Blackmire 3 - Halls of Hizk Ri

 
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From the Treaties in Stone event.

A new NPC appeared in Candeth Keep and spoke of some undead he found near the south entrance of VoD. These undead guard the entrance of the Halls of Hizk Ri, the third Blackmire quest dungeon!

Finn Skigg tells you, "Good day! I see that you're an adventurous sort. So am I, my dear friend! I must admit that I have been in better spirits than I am at the moment, but the sight of another adventurer has caused a smile to spread across my face."
Finn Skigg tells you, "You see, I have just finished a jaunt across and all around Dereth. I managed to make the walk in about eighty days. I've only recently settled here in the pleasantly arid air of Candeth Keep. I had a particularly nasty run-in with some foul undead near the southern entrance of the Valley of Death."
Finn Skigg tells you, "While making my way into a valley, I was accosted by these foul looking undead beasts. They gave me such a fright that I lost a collection of rare plates I'd received from Baron Eli von Schreft back on Ispar. They're priceless, and I would certainly be pleased if someone were to bring them back to me. If you find them please bring them here."

Following are links to more information about the background of the Blackmire quests:

Antius Blackmoor appears
Across the Vast Divide: The Investigation Begins
The Investigation Begins - Part 2
Interview with Rage Lao

The teamwork of a fellowship will be required to complete this quest. This blackmire has three level breaks. The sections are divided as follows: 60-79, 80-99, 100+. Bring several people for each level section you are completing. Stock up on Health Elixirs and Dispel Gems, and bring a Healer's Heart or, Attenuated Awakener.  You'll be fighting Undead and Guruk, so bring Fire or Slash to fight and a cold weapon.

Timer: 28 days

To reach the Halls of Hizk Ri, pop over to the VoD lifestone at 48.0S, 65.2W, or take the Obsidian Rim portal at 5.5N, 87.5W (take NW dires portal from the Aerlinthe drop). You'll exit at 48.0S, 65.0W, a short run from the temple.

Halls of Hizk Ri: 51.5S, 67.9W
Levels: 60+
Map:
Halls of Hizk Ri Entrance

Jump into the valley and fight the Imperial Mu-Miyah and Tormented Attendants that guard the entrance. In each of the four corners at the top of the ramp, you'll find the plates Finn referred to lying on the floor. Before jumping into the center pit, pick up the plate in the SE corner (no timer).

Note: Out of curiosity, Vryce Calimbre of LC returned the plates to Finn Skigg. He reports: "He appears to be not all that grateful after all. I brought him his set of lost plates, and he gave me.....nothing. :) Anyway, the text appears below."

You give Finn Skigg A Carved Plate.
Finn Skigg tells you, Oh, thank you! You're most kind.
You give Finn Skigg A Carved Plate.
Finn Skigg tells you, Oh, thank you! You're most kind.
You give Finn Skigg A Carved Plate.
Finn Skigg tells you, Oh, thank you! You're most kind.
You give Finn Skigg A Carved Plate.
Finn Skigg tells you, oh, thank you! You;re most kind.

When you jump down into the temple, you'll see four pillars, three with plates set in their faces, and one to the south with a blank setting. Give the plate to the south pillar to be portalled into the dungeon.

The pillar has what appears to be a setting for a plate of some kind.
You give Pillar A Carved Plate.
As you look about the room the answer comes to you. The plate slides into place with a click.

If you give the plate to the wrong pillar first, you may be killed!

You allow Pillar to examine your A Carved Plate.
A plate is already set into this pillar. Perhaps you should try using a plate on a pillar with a free setting.
A plate rests inside the depression on this pillar. The plate displays an oddly positioned geometric shape.
You give Pillar A Carved Plate.
As the plate slides into position dread washes over you. Something is clearly not right. Your palms become sweaty and your vision swims."
You were killed by Pillar!
Pillar casts Soul Dissolution and drains 338 points of your health.

