Major Sparking Stone

 
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The Elemental Stones were created by Lady Maila, wife of Lord Atlan of Knorr, to add additional properties to the weapons her husband had designed during the battle against the Hopeslayer. After the defeat of Bael'Zharon, Asheron, tired of bloodletting, scattered the Minor Stones across Dereth and locked the Major Stone away in deadly vaults. You can find out more backgroup in Atlan's Treatise and Asheron's Decree, two books discovered during the Shadows of the Past event.

Major Stones not only power-up Atlan Weapons, but they can also be used to provide enhanced AL and elemental protections to Shadow Hunter Armor. The newer Isparian Weapons may also be fitted with Atlan Stones.


You know what they say: getting there is half the fun! It's no picnic getting to the Amperehelion Vault (56.5S, 72.8W), deep in the Direlands, but it's certainly not boring! You'll have to run from either the Dungeon of Corpses, Halls of Lost Light, Ayan Baqur, or BSD, etc. If you portal to the Dungeon of Corpses (46.1S, 49.6W) , take note of the level restriction: 25+. From there, you'll be heading west through the swamps.

Before heading out, buff, buff buff. Then buff a little more.  And then you might consider buffing just a tad more. Put your sprinting shoes on, because you won't want to tarry. The worst of the worst will be on your tail: Virindi, Tusker Slaves, Golems, Wasps, Drudges, and all the other walking nightmares of our beautiful Dereth!

The portal entrance is by a windmill. Whatever you do, don't stop to enjoy the scenery. The area surrounding the Vault entrance is deadly deadly, often with numerous Diamond Golems, Tuskers, Wisps and Wasps. Make a beeline for the entrance and jump through the portal to safety. You'll enter a small room where you can rebuff in peace before hitting the nasties of the vault. (Don't tell Danier, but I actually did stop to take a few pics on the way in! Don't try this at home kids! ;)

Map: Amperehelion Vault

During the Heart of Woe event, an alternative portal to the dungeon at 35.0N 20.0E was introduced. To reach it, take the Mountain Ridge portal at 27.9N, 29.5E from Glenden Wood.

Rumor: Duplicated Portals

Did I mention this is a good place to rebuff? Most important is Lightning Protection. You'll encounter Electrical Elementals (all levels) and some Ash Gromnies. Use Acid attack for best results. 

Note: During the Heart of Woe event, the creatures in this dungeon were updated. You'll now find Sable Gromnies (L61) and Voltarcs (L70)

When you're ready, head out of your safe room and take your first right. You'll fight your first Ash Gromnie on the way down. At the bottom of the hall, you'll have to make your one and only jump to the level below (not difficult).

Take the passageway leading back in the direction you came from and soon you'll be coming to the first of 4 large rooms. Along the way, you'll encounter some Statics, Scintillas and Ash Gromnies. The larger chambers may contain an occasional Astyrrian, so hang back at the entrance and let your high level mages clear the way. Some corridors will also have chains hanging from the ceiling that may impede your progress.

Each larger room has several exits. From the first, take the West exit, left branch. From the second, take the North exit, left branch. The third is West again (left branch), and you'll need to make a left over a bridge to reach the fourth room. Take the West exit again from the 4th room, left branch.

After you've made it through the large series of rooms, you'll come to a maze-like area. Be careful here; it's easy to become hopelessly lost. When you've gone through the fourth room and down the ramp, you'll come to a T. Take a right. At the end of the hall, make a right again. You'll then come to a multi-choice intersection. Take the left most passage, and it will lead you right down to the room with the Sparking Stone.

A few Ash Gromnies bar the way, and inside there are numerous Elementals waiting to kill you -- a few Statics, Scintillas and an Astyrrian! They'll begin jumping down from ledges above you, so try and take them out from the doorway before heading in. The Sparking Stone itself spawns right on the floor among several other (valuable) gems. The stones are on a 25 second respawn. There's a quest timer on the Major Sparking Stone, so you can only retrieve one every couple of days. The creatures spawn approximately every 15 minutes, so there should be plenty of time for everyone to get their stone. 

Don't go out the way you came in! Recall home! ;-) 

Major Sparking Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Atlan Effects

Damage

Electric

Spells

Blood Drinker IV, Heart Seeker IV,
Lightning Protection Other IV, Acid Vulnerability Other IV 

Spellcraft 200
Mana x/500
Mana Cost 1 pt. per 10 seconds
Difficulty 180
Restrictions Weapon Skill 250+

 

Major Sparking Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Isparian Melee Effects

Damage

Electric

Spells

Defender II, Moderate [Weapon] Aptitude, Acid Vulnerability Other V, Blood Drinker V, Magic Yield Other VI, Lightning Protection Other V, Heart Seeker IV, Quickness Other IV.

Difficulty 150
Restrictions Weapon Skill 350+
Level 50+ to wield

Isparian Missile Effects

Damage

Electric

Spells

Moderate [Weapon] Aptitude, Defender II, Acid Vulnerability Other V, Blood Drinker V, Magic Yield Other VI, Lightning Protection Other V, Heart Seeker IV, Quickness Other IV. Additional Spells: Bow-Endurance Other IV, XBow-Quickness Other IV.

Additional Spells

Bow:
Endurance Oth IV,
XBow:
Quickness Other IV

Difficulty 150
Restrictions Level 50+ to wield

Isparian Wand Effects

Spells

Mod Mana Conv. Prowess, Item Mastery Other V, Focus Self V, Mana Conv. Mastery Other V, Magic Yield Other VI, Life Mastery Other III, Willpower Self V, Creature Mastery Other III, War Mastery Other III.

Difficulty 100
Restrictions Level 50+ to wield

All

Spellcraft 300
Mana x/600
Mana Cost 1 pt. per 10 seconds




Map provided by Greeneye ©ACMAPS

Amperehelion Vault

To view kick-ass fabulous  screenshots of the Major Sparking Stone quest, including a really cool pic of an Acid Wall spell, click here.

Very special thanks to Danier and Doogen's Mage for the portal to DoC, the borrowed robe, the level VI buffs and the personal guided tour through the vault!

 


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