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From
A Small
Victory.
The Blackmire 4: Kivik
Lir's Temple was closed until the defeat of Morgluuk. (See the
Noble
Weapons quest for details.)
Following are links to more information about
the background of the Blackmire quests:
Antius Blackmoor appears
Across
the Vast Divide: The Investigation Begins
The
Investigation Begins - Part 2
Interview
with Rage Lao
This blackmire quest has three level breaks. The sections are
divided as follows: 60-79, 80-99, 100+. Bring several people for each
level section you are completing. Stock up on Health Elixirs and Dispel
Gems, and bring a Healer's Heart or, Attenuated Awakener. You'll
be fighting Burun and Guruk, so
bring a cold weapon.
Timer:
1 month
Kivik Lir's Temple -
38.1S, 47.4W
Levels: 60+
Shortcut: Take the hooked portal from the Blackmire 1 quest or take the
Dryreach portal from Holtburg at 42.2N, 34.2E, then the E Dires Swamp
portal at 8.1S, 74.5E.
Originally inhabited by
renegade Lugians and Tumeroks, the temple is now home to massive amounts
of Guruk and Burun. The entry to the dungeon is dial-up hell. To make it
through the mob, stop nearby at
37.9S, 47.0W, have a few in
your party lead the creatures away from the entrance, then run for the
east entrance. Jump down into the pit and use the
Odd
Looking Vine inside.
You fight back a wave of nausea. Before you have
the chance to vomit, a force of unknown origin pulls you into portal space.
Map:
Kivik Lir's
Temple
The drop is hot, but not
too dangerous. You'll encounter
Burun Ruuk
Lout,
Burun Ruuk Seer,
and
Guruk Boor.
When you'll speak to the Guardian, you'll be instructed to present a
glyph of blood and shadow for entrance into the lyceum, a symbol of the
students of Kivik Lir.Guardian tells you, "The Lady of this temple, Kivik
Lir, has deemed it closed to visitors. Only her students may pass through
the gates beyond. Should the student present a glyph bearing the union of
blood and shadow, the doors of knowledge shall open. Those without the glyph
of the Lady Kivik Lir shall be turned away from this temple, for her
knowledge is not for you."
Guardian tells you, "Heed my warnings. I shall sup
upon your blood and send you from this place should you speak with me again,
or should you fail to present the correct glyph."
Each of the four passages from the entry leads to a
large open room with an emblem spawning on the floor. The two pieces you
need to create the glyph are the Fragment of Solidified Blood found in the
East passage and the Fragment of Charred Wood from the West passage (15
minute timer). Combine the two pieces to make the Emblem of Blackened Blood.
You hook the two fragments together, forming a
single glyph.
Note: Only speak the Guardian once before handing it
your glyph. Otherwise it will kill you!
You give Guardian Emblem of Blackened Blood.
Guardian tells you, "Welcome to the halls of Kivik
Lir's temple, child. I will now transport you to the staging area. You will
be able to prepare yourself there before continuing further in your
training."
Guardian teleports you with Lyceum of Kivik Lir.
Map:
Lyceum of
Kivik Lir
Once in the
Lyceum, you'll see
a familiar sight: three Guardians with glowing auras, red for 100+, yellow
for 80-99 and green for 60-79. Use the appropriate statue to be portalled to
the Haven of Kivik Lir.
As you approach the Guardian, you hear what sounds
like Burun on the other side of the wall. Before you can even formulate
second thoughts the Guardian pulls you forward into the next area of the
temple.
Guardian teleports you with Haven of Kivik Lir.
Haven of Kivik Lir
Below are the different types of
creatures found in each section:
Greater Haven of Kivik Lir
- Levels 100+
--Creatures:
Burun Ruuk Savage,
Burun Ruuk Shaman,
Guruk
Behemoth,
Guruk Colossus,
Guruk
Gorefiend,
Guruk Titan
Haven of Kivik Lir
- Levels 80-99
--Creatures:
Burun
Ruuk Soothsayer ,
Burun Ruuk Fiend,
Guruk Hulk,
Guruk
Brute,
Guruk Smasher,
Guruk
Destroyer
Lesser Haven of Kivik Lir - L 60-79
--Creatures: unknown
When you enter the Haven, you'll see a
doorway blocked by a row of statues. To continue, you'll have a choice of two
methods: fighting through, or dagger dodging. If you have any dial-up users in
your fellowship, you'll want to fight. The fighting method is more time
consuming but less risky. Take the south passage from the entrance room and make
a right heading west. Hug the left wall until you ascend a ramp into a Burun
filled room. Have someone pull the levers on the north wall to open the doors
down either the east or west passages. Have a healer go up the ramp first to
help the dial up make it past a wailing statue. You'll now be in a room with 4
Eyes and a Strange Device.
