Noir Assassination Investigation

 
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From the Waking from the Abyss event.

Town Crier tells you, "Royal Guards in Lytelthorpe are looking for individuals to help in divine secrets that lie in deep caverns that stretch to the sea. Additionally, there is a call out in capital cities looking for adventurers who wish to help find the failed assassin, who tried to kill the High Queen."

The Noir quest allows you to help the Royal Guard investigate the attempt against High Queen Elysa's life. When you complete your sleuthing, you'll receive new detective clothing, the Gumshoe Title, and other random rewards. There are no level restrictions for the quest; even very low levels should be able to complete it.

To begin, speak with Guard Chandler Hammett at the entrance of the Lytelthorpe castle - 0.9N, 51.1E.

Guard Chandler Hammett tells you, "Hail friend, perhaps you haven't seen the signs in the capital cities. We've been asked to assist in an investigation. Dame Brinna O'Shea is handling the proceedings..."
You think, "The guard went on. This was beginning to look like an interesting proposition. The capital cities, eh. Who knows maybe they'd provide me with a little insight. I weighed the possibilities and thought about visiting this Dame. But first I needed to find out where she was hiding. The sign in the capital cities was my only clue."

The signs can be found in the capital cities of Cragstone, Hebian-To and Ziakhal:
--
Hebian-To -  39.0S, 82.9E
--Cragstone - 25.4N, 49.2E
--Zaikhal - 13.5N, 0.7E

You think, "A sign. They're everywhere nowadays...from the smile on the grocer's face, to the voices that carry on the wind. I'd seen a fair share of signs in my day, but this was a day like no other and this was a sign that I couldn't pass by."
You think, "I was walking through the center of another capital city -minding my own business- when the sign called to me, like a cheap piece of amuli gifted with a major coordination cantrip. Curiosity got the better of me and like an ursuin cub, I found myself staring at the honeypot...this sign."

You think, "I didn't mean to get involved, and if given the choice, I might keep my hands clean... turn the other way and let well enough alone. But who was I trying to fool? I was just as interested as the next person trapped on this crazy world, where magic rules and bugs can talk."
You think, "The letters were evenly spaced, like the cobwebs that lined my mind. The words had been written by a fair and steady hand. I could only imagine it was a Dame who had started me off on this path. If it was a Dame... that meant trouble. Dames -always- meant trouble."

You think, "I finished reading. I caught the bits and pieces hidden in the well-written prose. There was something amiss. This Dame needed help. She was reaching out to any soul that didn't have 'dark master of all things evil' tattooed on their foreheads. I pondered if I should get involved as I read the location of her place."
You think, "The Lytelthorpe Keep, Central Tower. Would I stay, or would I go?"

After reading a sign, return to Lytelthorpe and speak to Dame Brinna O'Shea inside the Castle Tower. She'll give you a Clean Towel and a Trade Note and will direct you to a copse of trees outside of Nanto.

Dame Brinna O'Shea tells you, "You must have seen the sign. Please sit down."
Dame Brinna O'Shea tells you, "I'm so glad you came..."

You think, "They were always glad. It meant that they no longer had to shoulder the weight of what they knew alone. Camaraderie came from such knowledge. She kept talking and I was having trouble listening."
You think, "My mind kept drifting away to other thoughts. She talked fast, like the buzzing of bees around the first flower in spring. I was doing my best to keep up with the conversation but...there was too much. After a moment or two, I didn't care anymore. I got comfortable..."
You think, "The Dame kept going, talking about some man. Maybe in green armor, with a green dagger or something like that; I didn't care anymore. Her voice was grating on my nerves, like cheese drawn over a cheese grater. I shifted and got really comfortable."
You think, "The Dame was worried. I felt like I should stand up, clear my throat, tell her everything would be fine. But that would mean she'd sob."
You think, "Too late. The buzzing sound of her voice gave way to delirious talk about assassination. I pretended to listen and leaned forward..."
You think, "Then it ceased. It was like opening a Singularity Chest to find three perfectly matched dual major armor pieces, each enhancing a skill I possessed. But like every dream, it ended. Reality smacked me in the jaw, like a Peerless Drudge catching me with my faceplate up. The droning pitch of her voice returned. I got comfortable and listened to the rest of the Dame's tale."

