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Note: the level restriction to Portal
Space was removed during
A New
Threat.
Update from Across the Vast Divide:
Aun Aulakhe tells you,
"Several moons ago, my father Shimauri summoned us to his accustomed
story hour, to tell of a story never heard by my generation."
Aun Aulakhe tells you, "Long ago, in the combined pasts of the Hea and
Aun, Aun Tanua was a nigh-legendary warrior who was beloved by our xuta.
He left our gates to challenge the Puh in his mudflats of Ahurenga,
never to return. We thought perhaps he had been captured or slain by the
Hea, but now we have discovered the truth: when they were unable to
conquer him, the Hea called upon the Atua ngamaru. Answering them, the
floating demons bore down and plunged him down into the depths of the
Lightning-Sea, never to be heard of again."
Aun Aulakhe tells you, "My task is to find warriors brave enough to
enter the Lightning-Sea, who can search for him and bring him back to
us. My buhdi Tikakhe tells me that you might be the person we are
looking for."
Aun Aulakhe tells you, "When you find Tanua, warm him with the ember of
the akiekie fire that you see on the ground, for there is no telling how
Aun Tanua's mind might have fared in his captivity."
Aun Aulakhe tells you, "My training, both in my homeland and with the
Aualuan of your xuta, has taught me to create the Burning Pools that
shimmer upon the Lightning-Sea. I have opened such a portal on the
surface of the akiekie pond, and if you dare swim its depths, enter it
and find Aun Tanua!"
Aun Aulakhe tells you, "A word of advice: All must depend upon the
coordination of their fellows to navigate the Shimmering Sea. Farewell,
and Tanae speed you in your hunt."
Aun Tikakhe tells you, "When Aulakhe first came and told me he was
leaving Timaru, I knew I could not let him go alone. We have journeyed
across the breadth of Dereth on our quest, and I have seen much that
could be used to create semblances of the items we had back on Palenqual."
Aun Tikakhe tells you, "In the days since we have settled here, even
more powerful spirits than before have pledged their aid in the creation
of the Buadrens much like the one you see in my hands."
Aun Tikakhe tells you, "The great Aualuan Kenchaua has sent word from
the mountains of the south that Ebon Mattekar pledged his hides to form
Buadren's head."
Aun Tikakhe tells you, "Fire Shreth from the plains of the north has
pledged his hides to form Buadren's sinews."
Aun Tikakhe tells you, "As we finally settled here, near the akiekie of
Aula's new ani, Ispar Celdisethaua, Mighty Oak promised his limbs to
form Buadren's body."
Aun Tikakhe tells you, "Once you assemble these three gifts, give the
hide of Ebon Mattekar to me. I will inspect it for its imperfections--if
it is perfect, I will give you a fragrant oil brought from Timaru to tan
it into a supple drumskin. Tanae speed your hunt, friend."
During the
Fever Dreams
event, Aun Tumeroks expanded into Osteth from Marae Lassel. Visit the
small Tumerok Camp near Celdiseth's Cottage for the explanation why. Aun
Aulakhe has been charged with a vital task by his father, Aun Simauri of
Timaru: to rescue the warrior Aun Tanua who has been captured by the
Virindi.
Although Aun Aulakhe
senses a faint impression of Aun Tanua deep within Portal Space, he cannot
attempt a rescue on his own. He requires the assistance of a group of
brave warriors. After completing the
Buadren
quest to prove your worth, speak to Aun Aulakhe to hear the tale. He'll give you
an Akiekie Ember and will open the portal to the Portal Space dungeon so
you can begin your dangerous mission.
If you complete the quest, you will be able to upgrade your Buadren into
an Invoker.
Note: you must speak to
Aun Aluakhe within 6 weeks of completing your Buadren, or you will have to
create another one to receive your Ember. This quest requires a large
organized group of players of varying levels to complete.
The Tumerok Camp can be
found at 82.7N, 21.2E near Celdiseth's cottage. To reach the
camp you can either use Celdiseth's Portal Gem, or you can take the Dagger
Vale Settlement
Portal from Arwic at 32.9N,
59.4E. You'll exit at 83.3N, 28.8E, just a short run
away.
From the
Buadren
quest:
Aun Tikakhe tells you, "Before I give you this Buadren, I must tell you
that this was merely a test, to prove to us that you are the strong and
capable warrior that we have journeyed from Palenqual to find.
Aun Aulakhe has undertaken a grave mission for our people, and we shall
not return to our beloved Timaru until it is accomplished. Speak to him
now--I will let him know that you have been chosen."
