Mage Academy

 
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What used to be considered one of the most über chests in the game lies at the bottom of the Mage Academy. To open it, you'll need to collect a series of keys and puzzle your way through some of the most complicated levers in the game.

To begin, speak to Tazal al-Ashfai, a Planar Mage outside of Al-Jalima, at 6.1N, 3.5E.

Tazal al-Ashfai tells you, "Hail, traveler. It is pleasant to meet anyone here in the wastes. Tell me, have you discovered a crypt in these regions called the Burial Temple?"
Tazal al-Ashfai tells you, "I have heard that the dead walk there, and one in particular always carries a certain black gem I seek for my research."


Burial Temple
The Burial Temple is located quite nearby at 8.5N, 6.0E (no level restrictions - previous level restriction of 5-10 was removed).

Map: Burial Temple

At the entrance you'll be on a raised platform. Jump towards the east, then take the south passage straight ahead until you pass through a false wall at the dead end. Head down the ramp.

At the three way intersection go straight. You'll battle a few Skeleton Warriors along the way. At the T go right heading west. Bear left around the circular room until you see the lever near the wall. Pull the lever, then continue heading left. Go through the sarcophagus room heading left again, then down a ramp. At the bottom, you'll see the door that the lever opened.

Inside you'll find a Skeleton Lord who carries a Black Gem and a Cursed Key. You can kill the Lord as many times as you want for more than one key and gem, but be warned! The Cursed Key is 1000 burden and no-drop. To exit, use the lever behind the altar to re-open the door and take the surface portal nearby.

Return to Tazal al-Ashfai and hand him the gem. He'll open a portal to the Mage Academy at 74.7N, 18.5E (Restricted to levels 8+). You can also run to the Mage Academy by taking the Dagger Vale settlement portal from Arwic (32.9N, 59.4E) which exits at 83.3N, 28.8E. The entrance portal to the Mage Academy may be tied to.

You give Tazal al-Ashfai Black Gem.
Tazal al-Ashfai tells you, "Wonderful! Can you see the portal energy pulsing within it? I have heard stories that the ancient dead of Dereth talk to each other as we do, and form a society underneath our own..."
Tazal al-Ashfai says, "Let us see where this one liked to travel."

Mage Academy
When you go through the portal, you'll enter suspended in the air and will fall a short distance. You should take a few minutes to explore the corridors before starting the quest to familiarize yourself with several important locations. First, take note of the lever to your right next to the surface portal.

Next explore the left corridors. If you continue taking lefts all the way down, you'll find a locked gated door with sewer rats behind it (you'll use lockpick to open it later). In this room is a large metal door that leads to the sewers. Directly across from the rat area is a door with a lever behind it. Up one level to the right is the zefir/golem area. Head back to the top and explore the right passages.

From the entry take the right corridor down to the area with several doors. Find the one that's locked with a resistance of 750. Explore the level just above (the one that has a gated door which swings open when you approach) and find the locked door guarded by the lightning trap. Once you've familiarized yourself with these locations, you're ready to begin!

Head back down the left passage to the Zefir room. Keep to the right and follow around a few turns until you see an alcove with 3 levers: 2 on the walls, one on the floor. Kill all the Zefirs (Jibrits, Kilfs and Zofrits). One of the Kilif (the green ones) carries a Stone Key. You'll need this later. Pull the two levers on the walls. They open the door that's guarded by the lightning trap in the Banderling area, and another behind it. (The floor lever opens the door to the Iron Golem.)

Note: It's best to do this part with someone else who can wait at the banderling door to hold it open. I was unable to get this to work solo. (Maybe I was too slow! ;-)

Once you're through the lightning trap door, you'll see the 2nd door you opened straight ahead. Behind it is a lever. A third locked door is in the middle. The lever to open this 3rd door is the one next to surface portal at the entrance of the dungeon. Have someone run back up to pull it and fight the Banderlings inside. The Banderling Captain carries the Old Key.

Before leaving this area, pull the lever behind the 2nd door. Then have someone run down the left corridor to the door across from the swamp rat area and pull the lever within.

Head back to the Banderling area and use the Old Key on the 750 resist door. You'll kill a few more Banderlings, then pick a locked door (resistance 82). You'll then come to a room with a lever guarded by a Granite Golem. As long as you pulled your levers earlier, the door to the Golem room will be open. The lever in this room opens the metal door to the sewers in the Swamp Rat room. (Pick the gate to the rats - resist 82).

The Sewers
You might enjoy exploring the sewers before heading further in. There's a K'nath room, a Shadow Room (resist 162), and an Altar of Bael'Zharon (resist 124). Be cautious! As you approach the Altar, you'll trigger a Rat Trap!! A door high up on the wall opens and a dozen or so Sewer Rats will come jumping down on your heads from above!! Eeek! Flying Rats!!