Dame Brinna O'Shea tells you, "...and that's why I need you to help me."
You think, "I stood quickly. Better she thought I had heard everything that she had to say, rather than tell her the truth. I crossed my arms and gave her a stern look."
You think, "Before I could think, I said 'I'll do it.'"

You say, "I'll do it."
You think, "She gave me a clean towel..."
Dame Brinna O'Shea gives you Clean Towel.
You think, "...a trade note for my trouble..."
Dame Brinna O'Shea gives you Trade Note (100).
You think, "...and a location..."

Dame Brinna O'Shea tells you, "The last spot we knew he could be found was off the road in a copse of trees, north of Nanto."
You think, "I didn't have to ask what to expect there. Like I said before, Dames were always trouble. I was knee deep with this one."
Dame Brinna O'Shea tells you, "Thank you, again."
You think, "The kiss was a nice touch. Though it left me with a sinking feeling. Like getting caught off your guard when the Hopeslayer asks you a question. Never peeve the 24 foot tall Lord of Darkness, you might find yourself falling from the top of the world and believe me, you can't see your house from there."
You think, "I weighed my choices and decided what I needed to do. The entrance to the place would be hidden amongst the trees, but I'd find a way in."

The trees are located around 47.2S, 83.2E. You need to locate the one that will portal you to MacNiall's Freehold on the Vesayan Isles. If you use (double-click) the wrong tree, you'll get the following message:

You think, "I was rattled. I found myself unable to find the forest for the trees. I ran my hands along the bark, searching for any type of clue that might help me understand what the Dame wanted. I should have been listening. Now I was out here playing patty-cake with a tree..."
You think, "...I felt pretty foolish."

The portal tree is located at 47.3S, 83.4E and has a small shrub growing next to it. You'll know you've found it when you stop feeling foolish!

You think, "Ever since I left the Dame standing in her room all alone I couldn't help but wonder..."
You think, "What was the towel for? I stopped and looked myself over twice, nothing on my face or hands. I knew I should have been paying attention while she was talking, but her voice kept me occupied."
You think, "I found myself running my hands over trees. They all looked alike in this little copse. I felt strange, like being watched. The feeling passed after a moment... As I ran my hands over the tree in front of me, I was struck by an odd feeling of deja vu..."
You think, "I didn't remember seeing this place before, but somewhere in the dark shadows that shrouded my mind, I knew I had. Sure it had changed, but a lot had changed since I walked through that first swirling portal on Ispar. I was no hero there. I was simply living my life. I felt like I was waiting for something."
You think, "I had the urge to dance..."
You think, "I suddenly realized that this tree was different from the others. There was a light syrupy texture that coated the branches. I pulled my hand up to my lips for a quick taste."
You think, "A heavy weight landed on my shoulders in the form of my head. It was like having 'Weight of the World' cast on you while making a run to the shop to unload your latest armor haul. Everything slowed down and a taste of honey filled my mouth. I dropped to a knee..."
You think, "...but it wasn't enough. I fell to the ground, like a mosswart who had zigged when he should have zagged."
Tree teleports you with Knocked Out.
You think, "The world spun out of control, a long gray tunnel filled with purple shards told me that I was heading back to my lifestone. The tree's sap had played the role of hammer to my olthoi shell."
You think, "But my ride through the big swirl dropped me somewhere else. I didn't know where I was. An open book on a nearby desk called to me."

After being portaled, you'll find yourself in a house in MacNiall's Freehold at 74.4S, 92.1E. Read the Open Journal on the table by the window.

You think, "The book told a strange tale. Seems that there was an operation waylaying adventurer's foolish enough to come into contact with that tree. Some kind of strange powder created by a man that lurked in the shadows coated the branches. The powder induced hallucination and caused paralysis. That explained the dancing... and the falling down."
You think, "Reading on, I found out that whoever was keeping this little ledger was responsible for delivery of those that fell at the tree. Seems like I was supposed to be next."
You think, "I had been kidnapped. Whoever had written this journal had thought better of delivering me to the brigands. They'd left me with my armor, weapons and trinkets...I'd need to find them and shake them down for information. Judging by the timbre of the book, that wouldn't be hard."
You think, "Outside, I heard the sounds of the jungle. I wasn't on the mainland of Dereth. No, more likely this was the Vesayen Islands. Somewhere outside, I figured on finding answers."

