| Alchemy Cooking
Fletching
Magic
Quests








|
From the
Keep Your
Enemies Closer event.
Sneaky Simulacrum tells you, "Ah, fellow human! Come closer, so that we may converse!"
They're the
perfect accessories for that Colban dyed robe or your neo Shadow Armor! The
striking blue Shield, Helm and Orb can be retrieved from three separate dungeons
introduced in the September '01 event. Use an Asteliary Gem to imbue the items
for additional properties!
Begin the quest
by purchasing the
Simulacra
Rumor from the Barkeeper Ghazi al-Barbasin in Zaikhal. You'll learn about
three new installations where the Virindi are crafting strange human-like
creatures. The rumor also tells you of the prized items carried by the
Simulacrum in charge at each location.
Shield of the
Simulacra
Map:
Northern Infiltrator Keep
The shield can be
found in the
Northern Infiltrator Keep at 15.4N, 5.0E, a short run from Zaikhal. The
dungeon is restricted to levels 25+. The entrance room is safe to buff. When
ready, head NW, fighting
Tumerok Scouts,
Fighter,
Warrior and a few
Tumerok Priests, as well as some
Drudge Lurkers,
Drudge Stalker, and
Sneaky Simulacrum
and
Crafty Simulacrum. The
route is very straightforward, so you'll easily find your way to the end.
In the final room
you'll find the
Northern Infiltrator
Master (level 70), accompanied by a few Simulacra. Two
more Simulacra may be perched above with bows. Bring an Archer or Mage with you!
Northern Infiltrator Master tells you, "Do you think me to be as weak in magic as your won race? Your magic is still too feeble to hurt me."
Dragnbane of SC and
Vitripius II of HG
suggest taking out the bodyguards first, then attacking the Master. His melee
defense is extremely high. One method to bring him down is to have your melees
keep the Master fighting to drain his stamina while the Archers and Mages work
to take him out. Once his stamina is gone, he will be very easy to kill. The
Shield of the Simulacra can be found on his corpse. You can imbue the shield
with the Asteliary Gem found in the third installation (see below).
The
Northern Infiltrator
Master will also drop a note which can be translated by Diyas al-Yat
in Zaikhal.
You give Diyas al-Yat Northern
Infiltrator Note.
Diyas al-Yat tells you, "This piece of writing is quite interesting... The renegade Virindi have become much more ambitious and more skilled!"
Diyas al-Yat give you Translated
Northern Infiltrator Note.
Text:
Translated
Northern Infiltrator Note
Helm of the
Simulacra
Map:
Southern Infiltrator Keep
The Helm can be
found in the easiest of the three dungeons,
the
Southern
Infiltrator Keep. This installation is located
outside of Khayyaban at 52.3S 24.9E and is also
restricted to levels 25+.
Again, the
dungeon is pretty straightforward. Keep heading South to get to the final room.
When the dungeon splits, the ways are usually mirrors of each other, so you
should be fine as long as you continue to head in a Southern direction. You'll
encounter
Tumerok Warrior and
Tumerok High Priests,
Drudge Stalkers
and more
Crafty and
Sneaky Simulacrum.
The Helm is found
on the
Southern Infiltrator
Master (level 70) in the final room. Again, using the attack
method above and exhausting the Master of his stamina can be very effective. In
addition to the Helm, the Master will also drop the Southern Infiltrator Note
which can be translated in Zaikhal by Diyas al-Yat.
You give Diyas al-Yat Southern
Infiltrator Note.
Diyas al-Yat tells you, "This piece of writing is quite interesting... The renegade Virindi have become much more ambitious and more skilled!"
Diyas al-Yat give you Translated
Southern Infiltrator Note.
Text:
Translated
Southern Infiltrator Note
Asteliary Orb
and Gem
Map:
The Asteliary
The Asteliary
Orb and the Asteliary Gem are found in the final installation:
The
Asteliary,
located just south of Samsur at
10.2S, 17.5E. The
Asteliary is restricted to levels 35+.
Then entry room is safe for buffing, although an
occasional
Drudge Ravener may be drawn into it. Inside you'll encounter more
Drudge Ravener, groups of
Sneaky Simulacrum,
and
Subtle Simulacrum ,
and
Virindi Servants
and
Masters. (Thanks to Bob Down of SC for dungeon
details.)
The higher
level Simulacra will use level V and VI War Spells of
differing attacks and debuffs. Buff as you would for fighting Virindi, with
all your protections.
Like the two
installations before it,
The Asteliary
is fairly easy to navigate. Head South whenever possible, as you negotiate
your way towards the final room. From the entrance follow the hall through
two large rooms, then past a small dead end room containing a Ravener or
two. When you get to your first "T" intersection, make a left heading South,
then another left, heading east.
From here the
next few sections are mirror images of each other, so as long as you
continue south, you will reach your destination. You'll first go up a ramp,
then down the other side of the middle section. The final Simulacrum is
The Crafter
(level 80), found at the end of the third section in a room down a hallway
to the north of the exit ramp. He is guarded by several Simulacrum.
The
Simulacra have human form, and
will be wearing either purple metal armor or robes.
The Crafter
is wearing a set of purple Amuli
and may be easily confused with human players in the room!
