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From
All That
They Survey.
Town Crier tells you, "The Burun have unearthed another ancient
structure. This one can be found in the direlands. Oddly, their Renegade
allies have not been spotted in the area."
Following are links to more information about
the background of the Blackmire quests:
Antius Blackmoor appears
Across
the Vast Divide: The Investigation Begins
The
Investigation Begins - Part 2
Interview
with Rage Lao
The final Blackmire quest, Izji Qo's Temple, is the
easiest of the 5 to complete. You'll hack and slash your way through to
the final crypt where you can receive one of three fellowship scrolls.
Bring several people for each level section you are completing. Stock up
on Health Elixirs and Dispel Gems, and bring a Healer's Heart or
Attenuated Awakener. You'll be fighting Burun & Guruk, so bring your frost
weapon!
Timer: 28 days
To reach the dungeon, run from Fort Tethana, or use the
the hookable Portal to Izji Qo's Temple from the Blackmire 3: Halls of
Hizk Ri quest.
Blackmire
5: Izji Qo's Temple
Levels: 60+
Map: Izji Qo's
Temple Entry
As you approach the temple you'll see why no renegades
had been spotted; they're all dead! Their corpses litter the temple
entrance guarded by a few Guruk
Smashers. Jump down into
the pit then talk to the Guardian to be portalled into the entry section.
Portal space wells around you, causing slight discomfort.
When you enter, you'll see a broken guardian toppled
on the floor and several passages leading from the main room. Take the NE
passage to reach the level split guardians. The other passages end in Burun
and Guruk! Choose the guardian that corresponds to your group's level and
enter the Trials. Again, this quest is divided into three sections: 60-79
(green glow), 80-99 (yellow glow) and 100+ (red glow).
As you approach the Guardian, you hear the sounds of Burun on the other
side of the wall. Before you can act upon your second thoughts, the
Guardian's magic pulls you forward into the next area of the temple.
Izji Qo's Trials
Map:
Izji Qo's
Trials
The dungeon is straightforward. Once you got right
from the entrance, there's only one way to go. Fight the Burun and Guruk
through to the end then use the Guardian on the north wall to portal to the
next section. Before the final jump, have your mages imp and vuln the
creatures below so your group isn't overwhelmed.
Below are the
different types of creatures found in each section:
Izji
Qo's Trials - Levels 100+
--Creatures:
Burun Ruuk Savage,
Burun Ruuk
Shaman,
Guruk Behemoth,
Guruk
Colossus
Izji
Qo's Trials - Levels 80-99
--Creatures:
Burun Ruuk
Soothsayer,
Guruk
Brute,
Guruk Destroyer,
Burun Ruuk Fiend
Izji
Qo's Trials - Levels - L 60-79
--Creatures:
Burun Ruuk Lout,
Burun Ruuk
Seer,
Guruk Basher,
Guruk Boor
Guardian teleports you with Izji Qo's Defenders.
Izji Qo's Defenders
Map:
Izji Qo's
Defenders
The creatures for the
Defender
section are the same as above with the exception of the high section
which also contains
Guruk Titans .
Again, there's only one route through. When you reach the
ledge above the final room, you'll see large stone heads surrounded the
room. Imperil and vuln the creatures below then send the melees down to
clear the way. Take the north hall from the final room to reach the
Guardian. Use it to be portalled into the Crypt.
Guardian teleports you with Izji Qo's Crypt.
Izji Qo's Crypt has obviously been defiled. The
sarcophagus lies tipped over on its side underneath an Eye of the Watcher.
Use a dais to choose one of three fellowship scrolls as your reward. As with
the other fellowship scrolls, you will receive
all four levels of that spell (4-7), no matter which section of the quest
you went on.
Scroll of The Soothing Wind gives you Scroll of Superior Soothing Wind.
Scroll of The Soothing Wind gives you Scroll of Greater Soothing Wind.
Scroll of The Soothing Wind gives you Scroll of The Soothing Wind.
Scroll of The Soothing Wind gives you Scroll of Lesser Soothing Wind.
If you try to get a 2nd reward before the timer is up,
you'll receive this message:
Though the matron's sarcophagus is upset and her body is missing, you
still feel uneasy as you reach toward the scroll. Perhaps it would be best
to wait the full turning of the moons before trying to obtain these objects.
A portal is also located in the final crypt room. When
the quest first opened, it gave this message when used:
A feeling of dread washes
over you for a moment, as it dissipates you are aware that the strength of
the beacon is not great enough to deliver you to the location where it
leads.
Once opened, it led to
Reeshan's Lair.
|
 |
Scroll of The Endless
Well |
|
A scroll imbued with the power to enhance
a fellowship's ability to regenerate and replenish their tie to the mana
streams of the world. There appear to be four scrolls laid out on a small
dais. |
|
Value |
??? |
| Burden |
Unknown |
 |
Scroll of The
Golden Wind |
|
A scroll imbued with the power to enhance
a fellowship's ability to regenerate and replenish their
vigor. There appear to be four scrolls laid out on a small dais. |
 |
Scroll of The Soothing
Wind |
|
A scroll imbued with the power to enhance
a fellowship's ability to regenerate health.
There appear to be four scrolls laid out on a small dais. |
 |
Scroll of Superior Soothing Wind |
Inscribed spell:
Superior Soothing
Wind (Enhances the blood flow and aids in knitting wounds closed. All
fellowship members receive a 115% increase to their natural health
recovery rate.)
Use this item to attempt to learn its spell. |
|
Value |
0 |
| Burden |
10 |
 |
Scroll of Greater Soothing Wind |
Inscribed spell:
Greater Soothing
Wind
(Enhances the blood flow and aids in knitting wounds closed. All
fellowship members receive a 85% increase to their natural health
recovery rate.)
Use this item to attempt to learn its spell. |
|
Value |
0 |
| Burden |
10 |
 |
Scroll of The Soothing Wind |
Inscribed spell: The
Soothing
Wind
(Enhances the blood flow and aids in knitting wounds closed. All
fellowship members receive a 70% increase to their natural health
recovery rate.)
Use this item to attempt to learn its spell. |
|
Value |
0 |
| Burden |
10 |
 |
Scroll of Lesser Soothing Wind |
Inscribed spell: Lesser
Soothing
Wind
(Enhances the blood flow and aids in knitting wounds closed. All
fellowship members receive a 55% increase to their natural health
recovery rate.)
Use this item to attempt to learn its spell. |
|
Value |
0 |
| Burden |
10 |
|
Maps provided by Greeneye
©ACMAPS
Blackmire 5 Maps:
Izji Qo's
Temple
Izji Qo's
Trials
Izji Qo's
Defenders
Izji Qo's
Crypt
Special thanks to U-Hauler, Lizzie al
Borden, Chungs mule, Bled Jr, Cross eyed, Lurid Valor, Miss Courtney for
assistance with this quest.
Thanks to Zerono and An'iya of HG, Deven-Kenyon of SC,
Darkish of the
Nexus - HG,
Perimeter Slayer of HG, No'tiv of HG!
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