Major Shivering Stone

 
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The Elemental Stones were created by Lady Maila, wife of Lord Atlan of Knorr, to add additional properties to the weapons her husband had designed during the battle against the Hopeslayer. After the defeat of Bael'Zharon, Asheron, tired of bloodletting, scattered the Minor Stones across Dereth and locked the Major Stone away in deadly vaults. You can find out more backgroup in Atlan's Treatise and Asheron's Decree, two books discovered during the Shadows of the Past event.

Major Stones not only power-up Atlan Weapons, but they can also be used to provide enhanced AL and elemental protections to Shadow Hunter Armor. The newer Isparian Weapons may also be fitted with Atlan Stones.


My Major Shivering Stone adventures let me witness one of the most hilarious incidents in AC I have ever seen! After our run from Qalaba'r to the Serac Vault (75.9S, 29.0E), we buffed at the entrance in preparation for the nasty nasties that would greet us below -- Lich Lords, Revenants, Dark Revenants. If you can, buff yourself with all 7 protections to brave the onslaught. Be careful to stay in the initial room when you enter or you'll risk drawing more Undead to you.

During the Heart of Woe event, a second alternative portal to the dungeon at 59.9S 55.0E was introduced. To reach it, take the Cape Feirgard Cottages settlement at 32.9N, 59.4E, then take the High Mt. Valley portal at 26.3N, 63.9E.

Rumor: Duplicated Portals

Note: The torch shortcut was removed in the Hidden Vein patch. Updated directions are at the bottom.

Once they were dispatched (I admit it! I waited outside until the coast was clear!), we got our Jump skill buffed to at least 250 to take the short-cut to the Stone.

There's a small flat stone hump in the initial room, underneath a wall torch. Stand on the middle of the stone, aim for the light and do a Shift-Jump. This is a special skill that I, as a jumping impaired player, needed special training to master. You simply hold your shift key down, in addition to your space bar, as you perform the jump.

When you're standing on top of the light, turn to your left and make a full power jump towards the open hallway in front of you. Then just head SE across the bridge until you reach the dead end.

On my first visit to Serac Vault another group of players joined us. Sadly, one of the members was unable to make the jump. No amount of buffing would have helped!  We suggested that he recall out, and try another day, only to learn he didn't have Item magic! As the Undead began to spawn, his terrible predicament dawned on him and he made frantic requests for an exit portal! Danier jumped back down and kept the room clear then cast a portal for the hapless fellow. Instead of jumping through, he asks, "Where does it go??" As a group, in unison, the rest of us waiting on the bridge above yelled: "NOT HERE!"

Once you've come to the dead end, do a full power jump to the open area to your left. You'll see a door ahead to your right (the stone is in this room), and a pair of levers behind a grilled door to your immediate left. If you miss this jump, recall out. There are Revenants below.

The lever closest to you will open the door to the Stone room. Your best bet, if you're unable to kill them, is to try to get the Revenants and Dark Revenants to fall into the pit below. Then simply pick up your Shivering Stone which spawns right on the floor. You'll also find an Elaborate Scroll which can be translated into the Imperial Missive. The exit portal is under the bridge area below.

If you want more adventure, Two Lich Lords spawn in the corridor behind the 2nd gated door in the lever room. They often stand too far back for a melee fighter to reach them. The 2nd lever will allow you to open the door.

Serac Vault is also a great place to get your Thighbone from a High Undead. When you make your initial jumps onto the bridge, you'll see a corridor to your left. Make a short hop over and the passage will wind around until you reach a door with Dark Revenants behind it.

If you're feeling brave and bold (or foolish, as the case may be!) you can take the long route to the stone. From the main room, you'll need to jump into a large room full of boulders. Then work your way back up through the tunnel (only tunnel). My sources give a Level 60 player a 20-40% chance of surviving!

UPDATE!
Thanks to Godstar of WE for details

Take the second corridor from the entrance room. You'll wrap around an ice tunnel, then go straight and take the passage down. To your left you'll see the jump into a cavern like room full of stalagmite formations. Follow the passage up, over the bridges until you come to a dead end. Perpendicular to you, you'll see a bridge across from where you are standing. Jump on it and follow the bridges around until you come to another dead end. Jump across again and follow the path around until you come to a wooden bridge. You'll now require either two teams, or a very fast run skill! ;-)

You are no longer able to flip the switch from the entrance to the stone room. One person will need to jump onto the button platform over the large pit, and another person will need to run down and around the ramp to the 2nd button switches. Push the button to open the door to the stone room, then run back up before it closes. Be careful! Dark Revenants guard the passage and it's only wide enough for one person to go through.

Major Shivering Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Atlan Effects

Damage

Cold

Spells

Blood Drinker IV, Heart Seeker IV, Cold Prot Other IV, Fire Vuln Other IV 

Spellcraft 200
Mana x/500
Mana Cost 1 pt. per 10 seconds
Difficulty 180
Restrictions Weapon Skill 250+

 

Elaborate Scroll

A scroll bearing a heavy waxen seal, embossed with an unrecognizable coat of arms. The elaborate calligraphy is in a language you do not recognize.
Value ?
Burden 25
Pages

1 of 1 pages full

 

Major Shivering Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Isparian Melee Effects

Damage

Cold

Spells

Defender II, Moderate [Weapon] Aptitude, Blood Drinker V, Cold Protect O V, Fire Vulnerability O V, Magic Yield O VI, Coordination Other IV, Heart Seeker IV.

Difficulty 150
Restrictions Weapon Skill 350+
Level 50+ to wield

Isparian Missile Effects

Damage

Cold

Spells

Defender II, Endurance Other IV, Blood Drinker V, Cold Protection Other V, Fire Vulnerability Other V, Magic Yield Other VI, Heart Seeker IV, Moderate [Weapon] Aptitude.

Difficulty 150
Restrictions Level 50+ to wield

Isparian Wand Effects

Spells

Mod Mana Conv Prowess, Item Mastery Other III, Focus Self V, Mana Conv. Mastery Other V, Magic Yield Other VI, Life Magic Other III, Willpower Self V, Creature Mastery Other V, War Magic Other III.

Difficulty 100
Restrictions Level 50+ to wield

All

Spellcraft 300
Mana x/600
Mana Cost 1 pt. per 10 seconds





To view kick-ass fabulous  screenshots of the Major Shivering Stone quest, click here.

Map provided by Greeneye ©ACMAPS

Serac Vault

Very special thanks to Danier and the gang for the personal guided tour through the vault! Thanks to Godstar of WE for updated directions!

 


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