Blackmire I - Temple of Ixir Zi

 
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From Across the Vast Divide

It's the quest that started it all! When adventurers first explored the new temple below the swamps, little did they know that they would be unleashing a new enemy on Dereth.

The great Blackmire Swamp in Osteth begins to boil. A visible wave of magic erupts from a small temple between the ruins of Yanshi and the city of Sawato. It spreads across the world rippling over the desert and the inland sea, stretching across Dryreach and the eastern shore until all of Dereth and the outlying islands has been touched. Still visible, the wave of energy strikes an unseen barrier.
As the blood is siphoned from Strage Device's wound, magical energy filters into the archways. The room shudders with power.
For a brief moment the scent of a fetid, decaying swamp assails the senses. A visible ripple can be seen around Dereth and the islands. As quickly as the wave arose it is gone, and a voice carries on the wind, "Ekta vaik av kintiku, ia avtu ikni livaik ekta ukri! Tik Vaiktu Kiktij, ikni zirku zikt Bur av akri. Klia mijik av iaktik, ikni iak av ixk."

Antius Blackmoor himself came to investigate and met with Rage Lao of MT, the man who unwittingly opened the door. Following are links to more information about the background of the Blackmire quests:

Antius Blackmoor appears
Across the Vast Divide: The Investigation Begins
The Investigation Begins - Part 2
Interview with Rage Lao

The teamwork of a fellowship will be required to complete this quest. After the initial part, the quest is divided into 3 sections: 40-69, 70-99, 100+. You will need at least 3 people for each level section you are completing. Bring Health Elixirs, Healer's Hearts, Attenuated Awakeners and Dispel Gems.

Timer: 28 days
Rumor: Blackmire Temple

To begin, meet in Yanshi and buff before heading to the temple (you can either run or take the Swamp Temple Place settlement portal at 10.3S, 45.7E).

Temple of Ixir Zi - 21.7S, 47.7E
Levels: 40+
Map: Blackmire Temple

The bunker entrance is swarming with Burun Ruuk Adept and Burun Ruuk Ruffian. Instead of attacking, have someone draw them away from the entrance while everyone enters on the south side. Head into the room on your left, then walk through the north wall into a room with the Watcher of the Dead. Don't speak to him, but instead, double click the Odd Looking Vine on the floor. You'll be portaled into the dungeon.

Dizziness and nausea wash over you. For a brief moment you feel as though your body is being torn asunder as it is pulled into the torrent of portal space.

Guardian of the Outer Ward

When you enter, you'll be standing in a room with a Guardian in the middle, and 4 doors on each wall (N, S, E & W). Each of the doors doors has a button on the wall next to it. You'll need to choose one person to run the section and someone to man each of the doors. When you speak to the Guardian of the Outer Ward, it tells you you'll be granted access to the Halls of High Matron Ixir Zi's Temple if you bring it a sacred gem. You'll also be instructed to remain in your fellowship throughout and to travel in groups of similar level.

"Shi vaik tukinti ikni likik ki inki Viliakti, av esk ilti?"
The language is guttural and hard. You do not understand what was asked of you, but you know that it was a question. As it speaks again, a vein of understanding spreads through you.
"Jiktani ekta irntrika to the matron of this temple. Prove to Ixir Zi that you are devout followers of the Watcher. Bring me the sacred gem from this room. Only then will I recognize the work of your and your fellows."
"Once you have completed this challenge you will then need to stay amongst your fellows through the remainder of this temple. I shall grant you entrance into the halls of High Matron Ixir Zi's temple, only when you have succeeded. You must gather into groups of equivalent learning. Failure av iakvi."

Have the person manning the north door open it and go down the hall to open the door for the runner on the southeast wall. The west button opens the 2nd door to the runner's north. The runner should keep the right, again heading north. The 3rd door is opened by the south button. The east button opens the 4th door for the runner. You'll cross over a bridge and will be on a ledge overlooking your friends below. Five stones lie on the ground in a row. Take the Bloodstone (1 hour timer), then jump below to rejoin your friends. Make sure everyone is together and fellowed-up, then hand the Guardian the Bloodstone. You'll be portaled as a group to the next section.

Note: If you give the Guardian the wrong stone, it will kill you! You may also wish to have a few other people grab Bloodstone in case someone dies.