While you're looking around, the door you really want to find is the locked door with resistance of 900. Use the Cursed Key to open it. Head up the ramp and kill the Sandstone Golem. You'll fight a few Skeleton Warriors and Captains as you wind your way around, and you'll walk through a Fire Trap.

If you'd like, you can stop and kill the Ice Golems and a Granite Golem in a room behind a locked door (resist 124). They guard a level III chest and another unlocked chest (I got Health and Stamina potions). The chest area is guarded by traps.

When you reach the Copper Golem area, you will need to make a jump across to the passage on the other side (small tap on the space bar while jumping - not a shift jump). If you fall, you'll have to do the lever portion all over again. (Some people skip all the lever portions of the quest and jump onto this ramp by first jumping on the heads of the Banderlings below, then jumping onto the ledge.)

You'll dead end at a ledge. Below is a surface portal and a Lich Lord. Be careful not to jump too close to the exit!! Head down the ramp and you'll find Lord Rytheran (Level 105 undead) in his library!

Lord Rytheran notices Zippo entering his sanctum, and rolls his rotting eyes in exasperation.

Kill Lord Rytheran and retrieve Rytheran's Key and a Letter from his corpse. The Library also contains 2 chests: a SIK chest and another locked chest.

The Dericost lord's body collapses into rot and dust, but a voice in your mind sneers, "Pathetic little wretch! I shall rise again soon enough."

"Soon enough" is a debatable term. The spawn for Lord Rytheran is very long -- rumored to be over an hour.

Lady Jaera's Tomb
Take the surface portal nearby and re-enter the Mage Academy. Head down the left side to the Zefir area. Instead of running towards the lever area, head the opposite direction until you find the locked door guarded by an Obsidian Golem. Use the Stone Key on the door (from the Zefir earlier). Inside is Lady Jaera's Tomb. It's guarded by Lightning Traps and 2 more Obsidian Golems on very fast spawns. (The golems drop minor loot -- mostly spell components, and give no xp).

Use Rytheran's Key on the tomb for your not-so-über-anymore phat loot! (I pulled AL180 Yoroi Sleeves with Impen III, AL50 Pyreal Chain Guantlets no spells, and a 4-10 Trident with +7 Melee, +11 Attack, and Def V and BD VI.)

Your final step is to head to Zaikhal to have the Letter translated.

You give Kuyiza bint Zayi the Translator Letter.
Kuyiza bint Zayi the Translator tells you, "Indeed, this is the runic script of old Dericost, a language not used in well over 5000 years. A moment - I shall transcribe a copy for you into Roulean."
Kuyiza bint Zayi the Translator gives you A Letter.
Kuyiza bint Zayi the Translator tells you, "There you are. This was gained from a powerful Revenant you say? He would appear to have been several millenia old! I wonder if there are others of his antiquity still walking Dereth?"

Text: Lord Rytheran's Letter

Black Gem

A fine black gem, found in the Burial Temple near Al-Jalima. You can detect the subtle violet fires of portal space pulsing within its facets.

Value

1500
Burden 5

 

Cursed Key

A heavy, blackened key from the Mage Academy. It seems to weigh down upon your soul.
Use this item on a locked door or chest to unlock it.

Value

3
Burden 1000
Uses 2

 

Stone Key

A heavy, blackened key, found in the Mage Academy.
Use this item on a locked door or chest to unlock it.

Value

3
Burden 50
Uses 2

 

Old Key

A heavy, blackened key, found in the Mage Academy.
Use this item on a locked door or chest to unlock it.

Value

3
Burden 50
Uses 2

 

Rytheran's Key

A key carved from sand-colored stone, found in the Mage Academy.
Use this item on a locked item to unlock it.
Inscribed: Lady Jaera of Gelid is gone. The centuries she helped me run this academy shall be remembered until the sun dies. -- Lord Rytheran

Value

25
Burden 50
Uses 1

 

Letter

A few sheets of dried human skin, scribed in the sharp black runes of ancient Dericost. You will have to bring them to a translator.

Value

3
Burden 25
Pages 1 of 1 pages full.

 

Lady Jaera's Tomb

A coffin of sand-colored stone.
Use this item to open it and see its contents.
Locked
You can't tell how hard the lock is to pick.
Spells: unknown.

Value

???
Burden Unknown

 



Map provided by Greeneye ©ACMAPS

Burial Temple
Mage Academy

Speical thanks to
-Sol Chen and Artium of MT for quest details, and to Julian's Touch of TD for the guided tour!

 


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