If you prefer a life of danger
Drachemorder of VT sends these directions through the
daggers. First reach the platform above the row of statues by either jumping on
top of the statues then shift-jumping to the platform or by jumping from
platform to platform around the room. From the platform go through a secret door
in the wall. Immediately in front of you are dispel traps. Jump left over them
into the hallway.
Watch the pattern of the Wailing Statues.
They'll shoot three daggers followed by one dagger. When three daggers go by,
follow them heading north. When you reach a T, take a right heading east. Take
your second left heading north, then keep to the right up two small ramps, over
deadly level 7 vulns and another dispel trap and a wooden bridge. After a short
stone passageway you'll see a 2nd bridge. Jump from here to the device area
below.
Note: The halls of this dagger section cause
continual environmental damage, Virulent Air (10-15 dam) and Harmful Biles
(25-75). Keep an eye on your health!
To activate the Strange Device, you need to
use the 4 eyes in order then use the device all under 60 seconds. This can be
very difficult for dial-up people to complete. They should wait until most of
your group has cleared the room before they make their attempt. Start with the
NE eye, then go clockwise, hitting the device last. Don't dispel the spells the
eyes casts on you before portalling!
The stone eye seems to widen and you feel as though
your life has been drained.
Eye of the Watcher cast Biting Bonds on you
The stone eye seems to widen and you feel as though
your life has been drained.
Eye of the Watcher cast Bit Between Teeth on you
The stone eye seems to widen and you feel as though
your life has been drained.
Eye of the Watcher cast Chained to the Wall on you
The stone eye seems to widen and you feel as though
your life has been drained.
Eye of the Watcher cast Under The Lash on you
If you are too slow, you'll get this response:
The portal remains silent.
Simply try again.
A loud hum fills the room and for a moment you feel
waves of mana washing over your body. The room shudders around you and the
beacon comes to life, pulling you deeper into the temple of Kivik Lir.
Trials of Kivik Lir - Trial 1
Map:
Trials of
Kivik Lir
Below are the different types of
creatures found in each section:
Trials of Kivik Lir (high)
- Levels 100+
--Creatures: unknown - high level Burun and Guruk
Trials of Kivik Lir (mid)
- Levels 80-99
--Creatures:
Burun Ruuk Lout,
Burun Ruuk
Seer,
Guruk Boor
Trials of Kivik Lir (low) - Levels 60-79
--Creatures:
Burun Ruuk Lout,
Burun Ruuk
Seer,
Guruk Boor
Choose one person from your fellowship to do
the trials and flag your group. Dispel and rebuff if necessary before starting.
You will have 15 minutes once you use eye in the first trial to complete the
three tasks. To begin, have the runner only use the Guardian.
The Guardian of the Trials speaks into your minds.
"Welcome, young initiates. You have found your way
beyond the guardians of the Tomb of Kivik Lir. You have done well to reach
this point. By the Watcher, you shall awaken the High Matron. But there are
still spirits to defeat and still challenges that you must complete to prove
your worthiness."
"Within this very hall lie several such challenges.
Each must be completed by you within a set period of time. When you have
completed all of the tests, and only then, return to me. If you have
succeeded, you shall be granted passage deeper into the halls of Kivik Lir's
temple."
"Should you fail... then I shall be forced to rid
these halls of your presence. Pray to the Iakvi Liviliakti that you do not
fail."
If you fail trials, you'll be sent back to start.
The Guardian of the Trials
speaks into your minds. "Your efforts were judged as wanting."
To reach the eye in the first trial, head to the south
ledge and do a full power jump to the NW. You're aiming for a small ledge to
the right of a doorway. You should hit the wall and land on the platform. Go
through the doorway to your left and you'll see another small platform on
the other side. Stand there to do a second full jump to the NE and the Eye
of the Heights. Once you use the eye, your 15 minutes starts.
The Eye of the Heights widens and grants a boon
upon your group. From this point, you have fifteen minutes to complete the
remaining two trials.
Eye of the Heights cast Kivik Lir's Boon on you
If you fall, watch out for the wailing statues. Head
to the north platform and use the lever on the west wall to open the door.
