Gelidite Library

 
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From the Betrayal event.

The Gelidite Library quest asks you to make a choice at the end: should Nuhmudira be damned, or saved? Is she un unwitting pawn, undeserving of this cruel fate, or the Monster of the Labyrinth--callously sacrificing Isparian lives in her lust for blood magic? The choice you make will affect your future actions.

(Saving her will allow you to go on to complete the Ruined Amulets and Nuhmudira's Boon quests. If you choose to condemn her, you will be flagged for the Callous Heart quest.)

For more on Nuhmudira's background, read Brink of the Abyss, Homestead, and the teasers from The First Strike, Flesh and Blood, Betrayal and Persuasion.

Agent of the Arcanum tells you, "It is a sad time my friend. Our leader, Nuhmudira, has left us and wandered into the northern wilds with her new apprentice. I cannot believe the rumors that are circulating about her having sacrificed her closest confidant, and protector...but..."
The agent sighs and looks to meet your eyes.
Agent of the Arcanum tells you, "We want you to help us find her. Please. She headed to the north, somewhere deep into the mountains. We do not know exactly where, but there is a rumor of an ancient library that once belonged to the Gelidites hidden somewhere. If you can please find Nuhmudira."
A tear falls from the Agent's eye. Their voice crackles and breaks.
Agent of the Arcanum tells you, "We shall be lost without her. Until she is found we shall still accept: any of the four elemental prisms, Regular and Quality Pyreal Ingots, Diamond Powder and Nuhmudira's Token."
The Agent wipes the tears away and sniffs. Dabbing at the tears with the corner of their robe.

The Gelidite Library is located near Stonehold at 69.2N 17.2W. From Shortcuts: from Arwic take the Subway to Qalaba'r. Take the Azaroth Cottages Settlement portal at 74.8S, 17.8E. You'll exit at 84.1N, 31.1W, a short run from a portal to Stonehold located at 85.8N, 27.6W. From Stonehold it's just a short run to the Library Entrance (cannot be tied, recalled or summoned - no level restrictions). Kai Mallan stands guard at the entrance.

Kai Mallan, Sho Enchanter tells you, "How did you come to me? You have overstayed your welcome here, return to your precious cities. My master cares not for those that will let her evil go unpunished."

Kai Mallan, Sho Enchanter says, "Sacrificing Isparian, for any cause against their will...evil!"

The Entrance
The entrance section of the Gelidite Library has been taken over by Flammas (Level 61) and Shivvers (Level 61). After you head down the ramp, the path splits. Each corridor leads to a large room, one to the north and one to the south. Inside these room it's chaos! Dead bodies litter the floor and the books once read by Gelidites lay torn and scattered. A tome in the South room,
Linaural Urilaentai, can still be rescued, but you must fight past 5 Flammas to retrieve it. The north room is also occupied by Flammas. Another tome, Miadun hu Okardunai, is badly charred, but several pages may still be salvageable.

Use cold attack on the Flammas. If you're attempting this solo, you can open the door to lure them out one or two at a time, then shut the door behind them. You'll be hit with Fire Attacks, plus Fire Vulnerability III and Drain Health III.

When you have your texts, head to the north wall of the north room and look for the secret passage (just run against the side of the wall until you find the opening). Take the ramp down, go east through a small room, then head down further, battling Shivvers. Shivvers also cast Drain Health and will hit you with Cold Attacks. Fire, of course, works best to combat them. At the split choose either passage, going south at the intersection; they both lead to the same room -- a large open area with two stone heads. Take the corridor on the east wall and head down the ramp to the Labyrinth portal.

Gelidite Library Labyrinth
Once you're through the entrance portion, you don't have to worry about battling any more creatures. Everything in the Labyrinth is dead, including Nuhmudira's Wood Golem and, well... everything. Yuck.

You enter in a small room with 4 doors leading out. A dead Oak Golem lies in the middle, a Book Binding at his side. Pick up the Book Binding. You are going to be exploring the labyrinth, looking for 8 missing pages. Once you have completed reconstructing the book, you will give it to the Oubliette Guardian who will allow you through the portal to make your judgment. If you use 6th Sense, you may want to add "Note". The [ & ] keys also help you locate objects on the ground. Even with a map, it's easy to get lost. And all the dead bodies, and the blood, and the screaming can be a little unnerving.

