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Originally introduced in the
Lonely in
the World event.
Note: During the
Fever
Dreams event, the new types of Singularity weapons required the Mosswart Shroud, not the Virindi Cloak.
This was corrected during the
Persuasion patch so that all weapons now require the Virindi Cloak.
Quest updated during
Treaties in Stone. These weapons can be further upgraded by completing
the
Bound Singularity and
Ultimate Singularity Weapons quests.
Update by Braxtynn of
VT: "Hi Maggie --
I love your site.........please keep up the good work. I ran off to my
favorite little Dungeon near Zaihkal (?sp) and found the Mossy Chamber had
changed dramatically. Not only has the moss grown and plants sprouted all
over the place, the Mosswarts have called in their tougher cousins. The
Mossy Idolators and Fanatics are gone and have been replaced by Mosswart
Mire-Witches lvl 70, Mosswart Muck Stalkers lvl 79, and Mosswart
Clingers..........and LOTS of them. I am young (lvl 37 mage) and couldnt
clear the first room no matter what I did. I didnt get down to the level
where you grab the shroud but with the shear numbers of the higher level
Mosswarts in there I would wager it is tougher down there too.
I hope this helps anyone that may want to grab a shroud, because it isnt
like it used to be. :) Dereth is getting tougher Mosswarts."
Abyssal of MT sends this
tip: "A good place for Mosswart Mire-Witches is the south shore of Dereth,
particularly west of the Landbridge Villas (skill spec dungeon). You
**MUST** find a spawn of 5 Witches together (one will always drop a cloak
& a lore book), single ones or those that spawn with Clingers will never
drop a cloak. None of the Witches on the Ves Islands drop a cloak either."
They
may be destroyed on death, but they sure are pretty in the time they're
around! To begin the quest for Singularity Weapons seek out some Mosswart
Mire Witches. You can find them spawning near the swamps of Wei Jhou.
Occasionally, one will drop a Tattered Virindi Cloak.
Note: the Wai Jhou Mire Witches used to be the only ones
to drop the cloak, but now all Mire Witch spawns may drop one. They've also
been seen around Amperhelion Vault and Ayan Baqur, and on the Vesayen Isles. In addition to
the cloak, they'll also drop a book of Lore, Facilitation.
Xargun of Harvestgain
gives these directions: "There's tiny swamp plot
next to Waijhou, which essentially is a big house with a few vendors, and
it has baddies all around. There's another two plots of swamp land very
close to waijhou, simply follow the water... There are dark raveners,
olthoi nobles, slavus, etc... I came upon a small camp of mosswart mire
witches, where there were 6 of them. The last one, yes the last one, gave
me a cloak. yay!"
Next you'll need to treat
your Cloak with Virindi Essence, found in the
Mosswart Hideout
on the Vesayen Isles (72.7 S 90.7 E). If you're lucky, you can catch a ride to
the isle, or even the Hideout itself. Otherwise, you can take my favorite
route: run to the Mountain Shortcut portal from Arwic (34.9N, 56.0E), then
take the Bandit Castle Portal (42.4N, 60.5E) to the Vesayen Isles portal
(61.7N, 48.6E).
Buff heavily before
entering! You'll be attacked by about a dozen Mosswart Idolators and
Fanatics at the entrance. From there take the North passage down, head
west past the Fanatic, then make the next left heading South. You'll be
making your way through several Soul Trappers and an occasional Idolator.
When you hit the large blue-ish room, take the South passage after killing
the 3 Zealots. Keep heading down and south and you'll know you're close
when you smell the unmistakable stench of Tusker.
The Virindi Essence is
inside a Sturdy Iron Key chest (don't forget to bring a key!), guarded by
a Sotoris Hollow Minion. You'll have to fight your way through a few
Idolators, 3 Drudge Raveners and 2 Goldenback Tuskers. A good tactic is to
have a high level Archer along who can fire off a Frost Arrow after an
Imperil on the Minion. (Thanks Danier and Ned!) There's also a Shadow
lurking in the darkness beyond the chest. In addition to the Essence,
you'll also find A Meeting
-- the 3rd installment of a tale by Martine in the chest. Another piece of
lore, Sir Martine's Journal,
lies on the ground nearby, in a pool of blood.
If you don't want a
singularity weapon and would rather have some Diamond Scarabs as a reward,
save your essence to use on an Torn Mosswart Shroud instead. You can
recover one off the corpse of Gragghk, a level 117 Mosswart who can be
found in the lower levels of the Moss Chamber (14.1N, 0.7W no level
restrictions). Let's just say the the Moss Chamber isn't the cushy walk in
the park it used to be! (Yes, I died before I even got a good look at the
little fellow!)
From the main floor head
down. You'll encounter a lower level Creeper or two near the main level,
but as you descend, you'll soon be running into Fanatics and Idolators.
Make a right, then a right again as you head lower. After your 3rd right
you should see the area where the dungeon turns a glowing green. Make the
first right in the green section. When you get to a larger open area with
several choices of passages, take the middle and look for the corridor
with the bloodstain on the floor. The ramp leading down to Gragghk's
chambers is nearby.