Once open, you'll spiral around (take all lefts or all rights), chased by
Burun and Guruk, all the way back to where you started. To go through the
final door, use the lever in an alcove to your south. Stand backwards and do
a small shift jump to drop to the start below.
The runner can choose to stay here while the other
trials are being completed. If you runner is doing all the trials, they need
to return to the starting platform to begin the 2nd trial. Hop over to the
ledge and jump SE to a small walkway (the platform directly to the south is
a false platform). Aim for the doorway in front of you and do a 1/4 power
shift jump. Go through the room to the ledge on the other side and do a full
power jump back to the entry platform. Again, if you fall, run back up.
Trials of Kivik Lir - Trial 2
For the 2nd trial, run down the east passage and use the Eye of the Watcher
to the north. You'll be given and Empty Satchel and a riddle.
The Eye of the Watcher shudders for a moment and
settles. Without warning, a voice with the sound of metal scraping on metal
chimes into your mind.
"The Lady Kivik Lir has a fondness for Sacrificial
Urns. In her time, she collected quite a few of them. In the Antechamber,
she keeps six stacks of Sacrificial Urns. Within her personal chambers, she
keeps three stacks of Sacrificial Urn. And here, in these halls, she keeps
five stacks of Sacrificial Urns. If the Lady Kivik Lir were to put them all
together, how many stacks would she command?"
Eye of the Watcher gives you Empty Satchel.
The answer to the riddle is one (three stacks of urns
combined is one stack). You need to put one bone into the satchel and return
it to the eye. Go to the south room and use one of the Offering Urns to get
your Brittle Bone. Combine it with the satchel, then hand it to the eye.
You reach into the urn and pull out a charred bone.
Offering Urn gives you Brittle Bone.
You drop the brittle bone into the satchel.
You give Eye of the Watcher Satchel.
The Eye of the Watcher widens and grants a boon upon your group.
Your entire fellow will need to help with the third
trial. Go west from the entry room and speak to the Guardian of the Arena.
The Guardian of the Arena speaks into your minds.
"Beyond these walls lie the arenas of Kivik Lir.
Within these blood spattered walls, the students of Kivik Lir tested their
will against others. Those who were deemed champions were presented a
Bloodstone Emblem, symbol of might in combat."
"Those who present a Bloodstone Emblem will be
judge worthy and permitted to continue further in the Lady's temple."
"A warning to those who are unworthy, presentation of anything but the
Emblem will result in punishment."
"Those who wish to test their mettle against other
students should now speak to me once again."
Use the Guardian a 2nd time to be portalled to the
Arena.
As you approach the Guardian, you hear what sounds
like Burun on the other side of the wall. Before you can even formulate
second thoughts the Guardian pulls you forward into the next area of the
temple.
Guardian of the Arena teleports you with Arena of
Kivik Lir.
Arena of Kivik Lir - Trial 3
Map:
Arena of
Kivik Lir
Below are the different types of
creatures found in each section:
Greater Arena of Kivik Lir - Levels 100+
--Creatures:
Burun Ruuk Shaman,
Guruk
Behemoth,
Guruk Titan
Arena of Kivik Lir - Levels 80-99
--Creatures:
Burun Ruuk
Soothsayer,
Guruk
Brute,
Guruk Destroyer
Lesser Arena of Kivik Lir - Levels 60-79
--Creatures: Unknown
When you arrive, make sure nobody uses the Guardian in
the drop room. Go down the hallway to the large room and kill the creatures
within. Each one of the three types of creatures drops one of the three
emblem pieces. When your runner has all three pieces, combine them and
return to the drop point. (You can also create extra emblems and skip this
part on a subsequent run-through.)
You fuse the two pieces of the bloodstone together.
You fuse the two pieces of the bloodstone together,
forming a red Falatacot Emblem.
Have everyone use the Conveyor of the Arena to return
your group to the Guardian of the Arena.
The Conveyor of the Arena speaks into your mind.
"Prepare yourself, for I shall now ferry you back
to the master of the trials."
"If you are victorious and wield the Emblem of
Victory, present it to the Guardian of the Arena."
Conveyor of the Arena teleports you with Trials of
Kivik Lir.
The runner only hands the emblem to the Guardian and
flags the entire fellowship.
You give Guardian of the Arena Bloodstone Emblem.