You give Guardian of the Outer Ward Bloodstone.
Your fellowship is now locked. You may not recruit new members. If you leave the fellowship, you have 15 minutes to be recruited back into the fellowship.
Blackmire is now a closed fellowship.
"You have proven your knowledge. You shall be allowed within the Temple. But be warned, the mistress sleeps still. Guardians, Wards and defenses against intrusion remain active. If you are true to the Iakvi Liviliakti then you shall reach her crypt. Wake her, she will welcome you, sister."
"Pray that you have chosen your fellows wisely, for the trials ahead will call upon you stay amongst them. Failure at any step will bring death upon you all."
Guardian of the Outer Ward teleports you with Hall of the Temple Guardians.
You feel your body being torn apart piece by piece until it is no more, yet you still live.

Hall of the Temple Guardians

Map: Hall of the Temple Guardians

When you enter, you'll be in a room with three Guardians, one for each level section. Double click the correct statue to be portaled to the appropriate hall. You'll fight through various creatures (use Cold weapon) to reach a Guardian of the Crypt. Use the Guardian to be portaled to the next section.

Hall of the Greater Guardians - L 100+
--Creatures: Chomu Sclavus Lord, Falatacot Consort, Falatacot Patrician
--Directions: Take either passage at the split. Jump below when you reach an overpass and follow the passage down a ramp to the Guardian of the Crypt.

Hall of the Guardians - L 70-99
--Creatures: Essa Sclavus Lord, Faisi Sclavus Lord, Sata Sclavus Lord
--Directions: Take a right at the split. Immediately after going down the ramp, look to the right for the place to jump to the level below. Head east to the Guardian of the Crypt.

Hall of the Lesser Guardians: L 40-69
--Creatures: Chomu Sclavus, Faisi Sclavus, Ulu Sclavus
--Directions: Take a left at the split. Jump to the level below immediately after the ramp, then head east. At the four way split, go south to the Guardian of the Crypt.

A hollow sounding raspy voice says, "Advance, but know that beyond you shall be tested in cunning, wit and humility."
Guardian of the Crypt teleports you with Hall of the Arbiter.

Hall of the Arbiter

Map: Hall of the Arbiter

The next section involves three trials. Choose one person from your fellowship to complete the trials and speak to the Arbiter in the middle of the room.

Note: No one else should speak to the statue. If they do, you'll be booted back to the start of the previous section.
"
As you were warned Your presence here is not warranted. Begone!"

The spells in the trials section are fellowship spells. When the person doing the trials is debuffed, the entire fellowship is debuffed. Make sure everyone keeps an eye on their health the entire time. The trial runner may also want to consider carrying a Sanguinary Aegis Shield.

"Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Ixir Zi. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness. Within this very hall lie several such challenges."

"Each must be completed by you and your fellows. Each statue within this hall will explain the challenge that it watches over, and invite you to partake. When you have completed all of the tests, return to me. If you have succeeded, you shall be granted passage into the final resting place of the High Matron. If you have not succeeded, you will be sent from this place."

"There, make your sacrifices to awaken her. Should you fail...then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."

Trial 1 - Sacrificial Bones

Speak to the Guardian of the Sacrificial Urns for your task. You'll be given a satchel and asked a riddle. You need to fill the satchel with the number of bones that correspond to the answer of the riddle.

A disembodied voice echoes, "Beyond me lies a test that will challenge the quickness of your mind, and comprehension." There is a long pause.
"You have been chosen to complete the test here. Within this hall are piles that were once offerings to High Matron, Ixir Zi. Long ago they crumbled to dust, but still they serve a purpose. Listen well to this question."
"A Matron, has four servants and six consorts. She must offer the High Matron half of those who serve her and half of her partners. Half of the servants that are sent will survive upon return, and each consort that returns will become a servant. How many consorts will the Matron have once her offering is complete?"
"Collect the remains of prior offerings from within this hallway. Place the amount of offerings you believe is the answer inside this satchel."
Guardian of the Sacrificial Urns gives you Satchel.
"Bring the filled satchel to the statue at the end this hall and it shall judge you. Be warned the spirits of the dead are restless."

Use the Urn to pick up sacrificial bones. When you have 3 bones (the answer to the riddle), combine them with the satchel, then hand them to the Judge of the Sacrifice to pass the first trial. If you succeed, you will be deemed worthy!