Exit the house and speak to Gentleman Jake Hawkins the Lunatic, located at 74.5S, 92.3E. He'll hand you a signed Confession, a torch, and a portal gem to the Bandit Hideout!

Rumor: Confession

You think, "The man standing before me looked haggard. As soon as he saw me approaching, he started shaking like a leaf getting ready to be shed in the autumn air."
You think, "Being one to press my advantage, I shook the man down."
You think, "He folded like a simulacrum skin suit falling to the ground..."
You think, "He was begging me not to slap him silly. He wasn't worth the effort. His tale was pretty simple. Lonely kid, came through the portal from Ispar and got involved in the wrong crowd. He'd heard whispers coming down through the chain of command and ran when the kitchen fires grew too hot. Now he was a refugee, living in MacNiall's Freehold. He talked big, but sobbed bigger."
You think, "I was less than enthused, and waited for his blubbering to end."
You think, "When his tantrum was done he handed me a torch..."
Gentleman Jake Hawkins gives you Torch.
You think, "...a signed confession..."
Gentleman Jake Hawkins gives you Confession.
You think, "...and a portal gem."
Gentleman Jake Hawkins gives you Portal Gem.
You think, "The choice was up to me now. Did I chance what lay in the dungeon beyond this gem. The blubbering idiot standing before me told me it was dark. How dark? Dark enough that the torch would be my only light. I wasn't afraid, just wary...maybe this would best wait for a later time."

Map: Bandit Hideout

When you enter the hideout, use the torch to find the bookcase in the entry room. Use the bookcase to open a secret passage to the hideout!

You think, "Gentleman Jake proved to be good to his word. This place was dark, nearly as dark as the shadowy souls that stalked the darker places of Dereth. I'd need to watch my step in here or get stuck at the bottom of some ditch. What the gentleman hadn't told me about was that the portal gem he'd given me dropped me in a room with no doors. Just this bookcase."
You think, "No surprise that when I started to peruse the shelves I found that most of them were covered in settled dust. All the books were covered in the dust too, except one. It stood out like a Virindi at an allegiance meeting. I pulled the book a little and the bookcase parted."

Head down to the lower level of the hideout. From the entrance, go left at the split, then left and left again. Next intersection make a right, then a left and another left. Head down the spiral staircase, then make a left to the room with the Graven Idol. When you use it, you'll be portaled again!

You think, "The stone was smooth along the bottom and looked roughly like a mosswart. In the dark, it was difficult to tell if there were markings lining the base of the statue. For the first time since talking to the Dame I felt lost, confused. What did the mosswarts have to do with an assassination attempt? Did they have anything to do with it?"
You think, "The dark room had me jumping at shadows, a shiver ran down my spine."
You think, "That feeling of being watched came over me again. Without warning the great behemoth in front of me came to life..."
You think, "I threw my hands up instinctively..."
You think, "...voices started hammering my ears, like lugians pounding metal on anvils in Linvak Tukal. The statue swung once..."
You think, "My world spun out of control."

Graven Idol teleports you with Beaten into Submission.

You think, "I saw the spinning of the portal and realized what was coming next."
You think, "The trip was rough, I felt like a banderling had just hit me upside the head with a club while I was wearing a cloth cap. Not enough foresight on the hunters part. Only this time, the hunter was looking to trap answers and catching beatings in their place."
You think, "I figured on seeing my lifestone again. But as the swirl of portal space started to drip away, leaving the hard edges of reality in its place, I saw that things couldn't be much worse than this. I was caged like a sacrifice. On the floor, lay a broken fishing pole and a skeleton. A set of keys taunted me out in the hall beyond a locked prison door. The slack jaw and vacant eyes of the skeleton mocked me, like a tattoo displayed on one of the drones standing around the marketplace. Dead men told no tales for the most part, but something told me that this skeleton would be howling like a mite, if given half a chance."

Map: Bandit Hideout Prison

Oh no! You're trapped in a cage with the remains of a skeleton. You can see a Key Ring on the opposite wall. Luckily, a broken fishing rod lies on the ground. Wield it in your weapon slot, then use your [ & ] keys to locate the keyring, then press the "r" key to retrieve it. You should now have the Gate Key and can escape from your cell!