Halls of Hizk Ri Entrance
Only one person in your fellowship should speak to the Guardian in the entrance room. You'll be given a riddle which must be answered to proceed. The rest of your party should stand by the south wall and wait for the door to be opened.

Guardian tells you, "You have entered the halls of Hizk Ri, the Matron of Pain. Your presence is unwelcome. You have disturbed a perfect order that has existed for eons. What right have you to enter these halls, cur?"
Guardian tells you, "Do not answer. Your presence marks a return of the ancient ways. You shall be tested and if not found wanting, you shall find your way to the seat of the Matron's power and wake her from her slumber."
Guardian tells you, "I pray that you fail, for power such as Hizk Ri's should never be loosed upon the world. We have suffered for millennia under her cruel wiles."
Guardian tells you, "The pillars scattered about the room are devoted to the bodies that hang in the sky above. A riddle seals their secret and bars entrance to the halls beyond. I shall issue this riddle after this final warning: return to me for judgment only when the riddle is solved. If you fail to do so you will be struck dead where you stand. If you return to me with only half the puzzle solved you will be struck dead where you stand. You have been warned."
Guardian tells you, "The riddle is as follows: Au, the light of this world, hangs in the east, opposed to star of portent. To the north, the moon run red with blood watches its twin in the south. Prove your worth, or die trying."

Four plates lie scattered on the floor with more pillars nearby. Your job is to give the correct plate to the correct pillar before returning to the Guardian. The answer is below:

North Pillar - Red Moon
South Pillar - Yellow Moon
East Pillar - Sun
West Pillar - Star

You give Pillar A Carved Plate.
You place the plate into the depression.
You give Pillar A Carved Plate.
You place the plate into the depression.
You give Pillar A Carved Plate.
You place the plate into the depression.
You give Pillar A Carved Plate.
You place the plate into the depression.

Once all four plates have been placed, return to the Guardian. When you speak to it a second time, the door to the south will slide open. Hurry to the door to catch up with your group!

Guardian tells you, "You may advance through the halls of Hizk Ri, Matron of Pain. Be warned, you dwell amongst the hopeless and cruel."

Down ramp are three choices of path. Choose the one that corresponds to your group's level. Follow the hallway and jump into the pit, then continue to a wide ramp fighting the undead.

Red: 100+ - Tormented Patriarch
Yellow: 80-99 -
Tormented Consort
Green: 60-79 -
Tormented Attendant

Use the torch on the wall to open a door at the bottom of the ramp, then use the Guardian inside to be portalled to the next section.

Guardian teleports you with Well of Tears.

Well of Tears
When you speak to the Guardian at the drop, you'll be instructed to bring back a phial of bloody tears in order to continue.

Map: Well of Tears

Guardian tells you, "Within this well the wayward sister of Hizk Ri was cast beneath the world and bound by vile arts to suffer for all eternity. The restless souls, that make this place their home, have tormented the woman's soul since its imprisonment here."
Guardian tells you, "If you wish to meet Hizk Ri you shall need to garner her sister's tears for me. You will need to collect them in an ancient philter, lost somewhere in this crypt. Collect them from the well and return them to me and I shall then let you pass. Go now and return to me only when you can hand me the phial of bloody tears."

Below are the different types of undead found in each section:

Well of Tears - Levels 100+
--Creatures:
Ancient Soul, Tormented Patriarch

Well of Tears - Levels 80-99
--Creatures:
Restless Soul
, Tormented Consort

Well of Tears - L 60-79
--Creatures:
Crypt Spirit, Tormented Attendant

To reach the Phial, take the north passage and head up a ramp. The Ancient Enchanted Philter is a small blue bottle lying on the ground beside a table. Once you have the phial, continue down the passage, keeping to your right. After you go down three ramps, keep to your left until you reach the room with the Well of Tears, a stone structure full of blood. The eerie sound of a woman crying can be heard in the air. Use the phial on the well to fill it with tears.

As you dip the philter into the well it fills with blood tears.

Once everyone has the phial filled, run as fast as you can back the Guardian to avoid the respawn. Give the phial to the Guardian (one at a time as a precaution) to be portalled to the jumping section.

