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The Quiddity
Orb first appeared during the
Chains of
Command event.
From the
Rollout Article:
. . . and with them comes another menace. Organized groups of marauding
"Black Claw" Drudges have appeared in the northern and southern mountains of
Osteth. Rumors speak of their involvement with a cabal of Virindi, whose
hidden leader, known only as the Inculcator, is reputed to have been the
true mastermind behind the takeover of Ayan Baqur. Perhaps the time has come
to take the battle back to the Virindi.
The orb is made by combining the
Northern & Southern Fragments, found in the Northern Black Claw &
Southern Black Claw dungeons (restricted to levels 20+). Kill the Southern
Black Claw Raider (level 53) which spawns in the Mountains SE of Qalaba'r, W
of Mayoi and the portal to the dungeon will open. The Nothern Black Claw
Raider (level 53) spawns in the area between Stonehold & Colier.
The entrances
can be recalled, but neither tied nor summoned.
Level IV protections are recommended.
Northern
Black Claw Dungeon
The Northern Black Claw Raider
is generally found in the area between Stonehold and Colier. It will be
accompanied by 2 Drudge Stalkers and 2 Drudge Lurkers.
Reported spawns:
80.0N, 7.6W
79.8N, 8.5W
78.7N, 7.4W
77.8N, 7.8W
72.6N, 3.1W
71.6N, 11.6W
69.7N, 4.0E
When you kill the Northern Black Claw Raider, a portal to the dungeon will
open (Levels 20+) The entry is safe. Go down the
hall and you'll encounter your first two Lurkers. In general, the layout of
the dungeon is linear, so you be able to navigate it with ease. The next
room has 3 more Lurkers. Head up your first ramp and you'll encounter 4 more
Lurkers and a Stalker. The next open room leads up and contains 2 more
Lurkers.
Map:
Northern Quiddity Dungeon
Next you'll come to a room with 3 directions to choose
from: West, North, or East. Take the North
passage. The hall will bend to the NE then straighten
back around heading North. At the end of the passage, you'll encounter 6
Stalkers, then 3 more further in.
Directly across from the room entrance is a corridor
leading up to a small room with passages to the left and the right. Take
either route, fighting 2 Stalkers along the way. The next passage leads up
again to a room with 2 Raveners. Again, you may take either the left or
right passage to reach the main chamber. There are 2 Stalkers, 2 Raveners
plus the Northern Black Claw Leader (Level 70). The Leader drops the Northern Quiddity
Fragment.
To reach the exit portal take the ramp down on the far
side of the room. Follow the winding passage, past 2 Stalkers, down again
and then past 2 Raveners. The portal exits at 12.6S, 475.E at the Yanshi
portal drop-off.
The drudges spawn
approximately every 4 minutes, 35 seconds.
Southern
Black Claw Dungeon
The Southern Black Claw Raider
is generally found in the Mountains SE of Qalaba'r, W of Mayoi
It will be accompanied by 2 Drudge Stalkers and 2 Drudge
Lurkers.
Reported spawns:
74.5S, 30.2E
76.6S, 30.8E
80.2S, 30.6E
80.8S, 30.4E
80.9S, 26.3E
83.0S, 21.0E
When you kill the Southern Black Claw Raider, a portal to the dungeon will
open (Levels 20+) Again, the entry is safe. This
Southern and Northern dungeons follow the same pattern, except here you will
be heading south instead of north.
When you reach the final room, you'll find 2 Stalkers, 2 Raveners and the
Southern Black Claw Leader (Level 70). The Leader drops the Southern Quiddity Fragment.
Map:
Southern Quiddity Dungeon
The dungeon exit is down the north passage. The exit portal drops you at
61.9S, 77.5E, SE of Mayoi on a hill near the Southern Direlands portal.
The
Quiddity Orb
The
two Fragment halves may be dropped or given away,
but the finished orb is no drop, no give. Before
combining, make sure the character you want to have the orb has the pieces!
The finished orb may be lost on death.
Landbridge
Staging Complex
For an additional step, take the
orb to the Landbridge Staging Complex at 86.1S, 2.6W (restricted to Levels
32+).
A Virindi at the bottom says the
following:
Director's Majordomo tells you, "Another flesh petitioner! The
Director is very busy, altered one. Are you not aware of all of the
additional work he has had to do since our experiment in the human desert
town went awry?"
Director's Majordomo tells you, "If you do not have one of the
Quiddity Orbs as your token to enter, I must insist that you turn around
and join your squealing fellows."
Give him the orb for entrance
into another dungeon. (If you want to keep the orb, don't do
this part! You will not get it back!)
You give Director's
Majordomo Quiddity Orb.
Director's Majordomo tells you, "Very well, I will make a
portal for you to enter the Director's private chambers. But be warned! The
Director does not take kindly to frivolous interruptions!"
The Director's private
chambers are small, with a few Raveners, Virindi Puppets and the Staging Ground
Director.
Staging Ground Director tells you, "Flesh puppet! You are
not one of my Black Claw servants!"
When you
kill the Director, he drops a shard that can be
translated into the
Translated
Staging Complex Note by Diyas al-Yat in Zaikhal.
There is a one week timer on
this quest.
|
|
 |
Quiddity Orb |
| A
spellcasting orb pulsing with the mickle energies of the Virindi. |
|
Value |
2000 |
|
Burden |
50 |
| Spells |
Item
Mast. Self V, Mana Conv. Mast. Self VI, Life Mast. Self VI |
|
Spellcraft |
250 |
| Mana |
x/1000 |
|
Mana Cost |
1
pt. per 20 sec. |
| Difficulty |
200 |
|
Restrictions |
Mana
Conv. Mast 200+ |
|
 |
Northern Quiddity Fragment |
A
strange purple fragment, alive with otherworldly energy.
This should be joined with the Southern Quiddity Fragment. |
|
Value |
0 |
|
Value |
50 |
|
 |
Southern Quiddity Fragment |
A
strange purple fragment, alive with otherworldly energy.
This should be joined with the Northern Quiddity Fragment. |
|
Value |
0 |
|
Value |
50 |
|
Maps provided by Greeneye
©ACMAPS
North Quiddity Dungeon
South Quiddity Dungeon
See pics
here!
Thanks to Mindless dconfused of TD, Ra
of TD, Ygraine of SC, Mara the Mage of FF, Kelldorain of Soclaim, Litharia
of TD, The King's Call of MT, and Guillotine of HG for dungeon details. |