Silifi of Crimsom Stars

 
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First introduced in April 2000, the Silifi of Crimson Stars is an ancient artifact from the Gharu'ndim homeland, once belonging to the Malika Ladriya bint Daum. The fighter Wari al-Sha'im, a follower of the nobleman Musansayn, won the weapon from a renegade Shayk and carried it with him all his life. The axe was lost long ago in the A'mun desert, its rubies scattered in the sands.

During The Slumbering Giant, the Silifi was updated with new higher damage. New spines were also able to be fitted to the haft. Leikotha, now an NPC, will also give experience rewards for the axe parts for those who have no use for the weapon.

To begin the quest, purchase The Silifi of Crimson Stars rumor from Maryata bint Daris, the barkeep of The Lofty Spire in Uziz - 25.7S, 28.2E.

The Silifi of Crimson Stars
North-northeast of Uziz, around 10.2S, 31.3E, is an ancient crypt inhabited by the tormented soul Leikotha. It is rumored that Leikotha has knowledge of the fabled Silifi of the Crimson Stars. Kayna bint Iswas, a historian who lives in the desert (around 1.7S, 36.6E) has written a long volume about the Silifi, and is always looking for more information on the fate of this illustrious weapon.

Leikotha's Crypt is located at 10.2S, 31.3E. To reach Leikotha, take the Samsur portal from Yaraq at 23.0S, 0.2W, then take the Yinar settlement portal at 0.8S, 18.9E. You'll exit 9.5S, 33.3E, a short run from the crypt.

In your mind, a soft voice sighs, "So many turns of the world have passed. When shall my torment end?"
In your mind, a soft voice sighs, "Please leave me be... I wish thee no harm."
In your mind, a soft voice sighs, "Disturb me not... Travel past this hole in the earth."

Leikotha is a level 72 Female Haebrous NPC. She resides in the crypt surrounded by 3 Greater Mu-Miyah. When you speak to her, she will give you a Broken Haft (30 day timer) and direct you to the historian Kanya bint Iswas for its repair.

Leikotha tells you, "Ai, another comes, breaking mine wretched musings. Why have you come to this sandy tomb, filled with unnatural beasts? Is your heart filled with greed, seeking what treasures may lay within? Or is your heart of a more noble nature, perhaps seeking to release me from this torment? It matters not, for I have but one thing to offer you."
Leikotha gives you Broken Haft.
Leikotha tells you, "Like so many things found on this unhappy world, it is broken. Once though it belonged to a friend. One like thee. One who hoped to release me. Ai, he failed... he failed."
Leikotha tells you, "Take the haft, I would see it used again in his name than have it stay with me and crumble to dust. If thou have no use for the Haft, I would still see it as it once was. Return the haft to me, repaired, and I will reward thee. Those that surround me speak of one of thy kind who may know how to set it to order once more. Look for her at 1.7 S, 36.6 E."

Kayna bint Iswas studies in her desert home, east of Samsur at 1.7S, 36.6E. It's an easy run from Leikotha's Crypt. When you climb the hill you'll rouse two Iron Golems that stand sentry. Kill them to gain access to the building. When you speak to Kayna, she asks for a Skeleton Skull. In exchange she'll give you The Silifi of the Crimson Stars, a history book. This history tells the story of the creation of the axe and makes mention of the 5 enchanted rubies which endow the axe with additional powers.

Kayna bint Iswas tells you, "Greetings! I rarely have visitors here in the hills...a pleasure to meet you!"
Kayna bint Iswas tells you, "Tell me, would you be able to procure a skeleton's skull for me? I have need of it in my research. Should you find one, I can provide you with a copy of my latest history tome. It's the first of a major multi-volume work!"

You give Kayna bint Iswas Skeleton's Skull.
Kayna bint Iswas tells you, "Wonderful, wonderful!"
Kayna bint Iswas tells you, "Now I may continue my studies. Here is the book I mentioned. I'm sure you'll find it of interest. All my histories sold well on Ispar."

Kayna bint Iswas gives you The Silifi of the Crimson Stars.