The Guardian of the Arena shudders and grants a
boon upon your group.
Note: You can do the three trials in any order. If you
do this one first, your 15 minute timer starts after you hand in your
emblem.
Once flagged, have the runner speak to the Guardian
again to portal your entire group to the next section.
The Guardian of the Trials speaks into your minds.
"You have done well children. You may proceed
further towards our sleeping mistress, Kivik Lir."
Guardian of the Trials teleports you with Triumph
Against the Trials.
Triumph Against the Trials
Map:
Triumph
Against the Trials
Once again, you'll need to use four eyes before using
the strange device. Start with the SW eye, then go clockwise. Wait for your
entire fellowship to arrive and don't move when you enter.
The stone eye seems to widen and you feel as though your life has been
drained.
Eye of the Watcher cast Biting Bonds on you
The stone eye seems to widen and you feel as though your life has been
drained.
Eye of the Watcher cast Under The Lash on you
The stone eye seems to widen and you feel as though your life has been
drained.
Eye of the Watcher cast Chained to the Wall on you
The stone eye seems to widen and you feel as though your life has been
drained.
Eye of the Watcher cast Bit Between Teeth on you
A loud hum fills the room and for a moment you feel
waves of mana washing over your body. The room shudders around you and the
beacon comes to life, pulling you deeper into the temple of Kivik Lir.
Gallery of Kivik Lir
Map:
Gallery of
Kivik Lir
Below are the different types of
creatures found in each section:
Blackmire 4: Gallery of Kivik Lir (high)
--Creatures:
Burun Ruuk Shaman,
Guruk
Behemoth,
Guruk Titan,
Plocagruuk
Blackmire 4: Gallery of Kivik Lir (mid)
--Creatures:
Burun Ruuk
Soothsayer,
Guruk Brute,
Guruk
Destroyer,
Glogluuk
Blackmire 4: Gallery of Kivik Lir (low)
--Creatures: unknown
Make sure you debuff before starting to fight. You'll
need to take out the boss burun and then the Barrier to the north to enter
the Crypt. From the drop, go up either the east or west hallway and lure the
mob from there. Target the boss and concentrate on taking it out. Once the
boss is dead, attack the barrier. When the barrier falls, the rest of the
creatures in the Gallery will also die! Use the Guardian at the end of the
hall to be portalled into the Crypt!
Crypt of Kivik Lir
Map:
Crypt of
Kivik Lir
As with the other Blackmire quests, use the
Sarcophagus first to receive your Ancient Armored Leggings. You'll also
receive two debuffs that last a full hour and cannot be dispelled!
Despite your better judgement, you look over the
sarcophagus for trinkets.
Sarcophagus of High Matriarch, Kivik Lir tells you,
"Defiler! You seek to ruin my slumber and my home? Suffer for your
insolence!"
Sarcophagus of High Matriarch, Kivik Lir cast Kivik
Lir's Venom on you
Sarcophagus of High Matriarch, Kivik Lir cast Decay
on you
Sarcophagus of High Matriarch, Kivik Lir gives you
Ancient Armored Leggings.
You may also receive one additional prize, a
Manacle of Biting Pain or the Tears of Jvikti Kheval, or a fellowship buff scroll. If
you choose one of the fellowship spells, you will receive all four levels of
that spell (4-7), no matter which section of the quest you went on. The jewelry,
however, has three different versions. Fellowship scrolls may be given.
Tears of Jvikti Kheval gives you Tears of Jvikti
Kheval.
If you try and receive another
reward before your timer is up, you will get the following message:
You feel the presence of the High Matriarch
watching you and withdraw your hand. Perhaps if you wait a full cycle of the
moons.
Still Needed:
--Manacle stats for mid and lower
--Tears stats for lower
--Lower Leggings pose pic
|
|
 |
Odd Looking Vine |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Guardian |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Fragment of Solidified
Blood |
A blood red gemstone in the shape of a
crescent. It does not look complete.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Fragment of Polished
Serpentine |
A chiseled crescent of polished
serpentine. It does not look complete.
This item cannot be sold. |
|
 |
Fragment of Ancient
Amber |
A chiseled crescent of fossilized amber.
It does not look complete.
This item cannot be sold. |
|
 |
Fragment of Charred Wood |
A blackened piece of wood in the shape of
a crescent. It does not look complete.
This item cannot be sold. |
|
 |
Emblem of Blackened
Blood |
AA round emblem made from wood and
solidified blood.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Emblem of Ages Hence |
A round emblem made of polished serpentine
and amber.