Aun Saritea stands protectively in front of his
fledgling akiekie.
Aun Tikakhe pauses a moment and decides to take you into his confidence.
Aun Tikakhe tells you, "Although he is still young
and untested, my heart believes Aulakhe is destined one day to become one
of the most gifted of our Aulauan, surpassing even his father, Shimauri.
It would do you well to guard this buadren safely--there may come a time
when Aulakhe may be able to enhance it once more."
Aun Tikakhe gives you Buadren.
As Aun Tikakhe
instructs, speak to Aun Aulahke for the story of Aun Tanua and to receive
an
Akiekie Ember before you enter Portal Space.
Aun Aulahkhe tells you, "Several moons ago, my
father Shimauri summoned us to his accustomed story hour, to tell of a
story never heard by my generation."
Aun Aulakhe tells you, "Long ago, in the combined
pasts of the Hea and Aun, Aun Tanua was a nigh-legendary warrior who was
beloved by our xuta. He left our gates to challenge the Puh in his
mudflats of Ahurenga, never to return. We thought perhaps he had been
captured or slain by the Hea, but now we have discovered the truth: when
they were unable to conquer him, the Hea called upon the Atua ngamaru.
Answering them, the floating demons bore down and plunged him down into
the depths of the Lightning-Sea never to be heard of again."
Aun Aulakhe tells you, "My task is to find warriors brave enough to enter
the Lightning-Sea, who can search for him and bring him back to us. My
buhdi Tiakakhe tells me that you might be the person we are looking for."
Aun Aulakhe tells you, "When you find him, warm him
with this ember of the akiekie fire, for there is no telling how the Aun
Tanua's mind might have fared in his captivity."
Aun Aulakhe gives you Akiekie Ember.
Aun Aulakhe tells you, "My training, both in my
homeland and with the Aualuan of your xuta, has taught me to summon the
Burning Pools that shimmer upon the Lightning-Sea. I will open such a pool
for you, that you may enter and find Aun Tanua."
Aun Aulakhe tells you, "A word of advice: to navigate the Shimmering Sea,
the strong must rely upon the weak. Farewell, and Tanae speed you in your
hunt for Aun Tanua."
Aun Aulakhe murmers a prayer to calm the waters of
the Lightning-Sea. Slowly, a portal starts to shimmer in the depths of the
akiekie pond.
Visit the
Portal Space page from the Fever Dreams event for early reports from
Portal Space!
The information below is
provided courtesy of Sol Chen of SC, Tetsujin Sujitsu and Xerxes of TD, and Eruditus
of LC. Many thanks for the detailed research!
PREPARATION
After making your Buadren and speaking to
Aun Aulahkhe and getting your ember, you're ready to prepare. Go as
no-drop as you can. It's unlikely you'll be able to recover your corpse if
you die. Recommended Equipment: Greater Shadow Armor, or a Robe and Plate
Gauntlets; Aegis Shield; a health adding item, such as Elysa's Favor,
Callous Heart, or Jaleh's necklace; dispell gems.
The creatures you'll
encounter are Quiddity
Rifts and
Energy Clusters. Quiddity
Rifts can only be killed by
90+ mages. Energy Clusters have thick armor and are war resistant. Both vuln/war
with bludge/fire and both debuff. Physical attacks from the Rifts are non-specific; they
ignore everything... armor, protections, shields, everything. Clusters use slash
and an assortment of elementals but the attacks aren't very strong unless
you've been vulned.
Your weapon is irrelevant. Only the 80+ group can fight and only if they have
a huge group. Don't bother buffing one.
Buff with all life
protections (at the very least, armor, fire, lighthing and bludgeon). Use
Impen, and bane for slashing and the 4 elemental attacks. Also buff
sprint, quickness, endurance and healing mastery.
You'll need at the very
barest minimum 2 players from each of the level groups: 50-59, 60-69,
70-79, 80+. You may also wish to turn down your graphics.
INSIDE PORTAL SPACE
Map:
Portal Space - First Section
Portal Space dungeon is
restricted to levels 50+. The drop in is safe. You'll be on a portal
stairway where you'll need to jump from ledge to ledge to reach your
portal. The party now splits into the 4 groups: 50-59, 60-69, 70-79, 80+.
The levers throughout the
dungeon work the same way. The 50s pull for the 60s; 60s pull for the 70s;
70s pull for the 80+; the 80+ pull for the 50s. You don't have to be right
next to the levers to open them, but you do have to stand still after
activating them for them to actually work. You'll know they're working
when the beads that make it up start separating and moving up. Each group
should designate their lever puller and practice at this point if
necessary.