Text: The Silifi of the Crimson Stars

As Leikotha instructed, hand Kayna bint Iswas the Broken Haft for repair. She'll return the Repaired Haft and will give you a pamphlet with notes on finding the 5 scattered rubies.

You give Kayna bint Iswas Broken Haft.
Kayna bint Iswas tells you, "Good heavens! Do you know what you have here? Do you see these markings? This is a piece of the legendary Silifi of the Crimson Stars!"
Kayna bint Iswas tells you, "It looks like the blade, the rubies, and the top two jewel fittings have been broken off. I can repair the haft, but it will only be able to hold three of the five gems, should you manage to find them."

Kayna bint Iswas gives you Repaired Haft.
Kayna bint Iswas tells you, "You'll also have to replace the blade. Here, this pamphlet has some suggestions and tips for you."
Kayna bint Iswas gives you Notes on the Silifi.
Kayna bint Iswas tells you, "I'd choose carefully, were I you. As fragile as this is now, you wouldn't be able to remove the spine or the rubies try again."

Text: Notes on the Silifi

The Blade
Since the original blade has been irreparably destroyed, an Armoredillo spine must be substituted to restore the axe. Each type of spine will give the axe different damage properties (see table to the right). Once a blade has been attached, it cannot be removed.

A great place to get Shore Armoredillo Spines is on the shore East of Arwic. Try ~43.1N, 68.0E. Bronze Dillos are often found on the mainland where the desert meets the plains. Island Armoredillos are found on the Vesayan Isles. Plated and Hoary Armoredillos were introducing during The Slumbering Giant. Plated and Hoary Armoredillos can by found in the Dires around Ayan Baqur and the D note lifestone

Use the Spine on the Repaired Haft to attach the blade. You must have axe skill trained or specialized to complete this part of the quest. It is recommended that your axe skill be at least 200+ or you may not be successful. Even with a high axe skill, you still have a chance of failure. If necessary, have a creature mage buff you before attempting.

If you're unsuccessful, the haft will break and the spine will be destroyed. You will receive this message: You fail to attach the [type] Spine. Your fumble snaps the haft! Don't worry! Kayna bint Iswas will happily repair the haft for your next attempt.

The Rubies
Each axe only has three slots available, so choose your gems wisely. The rubies themselves cannot be dropped or given away and are on a 30 day timer. Once the rubies have been installed, they cannot be removed.  

Ruby Al-Shajar
The Ruby Al-Shajar (Lightning Protection VI), is found on a Skeleton Lord in Skeleton Tomb at 18.4S, 21.3E. Take the Tou-Tou from Arwic at 33.8N, 56.4E, then take the Haven Residential portal to Uziz. From Uziz, take the
Djebel al-Nar Cottages settlement portal at 24.8S, 29.7E which drops you at 16.1S, 21.4E. An Old Sign posts a warning:

Yaraq to Al-Jalima then run to Uzik and take the
Deset Mirage Cottages Settlement Portal

Old Sign
Danger!
Do Not proceed beyond this point!

Inside the tomb you'll find Desert Rats and Skeleton Captains. Although the dots on your radar may look imposing, you shouldn't have to fight more than 2 or 3 Skeletons at a time. From the entrance head down the stairs and take a left. You'll go down a level or two, then back up. The Ruby Al-Shajar is found on Skeleton Lord at the top.

The Ruby Yujazik
The Ruby Yujazik (Fire Protection VI) is found found on a Skeleton Lord inside a desert tent located at
18.4S, 12.6E. The tent is surrounded by a few Skeleton Captains. Creatures in the vicinity include the typical desert fauna, such as Sclavus, Niffis, and Shreth.

The Ruby Sulmada
The Ruby Sulmada (Coordination VI) is found in the Amiantos Bethel Dungeon 16.3S, 35.1E on a Skeleton Lord. Amiantos Bethel is the Point of Interest west of Yanshi. The entrance portal floats in the air atop a short staircase. It's very cool looking! To reach the dungeon, take the Yinar settlement portal from Samsur
at 0.8S, 18.9E. It will drop you at 9.5S, 33.3E, a short run from the portal.

