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This quest was update during
the Mirror,
Mirror event. See the patch page for details.
Caul Asylum
now located at 94.8S, 91.0W.
Remember the old
days, when getting there was half the fun? Reminiscent of the old Dires runs,
the run to the Caul Asylum on the Singularity Caul is hairy enough strike fear
into even the stoutest of hearts!
To access the
Caul (an island restricted to levels 55+) you must first be flagged by killing
the Guardian of the Singularity in the Singularity Bore (See the
Quintessence Sickle
quest and map:
Singularity Bore). The portal to the Caul is down the north hallway from the entrance. For
your group, you'll want to have a melee, an archer, a mage and a lockpicker.
Creatures you'll encounter are Terebrous
Hollow Minions;
Pandemonium, Paroxysm and Maelstrom Shadows;
Virindi Observers,
Executors and Profane Virindi; Altered and Augmented
Drudges and
Tumeroks;
Tusker Rampagers and
more!
The Run
Before setting off on your run, buff and bane everything. And I mean
everything!! Buff and bane. Everything. ;-) Don't forget your hat! You'll want
to do your best to stick together as you head to the Caul Asylum at 94.7S,
95.7W. As you race across the island, you'll be chased by firece
Tuskers,
Hollows,
Drudges,
Virindi
Tumeroks and more!
Map:
Singularity Caul
At many points in
your run you'll be running down small narrow valleys between hills on either
side. At various points the monsters get so thick you'll have a hard time
pushing through. Try jumping over these roadblocks. And keep moving!!
A few landmarks
along the way will help keep you on your path. From the Caul drop, head down the
hill past the structure to your right and head SE. Keep following the ravine and
you'll eventually bear SW and then west. Your first major landmark will be the
floating Virindi Spire at 98.6S, 96.7W.
At approximate
97.5S, 97.5W you'll be bearing to the right heading NE. Follow the valley again
through hoards of creature spawns until you hit your next major landmark: the
glowing pink ruin at 96.9S, 98.7W. At 95.2S, 97.9W you'll see the floating
tower. From there head north and curve around to the east. From there it's a
straight shot to the Caul Asylum portal (restricted to Levels 60+). Don't stop
to admire the view. Dive for safety!
Note: A second,
easier method to access the Asylum exists. Use the Fragment of the Singularity,
made from three Repository Slivers, to open a portal to the Seat of the New
Singularity. Have your party tie to the portal before hopping through. Take the
exit portal to (you'll be at 93.0S,
95.4W), then make the
short run to the Asylum at 94.7S, 95.7W.
See the
Singular Repositories quest for details.
Caul Asylum
The Caul Asylum is the first of four
dungeons in the quest. Open your first door with lockpick and fight downward until you find the zoo room. It will be
glowing red and has various creatures trapped in energy. On your way you'll
encounter some Paroxysm
Shadows, among other creatures. They do not show up on radar, and will not
attack unless you attack. From the zoo room take the west passage down. Have a
melee kill the Gatekeeper (Level 100 Hollow Minion).
Map:
Caul Asylum
The Gatekeeper suffers a frozen fate!
The master must be warned the consciousness must flow
The Gatekeeper
drops about 10 blue Asylum Chest Keys (5 day timer - may be given). It spawns approximately
every 7 minutes. When everyone has a key, return to the zoo room.
This time, take
the south passage down. The Asylum Chests are in a room behind a locked door
(resistance 202) guarded by
Mosswart Soul
Trappers. The chests are dark red and resemble Singularity Troves. Use your key
on the chest to unlock it. Inside you'll find the Asylum Key and three message
shards: Pristine, Corroding and Aerbax's.
Head back the zoo
room and take the east passage. The Asylum key opens the Accessway to the
Athenaeum, a grated door (resistance 5000) which leads to the 2nd dungeon, the
Caul Athenauem.
Virindi Profane tells you, "Nothing can stop the swelling
tide of the storms wreathed in darkness. We shall rise as one again, your ilk
will be cleansed."
Caul Athenauem
When you enter the second dungeon, you'll
see colored portals glowing above your head. They form the walkway to the portal
to the third dungeon. To reach it, you'll have to navigate the maze-like,
hallways, but if you view the map, you'll see that the dungeon is symmetrical.
Any of the passages from the entrance will lead you up.
Map:
Caul Atheneaum
Note that each of the four corners of the top
level contains a large room with a statue of Bael'zharon.
The Sage, a level 110 Virindi, spawns in one of the rooms (use your missile fighter to kill it). It
drops the Athenaeum Key.
The key opens the Sanitorium Accss Door, lleading to the Caul Sanitorium portal.
To reach the portal, jump from the ledge onto the row of portals to walk across.
You'll receive the following message as you enter the portal.
A voice sounds in your mind as you enter the
flux of portal space, "Inconsistencies and anomalies within the construct have
alerted me of meat bodies not assigned to the Athaneaum structure. Fabric of
portal has been torn. A new destination is now at hand. Laboratory compromised.
I must inform my mirror of these parasitic incursions."