Offering Urn gives you Sacrificial Bones.
Unseen Force stabs you for 44 points with Sacrificial Edge.

Offering Urn gives you Sacrificial Bones.
Unseen Force stabs you for 52 points with Sacrificial Edge.

Offering Urn gives you Sacrificial Bones.
Unseen Force stabs you for 42 points with Sacrificial Edge.

You place the bones with the satchel.
You place the bones with the satchel.
You place the bones with the satchel.

You give Judge of the Sacrifice Satchel with Offerings.
An ancient voice booms, "You are worthy! The spirits within this hall are quelled!"

Trial 2 - Offering Plate

To begin the second trial, speak to the Guardian of the Restless Dead. You'll be instructed to collect 4 gems of appeasement and put them on an offering plate. Restless spirits will try and stop you by casting fellowship spells which drain your health. As you use the Offering Tables to try and collect your gems, have someone accompany you to heal while you complete the task. Typically, the person who has the highest health in the group will do this task.

A deep voice resonates, "Beneath my eyes is a test of appeasement. It lies in the hall beyond me. You, are marked. The spirits within this temple are enraged at their mistress's absence. They require certain objects to make them peaceful. You must quell the anger of the spirits by collecting these objects and placing them upon this plate."
Guardian of the Restless Dead gives you Offering Plate.
"Be warned, the spirits are malicious and will strive to hamper you from reaching your goal. You will likely need the aid of your fellows within this hall. You will need to collect four items to complete this task, each can be found through searching the offering tables."
"You will need four gems, each has spiritual energy that the spirits desire. When you have collected them make your way to the statue, place them on the plate I have furnished you and make your offering to the statue. Remember, you will need four such gems."

Use the Offering Tables to receive Gems of Appeasement. You'll be given the gems alternating randomly with harmful spells. When you have 4 gems, combine them with the plate, then hand them to the Judge of the Appeasement to pass the second trial. If you succeed, you will be allowed to proceed!

Offering Table cast Death's Vice on you
and drains 117 points of your health.
Offering Table casts Death's Feast and drains 100 points of your health.

Offering Table gives you Gem of Appeasement.
Offering Table gives you Gem of Appeasement.

Offering Table gives you Gem of Appeasement.
Offering Table casts Death's Feast and drains 100 points of your health.
Offering Table gives you Gem of Appeasement.

You place the gem onto the offering plate.
You place the gem onto the offering plate.
You place the gem onto the offering plate.
You place the gem onto the offering plate.

You give Judge of the Appeasement Offering Plate with Offerings.
"You have quelled the spirits here. You may proceed onward."

Trial 3 - Heart of the Temple

The third trial is the most difficult. To begin, speak to the Guardian of Fury. You'll be given the Heart of the Temple and asked to deliver it through hallways filled with flying daggers to the High Matron Arbiter. Many of the corridors will have false statues to confuse you.

A gentle voice muses, "I hold vigil over the test of your acuity and judgment. Of all the trials here this is the hardest. Only one of your number need navigate the hallways beyond. That one is you. You are chosen"
Guardian of Fury gives you Heart of the Temple.
"Along these halls are spirits and traps that can easily bring about your death. It will be up to your fellows to keep you alive. Be warned there are some traps within this maze that will bring ruin upon your fellows."
"Take care. You search for the High Matron's visage. It is unique amongst the other statues along this hall. When you have found it hand her the heart and you will have completed the first half of your test. The second half is to return here alive."

The route to the High Matron Arbiter is the same for all three levels. (The lower level has a slightly different layout, but the route is the same.) Take the west passage out of the Arbiter's room and go straight west down a ramp. The alcoves to your left and right will have Wailing Statues that have daggers flying out of their mouths. If you're careful, you can watch the timing of the daggers and run between them. After you head down the ramp, take a left heading south. Another Wailing Statue is directly in front of you. You can actually let the daggers pass you by on either side if you're careful. At the end of this hallway, before the statue, make a right heading west. From there, you're basically going to keep left until the end, heading down a 2nd ramp and ignoring all side passages. Hand the High Matron Arbiter the Heart of the Temple to prove your cunning!

Wailing Statue stabs you for 39 points with Sacrificial Edges.
Wailing Statue stabs you for 42 points with Sacrificial Edges.
Wailing Statue stabs you for 48 points with Sacrificial Edges.