Map: Gelidite Library Labyrinth

East Passage -- 4 Notes

Take a right at the first fork and head down. At the next split make a left. Note IV is at the end.

Head back to the fork and take the other path. It leads to a circular area with two wooden doors (N & S). Take the north door and make a right at the fork. Follow the corridor to Note VII.

Back track to the South door (at the circular area). At the four way split hug the left wall. Make the first right then go south through 2 doors. Make a left at the split for Note V.

From the note room take the east door out. Keep to your right, then right again for Note VI.

West Passage -- 2 Notes

From the Dead Oak Golem take the west passage. At the first split make a right for Note III.

Head back to the fork and take the south split. Head down and at the split keep to the left for Note I.

South Passage -- 1 Note

From the dead Oak Golem make a left at the first split. Note II is in a small alcove to the right along the passage.

North Passage -- 1 Note

Again from the Golem make a right at the first fork. Head up the ramp and take either passage. Go north up another ramp then turn left at the fork for Note VIII.

If you take that last split the other direction heading north, then bearing left, you will reach a surface portal.

--Special thanks to Optoman of TD for directions through the Labyrinth.

Gelidite Library Oubliette
Once you have all 8 pages, place them in the binder to make an Unreadable Tome.

The page reattaches itself to the book, for a brief instant the sigil on the page looks as though it bleeds. A womans [sic] voice echoes in your mind speaking in a tongue you do not understand.

From the dead Golem take the north passage again, then go left at the first split. You'll come to a room with a Dais, a portal to the Gelidite Library Oubliette, and the Oubliette Gatekeeer (a golem). Hand the Unreadable Tome to the Gatekeeper and you will be flagged to enter the portal.

Map: Gelidite Library Oubliette

Oubliette Gatekeeper tells you, "It is forbidden to pass these walls, unless you have been given the permission of he who watches the gate. To be given that passage hand me your key so that I may verify the inscriptions and grant you access. But be forewarned, your entry to this place will place you in direct contact with the accused. Make your decision wisely for you shall damn forever or free the criminal within."
Oubliette Gatekeeper tells you, "The key, of course is a writing infused with the magic of my masters, had you forgotten. I will see that the power of the dias [sic] is infused into the writings and return it to you."

You give Oubliette Gatekeeper Unreadable Tome.
The Golem lifts a metallic hand toward the dais holding the book. A soft thrum echoes through the room, as a warm glow surrounds the book. Pages twist upon one another, and a feeling of warmth cascades over you.
Oubliette Gatekeeper gives you Nuhmudira's Charm.

Oubliette Gatekeeper tells you, "Read well the words within, this is a living being that has been imprisoned. There is too much passion in the writing for it to be otherwise. Choose wisely for the work within has never been used upon living flesh before and the results are as of yet untested and unknown. This prisoner must be guilty of heinous crimes against my masters."
Oubliette Gatekeeper tells you, "You may now pass. Remember your judgement is final."

Text: Nuhmudira's Charm

You'll enter a circular room with a large raised platform. Nuhmudira sobs can be heard coming from above. A series of notes are scattered on the floor.

Text: Nuhmudira's Notes

Two levers are on either side of the Oubliette. You will pull one of the levers to pass your judgment on Nuhmudira. The Skull lever saves her; the plain lever damns her.

Skull Lever
When you pull the skull lever, you are flagged as a "Friend of the Arcanum." Your life essence will be transferred to Nuhmurdira and you will find yourself at the Zaikhal lifestone with 5% vitae (you will not lose any items).

You feel your strength leave you as your soul is stripped of essence. In your mind a woman's voice says, "Thank You."

Return to an Agent of the Arcanum to continue your adventure in the Ruined Amulet and Nuhmudira's Boon quests.


Plain Lever

Pulling the plain lever damns Nuhmudira. You'll be flagged as "Merciless" and portalled back to Kai Mellon at the entrance.