You think, "Though I struggled to reach the ring through the bars of the prison gate, it remained just outside of my reach. Who was I kidding, even with a -budiaq- the distance would be a stretch. If only I had a longer pole."
You think, "Brilliance comes in small bursts. Sometimes when starving becomes a possible reality- Possible reality...wasn't that an oxymoron? No time to quibble with myself. I gently lifted the key and drew it toward me, score one for being brighter than the poor soul beside me."
Key Ring gives you Gate Key.
You think, "I couldn't contain my elation."
You think, "I felt like Alatar Locke documenting his latest find. This key was my ticket to freedom, and I was ready to be set free. I decided that the pole might have some worth if I gave it back to the Dame, when the time came."
You think, "The room beyond was full of torches, cells like mine, and a single wooden door. I figured the door wasn't going to open by the usual method, and the key ring was empty. I felt like a rat caught in maze without cheese. My stomach was grumbling, and I could smell food cooking somewhere beyond."

If you try to use key ring again you'll get the following message:

You think, "Nothing more for me there. I had gotten everything that lovely keyring had to offer. I was free, and all I needed to do was use the key."

You'll see a locked door on the far wall. Use the torches on the wall until you find the one which opens it. When you find the correct one, you'll be prompted to pick up the Bandit Mask lying on the ground before heading to the next section.

You think, "As I grabbed the torch and tried to twist I was met with resistance. The kind of resistance you'd expect from a Virindi after saying it was an individual. Nothing was moving, the door remained closed."
You think, "In the rooms beyond, I heard the sound of people snoring. They were all asleep, like mu-miyah wrapped snugly in their sarcophagi. If I was smart and quiet, I might find my way out. No need to itch for a fight. I noticed a discarded piece of cloth lying on the ground not far from the torch. Maybe it would come in handy."

Past the door are rooms full of sleeping Bandits. If you pass through without waking them, you'll be safe. Attack them, and there will be trouble! Eventually, you'll reach Klaus who guards the treasure room. Bribe him with the Trade Note, then enter the final room.

You think, "This guy was something else. They must have been paying him the pocket change that young banderlings carry around. He kept going on about only needing 100 pyreals. 100 pyreals? I had a trade note for that much. Did the Dame know that I'd need it...I'd written it off as a back-handed sum of cash to undertake a dangerous case. Now, I saw the irony of the situation was like statues built in foundries beneath our towns."
You think, "He was looking for a bribe. I just might have the money he needed."
You give Klaus Trade Note (100).
You think, "He looked like a kid running around the holiday pole. The gleam in his eye reminded me of a diamond golem in the noonday sun. He opened the door without hesitation and bowed deeply."

Look for the Encrusted Scrollcase near the Altar. When you use it, you'll get the following text:

You think, "The room was full of gold and trinkets, but this was the real prize. It was stuck to the top of a pedestal by hardened and caked mud. I tried to pry the thing off the pedestal to no avail. I needed something to clean it with..."
You think, "The towel!"
You think, "Once again my initial discussion with the Dame flooded into my head. She'd given me a towel. I hadn't known what it was for. Now, it was all clear. I needed to handle this thing right. If I could just get the towel to wipe off the scroll case..."

Of course! The towel! Give the towel to the Encrusted Scrollcase to clean it, then retrieve the Odd Scroll Case to return to Dame Brinna.

You give Encrusted Scrollcase Clean Towel.
You think, "I wiped the scroll case clean, the towel was as rancid as a swamp gromnie's breath. I tossed it aside. Then, like a tinkerer applying iron to a client's prized sword, I lifted the scroll case."
You think, "I had the case in my hand, I didn't want to open it for fear that the contents might crumble away to nothing. Besides, in the recesses of my mind I figured this was what the Dame was looking for. I looked around the room and spotted a portal. It beckoned me like the soul cage that imprisons Gaerlan."
You think, "I was happy..."
You think, "...and there was no time like the present to see where the portal would take me."

Use the portal to the not-really-undisclosed location to return to Lytelthorpe. Give Dame Brinna O'Shea the items you received to get your rewards!