Map: Amiantos Bethel

When you first enter, you'll see a lever to the left. This lever opens the door to the room with the Skeleton Lord. If you have Portal Recall, you'll first want to learn the route to the door. From the entrance pass the surface portal and jump below. You'll be fighting Skeleton Warriors and Captains throughout. Take the passage to the SE and hug the left wall until you go down a ramp. Keep hugging the left wall until the next drop. Jump down and head east. Go up a ramp and you'll see a bench against a wall. Turn right up the ramp and you'll see the locked door. Portal Recall back to the entrance of the dungeon, pull the lever and make your run back down. Kill the Skeleton Lord and retrieve the Ruby Sulmada.

The Ruby Mahwan
The Ruby Mahwan (Defender VI) is found on a Greater Mu-Miyah at the bottom of the Grievous Vault near Uziz (25.8S, 27.3E, restricted to levels 10+). The easiest way to Uziz is through the Haven Residential Quarters in Lyetelthorpe (0.6N, 51.6E) or Tou-Tou (28.2S, 95.6E).

Map: Grievous Vault

Inside the dungeon you'll encounter Skeleton Warriors and Captains, Banderling Guards and Captains, Lesser and Greater Mu-Miyah, and Liches and Lich Lords. From the entrance, jump down below. Head north, then take the first left heading west. Go through the door and kill a Skeleton Captain, then west down the ramp. Head north, then follow the room as it bears around to the east until you jump again to the level below.

You'll see three passages on the west wall. Take the middle one then go right at the split. Kill the Captain in the small room with the chest then go west through the 2nd door and jump down again.

Take the north passage up a ramp and go through the door to the east. Look to your left and you'll see a lever on a landing. Jump to the landing, pull the lever, then jump all the way down to the level below. The door the lever opened is to the right of the exit portal (hard right). Kill the Greater Mu-Miyah and pick up the Ruby Mahwan.

While you're there, you may also want to explore the SE passage from the portal room. Use the lever in the southern most room to open the door containing the Tortured Soul. It drops the red Lich Skull.

The Ruby Al-Khur
The Ruby Al-Khur (Blood Drinker VI) is found in the Sylsfear Dungeon (11.0N, 14.7E, restricted to levels 10+). Before heading to the dungeon, you'll need to collect the Weathered Red Key from a Skeleton Cave. The Cave is located at
24.8S, 19.7E. Take the Arqasanti settlement portal from Al-Arqas at 33.6S, 13.2E, exiting at 24.7S, 15.2E.

The Cave contains 3 Skeleton Lords, but none of them carries the key. It spawns on the floor behind one of the pillars. When you have the key, head to Slysfear.

To reach Sylsfear Dungeon take the Al-Jalima portal from Arwic at 7.4N, 4.7E, then take the Unified Heart Villas settlement portal at 5.7N, 4.3E. You'll exit at 13.6N, 16.2E, a short run from the dungeon located at 11.0N, 14.7E.

From the entrance, take a left at the surface portal. At the split go right and head down. If you take your first left, you'll find a Scribbled Note spawning on the ground. To reach the ruby, however, don't take any of the side passages, but go east at the bottom of the ramp until the passage bends north. Pass the alcove with the Banderling Chief and Breeder and continue north until you reach the Dusty Sign.

Dusty Sign
Only a fool would travel beyond this door.
Turn back now before it is too late. you are heading down the wrong path!

To continue on your fool's errand, take the passage to the left and head down. Use the Weathered Red Key on the locked door (Resistance 583) and kill the Ice Golem in the room beyond. A pressure plate on the east wall opens the door on the west wall. You'll be fighting a Lich, a Lich Lord, and Wari al Sha'im on the other side. The Ruby Al-Khur is on Wari al Sha'im's corpse.

In a confused voice, Wari al Sha'im says, "The Silifi... Where is the Silifi..."
You run Wari al Sha'im through!
Wari al Sha'im tells you, "I've failed you... failed..."

If you're interested in a bigger challenge while you're there, be even more foolish by going right at the Dusty Sign! Sylsfear has all kinds of baddies, including Granite Golems, Lich Lords, Panubris Shadows, Revenants, Astyrrians, Infernos, and a Male Tusker. A Revenant in the room past the Shadows carries a Laboratory Key which opens a chest in the lowest level.

