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Fletching
Magic
Quests
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Note: The Sepulcher of the Hopeslayer was updated during
Into
the Darkness. The dungeon now contains Bile Grievvers and updated Shadows
and may no longer be recalled.
The quest for the Sword of Lost Hope involves
a journey deep into the bowels of evil, where even the floors can kill
you: the Sepulcher of the Hopeslayer!!!
The Dark Crucible
Entry to the dungeon is no easy feat. You must first complete three other
quests, each requiring an Upper & a Lower team. The reward from each
of the Upper sides will give you a piece required to create the Dark
Crucible -- a magical artifact to be given to an Emissary of Asheron. The
first quest, the Empyrean
Cloister, will give you the Skull of Averon Palacost. The 2nd, into Shade
Stronghold, will give you the Heart of Shadow. The prize for the 3rd
quest is the Fragment
of the Singularity. (Find out more about these items in Asheron's
Missive, given by the Chosen of Asheron during the Child of Daralet
event.)
Combine the Heart of the Shadow with the
Fragment of the Singularity to make the Dark Singularity. Combine the Dark
Singularity with the Skull of Averon Palacost to make the Dark Crucible.
Take the Dark Crucible to the Chosen of Asheron in Cragstone (23.6N,
49.1E) or Hebian-to (41.9S, 83.0E) who will give you a portal gem to enter
the Sepulcher of the Hopeslayer. (You can also receive Asheron's
Second Missive.)
You give Chosen of Asheron Dark Crucible.
Chosen of Asheron tells you, "The Hopeslayer has been destroyed, but you may wish to visit his lair nonetheless. This gem will bring you there."
Chosen of Asheron gives you Sepulcher of the Hopeslayer Portal Gem.
The Sepulcher of the
Hopeslayer is restricted to Levels 36+, but it is strongly recommended
that you be in your mid to upper 40s before attempting the quest. Before
using the portal gem, make sure you are outside on flat ground with the
area in front of you clear. You group will only have a short time to use
the portal, so make sure everyone is ready to jump in before you use the
gem!
Map:
Sepulcher of the Hopeslayer
Preparation
The entrance room is safe, with the exception of a hard-to-see dark
surface portal close to where you materialize. Be cautious! Wait to move
until you fully appear, then move closer to the black obsidian pillar, so
you don't get whisked out inadvertently. (That would suck!)
Before buffing, your group
will need to organize. Inside the dungeon there is a lever, and further on
a button, which must be used to activate doors below. Designate a small
group of people to stay behind to pull the lever before joining up with
the rest of the group (keep a mage in this group to help heal). Only one
person should be required to push the button later on.
Now buff! Buff, buff, buff,
buff, buff! The dungeon is treacherous! It's thick with Destroyer,
Harrower and Bane Grievvers, plus Umbris and Panumbris Shadows. Bane with
Lightning, Acid, Piercing and Bludgeon, and use all 7 life protects, level
VII recommended.
Mages will mainly be
imperiling and healing. Use a Healer's Heart if
you have one and watch everyone's health. Once you get past the initial
city area, you'll be walking on a floor from which you will continuously
take 9-11 damage as you walk on it. The safe areas are on the slopes, and
in the pods. Have some Health Potions or Elixirs on hand, just in case.
Fighters will kill.
The First Lever
When everyone is ready, head over to the west wall of the entry room where
you'll see three metal doors. Take the left door (cast weaken lock then
pick open) and head down. Almost immediately you'll be attacked by about 8
Grievvers and 4 Shadows. After killing them, you'll see a large open room
with a lever on the floor right in the middle. Leave your lever group here
while the rest of the group heads straight through the city heading
West.
When you get to the three
way split, take the middle (west) passage. Cross a grated floor and take
the ramp down. You'll fight more Greivvers & Shadows. Head around to
the right, then through an organic round door into the floor eating
section.
The Shadow-twisted organic
floor absorbs 9 points of your flesh as you walk on it.
The Shadow-twisted organic floor absorbs 11 points of your flesh as you
walk on it.
The Shadow-twisted organic floor absorbs 10 points of your flesh as you
walk on it.
