Ultimate Singularity Weapons

 
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From the Dark Majesty expansion. Bow, Crossbow, Dagger, Katar and Staff were added during hte Fever Dreams event. The Atlatl was added during A Perfect Paradox.

Rumors updated during Pillars Made of Sand. Quest updated during Treaties in Stone. You must complete the Singularity and Bound Singularity Weapons quests before upgrading your weapon to an ultimate one.

Drunken Asian Man from SC reports: "Martine's dungeon on ML has changed too. There are plated and silver tuskers, also there are the new virindi, Martinate Virindi Inquisitors. I think they did away with the Martinate Hollow minions because I didn't see one."

Rumor: Virindi Weapons

To upgrade your Singularity Weapon, you'll need to take it to a Virindi at the bottom of the Martinate Holding, a dungeon on Marae Lassel (must have Dark Majesty).

To reach the dungeon, head to Ziakhal and take the portal to Danby's Outpost at 16.7N, 1.6W. From the outpost, head NE out of the settlement to 24.1N, 28.1W. You may want to hit the lifestone there before taking the portal to the Central Tuatara Plains.

At the drop on Marae Lassal you may encounter Carenzi,  Azrael Zefirs, Vapor Golems and Virindi. Head NW to the Martinate Holding at 59.6N, 77.1W
.

The entrance is safe for buffing. Inside you'll find Executors, Martinate Hollow Minions, Armored Tuskers, Silver Tuskers, Tusker Guards and Slaves, and Virindi Servants and Masters.

The dungeon itself if pretty linear. There's a dispel trap near the entry -- hug the wall to avoid it, and one mana trap near end. Both are jumpable. 

The first room contains about 6 Tusker guards and 3 Virindi Servents. Once you've cleared the room, continue South until you reach a room with Silver Tuskers. Continue SW, following the wall and you'll fight a Virindi Master, then 2 Martinate Hollow Minions to the south. The next large open room will be populated with Armored Tuskers, Virindi Eexecutors and more Hollows.

You may want to just run through this room and exit via the south hallway. Follow the corridor until you reach the final room. You'll find 3 or 4 Virindi Executors and the NPC Virindi. Give it your Singularity (blue -- destroyed on death) in return for the upgraded version (green - no drop, no give). The upgraded weapon has a higher base damage and adds +5% Attack and +5% Melee Defense.

Executor Assistant tells you, "The Master is pleased to see you have made it so far, little one. You haven't lost your pretty Singularity weapon now, did you? Give it to me, and we shall embark on the next step on this journey...yes? Yessssss."
Executor Assistant gives you A Journal by Martine.

You give Executor Assistant Singularity Sword.
Executor Assistant tells you, "Slicing and dicing is fun. I used to be able to do it so much more before the Master came to me. But I am not complaining! You must not tell Master I was complaining!"
Executor Assistant gives you Singularity Sword.

You give Executor Assistant Singularity Dagger.
Executor Assistant tells you, "The Master once told me that his people had a saying, 'If you prick me, do I not bleed?' But I was watching him during one of his 'presentations.' He did not bleed at all."

Executor Assistant gives you Singularity Dagger.

Special thanks to Strigol of LC and Oceanstorm of FF for details.

Ultimate Siingularity Atlatl

An atlatl imbued with Singularity energy.

Value

0
Burden 400
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage Bonus: 32
Modifier: +120%
Bonuses Melee Defense +25%
Speed (25)
Range 60 yards
Spells Defender VI, Blood Drinker VI, Minor Strength, Strength Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base TW 290+ to wield.


 

Ultimate Singularity Axe

An Axe imbued with Singularity energy.

Value

0
Burden 800
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 22 - 44, Slashing
Bonuses Attack Skill +8%
Melee Defense +8%
Speed (60)
Spells Blood Drinker VI, Minor Strength, Strength Other VI, Heart Seeker VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Axe 325+ to wield.


 

Ultimate Siingularity Bow

A bow imbued with Singularity energy.

