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From
The Iron
Coast event.
Town Crier tells you, "I hear a new rumor has mysteriously appeared in certain outlying towns. How
does a rumor just appear, anyway? You'd think the shopkeeper would notice a
piece of paper appearing in his .. err .. inventory."
The initial rumor for the
quest can be purchased in Ayan Baqur,
Dryreach and in
Plateau Village from Avorgild the Shopkeeper.
The Empyrean Temples
There is an old legend about two Empyrean temples -- the Temple of Forgetfulness
and the Temple of Enlightenment. It is said that the Temple of Forgetfulness can
erase your past mistakes, and that the Temple of Enlightenment can resolve sins
of omission. The Temples can't be reached directly, but if you meet the demands
of the Temple Guardians, they will let you enter. The Guardians, it is said,
live neither in the east nor the west, but far to the north and the south. The
legend also says that they like certain ... herbs.
The Temple of Enlightenment
(restricted to levels 25+) allows specialize a skill after character creation.
It is found far to the south at
84.5S, 0.0.
To reach it, take the
Land Bridge Villas Portal from Qalaba'r at 74.8S, 17.8E.
You'll exit at 87.2S, 3.5E, a short
run from the guardian who
guards the entrance.
To gain passage to the temple,
you must get past the Guardian. Double click on the stone head and you'll be
asked for the herb which corresponds to the spell word given. (For a list of
which herb matches which word of power, visit the
Magic Research
page or use the table below.)
Guardian of
the Temple of Enlightenment tells you, "I guard the Temple of Enlightenment. The
Temple grants the opportunity to repair sins of omission."
Guardian of the Temple of Enlightenment tells you, "Bring me the essence of
[spell word] and I will let you pass."
You give Guardian of the Temple of Enlightenment
[herb].
Guardian of the Temple of Enlightenment gives you The Temple of Enlightenment.
Guardian of the Temple gives you A Note From Ciandra.
Guardian of the Temple of Enlightenment tells you,
"Remember -- once you have chosen your path, follow it with conviction."
Guardian of the Temple of Enlightenment teleports you with
Entering the Temple.
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Boquar =
Mugwort |
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Cruath =
Ginsing |
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Equin = Mandrake |
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Feazh = Damiana |
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Helkas = Wormwood |
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Jevak = Myrrh |
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Kenrak = Amaranth |
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Malar = Hyssop |
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Ozhur = Frankincense |
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Puish = Saffron |
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Quavosh = Dragonsblood |
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Roiga = Yarrow |
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Shurov = Comfrey |
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Tugak = Vervain |
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Uthoi = Henbane |
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Volae = Eyebright |
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Yanoi = Bistort |
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Zojak = Hawthorne |
If you don't have the proper
spell component on you, just keep asking the guardian until it cycles around. If
you hand the Guardian the wrong herb, you are not penalized and may try again.
You give Guardian of the Temple
of Enlightenment Wormwood.
Guardian of the Temple of Enlightenment tells you, "That is not what I asked
for! Try again!"
When you hand the Guardian the
correct herb, you will be handed a book and be portalled into the Temple.
Map:
Temple of Enlightenment
Text: The
Temple of Enlightenment
Text:
A Note From
Ciandra
The entry room is safe. From
there, you want to either stay to the left or stay to the right. You'll be
jumping down a few levels in order to reach the Inner Sanctum portal. The
left-most passage and the right-most passage will allow you to reach these
portals. The middle passages will lead to exit portals.
You'll be making a series of
small jumps and fighting
Golems. The first ledge has two Copper Golems waiting below. After jumping
and killing the golems, you'll reach another ledge with two Iron Golems below.
The final ledge has two Obsidian Golems. They guard the portal to the Inner
Sanctum.
The Inner Sanctum is safe. In each corner, you'll find a row
of pillars with Gems of Enlightenment, one for each skill. When you find the gem
which corresponds to the skill you'd like to specialize, double click on it to
place it in your inventory. Use the gem to specialize your skill (you will be
asked to verify if you are sure).
Visit the
Skill
Sell-Back quest write-up for information on how to un-train or un-specialize
skills using Gems of Forgetfulness.
There is a two week timer
before you may pick up another gem of either type.
During
The Slumbering
Giant event Gems of Lowering were added to pillars in the main room to allow
redistribution of attribute points. See the
Attribute
Redistribution quest for more information.
Note:
From the
Letter to the Players:
You will not be able to
specialize in any of the Tinkering skills.
You will not be able to spend more than 50 credits in specialized skills. These
50 credits include both the credits invested to train and to specialize the
skill. This limits players to the same sets of skills that are possible at
character creation. We may lift this restriction in the future. |
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The
Empyrean Temples |
|
Use this item to read
it or write in it. |
|
Value |
10 |
|
Burden |
5 |
|
Pages |
1 of 1 pages full. |
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Guardian of the
Temple of Enlightenment |
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A very large empyrean head. It appears to
be watching you. |
|
Value |
??? |
|
Burden |
Unknown Mass |
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The
Temple of Enlightenment |
|
A book originally written in Falatacot, but
with an Roulean translation attached. |
|
Value |
0 |
|
Burden |
10 |
|
Pages
|
2 of 2 pages full. |
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A
Note From Ciandra |
|
A short note left here
for you to find. |
|
Value |
0 |
|
Burden |
10 |
|
Pages |
7 of 7 pages full. |
|
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Run Gem of
Enlightenment |
|
Use this gem to specialize in a trained skill. |
|
Value |
0 |
| Burden |
10 |
|
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Alchemy
Gem |
|
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Arcane Lore Gem |
|
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Axe
Gem |
|
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Bow
Gem |
|
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Cooking Gem |
|
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Creature Appraise Gem |
|
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Creature Enchant. Gem |
|
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Crossbow Gem |
|
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Dagger Gem |
|
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Deception Gem |
|
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Fletching Gem |
|
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Healing Gem |
|
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Item
Enchantment Gem |
|
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Jump
Gem |
|
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Leadership Gem |
|
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Life Magic Gem |
|
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Lockpick Gem |
|
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Loyalty Gem |
|
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Mace Gem |
|
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Magic Resistance Gem |
|
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Mana Conversion Gem |
|
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Melee
Defense Gem |
|
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Missile
Defense Gem |
|
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Person Appraise Gem |
|
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Run
Gem |
|
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Spear
Gem |
|
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Staff Gem |
|
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Sword
Gem |
|
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Thrown Weapons Gem |
|
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Unarmed Gem |
|
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War
Magic Gem |
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Maps provided by Greeneye
©ACMAPS
Temple of Enlightenment
Thanks to
Flying Elf, Adrian Cosman, MacCleod, and Erian of MT, Archmage Hunter of
FF, Aalis de Nofort of TD, Silverbolt of FF,
Azzrael of SC,
Arthur the Archer of MT.
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