Major Smoldering Stone

 
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The Elemental Stones were created by Lady Maila, wife of Lord Atlan of Knorr, to add additional properties to the weapons her husband had designed during the battle against the Hopeslayer. After the defeat of Bael'Zharon, Asheron, tired of bloodletting, scattered the Minor Stones across Dereth and locked the Major Stone away in deadly vaults. You can find out more backgroup in Atlan's Treatise and Asheron's Decree, two books discovered during the Shadows of the Past event.

Major Stones not only power-up Atlan Weapons, but they can also be used to provide enhanced AL and elemental protections to Shadow Hunter Armor. The newer Isparian Weapons may also be fitted with Atlan Stones.


The Major Smoldering Stone is found within Jahanna Vault. Before attempting this quest, you should practice your jumps so that you're familiar with the three basic types (a great place for jumping practice is the barrel area of the Artifex Vault):

1) A full shift jump -- hold the shift key down while jumping forward with a full power bar.

2) Tap jump -- tap the power bar as you run forward.

3) Full power jump -- Run forward and release a full power bar.

To reach the Jahanna Vault, head to the Crater and exit through the "V" near the stone pillars (65.2N, 10.5E). Watch out for the fire elementals! Run along the edge of the crater until you reach the Jahanna Vault portal at 66.9N, 15.0E (no level restriction).

Map: Jahannan Vault

During the Heart of Woe event, a second alternative portal to the dungeon at 49.8S, 15.0E was introduced. To reach it, take the Al-Jalima portal at from Arwic at 33.6N, 57.1E, then the Mahara Cottages portal at 5.7N, 4.3E.

Rumor: Duplicated Portals

Inside you'll find Zofrit Zefirs (everyone's favorite!), Fire Elementals, including Flares, Flammas and Infernos, and Mountain Rats. Use a cold weapon and buff against fire attacks, and slashing and piercing for good measure.

Go through the door at the entry and take a left at the grate. When you reach your first landing, jump below (or fall... no special skill required for this one ;-) and take the stairs to the lowest level.

Kill the Zefirs, then take your first right up a ramp. You'll be making lefts the rest of the way up; lefts at the "T", then left at the "T" again by the Mountain Rats, left to the catwalk, left past the grated door to the edge overlooking the central vault.

It's time to put your jump skill to the test! If you're like me, you'll be putting it to the test again and again and again and again.... ;-) Ahead of you is a platform with a chain dangling down. Do a full shift jump onto the platform. If you fall, it's ok; you can run back up (take the hall passage from the bottom instead of the stairs -- dispel trap there). From the platform, walk east and do a tap jump into the opening on the north wall.

Head left up the ramp to the next ledge and do a full shift jump across to a platform. Take the right passage (heading south) by doing a tap jump into the corridor. Head up the ramp and make a left at the "T" and stop at the next edge.

Do a full shift jump onto the platform, then do a full shift jump onto the platform to the east. From the 2nd platform, do a tap jump into the hall.

Follow the hall up until you reach the spiral staircase. Be careful! They're guarded by an Inferno. Take the two sets of stairs up then do a full shift jump south, and a tap jump south. Head down the corridor until you reach the room with the wheelbarrows.

If you'd like the lore from this dungeon, jump down from the wheelbarrow room to the platform below to the north. Jump down again to the east. The Carefully Printed Note spawns on the floor near some crates. Head back up to the wheelbarrow room for the final leg of the adventure.

From the wheelbarrow room head down the ramp and follow the corridor until you're facing a walled grate behind a platform. Do a full power jump across. If you fall, there's a passage that takes you all the way back up to where you should have landed. From here, take the west passage to the edge of the pit.

Be prepared before you jump. A group of 5 Zefirs will immediately attack and it's possible the Inferno and the Flare may also be attracted. The Smoldering Stone spawns on the floor near the Inferno in the final room. You may pick up a stone every 60 hours (2.5 days).

To wrap things up, head to Cragstone to have the Carefully Printed Note translated.

You give Bretself the Translator Carefully Printed Note.
Bretself the Translator tells you, "This is a curious and alarming little message. It appears to be an archival record of an earlier message, sent from a garrison town to the royal court of the Empire of Yalain."
Bretself the Translator gives you Archival Copy.

Text: Archival Copy

Note: Atlan Stones may not be given away. A tool is required to remove the Stones from Atlan Weapons or Shadow Armor.

Major Smoldering Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Atlan Effects

Damage

Fire

Spells

Blood Drinker IV, Heart Seeker IV,
Fire Protection Other IV, Cold Vulnerability Other IV. 

Spellcraft 200
Mana x/500
Mana Cost 1 pt. per 10 seconds
Difficulty 180
Restrictions Weapon Skill 250+

 

Carefully Printed Note

A carefully scribed message in the High Empyrean language of the Era of Lore.
Value 3
Burden 25
Pages

1 of 1 pages full.

 

Major Smoldering Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Isparian Melee Effects

Damage

Fire

Spells

Defender II, Moderate [Weapon] Aptitude, Fire Protection Other V, Blood Drinker V, Magic Yield Other VI, Cold Vulnerability Other V, Heart Seeker IV, Strength Other IV

Difficulty 150
Restrictions Weapon Skill 350+
Level 50+ to wield

Isparian Missile Effects

Damage

Fire

Spells

Defender II, Fire Protection Other V, Endurance Other IV, Blood Drinker V, Magic Yield Other VI, Cold Vulnerability Other V, Heart Seeker IV, Moderate [Weapon] Aptitude.

Difficulty 150
Restrictions Level 50+ to wield

Isparian Wand Effects

Spells

Mod Mana Conv. Prowess, Item Mastery Other III, Focus Self V, Mana Conv. Mastery Other V, Magic Yield Other VI, Life Mastery Other III, Willpower Self V, Creature Mastery Other III, War Mastery Other V.

Difficulty 100
Restrictions Level 50+ to wield

All

Spellcraft 300
Mana x/600
Mana Cost 1 pt. per 10 seconds

 



Map provided by Greeneye ©ACMAPS

Jahannan Vault

Special thanks to Danier for the guided tour through the vault.


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