You give High Matron Arbiter Heart of the Temple.
"You have proven your cunning in surviving my challenge, now find your way back to your fellows."

Have one of your fellowship members speak to the Arbiter after the trial is completed to be portaled to the final section.

"You have done well. She lies beyond, ever sleeping. Wake her through your sacrifice. She will need the life of four but the rest shall be rewarded."
Arbiter teleports you with Matron's Outer Chamber.

Crypt of Kixkti Xri

Map: Crypt ot Kixkti Xri

If necessary, buff in the Matron's Outer Chamber before heading into the Crypt (bane for Slash, Pierce and Bludgeoning).

When you're ready, have everyone use the Guardian of the High Matriarch's statue to enter the Crypt.

High Level:
Guardian of the High Matriarch tells you, "You are one of the strongest forms here and yet you are too weak to awaken Ixir Zi. Still, you have made the journey. Perhaps you shall awaken the Matriarch. Go now! Your frail form will be rewarded!"

Guardian of the High Matriarch teleports you with Crypt of Kixkti Xri.

Mid Level:
Guardian of the High Matriarch tells you, "Unworthy slug! You call yourself a sacrifice. What good shall your soul be to one as Ixir Zi? You are only worthy of her apprentice. Your sacrifice would cause her to wretch. Go now! Though you are weak, your sacrifice shall be rewarded."

Guardian of the High Matriarch teleports you with Crypt of Jexki Ki.

Inside the Crypt, four Eyes of the Watcher demand a sacrifice in order to spawn the Falatacot boss. Choose one person to use the Eyes. They will debuff all attributes by 99% for 4 minutes, then will constantly harm for 35 points. Have one or two people dedicated to healing the Eye runner, and the others standing ready to fight. Use Slash AR for best attack on the Falatacot. If you are getting hit by the boss, stand and heal and let the others fight it; it will only attack one person.

Note: The person who uses the eyes can log off while the others heal them and wait 3 to 4 minutes for the eyes to settle down. (They can log in another character and wait for the signal from the fellowship). When they log back on, they must immediately get back into their fellowship before 15 minutes are up. Then they can go into the final chamber with the rest of their fellow.

As Eye of the Watcher approaches the eye they become pale. A tendril slips into their chest and blood begins to flow from the wound into the eye. A groan erupts from the crypt. "More."
Eye of the Watcher casts Death's Embrace and drains 29 points of your health.

The following list which boss is found in each section:

High: Matriarch Kixkti Xri (L161)
Mid: Apprentice Jexki Ki (L125)
Low: Consort Ibrexi Jikti (L95)

Abdula of SC describes the upper section:

"Here's the fun part. Either pick the person you like least in the fellow and tell him to start using those eyes, or pick someone to use all 4 and start using the eyes and have a mage heal them. When all 4 are used the Matriarch spawns. Have someone else debuff her to slash as well as imp, melee skills and decreptitude's grasp. Then start to wail on her til she's dead while the mage heals the person getting spammed by the eyes. The eyes give up after awhile.

Now let me tell you about the Matriarch. Lets put it like this. If Gaerlan had a wife, this would be her. She casts level 8 debuffs -190% life spells. Debuffs you to everything known and then some. IF your last resort was to boil a pot of water to throw at her, you couldn't even do that because you would burn your hands on the pot with a - something cooking skill."

Each person should land a hit on the boss to be flagged for rewards. The eye runner should equip his weapon before using the eyes and becoming muled! After you defeat the boss, use the Guardian of the Matriarch's Gaze to be portaled to the final room.

Guardian of the Matriarch's Gaze tells you, "Be warned, the High Matriarch sleeps beneath a work of powerful magic. To remove this before she has been awakened will bring ruin upon this world."
Guardian of the Matriarch's Gaze teleports you with Crypt of Ixir Zi.

Tomb of Ixir Zi

Send your melees through first to clear the room of the Burun. You'll fight Burun Ruuk Ruffians, Louts, and Adherents.

Use the Sarcophagus to receive the Ancient Armored Vestment. Make sure you're fully healed before using it! If you used the eyes, make sure the spells have worn off before attempting to get the vestment. If you're overburdened, you could miss out.