You give Guardian A Phial of Bloody Tears.
Guardian tells you, "You have pleased me. I will sup upon the tears of her soul this night and be sated for a time. Prepare for your reward."

Halls of Hizk Ri - Jumping Section

Map: Jumping Section

This is the most challenging section of the quest, especially if you're chronically jumping impaired, as I am! You will need to jump from platform to platform, using four eyes that are mounted on the walls. The eyes glow with red, yellow and green hues. Each level section will use different eyes corresponding to the door they first entered: red for 100+, yellow for 80-99 and green for 60-79. As you use the eyes, you'll receive a debuff spell.

If your jump skill ranges from 330 - 430, you will be able to make your way around the room by using full, 1/2 and 1/4 shift jumps (keep the shift key held down for the entirety of the jump). Start to the right as you enter and work your way around, jumping to the platform behind the strange device after the first two eyes to get to the other side of the room. One of the debuffs, Chained to the Wall, is a jumping debuff! Use a dispel gem before continuing! Once you've used all four eyes, you'll be flagged to use the Strange Device. (To get back to the platform, you may need to use a full power jump, aiming for the back wall.)

The eye stirs and you feel changed.
Eye of the Watcher cast Under the Lash on you
The eye stirs and you feel changed.
Eye of the Watcher cast Bit Between Teeth on you
The eye stirs and you feel changed.
Eye of the Watcher cast Chained to the Wall on you

You cast Eradicate All Magic Self on yourself and dispel: Chained to the Wall.

The eye stirs and you feel changed.
Eye of the Watcher cast Biting Bonds on you

If you fall, and it's likely someone in your party will (especially if you're questing with me!), you'll need to quickly run to the south, dodging the flying daggers from the Wailing Statues! To get back up to the jump start, you'll have to fight your way through the tormented undead. Jump into the pit then head up the east ramp. Make the first right, then an immediate left up another ramp. Take the west passage from the next room and use the button to open the door. From here there's only one route to the top. The final door is guarded by a wailing statue. Be careful as you use the button on wall to pass through.

A loud hum fills the room and for a moment you feel waves of mana washing over your body. You are certain that something has changed.

Hizk Ri Sewers

Map: Hizk Ri Sewers

The sewer section is full of Guruk, so pull out your frost weapon! Below are the different types of Guruk found in each section:

Hizk Ri Sewers - Levels 100+
--Creatures:
Guruk Colossus, Guruk Behemoth, Guruk Gorefiend, Guruk Titan

Hizk Ri Sewers - Levels 80-99
--Creatures:
Guruk Smasher
, Guruk Beast, Guruk Brute, Guruk Destroyer, Guruk Hulk

Hizk Ri Sewers - Levels 60-79
--Creatures: unknown

The virulent air burns your lungs for 7 points of damage!

From the drop you can keep either left, or right the entire way through to reach the final room. Your route will be slightly longer than other routes through, but you won't get lost in the twists and turns. When you reach the final room, use the button on the SW wall to open the north door. Use the Guardian inside to be portaled to the boss room. Keep absolutely still as you come out of portal space!

Levels 100+:
Guardian teleports you with Patriarch Zixki.

Levels 80-99:
Guardian teleports you with Consort Hezhit.

Levels 60-79: unknown

Hizk Ri Boss Room

Map: Hizk Ri Boss Room

Have everyone stand still as they enter the boss room so you can coordinate your attack. When you move, undead will spawn and attack. Your goal is to kill the boss in order to open the door to the Crypt on the north wall. The following creatures are found in each sectioin:

Patriarch Zixki - Levels 100+
--Creatures:
Tormented Patriarch, Zixki

Consort Hezhit - Levels 80-99
--Creatures:
Tormented Consort
, Hezhit

Unknown Dugeon - Levels 60-79
--Creatures:
Tormented Attendant, unknown

When everyone has downloaded the room and is ready, run quickly to the NW hallway to fight in a controlled setting. The undead will follow you, casting debuffs. Use your dispel gems or you could find yourself in trouble! When the mob is under control, return to the large center room to attack the boss. It will randomly portal throughout the room to escape your attacks. It may also portal some in your group to one of 8 cells in the corners. If you get portalled to jail, use the torch inside the cell to open the hall behind you. The undead trapped down the hall has the key to escape. Be careful! The halls will hit you with damage unless you walk on the wood baseboards. If you're group is large enough, simply stay put and have your friend free you when the boss is dead.

