Sword of Lost Light Fire Infusions

 
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Part of the Aerlinthe Quest

After the defeat of the Behemoth of Tenkarrdun, the adventurers hit another road block. The next breakthrough came via a hint given in a new publication summarizing recent events.

from "The Story Thus Far"
Unfortunately, Aerlinthe has managed to keep its remaining secrets for the time being. As Leafdawning drew to a close, the bulk of the invading force of fire elementals still held the caldera of Mount Tenkarrdun. While many searched unsuccessfully for some obscure, hidden method to end their reign, few seemed willing to directly challenge them in open combat. Perhaps this was due to the fierce conditions in the crater, or perhaps because what commanded the occupying forces could not easily be discerned. 

Red Fire Infusion
Based on this hint, the questers decided to plan another large scale assault on the Fire Elementals in the caldera at Tenkarrdun. A direct assault proved to be the key. As the forces attacked the fire elementals head on, they eventually killed the creature who was controlling them. This elusive Hellfire was hidden amongst the others, and had no distinguishable features. (Initially, it was 2 levels higher than the rest, so it was easier to pick out, but that changed with the following update.) When the leader was slain a message was broadcast to the surrounding area: 

As [insert name] smites the Hellfire, the flame-creatures sigh, and begin to disappear back into the vents and fumaroles they surfaced through. But, from the base of the mountains slopes, you hear the whisper of falling ash, and the clacking of petrified bones... 

On its corpse was a Red Fire Infusion. 

White Fire Infusion
Shortly after the invasion was repelled at Tenkarrdun, reports started coming in about a second invading force which had erupted out of Mt Espar. The whole caldera had become infested with Infernos, Flammas, Magma Golems and Flares. Somewhere in the middle stood a lone Firestorm, the obvious leader of the invasion. The defending forces targeted firepower on the Firestorm and finally managed to slay it. At its death a message was broadcast to the surrounding area: 

As [insert name] smites the Firestorm, the flame-creatures sigh, and begin to disappear back into the submerged vents and fumaroles they surfaced through. The lake of Mount Espar is peaceful again. 

When the Firestorm was slain, it dropped a White Fire Infusion as a trophy.

Blue Fire Infusion
The last Dereth volcano, Mt. Lethe, was also experiencing similar disruption. It was also overrun with Fire Elementals: Firestorms, Magma Golems, Flammas, and Infernos. After scouting the area, explorers spotted a lone Hellfire, overlooking the action from high up on the volcano wall. Attackers managed to lure it down off the wall and quickly slew it. At its death the following message was broadcast to the area: 

As [insert name] smites the Hellfire, the subterranean creatures sigh, and begin to disappear back into the vents and fumaroles they came up through. Mount Lethe is peaceful again... or at least as peaceful as it ever gets.

The stricken Hellfire dropped a Blue Fire Infusion as a reward. 

These infusions can be applied to the Sword of Lost Light to increase its properties. In addition to a specific spell, adding an infusion also raises the level IV base spells to level V. The infusions cannot be dropped or given away. See the table to the right for the added properties when each infusion is applied.

You apply the Blue Fire Infusion to the Sword's blade, and it glows with new power!

You apply the White Fire Infusion to the Sword's blade, and it glows with new power!

You apply the Red Fire Infusion to the Sword's blade, and it glows with new power!

During A Perfect Paradox this quest became repeatable.

Additional updates occured during Into the Darkness. You now receive 3 infusions instead of 1. You can also turn infusions in to Lilly of Glenden Wood at 32.0N, 27.2E for a reward of XP! There's a 30 day timer on picking up infusions.

Note: You can only pick up one at a time, but you may turn more than one in to Lilly at a time.

You give Lilly of Glenden Wood White Fire Infusion.
Lilly of Glenden Wood tells you, "This will go wonderfully in my new concoction. Thank you."
You've earned 3,000,000 experience.

You give Lilly of Glenden Wood Blood of the Hopeslayer.
Lilly of Glenden Wood tells you, "Egad! What a disgusting mess! I'll just destroy this right now!"
You've earned 10,000,000 experience.

You give Lilly of Glenden Wood Blue Fire Infusion.
Lilly sniffs at the infusion carefully.
Lilly of Glenden Wood tells you, "Whew! Better be careful with this one."
You've earned 4,000,000 experience.

You give Lilly of Glenden Wood Red Fire Infusion.
Lilly of Glenden Wood tells you, "What an amazing potion! So spicy!"
You're earned 4,000,000 experience.



Aerlinthe Quest Items
Pyreal Forge Bellows
Sluice Gate Bar
Sacrificial Dagger
Black Fire Atlan Stone
SoLL Infusions
Ring of the Watchman
Aerfalle's Pallium
Staff of Aerfalle
Ashbane
Aerlinthe Recall Scroll

 

Red Fire Infusion

A small glass flask containing a radiant red liquid. It is impossible to guess how long its light has been lost beneath the earth.
It looks like you could pour this on some other item.
Value 1500
Burden 15
Mel Bonus +3%
Att Bonus +3%
Spells Sword Mastery Self V.