This item cannot be sold. |
|
 |
Emblem of Serpent's Hold |
A round emblem made of blackened wood and
serpentine.
This item cannot be sold. |
|
 |
Eye
of the Watcher |
|
Value |
??? |
|
Burden |
Unknown |
|
 |
Bit
Between Teeth |
|
This spell decreases the target's Self
by 75% (5:00) |
|
 |
Chained to the Wall |
|
Decreases the target's Jump skill by 50%
for five minutes. |
|
 |
Biting Bonds |
|
Lowers the recipient's health by 40% for
five minutes. |
|
 |
Under the Lash |
|
Decreases the target's armor by 250 points for five minutes. |
|
 |
Strange Device |
|
Value |
??? |
|
Burden |
Unknown |
|
 |
Guardian of the Trials |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Eye of the Heights |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Kivik Lir's Boon |
|
Kivik Lir has granted a boon upon you, student. You
have 15 minutes to complete the remaining two trials. Do not fail.
(15:00) |
|
 |
Empty Satchel |
An empty cloth satchel.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Brittle Bone |
An ashen bone pulled from a Falatacot urn.
Add these bones to the satchel you have been given. |
|
Value |
0 |
|
Value |
0 |
|
Special Props |
Attuned, Bonded |
|
 |
Satchel |
A satchel with a single bone in it.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Conveyor of the Arena |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Small Bloodstone Shard |
A small shard of Bloodstone Jewel.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Sharp Bloodstone
Fragment |
A sharp fragment of
Bloodstone Jewel.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Small Bloodstone
Fragment |
A small fragment of
Bloodstone Jewel.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Fused Bloodstone Chunk |
An incomplete Bloodstone Emblem. There appears to be a
piece missing from it.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Bloodstone Emblem |
|
An Emblem signifying your triumph in the areans of
Kivik Lir's Temple. This item cannot be sold. |
|
Value |
0 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Barrier |
|
A barrier constructed of muck and slime. |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Guardian of the Crypt |
|
Value |
??? |
|
Burden |
Unknown Burden |
|
 |
Sarcophagus of High Matriarch, Kivik Lir |
|
The
Burun have desecrated the sarcophagus. The fine details of the
sarcophagus have been ruined by the filth caked claws of the
creatures. It exudes a palpable sense of rage, making you reconsider
searching it's [sic] ruins for a reward. |
|
Value |
??? |
|
Burden |
0 |
|
 |
Decay |
|
The Spirit of Kivik Lir
curses you for despoiling her tomb. You can no longer recover health
naturally for 1 hour. |
|
 |
Kivik Lir's Venom |
|
The Spirit of Kivik Lir
curses you for despoiling her tomb. Your natural armor is reduced by
200 points for 1 hour. |
|
 |
Manacle of Biting Pain |
|
This appears to be one
half of a set of manacles. Inward pointing spikes give the band of
metal a vicious look. |
|
Value |
??? |
|
Burden |
Unknown |
|
 |
Tears of Jvikti Kheval |
|
A pair of deep red
earrings. You cannot tell whether the jewels are bloodstone or
solidified gore. |
|
Value |
??? |
|
Burden |
Unknown |
|
 |
Scroll of Heiromantic Chant |
|
This
scroll appears to have a spell to enhance the war magic prowess of
all fellowship members. I appears as though there are four such
items that can be given. |
|
Value |
??? |
|
Burden |
Unknwon |
|
 |
Scroll of Vitaeic Chant
(life magic) |
|
 |
Scroll of Conjurant Chant
(creature magic) |
|
 |
Scroll of Artificant Chant
(item magic) |
|
 |
Scroll of Conveyic Chant
(mana conversion) |
|
 |
Ancient Armored Leggings |
These armored leggings appear to have been
an ornamental piece. Obviously this is only one part of a complete
suit of armor.