When you're ready, use the
lever and run past the door, then stop immediately! Wait at the top of the
ramp and avoid the critters for the moment. Fighting will just get you
killed.
LILITHA'S ROOM & INVISO
PORTALS
Map:
Portal Space - First Section
Going to Lilitha's Room is optional, but for the lower levels it saves them a bit of
a run. More importantly, Lilitha's room lets you rebalance the groups by
level. Once you've used the lever and gone through the door, each section
will continue until they hit an invisible portal.
--50s Team - Head down the ramp and hug the right wall. You should reach
it shortly after the 2nd intersection.
--60s Team - Head down the ramp and hug the left wall. You should reach it
shortly after the 2nd intersection.
--70s Team - Keep to the left until the 4-way intersection. Make a right
heading east until you reach another intersection. Take a right at the
split and the portal should be just before you hit the next 4 way
intersection.
--80+ Team - Keep to the
right until the 4-way intersection. Make a left heading south until you
reach another intersection. Take a left at the split and the portal should
be just before you hit the next 4 way intersection.
All four invisio portals
drop you in a semi-safe small room with a door. Past the door is a room,
short corridor, then a set of rooms linked with corridors. A ramp up leads
to a semi-safe area where you can observe Lilitha trapped in her prison. A
corridor with a ramp down leads to an exit portal.
Visit the
Portal Space page for Lilitha's sayings.
THE ROOM OF DEATH
After taking the exit from
Lilitha's Room, you'll be making your way to the portal into the next
section. Again you'll be split into four groups, but the level
restrictions are broader, giving you the chance to shift people around if
necessary. The four sections are restricted as follows: 50-70, 60-80,
70-90, 80+.
The drops for the 50s and 60s are safe, but the 70s and 80s are camped by
baddies, so hit the ground running.
--50s Team - Turn right heading north at the drop and hug the right wall
down two ramps and up into the final room. The lever and door are on the
west wall.
--60s Team - Take the
passage to your left heading west and hug the left wall all the way to the
final room. The lever and door are on the south wall.
--70s Team - Turn left then
curve south from the drop. When you see the first corridor on your left,
go past it heading south. At the next intersection, keep to the left
heading south. Hug the left wall all the way to the final room. The
lever and door are on the east wall.
--80+ Team - Turn left then
curve east from the drop. When you see the first corridor on your left, go
past it heading east. At the the next intersection, keep to the left
heading east. Hug the left wall all the way to the final room. The
lever and door are on the north wall.
The levers will be guarded by Quiddity Rifts. Many quests dissolve in this
room. With larger groups, if everyone hits the room about the same time,
the levers need to be pulled once and only once and everyone escapes
through the door. If any of the doors does not open, the entire quest
group dies, stranding the party.
Tetsujin Sujitsu of TD
offers this tactic:
The level 80+ lever puller goes first and pulls the
lever for the 50s team. All doors stay open for five minutes. He then runs
back to the group, with a ton of critters on his back! Generally, most of
the creatures won't follow all the way up, but if one or two do, the group
can kill them.
As soon as the 80+ lever
puller tells the 50s team the door is open, the 50s run down and go
through the door. The last person through is the lever puller who pulls
the lever next to door before going through.
The 50s lever puller tells the 60s to run for it. The
60s do the same, and run through their door, with the 60s lever puller
opening the door for the 70s before going through.
Then the 60s lever puller tells the 70s to make a run
for it. The 70s follow suit and open the door for the 80+ team. The entire
80+ team heads for the door and all four groups should be through.
It sounds easy enough, but it's not! It takes practice
and dying is a probable outcome.
Other teams choose to go on suicide missions and pull
the lever and just die. Mules have been sent to complete the task. Larger
groups may decide to send the non-pullers in first to distract the mobs,
then pull.
Once you make it through a
door, you hit an invisible portal and enter the next section of the
dungeon.
THE SECOND LEVER ROOM
Map:
Portal Space - 2nd Section
All drops are semi-safe. A cluster may come investigate if you linger too
long. When you enter, you'll se a "portal stair" in front of you, through
a window. One route leads to an exit portal, another back to the room of
death, and the path you want goes to the next section. You'll be keeping
to either your left or your right all the way (whichever way you start out
of the stair, keep in that direction).