A feeling of abandoning a friend, washes over you.
Lever teleports you with Portal Sending Merciless.

Kai Mallan, Sho Enchanter tells you, "Greetings. Thank you for showing the wisdom to let the witch suffer her fate. Her transgression against her fellow man is at an end. My teacher is working on a reward for those that show this witch what she deserves."
Kai Mallan, Sho Enchanter waves his hand in the air, an odd gesture, but one he seems to find amusing.
Kai Mallan, Sho Enchanter tells you, "He is constructing a place for you to train yourselves quickly. Mind you, you cannot stay there, and if you leave while within you cannot go back. He has told me to inform you that the training grounds will be prepared within the next cycle of the moons."
Kai Mallan, Sho Enchanter wipes his brow as if he is sweating.
Kai Mallan, Sho Enchanter tells you, "Go now, and be assured that you have chosen the correct path. Damning Nuhmudira to her dark and twisted fate. But remember to return to this place to receive your reward for syph- punishing the witch for her transgression!"

Those who have condemned Nuhmudira can complete the Callous Heart quest.

If you speak to an
Agent of the Arcanum after abandoning Nuhmudira, you will receive the following message:

Agent of the Arcanum tells you, "How could you!? You found her and you left her for dead!? Don't you realize all that she has done for you? I am..."
The Arcanum agent smoothes their clothing and breathes deeply. You can see the anger seething beneath the surface. Their eyes no longer hold a friendly and caring quality, they have been replaced by contempt and hatred.
Agent of the Arcanum tells you, "I will continue to do the things that Nuhmudira, has asked us to do for all Isparians. But I think that it will be a long time before I forget this transgression. You are heartless."
Agent of the Arcanum tells you, "We will accept: any of the four elemental prisms, Diamond Powder, Nuhmudira's Token, and Quality or Regular Ingots in exchange for Writs of Refuge. But we shall reward them to you grudgingly, for you abandoned our leader thinking only of yourself. When you have obtained a Writ seek out a homestead and determine what else is need to purchase the home by use of the Covenant Stone. I pray you find a solitary home away from me, or you live with others who, like you, are cold and calloused toward those in need. Perhaps you could all purchase some of the new dwellings with them. That way you can all live in one community and I would no longer need to deal with you."

The two texts you picked up in the Library entry can be translated in Cragstone.

You give Bretself the Translator Linaural Urilaentai.
Bretself the Translator tells you, "An interesting read, a bit fanatical in spot. I have made notes where they are applicable."
Bretself the Translator gives you Tome of the Elements.

Text: Tome of the Elements

You give Bretself the Translator Miadun hu Okardunai.
Bretself the Translator tells you, "Will wonders never cease? This book was difficult because of the damage wrought upon it. As well the text itself was written in a variation of Dericost, akin to that of the Gelid."
Bretself the Translator gives you Mana and the Elements.

Text: Mana and the Elements

This quest initially was one time only per character. It became repeatable during A Perfect Paradox, then eventually changed back to one time only per character. The notes are book are now on a 7 day timer.

Linaural Urilaentai

A tome of four distinct colors, fasted in an iron bound leather binding. Surprising light for such a large tome, the book bears no scent of age, though it is written in an old for [sic] of Empyrean . It can be translated by one skilled in the Empyrean languages. This book is written in Yalaini and must be translated.
Value 0
Burden 25
Pages 0 of 50 pages full.

 

Miadun hu Okardunai

A tome torn and charred. Several pages are still salvageable. The text appears to be written in the Gelidite tongue.
This book cannot be read, it is written in Ancient Empyrean.
Value 0
Burden 25
Pages 0 of 50 pages full.

 

Empty Binding

A binding that once contained several pages of text, the pages seem to have been removed, or dropped. Eight pages, appear to complete the tome, but none are within the binding at this time.
Use on a scrawled note to put the pages back into the book.
Value 0
Burden 100

 

A Hastily Scrawled Note

A note hastily written by Nuhmudira. A strange symbol is scribbled at the bottom.
Value 0
Burden 25
Page 1 Use an empty book binding on this item.
Page 2 Use a book binding with one page on this item.
Page 3 Use a book binding with two pages on this item.
Page 4 Use a book binding with three pages on this item.
Page 5 Use a half full book binding on this item.
Page 6 Use a book binding that is missing three pages on this note.
Page 7 Use a book that is missing two pages on this page.
Page 8 Use a nearly full book binding on this note to complete the book.