White Fire Infusion

A small glass flask containing a radiant white liquid. It is impossible to guess how long its light has been lost beneath the earth.
This item is used in alchemy.
Value 1500
Burden 15
Mel Bonus +3%
Att Bonus -
Spells Coordination V.

Blue Fire Infusion

A small glass flask containing a radiant blue liquid. It is impossible to guess how long its light has been lost beneath the earth.
It looks like you could pour this on some other item.
Value 1500
Burden 15
Mel Bonus -
Att Bonus +3%
Spells Strength Self V.


 

Sword of Lost Light

The Sword of Lost Light, infused with blue fire from Mount Lethe.

Value

11,300
Burden 450
Damage 16 - 32 Slash / Pier
Bonuses +8% Melee
+8% Attack
Speed (30)
Spells Defender V, Blood Drinker V, Swift Killer III, Strength Self V, Heart Seeker V
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 250+ to wield.
Special Properties wielded by [char name]
Bonded


 

Sword of Lost Light

The Sword of Lost Light, infused with red fire from Mount Tenkarrdun.

Value

11,300
Burden 450
Damage 16 - 32 Slash / Pier
Bonuses +8% Melee
+8% Attack
Speed (30)
Spells Defender V, Blood Drinker V, Swift Killer III, Sword Mastery Self V, Heart Seeker V
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 250+ to wield.
Special Properties wielded by [char name]
Bonded


 

Sword of Lost Light

The Sword of Lost Light, infused with white fire from Mount Esper.

Value

11,300
Burden 450
Damage 16 - 32 Slash / Pier
Bonuses +8% Melee
+8% Attack
Speed (30)
Spells Defender V, Blood Drinker V, Swift Killer III, Coordination V, Heart Seeker V
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 250+ to wield.
Special Properties wielded by [char name]
Bonded

 

 

Sword of Lost Light

The Sword of Lost Light, infused with blue fire from Mount Lethe and red fire from Mount Tenkarrdun.

Value

12,800
Burden 450
Damage 21 - 42 Slash / Pier
Bonuses +11% Melee
+11% Attack
Speed (30)
Spells Defender VI, Blood Drinker VI, Swift Killer III, Sword Mastery Self VI, Strength Self VI, Heart Seeker VI
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 300+ to wield.
Special Properties wielded by [char name]
Bonded


 

Sword of Lost Light

The Sword of Lost Light, infused with blue fire from Mount Lethe and white fire from Mount Esper.

Value

12,800
Burden 450
Damage 21 - 42 Slash / Pier
Bonuses +11% Melee
+11% Attack
Speed (30)
Spells Defender VI, Blood Drinker VI, Swift Killer III, Coordination VI, Strength Self VI, Heart Seeker VI
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 300+ to wield.
Special Properties wielded by [char name]
Bonded

 

Sword of Lost Light

The Sword of Lost Light, infused with blue, white, and red fire from the volcanoes of Lethe, Esper, and Tenkarrdun.

Value

14,300
Burden 450
Damage 28 - 56 Slash / Pier
Bonuses +14% Melee
+14% Attack
Speed (30)
Spells Defender VI, Minor Sword Aptitude, Blood Drinker VI, Swift Killer III, Coordination Self VI, Sword Mastery Self VI, Strength Self VI, Heart Seeker VI
Spellcraft 260
Mana x/588
Mana Cost 1 pt. per 30 sec.
Restrictions Sword 150+ to activate
Base Sword 325+ to wield.
Special Properties wielded by [char name]
Bonded

 


--MAPS BY AC MAPS
Crater Caves Dungeon
Aerlinthe Reservoir

Aerlinthe Reservoir (Lower)
Aerfalle Keep
Tenkarrdun Foundry
 

--SOULITAIRE'S AERLINTHE MAP
Aerlinthe Map

--
MAPS BY TLOSK OF HG

Tenkarrdun Foundry
Upper Tenkarrdun Foundry

Middle Aerlinthe Reservoir
Lower Aerlinthe Reservoir

Upper Aerlinthe Reservoir

--
MAPS BY DAMIAN SAREN

Lower Tenkarrdun Foundry
Upper Aerlinthe Reservoir
Lower Aerlinthe Reservoir
Aerfalle's Keep

--
MAP BY NODOKA
Aerlinthe Reservoir Olthoi Levels



Special thanks to Damien Saren of the Aerlinthe Report.

For a general overview of Aerlinthe landmarks & locations, see the Aerlinthe Map page.

For more information on the Sword of Lost Light, click here.


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