Quintessence Sickle

 
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From Lost in the New Horizon. Updated during the Mirror, Mirror event.

The Quintessence Sickle is a prize received from the Guardian of the Singularity, a level 100 Virindi, found at the end of the Singularity Bore. Killing the Guardian is also the trigger that enables you to access the Singularity Caul, the island introduced in the Lost in the New Horizon event.

Note: The Caul is the island Bael'zharon called players to run "The Guantlet", an invitation only quest to receive an Atlan Shadow Stone and the title of Dark Master. A group of Virindi led by Levistras chose the Caul as the location to build a new Singularity before they were defeated.

The entrance to the dungeon is located at 64.1S, 63.8W, a short run from the Obsidian Plains BSD (Black Spawn Den - 60.0S, 57.7W). It is restricted to levels 50+. If you can't catch a ride to BSD, you can also reach the dungeon via the Aerlinthe Recall spell. From the drop take the NW Direlands portal, then take the Obsidian Rim portal at 5.5N, 87.5W.

Inside you'll face Virindi Executors, Adjudicators, Profatrix, Consuls, and Tusker Assailers. You'll also encounter Ascendant and Bloodletter Drudges, Drudge Mystics and Telumiat Hollow Minions.

Recommendations:
Banes:
Bludgeoning & Fire.
Protections: All, especially Bludgeoning, Fire, Lightning.
Attacks: Fire, Frost for Hollows.
No robes!

Map: Singularity Bore

To reach the Guardian, first jump into the pit to the south of the entrance. Beware of Lightning traps!

Take the west hallway and continue taking right turns until you dead end. Kill the Guardian of the Singularity for the Sickle and to be flagged to enter the Caul.

The Virindi's cloak seems to boil, as if a thousand insects were seeking to escape before it collapses. The dying Virindi shares its final thoughts with you: "Your life is forfeit, human. You simply do not know it yet. In killing me, [player name], you have gained access to your doom."
As the Virindi falls to the ground, there is a bright flash of light!

The Singularity Caul Portal is restricted to levels 55+. To reach the portal, recall to the start of the Bore dungeon and run North from the entrance.

Doogens Mage of TD reports on an alternative route to the Guardian:

Maggie -- there are *four* guardians in the Bore Dungeon, and the pit is a trap. Please tell your students not to jump into that pit. It's longer, but also much safer to proceed south from the pit, fight another dozen or so creatures, and approach the lightning pit from the south. Entry into the pit area offers you two paths out; each of the two paths out of the pit area splits again, thus my count of four "wings" of the dungeon. Once in a wing, there are no choices along the way, and each wing will lead for about a kilometer to a guardian's lair. Along the way, expect to encounter very high level Virnidi, Tuskers, very pesky drudges and -- this varies from wing to wing - anywhere from very few to several hollow minions.

Jonin the Black of WE sends his report on the changes to the Bore after the Mirror, Mirror update:

"With this last patch the following changes need to be reported for the Bore. It is now full of Assailers, Virindi Adjudicators, Executors, Consuls, and Profatrix's. There are also some Shadows near the Caul portal. Where there used to be only Augmented Drudges, you will now find 3 times as many Bloodletters and Ascendants mixed in with a ton of Telimiat Hollow Minions. Be prepared for about 5-8 Hollows to come at a party in one go. Also about 5-10 Virindi of varying types. I took a party of three 100+ characters and we were killed many times each. My recommendation for the Bore is a party of at least 6 or 7. I would think a party of 2 mages, 3 melees and 1 or 2 archers would be best. But stay ready because they spawn fast. We got swamped from all side while getting our bearings. The way up the Caul portal is Deadly. Expect tons of Assailers,Virindi, and Shads. That's my 2 pyreals...."
 

Quintessence Sickle

A strange glowing sickle that crackles with energy. It's [sic] unusually sharp edge seems as if it could inflict devastating wounds. (uses Axe skill)

Value

3,500
Burden 500
Damage 25 - 50, Slashing
Bonuses +8% Melee Defense
+12% Attack Skill
Speed (40)
Spells Blood Drinker VI, Swift Killer IV, Minor Blood Thirst, Axe Mastery Other VI, Heart Seeker VI
Spellcraft 300
Mana x/900
Mana Cost 1 pt. per 30 seconds
Requirement Axe 325+ to wield
Special Props Biting Strike, Crushing Blow

 

Quintessence Sickle (retired)

A strange glowing sickle that crackles with energy. It's [sic] unusually sharp edge seems as if it could inflict devastating wounds. (uses Axe skill)

Value

3500
Burden 500
Dam. Bonus 9-18 Slashing
Melee Bonus +4%
Attack Bonus +8%
Speed (40)
Spells BD IV, SK IV, HS IV, Invuln Self IV.
Spellcraft 300
Mana x/1100
Mana Cost 1 pt. per 10 sec.
Difficulty 140
Restrictions Axe 250+
Special Props Crushing Blow

 

 



Maps provided by Greeneye ©ACMAPS

Singularity Bore

Thanks to Danier & Doogen of TD! Thanks to Thanks to Aquarius of WE, Mono the White of HG, Magicpipe II of TD, Evan E. for updated info!


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