Value

0
Burden 980
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage Bonus: 12
Modifier: +112%
Bonuses Melee Defense +10%
Speed (50)
Range 80 yards
Spells Defender VI, Blood Drinker VI, Minor Coordination, Coordination Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Bow 290+ to wield.


 

Singularity Crossbow

A crossbow imbued with Singularity energy.

Value

0
Burden 1920
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage Bonus: 12
Modifier: +132%
Bonuses Melee Defense +10%
Speed (100)
Range 80 yards
Spells Defender VI, Blood Drinker VI, Minor Coordination, Coordination Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Crossbow 290+ to wield.


 

Singularity Dagger

A Dagger imbued with Singularity energy.

Value

0
Burden 135
Special Props Virindi slayer, Multi-Strike, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 3.9 - 13, Slash/Pierce
Bonuses Attack Skill +8%
Melee Defense +8%
Speed (20)
Spells Blood Drinker VI, Minor Coordination, Coordination Other VI, Heart Seeker VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Dagger 325+ to wield.


 

Ultimate Singularity Katar

A katar imbued with Singularity energy.

Value

0
Burden 135
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 11.7 - 26, Slash/Pierce
Bonuses Attack Skill +8%
Melee Defense +8%
Speed (20)
Spells Blood Drinker VI, Minor Strength, Heart Seeker VI, Strength Other VI
Spellcraft 200
Mana x/700
Mana Cost 1 point per 30 seconds
Activation Arcane Lore: 200
Restrictions Base UA 325+ to wield



Ultimate Singularity Mace

A mace imbued with Singularity energy.

Value

0
Burden 700
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 22.5 - 45, Slash/Pierce
Speed (40)
Bonuses Attack Skill +8%
Melee Defense +8%
Spells Blood Drinker VI, Minor Strength, Heart Seeker VI, Strength Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Mace 325+ to wield.


 

Ultimate Singularity Scepter of [Type] War Magic

A scepter imbued with Singularity energy.

Value

0
Burden 400
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Bonuses Mana Conversion: +8%
Melee Defense +8%
Spells Mana Renewal Other VI, Minor Focus, Focus Other VI, Mana Conversion Mastery Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base [Type] War 290+ to wield.


 

Ultimate Singularity Spear

A spear imbued with Singularity energy.

Value

0
Burden 700
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 18 - 36, Piercing
Speed (30)
Bonuses Attack Skill +8%
Melee Defense +8%
Spells Blood Drinker VI, Minor Strength, Heart Seeker VI, Strength Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Spear 325+ to wield.


 

Ultimate Singularity Staff

A staff imbued with Singularity energy.

Value

0
Burden 450
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 14.3 - 26, Bludgeoning
Bonuses Attack Skill +8%
Melee Defense +8%
Speed (30)
Spells Blood Drinker VI, Minor Strength, Heart Seeker VI, Strength Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Staff 325+ to wield.


 

Ultimate Singularity Sword

A sword imbued with Singularity energy.

Value

0
Burden 450
Special Props Virindi slayer, Attuned, Bonded, Crushing Blow, Biting Strike, Ivoryable.
Damage 26.95 - 49, Slash/Pierce
Bonuses Attack Skill +8%
Melee Defense +8%
Speed (30)
Spells Blood Drinker VI, Minor Strength, Heart Seeker VI, Strength Other VI
Spellcraft 200
Mana x/1000
Mana Cost 1 pt per 30 seconds
Activation Arcane Lore: 200
Restrictions Base Sword 325+ to wield.

 



Map provided by Greeneye ©ACMAPS

Martinate Holding

Thanks to Optoman and Sunspiral of TD, Mithan Kitara of TD, Mista Wizard TD, Mass-ka Cure TD, Oceanstorm FF, Vangar of  FF, Ice Water of FF, Qui Chum Pi D of SC, Strigal of LC, Oceanstorm of FF, Vangar of FF, Ice Water of FF, Kageyama of TD, Zui-Tzu of TD, Delvos of TD, Oceanstorm of FF, Naomasa Skullcrusher.
 


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