To reach the chest you'll need to take the east passage from the dungeon entrance. You'll also need the Key from Alfreth Dungeon. First Head to the Zabool Tower (21.7N, 19.4E) and climb to the top. Watch out for the Lich! Portal over to Mt. Alphus and purchase Zaphoos' Key from the vendor. The key costs 900p and has 2 uses. Zaphoos does not take trade notes, so bring some cash! Next, head to Alfreth Dungeon (20.5N, 13.2E). Inside, keep left and use Zaphoos' Key to open a locked door. Jump down into the pit (2 jumps) and follow the passage deeper until you encounter a group of Banderlings. The Banderling Captain is carrying the key needed in Sylsfear Dungeon -- one use only.

The restored Silifi of Crimson Stars cannot be dropped or given away.

Leikotha Rewards
If you don't have axe skill and have no use for the axe parts, you can return them to Leikotha for a reward of experience (she will not return them).

Repaired Haft - 10,000 xp
Ruby Al-Shajar - 25,000 xp
Ruby Yuzajik - 25,000 xp
Ruby Sulmada - 25,000 xp
Ruby Mahwan - 25,000 xp
Ruby Al-Khur - 25,000 xp
Ashbane - 500,000 xp

Haft Reward
Leikotha tells you, "Thy mind tells that the haft has been repaired. Give it to me, and I shall reward thee."
You give Leikotha Repaired Haft.
Leikotha inspects the haft.

Leikotha tells you, "It is almost as I remember it when he carried it in his hand. Not quite though. Some harm cannot be undone."
Leikotha sighs.
Leikotha tells you, "Ai, Wari. One like thee, a child of another sun. He carried this haft, a great blade resting within it, and sought to release me. He failed... and now has been cursed as I have."
A single tear rolls down Leikotha's cheek. She raises a hand to her face and the dry wrappings absorb the tear instantly.
Leikotha tells you, "As I have said, I shall reward you."
You've earned 10,000 experience.
Leikotha tells you, "If thou returns with the gems that once graced this haft, I will reward thee again."

Rubies Rewards
You give Leikotha The Ruby Al-Shajar.
Leikotha tells you, "Mine thanks. This gem was but the first one that graced the axe Wari once wielded. Thy people had begun to establish holdings here on Ireth Lassel when Wari came across this ancient tomb. This place of mourning that I have haunted for millennia."
Leikotha looks to the ceiling above her, and then returns her attention to you.
Leikotha tells you, "After defeating those that surround me, Wari approached me. The long days had gone by so slowly, and this diminutive creature, one so much like mine own people, intrigued me. For a moment, this curiosity lifted the burden of my torment off my soul."
Leikotha tells you, "I hailed this creature, asked him his name and what he sought. A moment he stood silent, considering me. Then he told me his name, what had passed on the land above, and that he now looked for a cause to lend his blade to."

Leikotha tells you, "A spark of hope entered my heart, if I could still be said to have one. So long had I sought to undo Nerash's binding, the curse that forever keeps me from passing. Perhaps this curious creature could finally undo it. Ai, I was wrong, so very wrong."
Leikotha tells you, "Ai, I see I have tarried thee long enough. I will reward thee for thy efforts."

You've earned 25,000 experience.
Leikotha tells you, "If thou brings me another of the gems, perhaps I will tell thee more."

You give Leikotha The Ruby Yujazik.
Leikotha tells you, "The second gem from Wari's axe. Allow me to reward thee."
You've earned 25,000 experience.
Leikotha tells you, "Since thou has shown an interest in Wari's tale, I will continue to tell it to thee."
Leikotha tells you, "I had told Wari of Nerash's poison arrow and my fall at the Plateau of Gelid. Of how Nerash, a foul undead minion of Dericost, had sought to keep me at his side for all eternity. Of how I had been tortured and twisted by his dark rites and doomed to never know the peace of oblivion. Of my daughter, Alysse, who only knew her mother as a loathsome monster, who had been forced to flee the light."
Leikotha tells you, "Wari's noble heart was moved, he swore to find a means to undo Nerash's binding. I told him of the undead lords who roamed the sands of this land. The secrets of blood were known to them, perhaps they could aid him in releasing the binding."
Leikotha tells you, "Wari set off to find these lords. Never again did I see him."