--Confession: Crumpled Hat, Gumshoe Token and a random trinket (I got a Minor Healing Crown)

--Broken Fishing Pole: random item

--Odd Scroll Case: random item

--Bandit Mask: Dapper Suit for men and Sleek Dress for women.

Dame Brinna O'Shea tells you, "We need to know if there are any clues. Please..."
You think, "There it was again. That slow grating tone. We need your help. Can't you help us? Of course I could. The question was - would I?"
Dame Brinna O'Shea tells you, "The last spot we had heard about him was in a copse of trees, north of Nanto."
You give Dame Brinna O'Shea Confession.
Dame Brinna O'Shea tells you, "This is interesting. This man will certainly have information that we can use. Pretty swell work..."
You think, " I felt proud, like an adventurer who killed his first drudge. I showed my pride by standing like a conquering hero."
You think, "She handed me two gifts..."
Dame Brinna O'Shea gives you Crimped Hat.
Dame Brinna O'Shea gives you Gumshoe Token.
You think, "...a hat and a token. She said she'd take the token and give me a new title. Something like, gumshoe. I didn't ken what the Dame was saying, but the words felt pretty good. Praise is best served warm and meaningful."
You think, "She turned back, holding a trinket. I tried to tell her no."
You think, "She'd hear nothing of it..."
Dame Brinna O'Shea gives you Silver Crown.

You think, "She dropped the trinkent into my hands. A reward for a job well done."
You think, "Again, she blew me a kiss. This Dame was strange, it was just a note. Sure it might be a lead to solving a question about who tried to kill the High Queen, but then again it might lead to an interesting new recipe for chicken. I smiled either way, bowed..."
You Think, "...and headed out to join the festival celebrations. I wish that there was something I could do with this broken fishing pole and this scroll case. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."

Give the Gumshoe Token back to Dame Brinna O'Shea to receive the Gumshoe title.

You give Dame Brinna O'Shea Gumshoe Token.
You think, "She started motioning..."
You think, "Next thing I knew she was calling me a Gumshoe."

Broken Fishing Pole reward:

You give Dame Brinna O'Shea Broken Fishing Pole.
Dame Brinna O'Shea tells you, "It's broken..."
You think, "No getting that past this Dame. She spotted the missing line and reel before I handed the broken pole over. I made some quick comment to her about finding it in the bandit hideout. Maybe it'd turn up a clue here or there. It was a lie. It felt like a lie, thinking quick I scratched my head..."
You think, "That threw her off, I don't believe it...it threw her off. Wait, why am I thinking this? Ooo, did she just say something funny..."
You think, "...drat, a second too late and now I look foolish, Hmmm...what to do?"
You think, "The Dame paused and then turned away a moment...I stopped acting like a jerk..."
Dame Brinna O'Shea gives you Gold Chainmail Breastplate.
You think, "Apparently she knew my ruse...still this was better than a useless fishing rod. She bowed..."
You think, "I bowed in response then headed out to join the festival celebrations. I wish that there was something I could do with this mask, this note and this scroll case. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."

Odd Scroll Case reward:

You give Dame Brinna O'Shea Odd Scroll Case.
You think, "She looked me over like a jeweler appraising a fine gem, sunstone maybe, or white sapphire. Whatever the look meant, it made me feel appreciated. I was pleased that I had figured out what the Dame wanted. I could see by the expression on her face I'd done well."

Dame Brinna O'Shea tells you, "This looks like it could be something. I'll have it looked over. You've done well. You deserve a reward-"
You think, "She was talking again, but her voice wasn't as annoying as before. There was a pleasurable quality to it now. I'd done good. The Dame was pleased and I knew that I'd be handsomely rewarded. Well earned in my book. She said something funny and we both laughed."
You think, "Then she handed me a gift..."
Dame Brinna O'Shea gives you Ebony Naginata.
You think, "Not bad. I bowed..."

You think, "...and headed off to join the festival celebrations. I wish that there was something I could do with this broken fishing pole, this mask and this note. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."

The reward for the Bandit Mask relies on a gender check. Male players receive a Dapper Suit and the female players receive a Sleek Dress. The items may be dyed and may also be given.

Female reward:
You give Dame Brinna O'Shea Bandit Mask.

