Singularity Caul Recall Scroll

 
Home

Hobbies

Quests

click pics to enlarge

This quest was update during the Mirror, Mirror event. See the patch page for details.

Caul Asylum now located at 94.8S, 91.0W.

Remember the old days, when getting there was half the fun? Reminiscent of the old Dires runs, the run to the Caul Asylum on the Singularity Caul is hairy enough strike fear into even the stoutest of hearts!

To access the Caul (an island restricted to levels 55+) you must first be flagged by killing the Guardian of the Singularity in the Singularity Bore (See the Quintessence Sickle quest and map: Singularity Bore). The portal to the Caul is down the north hallway from the entrance. For your group, you'll want to have a melee, an archer, a mage and a lockpicker. Creatures you'll encounter are Terebrous Hollow Minions; Pandemonium, Paroxysm and Maelstrom Shadows; Virindi Observers, Executors and Profane Virindi; Altered and Augmented Drudges and Tumeroks; Tusker Rampagers and more!

The Run
Before setting off on your run, buff and bane everything. And I mean everything!! Buff and bane. Everything. ;-) Don't forget your hat! You'll want to do your best to stick together as you head to the Caul Asylum at 94.7S, 95.7W. As you race across the island, you'll be chased by firece Tuskers, Hollows, Drudges, Virindi Tumeroks and more!

Map: Singularity Caul

At many points in your run you'll be running down small narrow valleys between hills on either side. At various points the monsters get so thick you'll have a hard time pushing through. Try jumping over these roadblocks. And keep moving!!

A few landmarks along the way will help keep you on your path. From the Caul drop, head down the hill past the structure to your right and head SE. Keep following the ravine and you'll eventually bear SW and then west. Your first major landmark will be the floating Virindi Spire at 98.6S, 96.7W.

At approximate 97.5S, 97.5W you'll be bearing to the right heading NE. Follow the valley again through hoards of creature spawns until you hit your next major landmark: the glowing pink ruin at 96.9S, 98.7W. At 95.2S, 97.9W you'll see the floating  tower. From there head north and curve around to the east. From there it's a straight shot to the Caul Asylum portal (restricted to Levels 60+). Don't stop to admire the view. Dive for safety!

Note: A second, easier method to access the Asylum exists. Use the Fragment of the Singularity, made from three Repository Slivers, to open a portal to the Seat of the New Singularity. Have your party tie to the portal before hopping through. Take the exit portal to (you'll be at 93.0S, 95.4W), then make the short run to the Asylum at 94.7S, 95.7W. See the Singular Repositories quest for details.

Caul Asylum
The Caul Asylum is the first of four dungeons in the quest. Open your first door with lockpick and fight downward until you find the zoo room. It will be glowing red and has various creatures trapped in energy. On your way you'll encounter some Paroxysm Shadows, among other creatures. They do not show up on radar, and will not attack unless you attack. From the zoo room take the west passage down. Have a melee kill the Gatekeeper (Level 100 Hollow Minion).

Map: Caul Asylum

The Gatekeeper suffers a frozen fate!
The master must be warned the consciousness must flow

The Gatekeeper drops about 10 blue Asylum Chest Keys (5 day timer - may be given). It spawns approximately every 7 minutes. When everyone has a key, return to the zoo room.

This time, take the south passage down. The Asylum Chests are in a room behind a locked door (resistance 202) guarded by Mosswart Soul Trappers. The chests are dark red and resemble Singularity Troves. Use your key on the chest to unlock it. Inside you'll find the Asylum Key and three message shards: Pristine, Corroding and Aerbax's.

Head back the zoo room and take the east passage. The Asylum key opens the Accessway to the Athenaeum, a grated door (resistance 5000) which leads to the 2nd dungeon, the Caul Athenauem.

Virindi Profane tells you, "Nothing can stop the swelling tide of the storms wreathed in darkness. We shall rise as one again, your ilk will be cleansed."

Caul Athenauem
When you enter the second dungeon, you'll see colored portals glowing above your head. They form the walkway to the portal to the third dungeon. To reach it, you'll have to navigate the maze-like, hallways, but if you view the map, you'll see that the dungeon is symmetrical. Any of the passages from the entrance will lead you up.

Map: Caul Atheneaum

Note that each of the four corners of the top level contains a large room with a statue of Bael'zharon. The Sage, a level 110 Virindi, spawns in one of the rooms (use your missile fighter to kill it). It drops the Athenaeum Key. The key opens the Sanitorium Accss Door, lleading to the Caul Sanitorium portal. To reach the portal, jump from the ledge onto the row of portals to walk across. You'll receive the following message as you enter the portal.