You give Leikotha The Ruby Sulmada.
Leikotha tells you, "Ai, thou have found the third gem from Wari's axe. You shall be rewarded."
You've earned 25,000 experience.
Leikotha tells you, "Many days passed after Wari left this tomb. Days that had been very much the others before Wari had come, yet the spark of hope remained."
Leikotha tells you, "Then one of these creatures, these minor undead who derive a sick pleasure from seeing mine torment, told me that Wari had fallen. It cackled, the teeth in its fleshless skull rattling together with pleasure."
Leikotha tells you, "The spark of hope died. Ai, if I could but join it."

You give Leikotha The Ruby Mahwan.
Leikotha tells you, "Wari's fourth gem. Thank thee."
You've earned 25,000 experience.
Leikotha tells you, "I had stood here, impassive, watching the days begin and end, ceaselessly. As the millennia had passed, I thought I had but one feeling left to me: sorrow. Yet Wari had shown I had another: hope. Now this fleshless fool, the one who told me of Wari's death, had brought out yet another: fury."
Leikotha tells you, "I struck down the fool, although not before I found out where Wari had fallen. Wari had sought the answer to unbinding me in the dungeon Sylsfear."
Leikotha tells you, "I left this tomb, something I had not done for untold ages, and sought out those who had done this."

Leikotha sighs.
Leikotha tells you, "Ai, if only I had not. If only."

You give Leikotha The Ruby Al-Khur.
Leikotha tells you, "The fifth gem. I see thou have seen Wari. Fate has not been kind to a soul so noble. Some once said the same of me. However, thou does deserve a reward for giving Wari a moment of peace."
You've earned 25,000 experience.
Leikotha tells you, "Now you know what I found when I entered Sylsfear. Wari had sought out the undead lords, those who, in their life, had maintained the facility and studied the mana and structure of this world. These undead lords and their minions had overpowered Wari, had discovered why he sought them out, and thought of an appropriate punishment."
Leikotha tells you, "His mighty blade was shattered and spread about the undead minions as trophies. He was left with but one piece; the gem thou have brought to me. The lords also cursed Wari in a manner similar to me. Yet Wari's curse had been imperfect and his mind was now as shattered his axe had been."

Leikotha tells you, "I wept bitter tears when I returned to this tomb, seeing what had become of this noble child of distant sun. Ai, the tears were for me as well, for now I knew my torment would not end."
Leikotha tells you, "Thou does know the tale now, and I have but a few final words to offer thee: Do not fear the fate that awaits all creatures that draw breath, for fates much worse than that can be meted out."
Leikotha tells you, "Now please leave me be."


Ashbane Reward
If you know your lore, you'd know that the sword, Ashbane (see the Aerlinthe quest), belonged to Leikotha long long ago. If you hand Ashbane to Leikotha, you will receive a reward, and then she'll portal you to the Subway!

You give Leikotha Ashbane.
Leikotha releases a dry, rasping gasp.

Leikotha tells you, "Ashbane... mine own sword."
Leikotha examines her sword, feeling the weight of the blade in her hands.
Leikotha tells you, "I had dropped this on the hill of Ayn Tayan... My rage had so blinded me. Ferah, had played me for the fool..."
Leikotha tells you, "Spinning lies in my mind..."
Leikotha tells you, "What I did..."

A sound slowly builds within Leikotha, until finally an unearthly scream emanates from her. You feel the din about to deafen you when the scream stops.
Leikotha tells you, "Why... why..."
Leikotha stares silently at the blade of the sword.
Leikotha tells you, "How... where... ai, thy mind tells me that thou has found in one of Aerfalle's caches. Foul magus that she is. I shall reward thee for thy efforts."
You've earned 500,000 experience.
Leikotha tells you, "Now leave me. Leave me with my bitter memories..."

If you try to repeat this quest before the 30 day timer is up, Leikotha will speak to you, but she will not hand you another haft.