Dame Brinna O'Shea tells you, "Interesting, looks like they like to dress up... You too?"
You think, "I didn't know if it was a question. It sounded more like a statement. I stood there, bewildered, like a mage waiting for his spell to kill a drudge, only to see the mana disappear into nowhere. She turned away from me as I shrugged."
You think, "When she turned back she gave me the best gift of all."
Dame Brinna O'Shea gives you Sleek Dress.
You think, "She curtseyed as I stared at her in quiet disbelief. Of all the gifts the High Queen bestowed on me for this little task, this was the best."

Dame Brinna O'Shea tells you, "Oh, and yes...you can dye it."
You think, "I curtseyed..."
You think, "...and headed out to join the festival celebrations. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."

Male reward:
You give Dame Brinna O'Shea Bandit Mask.
Dame Brinna O'Shea tells you, "Interesting, looks like they like to dress up... You too?"
You think, "I didn't know if it was a question. It sounded more like a statement. I stood there, bewildered, like a mage waiting for his spell to kill a drudge, only to see the mana disappear into nowhere. She turned away from me as I shrugged."
You think, "When she turned back she gave me the best gift of all."
Dame Brinna O'Shea gives you Dapper Suit.
You think, "She curtseyed as I stared at her in quiet disbelief. Of all the gifts the High Queen bestowed on me for this little task, this was the best."
Dame Brinna O'Shea tells you, "Oh, and yes...you can dye it."
You think, "I bowed..."
You think, "...and headed out to join the festival celebrations. Something gnawed at my conscience, like a reedshark gnawing a shin bone, I didn't think that I'd found all there was to know. For now, I was content to enjoy the holiday cheer."

Locke Cd of WE reports what happened when he died on the quest: "This is a message I received after dieing. It was told by Hawkins. I had to log in another toon to get my body back.

You think, "More crying. Either this guy was related to a mite, or he was genuinely afraid for his life. I figured I had learned everything that there was from, Gentleman Jake. Time to choose. Continue on my journey now, or wait until later."

If you try to repeat the quest, you'll get the following message from Dame Brinna:

You think, "As I approached, I noticed a hint of recognition on the Dame's face. I was here not that long ago, I'd have to wait a little longer. For now, I couldn't go on."


Abbreviated Version:
--Speak to Guard Chandler Hammet at the base of the Lytelthorpe tower 0.9N, 51.5E
--Read a sign in a Capital City
 
Hebian-To: 39.0S, 82.9E
  Cragstone: 25.4N, 49.2E
  Zaikhal:
--Speak To Dame
Brinna O'Shea in the Lytelthorpe Tower
--Use the tree in Nanto (47.3S, 83.4E) to get portaled to Mac Niall's Freehold
--Read the Open Journal
--Speak to
Gentleman Jake Hawkins at 74.5S, 92.3E to receive a torch, a Confession and a portal gem to the Bandit Hideout
--Use the bookcase to enter the dungeon
--Go left, left, left, right, left, left, down the spiral staircase, and left to the idol. Use it to be portaled to the next section.
--Wield the fishing pole and use the [ & ] keys to locate the keyring. Use the "r" key to pick up a key.
--Pick up the Bandit Mask from the floor and use the torch to open the door
--Walk past the sleeping Bandits without disturbing them, then bribe Klaus with the Trade Note to open the door to the treasure room.
--Use the Clean Towel on the Scroll Case
--Take the portal and return to Dame Brinna for your rewards.

Dapper Suit

A suit designed by the Gharu'ndim tailor, Xuut. The fibers of the suit look as though they could withstand the dyeing process.

Value

5000
Burden 500
Armor Level  20
Protections Slash: Poor (2)
Pierce: Poor (2)
Bludg: Poor (2)
Fire: Poor (2)
Cold: Poor (2)
Acid: Poor (2)
Electric: Poor (2)
Covers Covers Chest, Abdomen, Uppers Arms, Lower Arms, Upper Legs, Lower Legs, Feet

 

Sleek Dress

A dress designed by the Ghaur'ndim tailor, Xuut. The fibers of the dress look as though they could withstand the dyeing process.