A voice sounds in your mind as you enter the flux of portal space, "Inconsistencies and anomalies within the construct have alerted me of meat bodies not assigned to the Athaneaum structure. Fabric of portal has been torn. A new destination is now at hand. Laboratory compromised. I must inform my mirror of these parasitic incursions."

Caul Sanitorium
I think they should call this one the Caul Insanitorium!! ;-) When you enter the third dungeon, you'll be high on a ledge. Creatures from below will debuff and debuff and debuff you. And then they'll debuff you some more! Other than the occasional Harm spell, you'll be relatively safe, so don't let all the blue text spook you. This dungeon contains a gajillion portals, but only one is the right one. As you explore the passages, your footsteps will trigger dangerous spawns.

Map: Caul Sanitorium

To begin, you'll be walking down a portal stairway. When you come to a dead end, do a half power jump straight ahead to the South wall. Turn kitty-corner, and do a full power jump over to the tower platform, then turn again and take another full power jump to the landing to the south.

Take the first right, the keep to your left at all times, ignoring all portals. You'll eventually come to a ramp up. When you hit the hallway with windows on either side, stay straight. You're getting close! At the end of this passageway are a group of four more portals. The one you want is the SE portal.

If you enter the incorrect portal, you will simply return to the top of the portal stairway where you must try and try again!

Note: if you fall from the stairway, immediately run to the SE portal and take it back to the entrance. It's a true death trap below.

Aerbax's Antechamber
The entrance room of the last dungeon contains four statues of Bael'Zharon and is safe for buffing.

Map: Aerbax's Antechamber

From the main room, take your lockpicker to the west passage. Go up the ramp to the top and use the levers to sequentially open the doors on the way down. Lever order is mainly upper left, upper right, lower right, lower left.

When the east door of the main room opens, repeat the process until the south door opens. Jump down and have your mage kill The Auditor (level 120 Virindi) at the end of this passage behind the steel door. Its corpse contains 10 or so chest keys, one Aerbax's Antechamber Key and one more message shard. Make sure everyone gets a green key. The Auditor will respawn if you don't have enough keys.

The levers in the auditor room open the north door of the main room. You'll use a few more levers before reaching Aerbax's Anteroom (resistance 5000). Use the blue key to open the door. Once inside use a chest key (green) to open the troves. You'll receive your Recall to the Singularity Caul scroll and 15-20 singularity quality items! More lore shards spawn on the ground nearby.

The Sanatorium Chest has been unlocked.
Your key is used up.

The Recall spell drops you in the center of the plateau at 95.4S, 95.2W.

_____________________

Message Shards can be translated by Diyas al-Yat in Zaikhal.

Text: Destructions and Beginnings
Text: Energy Source
Text: Failure
Text: Parallax Auguries
Text: Research Notes: Mattekar
Text: Research Notes: Mosswarts
Text: Research Notes: Children of Darkness

Text: Research Notes: Tuskers

Recall to the Singularity Caul

Inscribed spell: Recall to the Singularity Caul
Teleports caster to the Singularity Caul.
Value 0
Burden 100
Spells Recall to the Singularity Caul.

 

Asylum Chest Key

Use this item on a locked chest to unlock it.
Value 0
Burden 10
Uses 1

 

Asylum Chest

Use this item to open it and see its contents.
Value ???
Burden Unknown Mass

 

Asylum Key

Use this item on a locked door or chest to unlock it.
Value 100
Burden 50
Uses 1

 

Pristine Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Corroding Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Aerbax's Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Athenaeum Key

Use this item on a locked door or chest to unlock it.
Value 100
Burden 50
Uses 1

 

Simmering Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Warped Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Chipped Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Misty Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Twisted Message Shard

A piece of obsidian etched with arcane symbols.
Value 20
Burden 50
Pages 1 of 1 pages full.

 

Aerbax's Antechamber Key

Use this item on a locked door or chest to unlock it.
Value 100
Burden 50
Uses 1

 

Asylum Chest Key

Use this item on a locked chest to unlock it.
Value 0
Burden 10
Uses 1

 

Captured Adventurer

Bound and tortured in the Hollow Minions' device, this poor, emaciated captive is paralyzed with agony.

Value

?
Burden Unknown Mass

 

 



Maps provided by Greeneye ©ACMAPS

Singularity Bore
Singularity Caul

Caul Asylum
Caul Atheneaum
Caul Sanitorium
Aerbax's Antechamber

Maps by Eskarina of MT

Caul Asylum
Caul Sanitorium
Caul Sanitorium2

Special thanks to Julian's Touch of TD, Optoman of TD, Sticky Darkstaff of TD, Seeker of Kiwi, Del Chamersun and Dunkler-Lindwurm, Leslieo of TD, and Danier of TD for the intial research on this quest!

Thanks also to Trieze of FF,  Zeltaltos, Kang Mei-Guo of WE, Morgan Sil-Zara of SC, Starret of TD.
 


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com