The floor, combined with
lag, can be deadly (I should know ;-). You may wish to turn your graphics
settings down. And don't forget to heal!! Straight ahead, past the room
with the corpses hanging from the ceilings is the first lever activated
door. Move directly to the left of this door and wait on the sloped areas
(still fighting Grievvers & Shadows all the while) until the lever
group is given the signal above. It's critical that the entire group gets
through the first door before buffs expire. Once the lever has been
pulled, everyone hustle through the door into the corridor. The upper
group will run down to meet up with everyone here. Gather in one of the
pods (where it's safe to stand) and rebuff.
The 2nd Trigger
The second door to be opened is across from the one everyone just came
through. Once everyone has completed their buff cycle, the first door is
reopened from the inside and the Grievvers pour in. Everyone can actually
stay inside the pod while fighting them. When the coast is clear, send out
the button pusher to trigger the 2nd door.
To get to the button, head
through the SE door. Go straight, then head to the right. You'll run
through several corridors and over uneven ground until you reach a
chamber. The button is high up on the wall to your left. Be careful not to
lose your way back! If the door closes behind you, you'll need someone
from the group to open it from the other side, and they may be reluctant
to venture out into danger after going through that 2nd door which only
stays open for a limited time! You could find yourself standing there
behind the locked door, while the floor chips steadily away at your health
and the Grievvers come looking for you! (Thankfully, we survived the 2nd
run to the button and were rescued from our predicament and made it
through the 2nd door safely! ;-)
The Sepulcher of the
Hopeslayer
When you've made it through the 2nd door, you'll be standing on a
ledge overlooking the final room. A purple mist is ahead and the Grievvers
and Shadows swarm around on the ground below like angry ants. It's that
time again.
Buff like you've never
buffed before. Bane your undies. Bane your armor. Bane your banes! Once
again, all 7 life protects. Expect to die. When everyone is ready, start
the Imperils. Then... jump! (Use shift-jump to avoid any wall weirdness on
the jump.) One strategy is to jump in waves. Choose a victim to be the
initial target and some buffed melees to be the first wave a second or two
later. Mages are to continuously heal while they do some initial clearing.
The 2nd wave of Melees and Archers jump next to help finish off the
nasties, then the mages join below once the danger is past. Everyone
should move towards the South section of the final room, near the altar
and statues.
Mages can shift-jump on top
of the statues to heal and imperil from above in relative safety. Try to
stay in that south alcove. If you venture out into the main room, you will
draw Grievvers and Shadows from above to you.
In addition to the 6-8 Bane
Grievvers and ~4 Umbris Shadows, A Shadow of Black Ferah (level 153) also
spawns. When Black Ferah is killed, the Blood of the Hopeslayer spawns on
the corpse lying on the altar, the remains of Ilservian Palacost.
As Black Ferah falls, you hear a cold, contemptuous voice declare, "Do with the blood as they will, outlander. My true form stays close to my master, who you cannot kill!"
Now it's just a "simple" matter
of camping and killing, and buffing and imperiling and so forth. The spawn
occurs every 4 minutes or so, so it's not too bad a wait for everyone who
needs the Blood (the Blood
may not be dropped or given). When everyone has their prize, recall out!
(There is a surface portal on the opposite side on the final room.)
The Blood of the Hopeslayer
is an infusion for the Sword of Lost Light. Once
you infuse your sword, you may no longer add any of the other available
infusions. Most people have chosen to first infuse their swords with the Red,
White & Blue Fire Infusions before using the Blood of the
Hopeslayer on their blades.
You can also turn
infusions in to Lilly of Glenden Wood at 32.0N, 27.2E
for a reward of XP! There's a 30 day timer on picking up infusions.
You give Lilly
of Glenden Wood Blood of the Hopeslayer.
Lilly of Glenden Wood
tells you, "Egad! What a disgusting mess! I'll just destroy this right now!"
You've earned 10,000,000 experience.
The Helm & Staff of the Lightbringer were
one time rewards crafted from shards found on a corpse after the defeat of
the Hopeslayer. The names of the six shards are Herald, Frore, Nexus,
Fenmalain, Caulnalain, and Shendolain.