The Crafter
drops the Asteliary Orb, the Asteliary Gem, the Crafter's
Amuli Suit and the Asteliary Crafter's Message Shard which can be translated
in Zaikhal.
You give Diyas al-Yat Asteliary Crafter's Note.
Diyas al-Yat tells you, "This piece of writing is quite interesting... The
renegade Virindi have become much more ambitious and more skilled!"
Diyas al-Yat give you
Translated Asteliary Crafter's Note.
Text:
Translated
Asteliary Crafter's Note
The Asteliary Gem is used to imbue either the Shield,
Helm or Orb for additional properties. It is on a 30 day timer and may be
dropped or given away. Once you imbue an item, the spells can only be used
by the person who crafted it. All imbued items may also be dropped or given.
|
|
 |
Asteliary Gem |
A
magical gem pulsing with the power of the Asteliary Crafter.
Use this gem on the Asteliary Orb, the Simulcra Shield, or the
Simulcra Helm. |
|
Value |
0 |
| Burden |
100 |
|
 |
Shield of the
Simulacra |
| A
shield enchanted with powerful magic, taken from the Northern
Infiltrator Keep dungeon. |
|
Value |
3000 |
| Burden |
1000 |
| Shield
Level |
100 |
| Protections |
A/A/Aa
B/B/A/B |
| Spells |
Impen
IV, Coord Self IV, Strength Self IV. |
| Spellcraft |
220 |
| Mana |
x/650 |
| Mana
Cost |
1
pt. per 30 sec. |
| Difficulty |
35 |
| Restrictions |
Melee
Defense 180+ |
|
 |
Imbued Shield of the
Simulacra |
A
shield imbued with the power of the Asteliary Gem.
Created by [player name]. |
|
Value |
5000 |
| Burden |
1000 |
| Shield
Level |
125 |
| Protections |
A/A/Aa
B/B/A/B |
| Spells |
Impen
V, Armor Self V, Coord Self V, Strength Self V. |
| Spellcraft |
220 |
| Mana |
x/750 |
| Mana
Cost |
1
pt. per 20 sec. |
| Difficulty |
50 |
| Restrictions |
Melee
Defense 230+ |
|
 |
Helm of the Simulacra |
| A
helm enchanted with powerful magic, taken from the Southern
Infiltrator Keep dungeon. |
|
Value |
3000 |
| Burden |
1000 |
| Armor
Level |
80 |
180 |
| Protections |
Aa/A/A
B/B/B/B |
| Spells |
Impreg
Self IV, Impen IV, Invuln Self IV. |
| Spellcraft |
220 |
| Mana |
x/650 |
| Mana
Cost |
1
pt. per 30 sec. |
| Difficulty |
35 |
| Restrictions |
Melee
Defense 180+ |
|
 |
Imbued Helm of the Simulacra |
A
helm imbued with the power of the Asteliary Gem.
Created by [player name]. |
|
Value |
5000 |
| Burden |
600 |
| Armor
Level |
100 |
250 |
| Protections |
Aa/A/A
B/B/B/B |
| Spells |
Impreg
Self V, Impen V, Magic Resist Self V, Invuln Self V. |
| Spellcraft |
220 |
| Mana |
x/750 |
| Mana
Cost |
1
pt. per 20 sec. |
| Difficulty |
50 |
| Restrictions |
Melee
Defense 230+ |
|
 |
Asteliary Orb |
| An
orb enchanted with powerful magic, taken from the Asteliary dungeon. |
|
Value |
3000 |
| Burden |
100 |
| Bonuses |
+5% Mana Conversion |
| Spells |
Focus
V, Mana Conversion Mastery
Self V, Willpower Self V |
| Spellcraft |
250 |
| Mana |
x/650 |
| Mana
Cost |
1
pt. per 30 sec. |
| Restrictions |
Mana
Conversion 150+ to
activate. |
|
 |
Imbued Asteliary Orb |
An
orb enchanted with powerful magic, taken from the Asteliary dungeon
and imbued with the power of the Asteliary gem.
Use this item to cast its spell.
Created by [player name]. |
|
Value |
3000 |
| Burden |
100 |
| Spells |
Focus
V, Mana Conv Mast VI, Willpower V. |
| Spellcraft |
250 |
| Mana |
x/750 |
| Mana
Cost |
1
pt. per 20 sec. |
| Difficulty |
230 |
| Restrictions |
Mana
Conv. Mast. 180+ |
|
 |
Amuli Coat |
|
Value |
1738 |
| Burden |
1665 |
| Armor
Level |
90 |
| Protections |
A/A/A
B/B/B/B |
|
 |
Amuli Leggings |
|
Value |
3040 |
| Burden |
3188 |
| Armor
Level |
90 |
| Protections |
A/A/A
B/B/P/B |
|
 |
Shoes |
|
Value |
40 |
| Burden |
90 |
| Armor
Level |
10 |
| Protections |
A/A/A
B/B/P/B |
|
Maps provided by Greeneye
©ACMAPS
The Asteliary
Northern Infiltrator Keep
Southern Infiltrator Keep
Special thanks to Lucaze,
Vitirpius II of HG, Antarius V of FF, Barry R. Tyduz of HG,
Lucaze, Tharkun of MT, Jay K., Swordslash Valen II, Lion-heart, Vangar of FF,
Dacie of FF, Canaru, and
especially Bob Down of SC.
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