Be prepared to have someone hurry to the north door as soon as the boss dies. The door only stays open for a short time. Once someone is through, they can open it from the other side after everyone is free from the cells. At the end of the north hallway is the final Guardian. Use it to enter the Crypt of Hizk Ri.

Guardian teleports you with Hizk Ri's Crypt.

Hizk Ri's Crypt

Map: Hizk Ri's Crypt

Like the other Blackmire quests, use the Sarcophagus first to receive Ancient Armored Gauntlets and Boots.

Sarcophagus of High Matriarch, Hizk Ri gives you Ancient Armored Gauntlets.
Sarcophagus of High Matriarch, Hizk Ri gives you Ancient Armored Long Boots.

You may also receive one additional prize, a portal to Izji Qo's Temple, a Crossbow or Mace, or a fellowship buff scroll. If you choose one of the fellowship spells, you will receive all four levels of that spell (4-7), no matter which section of the quest you went on. The weapons, however, have three different versions. Fellowship scrolls may be given.

Portal to Izji Qo's Temple gives you Portal to Izji Qo's Temple.

Note: You must remain in the fellowship until you receive both your rewards. If you are not in a fellowship, you'll receive this message:

You are not able to wrest the rewards from the cold grasp of the matron alone.

If you try and receive another reward before your timer is up, you will get the following message:

You feel the presence of the High Matriarch watching you and withdraw your hand. You are not beneath her notice it seems. Perhaps if you wait the cycle of the moons.

Still Needed:
--Levels 60-79 creature stats & pics
--Levels 60-79
rewards poses
 

A Carved Plate

A plate with a relief carved into the face. The relief is of a triangle turned on its side with a small dot located along the longest side.

Value

0
Burden 100

A Carved Plate

A Carved Plate

A Carved Plate

 

Pillar

An ancient pillar with a setting for a square shaped plate. Currently a plate bearing a strange symbol rests in the depression. Other pillars about the room clearly display similar plates Perhaps this is some sort of puzzle.

Value

???
Burden Unknown Burden

Pillar

An ancient pillar with  a setting for a square shaped plate.

Value

???
Burden Unknown Burden

 

A Carved Plate

A plate with a relief carved into the face. The relief is of the moon, Rez'arel.

Value

0
Burden 100
Special Props Attuned, Bonded
Pillar North

A Carved Plate

A plate with a relief carved into the face. The relief is of the moon, Alb'arel.

Value

0
Burden 100
Special Props Attuned, Bonded
Pillar South

A Carved Plate

A plate with a relief carved into the face. The relief is of the sun, Au.

Value

0
Burden 100
Special Props Attuned, Bonded
Pillar East

A Carved Plate

A plate with a relief carved into the face. The relief is of a distant star.

Value

0
Burden 100
Special Props Attuned, Bonded
Pillar West

 

Sealed Door

This door appears to have a soft red glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the obsidian plains.

Value

???
Burden Unknown Burden
Levels 100+

Sealed Door

This door appears to have a soft yellow glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the western direlands.

Value

???
Burden Unknown Burden
Levels 80-99

Sealed Door

This door appears to have a soft green glimmer to the stone. Perhaps these halls are meant for those who can safely deal with the direlands.

Value

???
Burden Unknown Burden
Levels 60-79

 

Ancient Enchanted Philter

An ancient carved philter from some form of clear stone.
Use this on the Well of Tears to collect the blood tears. Then return the item to the guardian.