This item cannot be sold. |
|
Value |
18,000 |
|
Burden |
750 |
|
Armor Level |
440 |
|
Covers |
Abdomen, Upper Legs, Lower Legs |
|
Protections |
Slash: Above Ave (572)
Pierce: Ave (352)
Blud: Above Ave (572)
Fire: Ave (440)
Cold: Ave (440)
Acid: Ave (484)
Elec: Below Ave (220) |
|
Spells |
Skin of the Fiazhat (armor value +225 pts), Scourge Aegis
(reduced acid damage by 62%) |
|
Spellcraft |
335 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Restriction |
Level 100+ to wield. |
|
 |
Manacle of Biting Pain |
|
A single red manacle with vicious looking
spikes pointing inward. |
|
Value |
7500 |
|
Burden |
50 |
|
Spells |
Evil Thirst (The barbs of the Manacle of
Biting Pain dig into your wrist, reducing your health.), Web of
Resistance, Vision Beyond the Grave (Enhances your understanding of
the flux between worlds.) |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 200 |
|
Restriction |
Level 100+ to wield. |
|
 |
Tears of Jvikti Kheval |
A pair of earings [sic] made from the
tears of the priestess Jvikti Kehval.
This item cannot be sold. (necklace) |
|
Value |
7500 |
|
Burden |
50 |
|
Spells |
Gift of the Fiazhat (enhances your magical
capacity), Eyes Beyond the Mist (enhances your understanding of the
flux between worlds.) |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 200 |
|
Restriction |
Level 100+ to wield. |
|
 |
Ancient Armored Leggings |
These armored leggings appear to have been
an ornamental piece. Obviously this is only one part of a complete
suit of armor.
This item cannot be sold. |
|
Value |
12,000 |
|
Burden |
750 |
|
Armor Level |
360 |
|
Covers |
Abdomen, Upper Legs, Lower Legs |
|
Protections |
Slash: Above Ave: (468)
Pierce: Ave (288)
Blud: Above Ave (468)
Fire: Ave (360)
Cold: Ave (360)
Acid: Ave (396)
Elec: Below Ave (180) |
|
Spells |
Skin of the Fiazhat (armor value +225 pts),
Inferior Scourge Aegis (reduces damage taken by Acid by 52%) |
|
Spellcraft |
275 [sic] |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Restriction |
Level 70+ to wield. |
|
 |
Manacle of Biting Pain |
|
A single red manacle with vicious looking
spikes pointing inward. |
|
Value |
? |
|
Burden |
50 |
|
Spells |
? |
|
Spellcraft |
? |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: ? |
|
Restriction |
Level ?+ to wield. |
|
 |
Tears of Jvikti Kheval |
A pair of earings [sic] made from the
tears of the priestess Jvikti Kehval.
This item cannot be sold. (necklace) |
|
Value |
5000 |
|
Burden |
50 |
|
Spells |
Minor Gift of the Fiazhat (enhances your
magical capacity), Minor Eyes Beyond the Mist (enhances your
understanding of the flux between worlds.) |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Level 70+ to wield. |
|
 |
Ancient Armored Leggings |
|
These armored leggings appear to have been
an ornamental piece. Obviously this is only one part of a complete
suit of armor. |
|
Value |
6000 |
|
Burden |
750 |
|
Armor Level |
260 |
|
Covers |
Abdomen, Upper Legs, Lower Legs |
|
Protections |
Slash: Above Ave (338)
Pierce: Ave (208)
Blud: Above Ave (338)
Fire: Ave (260)
Cold: Ave (260)
Acid: Ave (286)
Elec: Below Ave (130) |
|
Spells |
Skin of the Fiazhat (armor value +225
pts), Lesser Scourge Aegis
|
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Restriction |
Level 40+ to wield. |
|
 |
Manacle of Biting Pain |
|
A single red manacle with vicious looking
spikes pointing inward. |
|
Value |
? |
|
Burden |
50 |
|
Spells |
? |
|
Spellcraft |
? |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: ? |
|
Restriction |
Level ?+ to wield. |
|
 |
Tears of Jvikti Kheval |
A pair of earings [sic] made from the
tears of the priestess Jvikti Kehval.
This item cannot be sold. (necklace) |
|
Value |
? |
|
Burden |
50 |
|
Spells |
? |
|
Spellcraft |
? |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: ? |
|
Restriction |
Level ?+ to wield. |
|
Maps provided by Greeneye
©ACMAPS
Blackmire 4 Maps:
Kivik Lir's
Temple
Lyceum of
Kivik Lir
Haven of
Kivik Lir
Trials of
Kivik Lir
Arena of
Kivik Lir
Triumph
Against the Trials
Gallery of
Kivik Lir
Crypt of
Kivik LirThanks to
Deven-Kenyon of SC, Fizzlesticks of WE, Blackmule of LC, Darkavenger of TD,
Epica of LC, Drachemorder of VT,
|