Leikotha tells you, "I have given you all I have to offer. Take the haft, seek the one at 1.7 S, 36.6 E."

Silifi of
Crimson Stars

The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. There are three notches on the haft.
Value 2500
Burden 950
Damage

14-28 Elec

Bonuses +10% Attack
+10% Melee Defense
Speed

(70)

Restrictions Axe 250+ to wield.

 

The Silifi of the Crimson Stars

Use this item to read it or write in it.
Value 90
Burden 160
Pages 35 of 35 pages full.

 

Broken Haft

A reddish steel silifi haft, splintered at the blade end. There are three notches on the remaining length of the haft, though there may have been more previously.
Value 30
Burden 225
Damage 1-2 Bludgeoning
Speed (10)
Location Leikotha's Crypt
10.2S, 31.3E

 

Repaired Haft

A reddish steel silifi haft, with obvious repairs made on the blade end. There are three notches on the original length of the haft, though there may have been more previously. It awaits the addition of a permanent blade.
Value 250
Burden 700
Damage 1-2 Bludgeoning
Speed (10)

 

Notes on the Silifi

Use this item to read it or write in it.
Value 10
Burden 10
Pages 3 of 3 pages full.

 

Weathered Red Key

This red, weathered-looking key unlocks a door in the Sylsfear Dungeon.
Use this item on a locked door or chest to unlock it.
Value 50
Burden 50
Uses 3

 

The Rubies

The Ruby Al-Shajar

The first Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Lightning Protection enchantment to the weapon.
Value 2800
Burden 5
Spell Lightning Prot VI
Location Skeleton Tomb
18.4S, 21.3E

The Ruby Yujazik

The second Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Fire Protection enchantment to the weapon.
Value 2800
Burden 5
Spell Fire Protect VI
Location Skeleton Tent
18.4S, 12.6E

The Ruby Sulmada

The third Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Coordination enchantment to the weapon.
Value 3000
Burden 5
Spell Coordination VI
Location Amiantos Bethel
16.3S, 35.1E

The Ruby Mahwan

The fourth Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Defender enchantment to the weapon.
Value 3200
Burden 5
Spell Defender VI
Location Grievous Vault
25.8S, 27.3E

The Ruby Al-Khur

The fifth Crimson Star Ruby, pulsing with magical energy. When attached to the Silifi of Crimson Stars, this Ruby adds a Blood Drinker enchantment to the weapon.
Value 3400
Burden 5
Spell Blood Drinker VI
Location Key - 24.8S, 19.7E
Syslfear Dungeon
11.0N, 14.7E

 

The Blade

SandySpineSm.JPG (2090 bytes)

Sandy Spine

Damage 8.5-17 Electrical
Bonuses +4% Attack
+10% Melee Defense
Speed (40)

Bronze Spine

Damage 8-5-17 Electrical
Bonuses +10% Attack
+4% Melee Defense
Speed (40)

Freshwater Spine

Damage 10.5-21 Electrical
Bonuses +6% Attack
+10% Melee Defense
Speed (70)

Shore Spine

Damage 10.5-21 Electrical
Bonuses +10% Attack
+6% Melee Defense
Speed (70)

Island Spine

Damage 14-28 Electrical
Bonuses +10% Attack
+10% Melee Defense
Speed (70)
Restrictions Axe 250+ to wield.

Hoary Spine

Damage 17-34 Electrical
Bonuses +12% Attack
+12% Melee Defense
Speed (70)
Restrictions Axe 300+ to wield.

Plate Spine

Damage 30-60 Electrical
Bonuses +15% Attack
+15% Melee Defense
Speed (70)
Restrictions Axe 325+ to wield.

 

Silifi of Crimson Stars

The Silifi of Crimson Stars, its blade repaired using the spine of a Island Armoredillo. There are three notches on the haft.
Value 2500
Burden 950
Damage 14-28 Electrical
Bonuses +10% Attack
+10% Melee Defense
Speed (70)
Restrictions Axe 250+ to wield.

 



Maps provided by Greeneye ©ACMAPS

Amiantos Bethel
Grievous Vault

Sylsfear Dungeon

For Brian Boru', Axeman of HG's screenshots, click here.


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