Value

0
Burden 15
Special Props Attuned, Bonded

Well of Tears

A well carved into the stone of the room. The sound of a woman crying is unmistakable. The bottom cannot be seen. The scent of blood is overwhelming here.

Value

0
Burden 0

A Phial of Bloody Tears

An ancient philter, filled to the brim with tears of blood, wept at the bottom of a well.

Value

0
Burden 15

 

Eye of the Watcher

Value

???
Burden Unknown

Under the Lash

Decreases the target's armor by 250 points for five minutes.

Bit Between Teeth

This spell decreases the target's Self by 75% (5:00)

Chained to the Wall

Decreases the target's Jump skill by 50% for five minutes.

Biting Bonds

Lowers the recipient's health by 40% for five minutes.

 

 

A worn prison master's key

stats needed

Value

???
Burden ?
Uses ?

 

Sarcophagus of High Matriarch, Hizk Ri

A collection of hands, perhaps signifying a fellowship, clasp a pair of boots and gauntlets on the top of this sarcophagus. You need to have completed this quest within a fellowship to draw the two rewards from this sarcophagus.

Value

???
Burden 0

 

Razorbound Flange

A vile looking mace. Blades have been fashioned to the flange head to allow for the weapon to flay flesh.

Value

???
Burden 0

Biting Ballistae

This crossbow appears to have been crafted for the sole purpose of killing.

Value

???
Burden 0

 

Scroll of Voltarc Warning

This scroll appears to have a spell to enhance the lightning defense of all fellowship members. It appears as though there are four such items that can be given.

Value

???
Burden 0

Scroll of Flange Warning
(bludgeoning defense)

Scroll of Corrosive Warning
(acid defense)

Scroll of Frore Warning
(cold defense)

Scroll of Inferno Warning
(fire defense)

Scroll of Scythe Warning
(slashing defense)

Scroll of Lance Warning
(piercing defense)

 

Portal to Izji Qo's Temple Temple

A portal beacon. Perhaps if this was powered by a potent force of geomancy it would function correctly. This can only be hooked on mansions.

Value

???
Burden 0

 


 

Portal to Izji Qo's Temple

This device seems to act as a portal beacon. It must be hooked on a powerful geomantic force, such as a mansion, to activate the magical properties.

Value

120,000
Burden 5000

 

Ancient Armored Gauntlets

These armored gauntlets appear to have been an ornamental piece. Obviously this is only one part of a complete suit or armor.

Value

18000
Burden 225
Armor Level 440
Spells Skin of the Fiazhat (armor value +225 pts), Flange Aegis (reduces blud damage by 62%).
Spellcraft 335
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (572)
Pierce:
Ave (352)
Blud:
Above Ave (572)
Fire:
Ave (440)
Cold:
Ave (440)
Acid:
Ave (484)
Elec:
Below Ave
(220)
Restriction Level 100+ to wield.

 

Ancient Armored Long Boots

These armored boots appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

18000
Burden 225
Armor Level 440
Spells Skin of the Fiazhat (armor value +225 pts), Lance Aegis (reduces pierce damage by 62%).
Spellcraft 335
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (572)
Pierce:
Ave (352)
Blud:
Above Ave (572)
Fire:
Ave (440)
Cold:
Ave (440)
Acid:
Ave (484)
Elec:
Below Ave
(220)
Restriction Level 100+ to wield.

 

Biting Ballistae

A Crossbow crafted in Falatacot times. This weapon was crafted for the sole purpose of killing.

Value

6000
Burden 1100
Special Props Crushing Blow
Damage Bonus: 10
Modifier: +190%
Bonuses Melee Defense +10%
Speed (100)
Range 80 yards
Spells Moderate Crossbow Aptitude, Defender VI, Blood Drinker VI, Swift Killer VI, Coordination Other VI, Rejuvenation Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt per 20 seconds
Activation Arcane Lore: 200
Restrictions Base XBow 335+ to wield.

 

Razorbound Flange

A vile looking mace. Blades have been fashioned to the flange head to allow for the weapon to flay flesh.

