Major Stinging Stone

 
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The Elemental Stones were created by Lady Maila, wife of Lord Atlan of Knorr, to add additional properties to the weapons her husband had designed during the battle against the Hopeslayer. After the defeat of Bael'Zharon, Asheron, tired of bloodletting, scattered the Minor Stones across Dereth and locked the Major Stone away in deadly vaults. You can find out more backgroup in Atlan's Treatise and Asheron's Decree, two books discovered during the Shadows of the Past event.

Major Stones not only power-up Atlan Weapons, but they can also be used to provide enhanced AL and elemental protections to Shadow Hunter Armor. The newer Isparian Weapons may also be fitted with Atlan Stones.


The Major Stinging Stone is found within Incunabula Vault at 35.9S, 47.2W (no level restrictions). To reach the Vault, head to Rithwic and take the Seige Road Villas settlement portal at 8.7N, 60.9E. You'll exit at 3.0N, 65.7E. Or if you have Eastham handy, take the Dryreach Beach Manors portal at 17.5N, 61.5E which places you at 3.9S, 76.3E. From either point, head to the East Direlands Swamp portal at 8.1S, 74.5E (restricted to levels 12+). It's best to buff before you enter, as the landing may be hot.

An alternative route is to have someone tie to the Direlands Swamp Temple at 37.6S, 46.1W (restricted to levels 15+) which places you a few clicks from the Vault.

Map: Incunabula Vault

During the Heart of Woe event, a second alternative portal to the dungeon at 23.0S 60.0E was introduced. To reach it take the San-Chin Settlement Portal from Hebian-To at 41.5S, 82.1E.

Rumor: Duplicated Portals

The Incunabula Vault is full of Olthoi Soldiers (Level 60). Buff with Piercing and Acid protections. The entrance is safe as long as you stay away from the ramps and don't lure the Olthoi up.

To begin, take the south ramp down and keep to your left. When you bear around to the east to a 4 way intersection, take the middle passage north. Make your second right heading east and go through the green organic door. At the next intersection, take a left heading north into a large open room full of Olthoi.

You'll see two passages on the north wall of the room. Take the passage to the right and when you make the turn to the left, you'll see a bridge over an acid pit. You'll be going over 5 bridges total, the final two both heading east.

Once across the bridges, you'll be at a 4 way intersection. Make a right then hug the left wall until you're in another large open room. Use the passage on the north wall of the room and follow the corridor until you're overlooking the acid pits.

If you're an experienced jumper, you can jump across the acid pit to the far side. If you have a large group, however, it's probably better to take the passage down and around. Simply take the ramp down and hug the left wall until you reach the ramp heading back up. When you reach the top of the ramp, take a left and you'll be on the other side of the acid pit!

Next head east along the ledge until you see the passage on the north wall. Follow it until you cross a few more bridges. When you see the surface portal, you're almost there! Head east into the final Olthoi Room and battle your way through! The Major Stinging Stone spawns on the ground at the end of the east passageway, next to a valuable Ruby and Emerald. The Stone is on a 60 hour timer (2.5 days).

Note: Atlan Stones may not be given away. A tool is required to remove the Stones from Atlan Weapons or Shadow Armor.

Major Stinging Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Atlan Effects

Damage

Acid

Spells

Blood Drinker IV, Heart Seeker IV,
Acid Protection Other IV, Lightning Vulnerability Other IV 

Spellcraft 200
Mana x/500
Mana Cost 1 pt. per 10 seconds
Difficulty 180
Restrictions Weapon Skill 250+

 

Major Stinging Stone

Use this stone on an Empyrean weapon or a piece of Shadow Armor.
Value 5000
Burden 5

Isparian Melee Effects

Damage

Acid

Spells

Lightning Vuln Other V, Defender II, Acid Protectio Other V, Moderate [Weapon] Aptitude, Endurance Other IV, Blood Drinker V, Magic Yield Other VI, Heart Seeker IV, Quickness Other IV.

Difficulty 150
Restrictions Weapon Skill 350+
Level 50+ to wield

Isparian Missile Effects

Damage

Acid

Spells

Lightning Vuln Other V, Defender II, Acid Protection Other V, Endurance Other IV, Blood Drinker V, Magic Yield Other VI, Heart Seeker IV, Moderate [Weapon] Aptitude.

Difficulty 100
Restrictions Level 50+ to wield

Isparian Wand Effects

Spells

Mod Mana Conv. Prowess, Item Mastery Other III, Focus Self V, Mana Conv. Mastery Other V, Magic Yield Other VI, Life Mastery Other V, Willpower Self V, Creature Mastery Other III, War Mastery Other III.

Difficulty 150
Restrictions Level 50+ to wield

All

Spellcraft 300
Mana x/600
Mana Cost 1 pt. per 10 seconds




Map provided by Greeneye ©ACMAPS

Incunabula Vault

Special thanks to Danier for the guided tour through the vault.


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