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From the
Toward
Ancient Shores event.
The following notes are
provided as a courtesy until I can research a full write-up.
Kiriel Nightborn looks you over
speculatively.
Kiriel Shadowborn tells you, "I will accept your aid in this, but be warned.
Many things in the place I will send you are very, very dangerous for one of
your level of skill. I would highly recommend either going with many, many
others, or a large fellowship of those most powerful of adventurers."
Kiriel Shadowborn tells you, "Grael has awakened. My lord tried to stop
this, but it has come to pass. I fear the Black Spear's rage will consume
this world, if he is not stopped. To that end, my Lord has sent me to aid
you and all those who go with you."
Kiriel Shadowborn tells you, "First, a little lesson in history..."
Kiriel Shadowborn tells you, "Long ago, Grael, the Black Spear of the
Kemeroi, chose to sleep. The place he chose to sleep was an isle north of
here, north of Vissidal Isle. His presence covered the island in Shadow, and
the isle soon came to be called the Dark Isle."
Kiriel Shadowborn tells you, "Those Falatacot who followed the Old One,
N'cthail took a chance and used ancient seals to sink the isle below the
waves. It was their hope that none would ever wake Grael and that this world
would be free of him forever. Now, however, that wish has been undone by
another."
Kiriel Shadowborn tells you, "I can show you the path to this Temple. Though
the original Crystal binding the Isle to the deeps has been destroyed, it
must not be allowed to reform, lest the Isle sink back down beneath the
waves. The Temple is heavily defended. There are wards that block the use of
the portals to the Catacombs. I've located a tablet that will allow me to
enchant you to bypass the Eastern Temple Catacomb's wards. Go into the
Temple. There is a portal to the Temple opened at 70.4N, 50.5E. Find the
entrance to the Eastern Catacombs, bring back the Tablet you will find
there, and I can give you further access to the Temple."
NPC: Kiriel Shadowborn -
66.3N, 50.0E
NPC: Lanaith - 70.4N, 50.5E
NPC: Francois di Terli - 85.2N, 57.6E
Dungeon: Deep Mukkir Nest - 81.0N, 59.3E (Levels
150+)
Portal: Dark Isle - 75.8N, 70.2E, destination 84.7N, 58.2E (Levels 150+)
Hey Maggie! Love the site, and as its patch
day I thought I'd let
everyone know about the new Grael's island
flagging quest!
To start with, head to Neydissa castle [Etana of WE sends a correction to
the location -- Kiriel is at Bandit Castle] and speak to Kiriel Shadowborn at
66.3N 50.0E. He'll direct you head to 70.4N 50.5E, where you can speak to
Lanaith. He will instruct you to head to the Vissidel Isles, where a nest of
Mukkir may be located at 81.0N 59.3E. It's lvl
150+ and cannot be summoned nor recalled. As you make your way through you
will encounter numerous forms of Mukkir as well as the new "decaying Ruschk
Laktar". Eventually, you will come to a locked door. The key can be found on
the Fanatical Mukkir Ward Guardian, who spawns in the same room (lvl 180
Mukkir). He drops only 1 key with 1 use, which is all that is needed.
Through the door you will encounter more Mukkir as well as Laktar.
Eventually the hall leads to a portal which you must USE to enter, much like
the one on Bobo. Through the portal and BAM! you're
on Grael's island. You're
dropped on what looks like an altar of some kind. Not far off there is a
Lifestone there as well as a representative of both King Varicci and Queen
Elyssa, both of whom seek proof of killing
monsters on the new island. There are many new creatures on the island and
they hit HARD! There is also a new "The deep" located by the island drop as
well. Best of luck to all who brave this new frontier!
There is also a Portal to the "Dark Isle" located at 75.8N 70.2E, but it can
only be accessed AFTER you have landed on the island once before as that
flags you to enter it.
~Dakmor Kavu, HG
**********
Hello
Maggie,
This is wembley fraggle from WE.
I just finished the flagging to get to the new 150+ island with
Paloma II, and Cali Chronic.
There is an npc next to the portal for the isn
dule helm that flags you for the mukkir next portal on viss.
This is the portal you have to take to get to the
new island. The weapon of choice is slash, and at
the end bludgeon.
There are mukkirs, ruschks, and a shard at the
end. The shard doesn't fight back, and when you
kill it, it will open a portal to take you to the new island.
The dungeon is similar to all the new ones that
have been put out recently, looks the same as the isin dule quest.
You mainly go north, and take rights when you have
to. There will be a locked gated door you have to
go through, which means you're
close to the end where there will be a named murkkir possesing a key.
He is standing in front
of a whitish door. After going through that door
and heading north, we found the shard.
I have enclosed pictures of the murkkirs, both non
bosses and bosses, the shard and the rushks you find inside.
Thanks also to God's Right
Hand Man of DT Ldy Wolf of LC!
**********
Sheerpower of HG reports:
"Hi Maggie! Love your site. :) Thought I'd give you a comprehensive run thru
so that people could run thru the New Island Flagging Dungy successfully.
Okies, here goes:
Flagging: Arwic to Mt. Shortcut 34.9n 56e, from there run to Bandit Castle
portal at 42.4n 60.5e (when you see houses ahead start to turn North)
From the Bandit Castle drop, run to Lanaith.
Once you talk to Lanaith, you are flagged for 24 hours. LS recall to Vissy,
and then run due North from the Lifestone to the New Island flagging dungy.
Upon entrance, take ramp and turn left. Go down a hall and down another ramp
to a room with pillars. Take the West exit to another room.
Take the South exit from this open room, and then turn Right (West). Go down
a ramp, to a room with Checker Square floor. Take the East exit, and then
turn left. Take left at fork that follows, and then left again at the fork
that follows that one. Go STRAIGHT (East) in this room, a room that has
rounded arches in the ceiling.
Bear left, and then go down a hall. You will arrive in an area with lefts
and rights, but continue straight (North). Continue across a bridge. Go
straight at 3 way fork, to a 6 way fork. Go NW at this 6 way fork. Then go
straight (North) at next 3 way fork. Go Left (West) at the T intersection.
Go Left (North) at the fork you next see, and continue North through next
area. Go up ramp, and then Left at T intersection. Turn Right (South), and
go down the hall. Turn Left (West), which brings you to a porch-like area.
Go through that porch-like area, and take the West hall out.
Open door, then bear left. Turn left at next intersection (West). Kill the
Guardian for the key. Use that key on the door. Go around through a hall,
continuing straight (North). Bear North in the next Black and Red area.
Kill the Spire, and enter the portal. Upon arrival head to the Lifestone to
LS there.
Hope that helps folks, it's as thorough as I could make it. Hopefully with
this run thru people can make this run solo. :)"
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Locked Gate Key |
An ancient key, used to open the locked Gate in the Deep
Mukkir Nest.
This item cannot be sold. |
|
Value |
0 |
|
Burden |
15 |
|
Uses |
1 |
|
Special Props |
Attuned, Bonded |
|
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Dark Crystal Spire |
|
A tall spire of black crystal, which hums with power. |
|
Value |
??? |
|
Burden |
Unknown Burden |
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Thanks to |