 

Book Binding

AA binding that once contained several page of text, the pages seem to have been removed, or dropped. [Number] pages are missing from this text.
Use on a scrawled note to put the pages back into the book.
Value 0
Burden 100

 

Unreadable Tome

A tome. The pages of this book have been hastily placed within the binding. The first page shows the picture of an altar, or dias
Use this book on a dias to activate the magic within.
Value 0
Burden 10

 

Nuhmudira's Charm

A tome. The pages of this book have been hastily placed within the binding. The first page shows the picture of an altar, or dias [sic].
Use this item to read it or write in it.
Value 0
Burden 25
Pages 8 of 8 pages full.

 

Gelidite Dais

A raised dais forged during the Gelidite age. A feeling of near sentience is emitted from the stone atop the dais.
Value ???
Burden Unknown Mass

 

A Hastily Scrawled Note

A note hastily written by Nuhmudira.
Use this item to read it or write in it.
Value 5
Burden 25
Pages 1 of 1 pages full.

A Painfully Scrawled Note

A note hastily written by Nuhmudira.
Use this item to read it or write in it.
Value 5
Burden 25
Pages 1 of 1 pages full.

A Hastily Scrawled Note

A note hastily written by Nuhmudira. A strange symbol is scribbled at the bottom.
Use this item to read it or write in it.
Value 0
Burden 25
Pages 1 of 1 pages full.

Scrawled Bloody Note

A note hastily written by Nuhmudira.
Use this item to read it or write in it.
Value 0
Burden 25
Pages 1 of 1 pages full.

Bloody Scrawled Note

A note hastily written by Nuhmudira.
Use this item to read it or write in it.
Value 0
Burden 25
Pages 1 of 1 pages full.

A Hastily Scrawled Note

A note hastily written by Nuhmudira.
Use this item to read it or write in it.
Value 0
Burden 25
Pages 1 of 1 pages full.

 

Nuhmudira

Nuhmudira is too far away to be seen. Thin beams of light penetrate the darkness beneath the place where she is kept captive. An eerie glow surrounds her prison.
Value ???
Burden Unknown Mass

 

Lever

A lever, mounted on the floor. A skull rests atop the lever, with an eerie carrion grin.
Value ???
Burden Unknown Mass

Lever

A lever, mounted on the floor. There is nothing visuallyl impressive about this lever, though the thought of pulling it is very inviting.
Value ???
Burden Unknown Mass

 

 

 

 

 

 



Maps provided by Greeneye ©ACMAPS

Gelidite Library Entrance
Library Labyrinth
Library Oubliette

Map of Gelidite Library by Gunner D of HG. Entrance map by Samna of FF.

Thanks to
White-Mage of LC, Dark Syko of SC, Optoman of TD, Dionin of HG, Abd Al-Azrad of WE, Merisa of WE, Aldis Rache, Sif al Taak of MT, Enrac of FF, Electricity of FF, Vortex the Sage of MT, Billyxth of HG, Gisela of SC, Georgekg of LC, Gwynethe of FF and Ivy Windchaser,  Sticky Darkfist of TD for misc. info, Zac' of SC, Strode of TD, Kes of SC,  Phosphorous of SC, Garrett L., Seau Siragusa of TD, Medyr of WE, Ben Li-Sung, Ankhentomen MT and Mage Lazerline of SC, Talon's Claw, Oro of TD, Zandor Vorkovsun & Zhou Wei of MT, Qua Fin Ti of MT, Blood of Legends - FF, Ming-Na Wen of MT, Zactly of HG, Myrkul Cormaeril of MT, Fizzle Runebreaker of TD and Mfalcon of SC, Swordmaster II of HG, Mediore of LC, Lepomis of SC.

An Oubliette is a dungeon with an opening only at the top.


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