'naths.
The rumor for this quest
can be purchased from the barkeep Mausin ibn Hi
at Khayyaban tavern, The Skeleton's Mug, or in Uziz from
Maryata bint Daris at The Lofty Spire.
You'll read that the Bey of Xarabydun, Fazyad ibn Raymar,
has put forth a Call for Adventurers who wander the A'mun desert.
He's seeking heroes willing to rid the sewers beneath the town of vermin.
Call for
Adventurers!
To all who wander the empty beauty of the great A'mun, I send
greetings.
The young town of Xarabydun seeks those of the 25th level or below to
cleanse the vermin from its lower levels. Those who can bring back
trophies from these creatures will be well rewarded from the town's
coffers.
Interested parties should travel to the town's entrance portal at 16.2E by
41.9S, in the wastes between the towns of Al-Arqas and Khayyaban.
- Fazyad ibn Raymar, Bey of Xarabydun
To get to Xarabydun, take
the Monument Sands settlement portal from Al-Arqas (33.6S, 13.2E). It will drop you at
37.9S, 16.0E. From there it's just a short run to the city's entrance portal
at 41.9S, 16.2E. The town is restricted to levels 25 and under.
The entrance to the
sewers is locked (resistance 82). To reach the doors, head to the
lifestone area to the right of the entrance and head down the slope.
Follow the hall past a few shops until you see the glow of green from the
sewer gases coming up from below.
After you pick the lock
to enter the
Xarabydun Sewers, take a left at the first split, then left again.
Make your next right, then keep to your left until you see a ledge
overlooking a portal below. On this level you'll be fighting Grey, Russet
and Brown Rats.
You may also encounter an
Ethereal Wisp.
Jump down into the pit
-- pay no mind to the bloody corpse covered in flies -- and head through
the portal (restricted to level 1-25) into the
Uninhabited Area.
This
Uninhabited Area actually has some occupants: lower level
Banderlings
(up to Captain - level 12) and
Parfal Niffis!
At the first
intersection (4-way), make a right and head up the ramp to the second
level. Take the east corridor out of the room and make a left at the 3 way
split. Make the next left into a room with a
Shadow Sprite a
Wood Golem and a
locked door.
To find the key, take
the north passage to a large room with a few Banderlings and a sarcophagus
in the center. Be careful! It's trapped! Opening it will release a Ghost
Wisp and a fireball. Take the west passage out of the room. You'll soon
encounter everyone's favorite vermin:
Mites! The Guard
Post Key is found on a Mite Squire. You'll also encounter the Mite Warrior
Princess. Kill her and loot the 40 Discus off her corpse (unusable until
you turn them in to Xarabydun Trophy Collector).
Head back to the locked
door and use the Guard Post Key to open it. Pick the cell door to access
the chest containing a Forgotten Text. Hit the button inside to open a
door in the Mite Princess's room which will give you access to the level
below.
The last section is the
Lightless Tunnels. It's inhabited almost entirely by Knaths. When you
enter, you'll have three halls to choose from. Take the east passage and
follow a few ramps downward. Navigate SW through the area until you reach
another ramp heading down. Take one last ramp down from this room to reach
the Crystal Nodule room. You'll encounter more Knaths and a Dark Wisp. The
nodules spawn every few seconds and you may pick up as many as you wish.
Stock up! Crystal Nodules may be dropped or given away, so you can easily
store them for later use.
Note: the lowest level
of the Lightless Tunnels has a portal to the Mid Direlands guarded by 2
Shadow Children and a Scrawed Grievver.
Before heading to the
Aino Lunnan Shin, stop by to visit the Bey and hand him your 40 Discus. He
will return one which you can use as a weapon. (If you prefer to sell all
40, skip this part! ;-) Turn in any rat tails you may have acquired for
additional rewards.
Aino Lunnan Shin, the
Gem Crafter, can be found inside a tent just outside Xarabydun at 41.7S,
16.1E. Hand her a Nodule to receive a Gem of Impulse.
Aino Lunnan-Shin tells you, "Greetings." You
give Aino Lunnan-Shin Crystal Nodule.
Aino's eyes light up at the sight of the geode.
Aino Lunnan-Shin tells you, "Ah. A precious thing
indeed."
She produces a few jeweler's tools and reworks the
stone, chanting obscure spells to herself as she works. Soon, she hands
back a fine gem.
Aino Lunnan-Shin gives you Gem of Impulse.
The Gem of Impulse adds
100 points to your max mana for a duration of 3 hours; however, you may
only craft one per week. After turning in the crystal nodule, the Gem of
Impulse becomes no-drop, no-give.
For more information on the history and lore of the "Laerauinth"
head to Cragstone to have your Forgotten Text translated.
You give Bretself the Translator Forgotten Text.
Bretself the Translator tells you, "Most interesting. It appears that the town of Xarabaydun holds a treasure I would not have suspected."
Bretself the Translator gives you Standing Orders.
Text:
Standing Orders