Gragghk himself is
accompanied by a Mosswart Mire Witch, 3 Soul Trapper and 3 Idolators.
After killing everything, retrieve your Shroud from his corpse. He also
carries a book: Storytelling.
You'll see a portal in the
corner of the room -- Destination: Moss Chamber. Step through into a
bizarre and strange atmosphere. A small Mosswart hangs cruxified on the
wall; a Broken Virindi floats in the middle of the room and four more
Virindi float motionless behind him, each with a weapon lying on the
ground before them.
Chapter 5 of Martine's tale is the Interlude.
When you speak to the
Broken Virindi, he asks for a Glowing Mosswart Shroud (treated with
Virindi Essence) in exchange for a suitable reward from his master. He'll
also hand you a text: Denouement.
Give him your Glowing Shroud and receive 5 Diamond Scarabs in return.
Each of the Four Virindi
behind him will give you a Singularity Weapon in exchange for a Glowing
Cloak. From left to right the weapons are as follows:
Conquered Virindi - Mace
Leashed Virindi - Spear
Tamed Virindi - Sword
Beaten Virindi - Axe
It's all so creepy and
really kind of sad! But you won't feel bad for too long once you're
holding your new weapon with the BD VI and the sparkly blue lights
swirling around it! The weapons may be enchanted and will be destroyed on
death. They were fun while they lasted!
During the
Fever
Dreams
event, Hollow Minions were added in the final room of the Singularity
Weapons quest. These Hollows will give a Bow, Crossbow, Dagger, Katar
or Staff in exchange for the Glowing Virindi Cloak. The Atlatl was added
during A
Perfect Paradox.
Visit the
Singularity Weapons Upgrade quest for information on how to boost the
base damage and bonuses on these weapons (must have Dark Majesty). |
 |
Tattered Virindi Cloak |
|
Remember, no Virindi is immune to destruction. |
|
Value |
0 |
|
Burden |
10 |
|
Special Props |
Attuned,
Bonded |
 |
Torn Mosswart Shroud |
|
This
is what is left of a religious artifact that has been with the Mosswarts
for over a hundred generations. I destroyed it as they destroyed my
life. Remember this. Martine. |
|
Value |
? |
|
Burden |
10 |
 |
Virindi Essence |
This is the soul of a Virindi who thought he
owned me. Do not make the same mistake. Martine.
combine with Torn Mosswart Shroud or Tattered Virindi Cloak |
|
Value |
0 |
|
Burden |
10 |
|
Special Props |
Attuned,
Bonded |
 |
Glowing Virindi Cloak |
Enjoy the weapons. While you can.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
10 |
|
Special Props |
Attuned,
Bonded |
 |
Glowing Mosswart Shroud |
|
If
you desire pretty diamonds, then give this to my servant. He is no
longer an efficient observer, but he will do what I tell him to. |
|
Value |
0 |
|
Burden |
10 |
 |
Singularity
Atlatl |
|
An atlatl imbued with Singularity energy. |
|
Value |
0 |
|
Burden |
400 |
|
Damage |
Bonus: 0
Mod: +100% |
|
Bonuses |
+5% Melee
Defense |
|
Speed |
(25) |
|
Range |
60 yards |
|
Spells |
Blood
Drinker VI |
|
Spellcraft |
200 |
|
Mana |
x/700 |
|
Mana
Cost |
1 pt per 30 seconds |
|
Difficulty |
75 |
|
Restrictions |
Thrown Weapons 275+ to
activate |
 |
Singularity Axe |
A
gift from Martine. May you het and hew and not tire, but never forget
that Death is dire.