Caul Sanitorium
I think they should call this one the Caul Insanitorium!! ;-) When you enter
the third dungeon, you'll be high on a ledge. Creatures from below will debuff
and debuff and debuff you. And then they'll debuff you some more! Other than the
occasional Harm spell, you'll be relatively safe, so don't let all the blue text
spook you. This dungeon contains a gajillion portals, but only one is the right
one. As you explore the passages, your footsteps will trigger dangerous spawns.
Map:
Caul Sanitorium
To begin, you'll
be walking down a portal stairway. When you come to a dead end, do a half power
jump straight ahead to the South wall. Turn kitty-corner, and do a full power
jump over to the tower platform, then turn again and take another full power
jump to the landing to the south.
Take the first
right, the keep to your left at all times, ignoring all portals. You'll
eventually come to a ramp up. When you hit the hallway with windows on either
side, stay straight. You're getting close! At the end of this passageway are a
group of four more portals. The one you want is the SE portal.
If you enter the
incorrect portal, you will simply return to the top of the portal stairway where
you must try and try again!
Note: if you fall
from the stairway, immediately run to the SE portal and take it back to the
entrance. It's a true death trap below.
Aerbax's
Antechamber
The entrance room of the last dungeon contains four statues of Bael'Zharon
and is safe for buffing.
Map:
Aerbax's Antechamber
From the main
room, take your lockpicker to the west passage. Go up the ramp to the top and
use the levers to sequentially open the doors on the way down. Lever order is
mainly upper left, upper right, lower right, lower left.
When the east
door of the main room opens, repeat the process until the south door opens. Jump
down and have your mage kill The Auditor (level 120
Virindi) at the end
of this passage behind the steel door. Its corpse contains 10 or so chest keys,
one Aerbax's Antechamber Key and one more message shard. Make sure everyone gets
a green key. The Auditor will respawn if you don't have enough keys.
The levers in the
auditor room open the north door of the main room. You'll use a few more levers
before reaching Aerbax's Anteroom (resistance 5000). Use the blue key to open
the door.
Once inside use a chest key (green) to open the
troves. You'll receive your
Recall to the
Singularity Caul scroll and 15-20 singularity quality items! More lore
shards spawn on the ground nearby.
The Sanatorium Chest has been unlocked.
Your key is used up.
The Recall spell
drops you in the center of the plateau at 95.4S, 95.2W.
_____________________
Message Shards can be translated by Diyas al-Yat in Zaikhal.
Text:
Destructions and Beginnings
Text: Energy
Source
Text: Failure
Text: Parallax
Auguries
Text: Research
Notes: Mattekar
Text: Research Notes: Mosswarts
Text: Research
Notes: Children of Darkness
Text:
Research Notes:
Tuskers
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|
 |
Recall to the
Singularity Caul |
Inscribed spell: Recall to the Singularity Caul
Teleports caster to the Singularity Caul. |
| Value |
0 |
| Burden
|
100 |
|
Spells |
Recall to the Singularity Caul. |
|
 |
Asylum Chest Key |
|
Use this item on a locked chest to unlock it. |
| Value |
0 |
| Burden
|
10 |
| Uses |
1 |
|
 |
Asylum Chest |
|
Use this item to open it
and see its contents. |
| Value |
??? |
| Burden
|
Unknown
Mass |
|
 |
Asylum Key |
|
Use this item on a locked
door or chest to unlock it. |
| Value |
100 |
| Burden
|
50 |
| Uses |
1 |
|
 |
Pristine Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Corroding Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Aerbax's Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Athenaeum Key |
|
Use this item on a locked
door or chest to unlock it. |
| Value |
100 |
| Burden
|
50 |
| Uses |
1 |
|
 |
Simmering Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Warped Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Chipped Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Misty Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Twisted Message
Shard |
|
A piece of obsidian etched with arcane
symbols. |
| Value |
20 |
| Burden
|
50 |
|
Pages |
1 of 1
pages full. |
|
 |
Aerbax's
Antechamber Key |
|
Use this item on a locked
door or chest to unlock it. |
| Value |
100 |
| Burden
|
50 |
| Uses |
1 |
|
 |
Asylum
Chest Key |
|
Use this item on a locked chest to unlock it. |
| Value |
0 |
| Burden
|
10 |
| Uses |
1 |
|
 |
Captured Adventurer |
|
Bound and tortured in the Hollow Minions' device, this poor, emaciated
captive is paralyzed with agony. |
|
Value |
? |
| Burden |
Unknown Mass |
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Maps provided by Greeneye
©ACMAPS
Singularity Bore
Singularity Caul
Caul Asylum
Caul Atheneaum
Caul Sanitorium
Aerbax's Antechamber
Maps by Eskarina
of MT
Caul Asylum
Caul Sanitorium
Caul Sanitorium2
Special thanks to Julian's Touch of TD,
Optoman of TD, Sticky Darkstaff of TD, Seeker of Kiwi, Del Chamersun and
Dunkler-Lindwurm, Leslieo of TD, and Danier of TD for the intial research on this quest!
Thanks also to Trieze of FF, Zeltaltos,
Kang Mei-Guo of
WE, Morgan Sil-Zara of SC, Starret of TD.
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