Value

5000
Burden 500
Armor Level  20
Protections Slash: Poor (2)
Pierce: Poor (2)
Bludg: Poor (2)
Fire: Poor (2)
Cold: Poor (2)
Acid: Poor (2)
Electric: Poor (2)
Covers Covers Chest, Abdomen, Uppers Arms, Lower Arms, Upper Legs, Lower Legs, Feet

 

Crimped Hat

A hat, given as a reward for helping out the Royal Guard's investigation into the attempt on High Queen Elysa's life.

Value

2000
Burden 50

 

Gumshoe Token

A token handed to me by Dame Brinna O'Shea. She said I'd get a new title for my sleuthing with this. She said she'd call me a gumshoe.

Value

0
Burden 5
Special Props Attuned, Bonded.

 

Sign

A signpost has been placed firmly in the ground. Someone wanted to get the word out. Maybe you should take a look at what it says.

Value

???
Burden Unknown Mass

 

Clean Towel

A clean towel. This was given to me by Dame Brinna O'Shea. It must have a use, but for the moment, what that use is, remains a mystery.

Value

0
Burden 5
Special Props Attuned, Bonded.

 

Trade Note (100)

A clean towel. This was given to me by Dame Brinna O'Shea. It must have a use, but for the moment, what that use is, remains a mystery.

Value

100
Burden 5
Special Props Bonded.

 

Tree

A tree, looking much like all the others.

Value

???
Burden Unknown Mass

 

Open Journal

Value

???
Burden Unknown Mass

 

Torch

Uses Mace Skill.

Value

10
Burden 10
Damage 1 - 2, Fire
Speed (40)

 

Confession

A sheet of parchment.

Value

0
Burden 10
Pages 1 of 1 pages full.
Special Props Attuned, Bonded

 

Portal Gem

Gentleman Jake told me this gem would take me to a dark dungeon that hides the bandit's lair. Part of me is terrified to use it.
Use this to enter the hidden bandit lair.

Value

0
Burden 10
Special Props Attuned, Bonded.

Spells

Portal to the Bandit Hideout
Spellcraft 300
Mana 100/100

 

Bookcase

A bookcase, dusty tomes and all.

Value

???
Burden Unknown Mass

 

Graven Idol

A mosswart idol

Value

???
Burden Unknown Mass

 

Broken Fishing Pole

A broken fishing pole. No line, no bait, no use... or is there?

Value

0
Burden 5
Special Props Attuned, Bonded.

 

Skeleton

The skeletal remains of poor deceased soul.

Value

???
Burden Unknown Mass

 

Key Ring

A key ring.

Value

???
Burden Unknown Mass

 

Gate Key

Use this item on a locked door or chest to unlock it.

Value

0
Burden 5
Uses 1
Special Props Attuned, Bonded.

 

Bandit Mask

A simple red and green kerchief, worn by bandits that could be behind the assassination attempt on High Queen Elysa. Perhaps wearing this will supply an adequate disguise to fool some of the bandits here.

Value

500
Burden 250
Armor Level  10
Protections Slash: Poor (0)
Pierce: Poor (?)
Bludg: Poor (?)
Fire: Poor (?)
Cold: Poor (?)
Acid: Poor (?)
Electric: Poor (?)

 

Encrusted Scrollcase

A scroll case that looks as though it has been caked over by thick black mud. It looks much like some type of fowl.

Value

???
Burden Unknown Mass

 

Odd Scroll Case

This scroll case seems to have caused a lot of trouble. If my gut is right, it's what the Dame is after. I should get it back to her. Wish I knew why it looks like a fowl.

Value

0
Burden 25
Special Props Attuned, Bonded.

 

Undisclosed Location

This portal cannot be recalled nor linked to.
This portal cannot be summoned.
Destination: Undisclosed Location (1.9N, 51.9E).

Value

???
Burden Unknown Mass

 



Map provided by Greeneye ©ACMAPS

Bandit Hideout
Bandit Hideout Prison

Thanks to Mycenae' of SC, Sylence of HG Gandalf Zu'l Zoran of SC, Julian's Touch of TD, Ibarretta of TD, Evaen Dule of HG, Black Falcon of WE, Astalon Decurth of WE, Skarletta of LC, Ma al-Smith of LC, Edwid the Confuser of SC, Siner of TD, Dindas Fury of TD.

 


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