Value

6000
Burden 600
Special Props Crushing Blow
Damage 40.3 - 62, Slashing
Bonuses Attack Skill: +12%
Melee Defense +10%
Speed (45)
Spells Moderate Mace Aptitude, Defender VI, Blood Drinker VI, Swift Killer VI, Strength Other VI, Rejuvenation Other VI
Spellcraft 375
Mana x/1200
Mana Cost 1 pt per 20 seconds
Activation Arcane Lore: 200
Restrictions Base Mace 380+ to wield.

 


 

Ancient Armored Gauntlets

These armored gauntlets appear to have been an ornamental piece. Obviously this is only one part of a complete suit or armor.

Value

12000
Burden 225
Armor Level 360
Spells Skin of the Fiazhat (armor value +225 pts), Inferior Flange Aegis (reduces blud damage by 52%).
Spellcraft 300
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (468)
Pierce:
Ave (288)
Blud:
Above Ave (468)
Fire:
Ave (360)
Cold:
Ave (360)
Acid:
Ave (396)
Elec:
Below Ave
(180)
Restriction Level 70+ to wield.

 

Ancient Armored Long Boots

These armored boots appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

12000
Burden 225
Armor Level 360
Spells Skin of the Fiazhat (armor value +225 pts), Inferior Lance Aegis (reduces pierce damage by 52%).
Spellcraft 300
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (468)
Pierce: Ave (288)
Blud: Above Ave (468)
Fire: Ave (360)
Cold: Ave (360)
Acid: Ave (396)
Elec: Below Ave (180)
Restriction Level 70+ to wield.

 

Biting Ballistae

A Crossbow crafted in Falatacot times. This weapon was crafted for the sole purpose of killing.

Value

4000
Burden 1100
Special Props Crushing Blow
Damage Bonus: 7
Modifier: +180%
Bonuses Melee Defense +9%
Speed (100)
Range 80 yards
Spells Defender V, Blood Drinker VI, Swift Killer V, Coordination Other VI, Minor Crossbow Aptitude
Spellcraft 325
Mana x/1200
Mana Cost 1 pt per 20 seconds
Activation Arcane Lore: 175
Restrictions Base XBow 315+ to wield.

 

Razorbound Flange

A vile looking mace. Blades have been fashioned to the flange head to allow for the weapon to flay flesh.

Value

4000
Burden 600
Special Props Crushing Blow
Damage 35.1 - 54, Slashing
Bonuses Attack Skill: +11%
Melee Defense +9%
Speed (45)
Spells Defender V, Blood Drinker VI, Swift Killer V, Strength Other VI, Minor Mace Aptitude
Spellcraft 325
Mana x/1200
Mana Cost 1 pt per 20 seconds
Activation Arcane Lore: 175
Restrictions Base Mace 355+ to wield.

 


 

Ancient Armored Gauntlets

These armored gauntlets appear to have been an ornamental piece. Obviously this is only one part of a complete suit or armor.

Value

6000
Burden 225
Armor Level 260
Spells Skin of the Fiazhat (armor value +225 pts), Lesser Flange Aegis
Spellcraft 275
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (338)
Pierce:
Ave (208)
Blud:
Above Ave (338)
Fire:
Ave (260)
Cold:
Ave (260)
Acid:
Ave (286)
Elec:
Below Ave
(130)
Restriction Level 40+ to wield.

 

Ancient Armored Long Boots

These armored boots appear to have been an ornamental piece. Obviously this is only one part of a complete suit of armor.

Value

6000
Burden 225
Armor Level 260
Spells Skin of the Fiazhat (armor value +225 pts), Lesser Lance Aegis
Spellcraft 275
Mana x/800
Mana Cost 1 point per 30 seconds
Protections Slash: Above Ave (338)
Pierce: Ave (208)
Blud: Above Ave (338)
Fire: Ave (260)
Cold: Ave (260)
Acid: Ave (286)
Elec: Below Ave (130)
Restriction Level 40+ to wield.

 

Biting Ballistae