Sarcophagus of High Matriarch, Ixir Zi casts Essence Dissolution and drains 117 points of your health.
A weak voice sounds from within, "The temple lives again, but I do not control it. The flux is opened!"
You find that the garb placed atop the sarcophagus is intact and take it for yourself.
Sarcophagus of High Matriarch, Ixir Zi gives you Ancient Armored Vestment.

Choose one of the other daises to receive your second reward. You can choose from a hookable portal, a crown, a falchion (sword), a lance (spear), a brace (thrown weapon), a sickle (axe), or a staff.

Ensorcelled Falchion gives you Esorcelled Falchion.

If your 28 day timer is not yet up, you will receive this message:

You feel the presence of the High Matriarch watching you and withdraw your hand.

Note: If you die, you can skip the trials the 2nd time through as long as you completed them the first run through.
 

Pics wanted:
--Mid Brace pose & stats
--Mid Lance pose
--Mid Sickle pose
--Mid Crown pose
--Low Brace pose & stats
--Consort Ibrexi Jikti stats

 

Odd Looking Vine

Value

???
Burden Unknown Burden

 

Guardian of the Outer Ward

A note on the statue reads: We have found that you will need to organize into groups fit for hunting the forests of Osteth, the area around and on the outer Obsidian Plains and the most extreme west areas of the Direlands; respectively

Value

???
Burden Unknown Burden

Bloodstone

Value

0
Burden 10
Special Props Attuned, Bonded

Serpentine

Sapphire

Sunstone

Black Opal

 

Guardian of the Crypt

A fellowship meant for the area around and on the outer Obsidian Plains should use this statue.

Value

???
Burden Unknown Burden

 

Arbiter

Value

???
Burden 0

 

Guardian of the Sacrificial Urns

Value

???
Burden 0

Satchel

A satchel made for carrying the remains of sacrifices to their collection place.
Place a sacrificed bone within this satchel. Remember that you want to fill the bag with exact amount specified within the riddle.

Value

0
Burden 10
Special Props Attuned, Bonded

Offering Urn

Value

???
Burden Unknown Burden

Sacrificial Bones

A small collection of discarded bones.
Add these bones to the satchel you have been given.

Value

0
Burden 10
Special Props Attuned, Bonded

Satchel with Offerings

A satchel with offerings enclosed.
Place a sacrificed bone within this satchel. Remember that you want to fill the bag with exact amount specified within the riddle.
This item cannot be sold.

Value

0
Burden 10
Special Props Attuned, Bonded

Satchel with Offerings

Burden 40

Satchel with Offerings

Burden 10

Judge of the Sacrifice

Value

???
Burden 0

 

Guardian of the Restless Dead

Value

???
Burden Unknown Burden

Offering Table

Value

???
Burden Unknown Burden

Offering Plate

A simple plate used to present offerings to the High Matriarch.
Add gems to this plate to appease the restless spirits of the dead.

Value

0
Burden 10
Special Props Attuned, Bonded

Gem of Appeasement

A simple red gem.
Add these gems to the offering plate to appease the angry spirits.

Value

0
Burden 10
Special Props Attuned, Bonded

Offering Plate with Offerings

A simple plate used to present offerings to the High Matriarch. There is [number] gem in the plate.
Add gems to this plate to appease the restless spirits of the dead.
This item cannot be sold.

Value

0
Burden 10
Special Props Attuned, Bonded

Offering Plate with Offerings

Offering Plate with Offerings

Offering Plate with Offerings

Judge of the Appeasement

Value

???
Burden 0

 

Guardian of Fury

Value

???
Burden 0

Heart of the Temple

Value

0
Burden 10
Special Props Attuned, Bonded

High Matron Arbiter

Value

???

Burden

0

 

Guardian of the High Matriarch

Value

???
Burden 0

Eye of the Watcher

Value

???
Burden 0

Guardian of the Matriarch's Gaze

Value

???
Burden 0

 

Sarcophagus of High Matriarch, Ixir Zi

Value

???
Burden 0

 

Ensorcelled Falchion

A Falchion used by the Falatacot. This blade is sharp, deadly and light.

Value

???
Burden Unknown Burden

Sickle of Writhing Fury

This sickle is stained with the blood of hundreds. The blade is etched with runes and gives off a palpable feel of anger.

Crimson Brace of Pain

A brace that looks as though it can be affixed to the wrist. A small catch on the underside looks as though it could guide throwing weapon ammo with better accuracy.