Read more about the history of Ilservian Palacost and this quest in the
Zone story The
Fourth Sending of Darkness by Chris L'etoile.
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|
 |
Sword of Lost Hope |
| The
Sword of Lost Hope pulses with twisted energy. The weapon seems to
coruscate with the power of Iservian's blood. The Light has been
forever dimmed, and weapon is now empowered by the essence of the
Hopeslayer. It will no longer accept the infusion of light. |
|
Value |
0 |
| Burden |
450 |
| Damage |
25 - 56
Acid |
| Speed |
(30) |
| Bonus |
+14%
Mel
+14% Att |
| Spells |
Defender VI, Moderate Sword
Aptitude, Blood Drinker VI, Swift
Killer III, Heart Seeker
VI, Armor VI |
| Spellcraft |
260 |
| Mana |
x/588 |
| Duration |
1/30 |
| Difficulty |
158 |
| Restrictions |
Sword
150+ to activate
Base sword 325+ to wield. |
|
Special Props |
Bonded, Crushing Blow, Biting Strike |
|
 |
Dark Singularity |
A
magical artifact resulting from the combination of the Heart of Shadow
and a Fragment of the Singularity.
This should be joined with the Skull of Palacost. |
|
Value |
0 |
|
Burden |
50 |
|
 |
Dark Crucible |
A
magical artifact resulting from the combination of the Dark Singularity
and the Skull of Avoren Palacost.
This is to be given to an Emissary of Asheron. |
|
Value |
0 |
|
Burden |
50 |
|
 |
Asheron's Second Missive |
| A
book made of fine vellum and bound in leather, written by the hand of
Asheron. |
|
Value |
0 |
|
Burden |
10 |
|
Pages |
9
of 9 pages full. |
|
 |
Sepulcher of the
Hopeslayer Portal Gem |
| A
gem that will create a portal to the Sepulcher of the Hopeslayer. (use
only when outside, on flat ground!) |
|
Value |
0 |
|
Burden |
50 |
|
Spells |
The
Path to Kelderam's Ward. |
|
Spellcraft |
210 |
|
Mana |
50/50 |
|
Difficulty |
0 |
|
 |
Blood of the Hopeslayer |
| A vial of the Hopeslayer's
blood. As you examine it, you notice the contents are almost black, as
if devouring the ambient light. |
|
Value |
0 |
|
Burden |
200 |
|
 |
[Name] Soul Crystal Shard |
A
remnant
of the [name] Soul Crystal.
(Bring it to one of the Chosen of Asheron.) |
|
Value |
0 |
|
Burden |
10 |
|
 |
Helm of the Lightbringer |
| A
trophy from the banishment of Bael'Zharon. |
|
Value |
0 |
|
Burden |
200 |
|
Armor
Level |
10 |
|
Protections |
Aa/A/A
N/N/Ba/N |
|
 |
Shendolain Staff of the
Lightbringer |
| A
trophy from the banishment of Bael'Zharon.
|
|
Value |
0 |
|
Burden |
100 |
|
 |
Herald's Staff of the
Lightbringer |
| A
trophy from the banishment of Bael'Zharon.
|
|
Value |
0 |
|
Burden |
100 |
|
 |
Great Work
Staff of the
Lightbringer |
| A
trophy from the banishment of Bael'Zharon.
|
|
Value |
0 |
|
Burden |
100 |
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Maps provided by Greeneye
©ACMAPS
Sepulcher of the Hopeslayer
For fabulous screenshots of this
quest click here.
Special thanks to the members of
DaMonarchy, under the leadership of Danier,
for taking me through the quest 3 times! Doogens Mage, Dacia, Calli, Zero
the Hero, Silent Prey, Sanouske, Mogwai, Feyn, Quietfire, Southernstill,
Galfrida, Kooley, Valen Thorduval, Orthin, Saturos, Kurpal, and also to my
vassal Ned Cleversun, healer and buffer extraordinaire.
Thanks also to members of the Blurrians on TD who were on my first
attempt.
Thanks to Lee Garados, Axen, Keth al-Sheth and Freefall for the Shard
Rewards info.
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