New: An Axe imbued with singularity energy. |
|
Value |
0 |
|
Burden |
800 |
|
Special Props |
Virindi
slayer, Attuned, Destroyed on Death, Crushing
Blow, Biting Strike |
|
Damage |
28 -
56,
Slashing |
|
Bonuses |
Attack Skill: +22%
Melee Defense: +7% |
|
Speed |
(60) |
|
Spells |
BD VI,
HS VI, Strength
Other VI |
|
Spellcraft |
200 |
|
Mana |
x/700 |
|
Mana
Cost |
1 pt per
30 seconds |
|
Activation |
Arcane
Lore: 200 |
|
Restrictions |
Base Axe 250+ to wield. |
|
 |
Singularity Bow |
|
A bow imbued with Singularity energy. |
|
Value |
0 |
| Burden |
980 |
|
Damage |
Bonus: 20
Modifier: 100% |
|
Bonuses |
Melee Def: +5%
Attack: +5% |
|
Speed |
(50) |
|
Range |
80 yards |
|
Spells |
Blood Drinker VI. |
|
Spellcraft |
200 |
|
Mana |
x/700 |
|
Mana Cost |
1 point per 30 seconds |
|
Difficulty |
175 |
|
Restrictions |
Bow 275+ |
|
 |
Singularity Crossbow |
|
A crossbow imbued with Singularity energy. |
|
Value |
0 |
| Burden |
1920 |
|
Damage |
Bonus: 0
Modifier: +120% |
|
Bonuses |
Melee Def: +7%
Attack: +7% |
|
Speed |
(100) |
|
Range |
80 yards |
|
Spells |
Blood Drinker VI. |
|
Spellcraft |
? |
|
Mana |
x/700 |
|
Mana Cost |
1 point per 30 seconds |
|
Difficulty |
? |
|
Restrictions |
Crossbow ?+ |
|
 |
Singularity Dagger |
|
An Dagger [sic] imbued with Singularity
energy. |
|
Value |
0 |
| Burden |
135 |
|
Damage |
2-7 Slash/Pierce |
|
Speed |
(20) |
|
Spells |
Quickness Other VI, Blood Drinker VI. |
|
Spellcraft |
150 |
|
Mana |
x/700 |
|
Mana Cost |
1 point per 30 seconds |
|
Difficulty |
200 |
|
Restrictions |
Dagger 250+ |
|
 |
Singularity Katar |
|
A Katar imbued with Singularity energy. |
|
Value |
0 |
| Burden |
135 |
|
Damage |
2-7 Slashing/Piercing |
|
Speed |
(20) |
|
Spells |
Quickness Other VI, Blood Drinker VI. |
|
Spellcraft |
? |
|
Mana |
x/700 |
|
Mana Cost |
1 point per 30 seconds |
|
Difficulty |
? |
|
Restrictions |
Unarmed ? |
 |
Singularity Mace |
| A
gift from Martine: precision and power will be your mark, until the
day your life dims dark. |
|
Value |
0 |
|
Burden |
700 |
|
Special Props |
Virindi
slayer, Attuned, Destroyed on Death, Crushing
Blow, Biting Strike |
|
Damage |
18 - 36, Bludgeoning |
|
Bonuses |
Attack Skill: +7%
Melee Defense: +7% |
|
Speed |
(40) |
|
Spells |
BD VI,
HS VI, Strength
Other VI |
|
Spellcraft |
200 |
|
Mana |
x/700 |
| Mana
Cost |
1 pt per
30 seconds |
|
Activation |
Arcane
Lore: 200 |
|
Restrictions |
Base Mace 250+ to wield. |
|
 |
Singularity Scepter of
[Type] War Magic |
|
A scepter imbued with Singularity energy. |
|
Value |
0 |
|
Burden |
400 |
|
Special Props |
Virindi slayer, Attuned, Destroyed on
Death, Crushing Blow, Biting Strike. |
|
Bonuses |
Mana Conversion: +7%
Melee Defense +7% |
|
Spells |
Mana Renewal Other VI, Focus Other VI, Mana Conversion Mastery Other
VI |
|
Spellcraft |
200 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activation |
Arcane Lore: 200 |
|
Restrictions |
Base [Type] War 225+ to wield. |
 |
Singularity Spear |
|
A gift from Martine:
pierce away as much as you like, but you shall be lost when Death
strikes.
|
|
Value |
0 |
|
Burden |
700 |
|
Special Props |
Virindi
slayer, Attuned, Destroyed on Death, Crushing
Blow, Biting Strike |
|
Damage |
7-13 Piercing |
|
Bonuses |
Attack Skill: +7%
Melee Defense: +7% |
|
Speed |
40 |
|
Spells |
BD VI, Coordination Other VI |
|
Spellcraft |
200 |
|
Mana |
x/700 |
| Mana
Cost |
1 pt per
30 seconds |
|
Activation |
Arcane
Lore: 200 |
|
Restrictions |
Base Spear 250+ to wield. |
|
 |
Singularity Staff |
|
A Staff imbued with Singularity energy. |
|
Value |
0 |
| Burden |
450 |
|
Special Props |
Virindi
slayer, Attuned, Destroyed on Death, Crushing
Blow, Biting Strike |
|
Damage |
9.9 - 18,
Bludgeoning |
|
Bonuses |
Attack Skill: +7%
Melee Defense: +7% |
|
Speed |
(30) |
|
Spells |
Blood Drinker VI, Heart
Seeker VI, Strength Other VI. |
|
Spellcraft |
200 |
|
Mana |
x/700 |
| Mana
Cost |
1 pt per
30 seconds |
|
Activation |
Arcane
Lore: 200 |
|
Restrictions |
Base Staff
250+ to wield. |
 |
Singularity Sword |
|
A
gift from Martine. Your sword is sharp, your arm is strong, but soon
you will find Death's reach is long. |
|
Value |
0 |
|
Burden |
450 |
|
Damage |
8-16 Slashing/Piercing |
|
Speed |
40 |
|
Spells |
BD VI, Coordination Other VI |
|
Spellcraft |
150 |
|
Mana |
x/700 |
| Mana
Cost |
1/30 |
|
Difficulty |
100 |
|
Restrictions |
Sword 250+ |
|
Map provided by Greeneye
©ACMAPS
Mosswart Hideout
View fabulous screen shots of the quest here.
If you have a
great screenshot of the Singularity Mace, please
send me an email. |