Lance of the Bloodletter

A barbed spear, this lance looks to have been used to slay the living in a most heinous way.

Crown of Annointed Blood

A crown with an opaque veil.

Ixir Zi's, Staff of Eyes

An ever watchful eye is atop this ornate staff. Power akin to the art of Item Magic seems to flow from it.

 

Portal to Kivik Lir's Temple

A small and strange looking device. This seems to be an archaic portal. Without Geomantic power coursing through it seems defunct. Perhaps a Mansion would suffice as a power source.

Value

???
Burden 0

 

Death's Vice

Lowers total health of each fellowship member by 50%. (2:00)

Duration

1:30 minutes

Grip of Death

Lowers all skills by 99% (4:30)

Paralyzing Touch

Lowers all attributes by 99% (4:30)

Kiss of the Grave

Lowers total stamina of each fellowship member by 50%. (2:00)

Matron's Curse

Lowers total mana of each fellowship member by 50%. (2:00)

Ward of Rebirth

Lowers total health of each fellowship member by 50%.

Asphyiaxtion [sic]

Lowers the attributes of a fellowship by 40 points for two minutes.

Exposed Flesh

Lowers acid resistance of all fellow memebers by 190%

Plague

Target's total health is reduces [sic] by 50%. (0:30)

 


 

Ixir's Staff of Eyes

A staff with an ever watchful eye once used by the High Matriarch Ixir Zi.

Value

7,800
Burden 75
Bonuses +12% to Mana Conv
Spells Ward of Rebirth (Healing rate of all fellowship +150%), Endurance Other VI, Mana Renewal Other VI, Focus Other VI, Moderate Item Enchantment Aptitude, Willpower Other VI, Rejuvenation Other VI
Spellcraft 375
Mana x/1400
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 100
Restrictions Base Item 250+ to wield.

 

Ancient Armored Vestment

This armored vestment appears to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

18,000
Burden 550
Armor Level 440
Protections Slash: Above Ave. (375)
Pierce: Average (352)
Bludg: Above Ave. (572)
Fire: Average (440)
Cold: Average (440)
Acid: Average (484)
Elec: Below Ave. (220)
Spells Skin of the Fiazhat (Armor Value +225 pts), Mists of the Bur (target's natural armor +230 pts)
Spellcraft 335
Mana x/800
Mana Cost 1 pt. per 30 seconds
Restrictions Level 100+ to wield.

 

Crown of Annointed Blood

This veiled crown was likely used during the rites of the Falatacot.

Value

7,500
Burden 150
Armor Level 380
Protections Slash: Average (380)
Pierce: Above Ave. (494)
Bludg: Excellent (684)
Fire: Below Ave. (247)
Cold: Below Ave. (247)
Acid: Above Ave. (532)
Elec: Below Ave. (247)
Spells Benediction of Immortality, Closing of the Great Divide
Spellcraft 335
Mana x/1000
Mana Cost 1 pt. per 30 seconds
Activation Arcane Lore: 200
Restrictions Level 100+ to wield.

 

Ensorcelled Falchion

A strange blade once used by the Falatacot.

Value

6,000
Burden 450
Special Props Multi-Strike, Crushing Blow
Damage 26.6 - 38, Slash/Pierce
Bonuses +6% Melee Defense
+10% Attack Skill
Speed (40)
Spells Defender VI, Moderate Sword Aptitude, Blood Drinker VI, Endurance Other VI, Swift Killer VI, Regeneration Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 200
Restrictions Base Sword 370+ to wield

 

Crimson Brace of Pain

This brace looks much like an ornamental piece for the hand. However, it is able to give greater strength to throw darts.
Uses atlatl darts as ammunition.

Value

6,000
Burden 250
Special Props Crushing Blow
Bonuses Damage: 14
Damage Mod: +112%
Melee Defense: +8%
Speed (40)
Range 60 yards
Spells Defender VI, Moderate Thrown Aptitude, Blood Drinker VI, Swift Killer VI, Invulnerability Other VI, Strength Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 200
Restrictions Base TW 335+ to wield

 

Portal to Kivik Lir's Temple

This device looks to be akin to a portal. It seems to be dormant at the moment. Perhaps if it were hooked in a mansion.

Value

120,000
Burden 5,000

 

Sickle of Writhing Fury

A sickle once used for bloodletting in Falatacot rites.