As before, the 80+ lever
puller goes first down the staircase alone. This won't be as dangerous as
the last room, as the staircase is generally a safe area. Once the 80+
lever puller opens the 50s door, they head down. Again the 50s open for
the 60s on the way through, the 60s open for the 70s, the 70s open for the
80+, and the entire 80+ team heads through last.
After you go through the
door, the 50s and 80+ teams should keep to the left. The 60s and 70s keep
to the right. You'll hit another invisio portal (almost immediately) and
all four groups will drop into the Empyrean room together.
EMPYREAN ROOM
Map:
Portal Space -
Empyrean Room
Lorebies will enjoy this
section. Look around, but watch out for the lightning pits! You can fall
into them and they may also flash lightning out, killing people. Corridors
off the main room lead up to nice vantage points to see the Empyreans.
Visit the
Portal Space page for the sayings of the captured Yalaini Male and
Female.
After your sightseeing,
find your portal to the next section. The 50s and 60s are in the northwest
part of the room and the 70s and 80+ are in the southeast corner of the
room. When everyone is ready, head through the portal to the next section.
Make sure you remembered your Lightning protection!!
LIGHTNING ROOM
Map:
Portal Space - 2nd Section
Once through the portal,
you'll be in the lightning room. On the opposite wall is a lever door with
a ramp up on the other side. The room also contains small alcoves where
you can stand to look for the lever through the lightning. The only
creatures in this area are high up on platforms and won't hurt you. The
biggest danger is the lightning which can hit you for 30+ damage every few
seconds.
All groups should pull
their levers at the same time for the corresponding team, then head
through the door. Immediately stop on the other side!
FINAL LEVER ROOM
The final lever room again poses a challenge as the
lever is camped by a Quiddity Rift. Just as before, have the level 80+
lever puller run and open the door for the 50s. The 50s go through the
door, pulling the lever for the 60s on the way through. The 60s open the
70s door, and the 70s open the door for the 80+ team.
Again, some groups choose
to have two people go to the room, one to pull the lever and the other to
draw off the mob.
Once through the door you are in a safe area.
AUN TANUA
Map:
Portal Space -
Final Section
Find the Tumerok Aun Tanua in the center of the room at the top of the
stairs to turn in your ember. (Don't enter any portals or go down any
ramps.) To be on the safe side, when talking to him, make sure you aren't
in combat mode and don't move until you hear all the dialog and have your
ember back. When you hand him your ember, he will infuse it with his keh
and returns a Burning Akiekie Ember.
Aun
Tanua slowly turns towards you, surprise barely flickering across his
careworn eyes. He almost reaches out to touch your arm, but conditioned
imprints of lightning-pain, years of throwing his fading body against
electric walls, jolts a recoil through his frame.
Aun Tanua tells you, "A face. I see a face. Not Tonk. Not Atua ngamaru. I
see a face."
Aun
Tanua tells you, "Atual arutoa?"
Aun Tanua starts shivering uncontrollably and shrinks
within himself.
Aun Tanua tells you, "Not here. Not here. Not
here."
You give Aun Tanua Akiekie Ember.
Aun Tanua gently cups the ember in his clawed hands, and as its glow warms
his skin, his past gradually seeps into memory. For the first instant in an
endless monotony of time, he remembers. Ezheret. Palenqual. Timaru. Home.
As determination and strength return to the old warrior's stance, he turns
to you once more.
Aun Tanua tells you, "I have no knowledge of how long
I have been imprisoned here. Endless half moments on moments, my memory
failing, my own keh draining away...All I know is that I cannot leave, for
the Atua ngamaru have me captured inside these walls of light."
Aun Tanua tells you, "My own Timaru is far from me, but you have brought me
an ember of her heart, and once again my people are with me. You must have
been sent with this gift by one of my brethren, and for that I thank you."
Aun Tanua tells you, "There is but one way to let my brothers envision my
fate, and I must ask one more favor of you."
Aun Tanua lifts the akiekie ember to his face and
softly blows across its faintly glowing surface. As his keh suffuses the
ember, it suddenly fans into a flame. He holds it a moment longer, then
relinquishes it to your care.
Aun Tanua gives you Burning Akiekie Ember.
Aun Tanua tells you, "Give this to the one that sent
you here to me. He will understand its intent and what should be done. Go
now, and if you ever tread upon the shores of Palenqual, let her know I am
with her."
Once you have the Burning
Akiekie Ember, you can recall out or use the exit portal down at the
bottom of the ramps which will drop you back near the Aun camp.
THE INVOKER
Take the Burning Akiekie
Ember back to Aun Aulakhe at 82.7N, 21.2E for your reward, the Invoker!
You give
Aun Aulakhe Burning Akiekie Ember.
Aun Aulakhe carefully lifts the glowing ember from your hands and gazes
into with awe.
Aun Aulakhe tells you, "Aun Tanua was unable to return with you again, but
look! He has infused this ember with his own keh. I wonder."
Aulakhe kneels down and
carefully adds the glowing ember to the encampment's fire.
Aun Aulakhe tells you, "This is a triumph, for even though he remains in
captivity, Aun Tanua's spirit can now dance with our ancestors in the
akiekie fire. For this I must reward you, for you have done the Tonk of
Timaru a great service this day. Give me the magic Buadren that Tikakhe
instructed you to make, and I will add to its medicine."
You give Aun Aulakhe
Buadren.
Aun Aulakhe takes your
Buadren and carefully leans into the heat and smoke of the fire. He slowly
starts to beat the drum, infusing it with the heat and magic now emanating
from the fire's warmth. As he drums, the fire's glow coalesces around the
drum with a shimmering intensity. When it seems as if the Buadren itself
will catch fire, Aulakhe removes it from the flames.
Aun Aulakhe tells you, "You have done the Aun of Timaru a great service
today, and for this I shall reward you. I have attuned this Buadren to Aun
Tanua's own keh, so you may carry it against your enemies. In your time of
greatest need, invoke him, and he will come to your aid."
Aun Aulakhe tells you, "My own mission here is not finished, for I shall
not walk through the gates of Timaru until the day when Aun Tanua himself
may walk beside me. If you would like to brave Aun Tanua's prison once
more, come to me in a month's time, when I will have regained the strength
to stabilize the Lightning-Sea. At that time, I will not be able to create
another Invoker for you, but I will instead reward you with experience."
Aun Aulakhe gives you
The Invoker.
If you return the burning ember to Aun Aulakhe a second time, you'll
receive 6,000,000 experience!
You give Aun Aulakhe Burning Akiekie Ember.
Aun Aulakhe carefully lifts the glowing ember from
your hands and gazes into it with awe.
Aun Aulakhe tells you, "Aun Tanua was unable
to return with you again, but look! He has infused this ember with his own
keh. I wonder..."
Aulakhe kneels down and carefully adds the glowing
ember to the encampment's fire.
Aun Aulakhe tells you, "This is a triumph, for even
though he remains in captivity, Aun Tanua's spirit can now dance with our
ancestors in the akiekie fire. For this I must reward you, for you have
done the Tonk of Timaru a great service this day."
You've earned 6,000,000 experience.
Aun Aulakhe tells you, "Thank you, [character name]. In doing this, you
have earned the friendship of the Aun once again."
When you use the Invoker,
the spirit of Aun Tanua emanates from the weapon. |
|
 |
The Invoker |
A buadren fashioned by Aun Aulakhe to invoke
the spirit of Aun Tanua from his Virindi prison in portal space.
Summons the Spirit of the Tumerok Warrior Aun Tanua to do 160-200 points
of slashing damage to the first thing it hits. |
|
Value |
0 |
| Burden |
20 |
| Spells |
Invoking Aun Tanua
(160-200 slashing),
Heart of Oak (Self +20 points. May be
layered, excepting Cantrips) |
| Spellcraft |
320 |
| Mana |
x/12500 |
| Mana
Cost |
1 pt. per 20 seconds |
| Difficulty |
200 |
| Restrictions |
Level 50+ |
|
Special Props |
Attuned, Bonded,
Biting Strike |
 |
Akiekie Ember |
| This small,
faint ember from Aun Aulakhe's akiekie was born from an ember carried
from the heart of Timaru's council fire. |
| Value |
0 |
| Burden |
10 |
|
 |
Burning Akiekie Ember |
|
Infused with Aun Tanua's key, this ember is
now glowing brightly within the shelter of your pack. |
|
Value |
0 |
| Burden |
10 |
|
Maps provided by Greeneye
©ACMAPS
Portal Space
Portal Space - 2nd Section
Portal Space - Final Section
Special thanks to
Sol Chen of SC and Confucius of FF for details on this quest. Thanks also
to Kynd the Shrike of WE, Naoko Hime of FF,
Buttons the Clown of WE, Bael-Agitor of
TD, Tehanu of HG, elif of FF, Lilitha of MT, Absolution of FF, Krusher of
WE, Greyghost of MT |