Value

6,000
Burden 650
Damage 34.5 - 69, Slashing
Bonuses Melee Defense +10%
Attack Skill +12%
Speed (65)
Special Props Crushing Blow
Spells Defender VI, Blood Drinker VI, Swift Killer VI, Strength Other VI, Rejuvenation Other VI, Moderate Axe Aptitude
Spellcraft 375
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 200
Restrictions Base Axe 370+ to wield

 

Lance of the Bloodletter

A lance used to end the life of sacrifices during potent Falatacot blood rites.

Value

6,000
Burden 250
Damage 42 - 60, Piercing
Bonuses Melee Defense +10%
Attack Skill +8%
Speed (15)
Special Props Crushing Blow
Spells Moderate Spear Aptitude, Defender VI, Blood Drinker VI, Swift Killer VI, Armor Other VI, Coordination Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 200
Restrictions Base Spear 370+ to wield

 


 

Ensorcelled Falchion

A strange blade once used by the Falatacot.

Value

4,000
Burden 450
Special Props Multi-Strike, Crushing Blow
Damage 23.1 - 33 Slash/Pierce
Bonuses +6% Melee Defense
+10% Attack Skill
Speed (40)
Spells Defender V, Minor Sword Aptitude, Blood Drinker VI, Endurance Other VI, Swift Killer V
Spellcraft 300
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 170
Restrictions Base Sword 350+ to wield

 

Ixir's Staff of Eyes

A staff with an ever watchful eye once used by the High Matriarch Ixir Zi.

Value

5,200
Burden 75
Bonuses +10% to Mana Conv
Spells Minor Ward of Rebirth (increases healing rate of fellowship by 125%), Endurance Other VI, Mana Renewal Other VI, Focus Other VI, Willpower Other VI, Minor Item Enchantment Aptitude
Spellcraft 325
Mana x/1400
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 100
Restrictions Base Item 200+ to wield.

 

Ancient Armored Vestment

This armored vestment appears to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

12,000
Burden 550
Armor Level 360
Protections Slash: Above Ave. (468)
Pierce: Average (288)
Bludg: Above Ave. (468)
Fire: Average (360)
Cold: Average (360)
Acid: Average (396)
Elec: Below Ave. (180)
Spells Minor Skin of the Fiazhat, (Armor Value +205 pts), Minor Mists of Bur  (target's natural armor +205 pts)
Spellcraft 300
Mana x/800
Mana Cost 1 pt. per 30 seconds
Restrictions Level 70+ to wield.

 

Crown of Annointed Blood

This veiled crown was likely used during the rites of the Falatacot.

Value

5,000
Burden 150
Armor Level 320
Protections Slash: Average (320)
Pierce: Above Ave. (416)
Bludg: Excellent (576)
Fire: Below Ave. (208)
Cold: Below Ave. (208)
Acid: Above Ave. (448)
Elec: Below Ave. (208)
Spells Minor Benediction of Immortality, Minor Closing of the Great Divide
Spellcraft 300
Mana x/1000
Mana Cost 1 pt. per 30 seconds
Activation Arcane Lore: 150
Restrictions Level 70+ to wield.

 

Sickle of Writhing Fury

A sickle once used for bloodletting in Falatacot rites.

Value

4,000
Burden 650
Damage 30.5 - 61, Slashing
Bonuses Melee Defense +9%
Attack Skill +11%
Speed (65)
Special Props Crushing Blow
Spells Defender V, Blood Drinker VI, Swift Killer V, Strength Other VI,Minor Axe Aptitude
Spellcraft 300
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 175
Restrictions Base Axe 350+ to wield

 

Lance of the Bloodletter

A lance used to end the life of sacrifices during potent Falatacot blood rites.

Value

4,000
Burden 250
Damage 39.2 - 56, Piercing
Bonuses Melee Defense +12%
Attack Skill +10%
Speed (15)
Special Props Crushing Blow
Spells Minor Spear Aptitude, Defender V, Blood Drinker VI, Swift Killer V, Coordination Other VI
Spellcraft 300
Mana x/1200
Mana Cost 1 pt. per 30 seconds
Activation Arcane Lore: 150
Restrictions Base Spear 350+ to wield

 


 

Ixir's Staff of Eyes

A staff with an ever watchful eye once used by the High Matriarch Ixir Zi.

Value

2,600
Burden 75
Bonuses +8% to Mana Conv
Spells Lesser Ward of Rebirth (increases healing rate of fellowship by 100%), Endurance Other V, Focus Other V, Feeble Endurance, Willpower Other V, Rejuvenation Other V
Spellcraft 275
Mana x/1400
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 100
Restrictions Base Item 150+ to wield.

 

Ancient Armored Vestment

This armored vestment appears to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

6,000
Burden 550
Armor Level 240
Protections Slash: Above Ave. (312)
Pierce: Average (192)
Bludg: Above Ave. (312)
Fire: Average (240)
Cold: Average (240)
Acid: Average (264)
Elec: Below Ave. (120)
Spells Lesser Skin of the Fiazhat, (Armor Value +180 pts), Lesser Mists of Bur  (target's natural armor +195 pts)
Spellcraft 275
Mana x/800
Mana Cost 1 pt. per 30 seconds
Restrictions Level 40+ to wield.

 

Ensorcelled Falchion

A strange blade once used by the Falatacot.

Value

2,000
Burden 450
Special Props Multi-Strike, Crushing Blow
Damage 15.4 - 22 Slash/Pierce
Bonuses +6% Melee Defense
+10% Attack Skill
Speed (40)
Spells Defender IV, Blood Drinker V, Endurance Other V, Swift Killer IV, Feeble Sword Aptitude
Spellcraft 275
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 150
Restrictions Base Sword 300+ to wield

 

Crown of Anointed Blood

This veiled crown was likely used during the rites of the Falatacot.

Value

2,500
Burden 150
Armor Level 260
Protections Slash: Average (260)
Pierce: Above Ave. (338)
Bludg: Excellent (468)
Fire: Below Ave. (169)
Cold: Below Ave. (169)
Acid: Above Ave. (364)
Elec: Below Ave. (169)
Spells Lesser Benediction of Immortality (Health +3 pts, layered), Lesser Closing of the Great Divide (Item +1 pt, layered)
Spellcraft 275
Mana x/1000
Mana Cost 1 pt. per 30 seconds
Activation Arcane Lore: 100
Restrictions Level 40+ to wield.

 

Sickle of Writhing Fury

A sickle once used for bloodletting in Falatacot rites.

Value

2,000
Burden 650
Damage 14.5 - 29, Slashing
Bonuses Melee Defense +8%
Attack Skill +10%
Speed (65)
Special Props Crushing Blow
Spells Defender IV, Blood Drinker V, Swift Killer IV, Regeneration Other VI, Feeble Axe Aptitude, Strength Other V
Spellcraft 275
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 150
Restrictions Base Axe 300+ to wield

 

Lance of the Bloodletter

A lance used to end the life of sacrifices during potent Falatcot blood rites.

Value

2,000
Burden 250
Damage 21 - 30, Piercing
Bonuses Melee Defense +10%
Attack Skill +8%
Speed (15)
Special Props Crushing Blow, Biting Strike
Spells Defender IV, Blood Drinker V, Swift Killer IV, Coordination Other V, Feeble Spear Aptitude
Spellcraft 275
Mana x/1200
Mana Cost 1 pt. per 20 seconds
Activation Arcane Lore: 150
Restrictions Base Spear 300+ to wield

 



Maps provided by Greeneye ©ACMAPS

Blackmire Temple
Hall of the Temple Guardians
Hall of the Arbiter
Crypt of Kixkti Xri

Thanks to Deven-Kenyon of SC, Capt Justice of TD, Darkavenger of TD, Zedjin of TD, Rage Lao of MT, Raging Wanderer of F, Abdula of SC, Serix of MT, Rage Lao of MT, Julian's Touch of TD, Kawahine of SC, Wyome Willow of LC, Oldin of HG, Dark's Dagger of HG, Omni Oni of HG, An'iya of HG, Relentless Destruction of FF, Tyrian of WE, Reska of WE, Mithan Kitara of TD (welcome back, Mithan!), Iron Grip of MT, Ryan the Hunter of TD, Lugian Warlord of MT, Mal al-Smith of HG, Artifex Palacost of HG, Norflaece of FF, Yumi Dono of TD, Shiden-Kai of Frostfell, Raging Wanderer of FF, Scotty the Handy Man of LC

 


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