Dark Isle Flagging

 
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From the Toward Ancient Shores event.

The following notes are provided as a courtesy until I can research a full write-up.

Kiriel Nightborn looks you over speculatively.
Kiriel Shadowborn tells you, "I will accept your aid in this, but be warned. Many things in the place I will send you are very, very dangerous for one of your level of skill. I would highly recommend either going with many, many others, or a large fellowship of those most powerful of adventurers."
Kiriel Shadowborn tells you, "Grael has awakened. My lord tried to stop this, but it has come to pass. I fear the Black Spear's rage will consume this world, if he is not stopped. To that end, my Lord has sent me to aid you and all those who go with you."
Kiriel Shadowborn tells you, "First, a little lesson in history..."
Kiriel Shadowborn tells you, "Long ago, Grael, the Black Spear of the Kemeroi, chose to sleep. The place he chose to sleep was an isle north of here, north of Vissidal Isle. His presence covered the island in Shadow, and the isle soon came to be called the Dark Isle."
Kiriel Shadowborn tells you, "Those Falatacot who followed the Old One, N'cthail took a chance and used ancient seals to sink the isle below the waves. It was their hope that none would ever wake Grael and that this world would be free of him forever. Now, however, that wish has been undone by another."
Kiriel Shadowborn tells you, "I can show you the path to this Temple. Though the original Crystal binding the Isle to the deeps has been destroyed, it must not be allowed to reform, lest the Isle sink back down beneath the waves. The Temple is heavily defended. There are wards that block the use of the portals to the Catacombs. I've located a tablet that will allow me to enchant you to bypass the Eastern Temple Catacomb's wards. Go into the Temple. There is a portal to the Temple opened at 70.4N, 50.5E. Find the entrance to the Eastern Catacombs, bring back the Tablet you will find there, and I can give you further access to the Temple."

NPC: Kiriel Shadowborn - 66.3N, 50.0E
NPC: Lanaith - 70.4N, 50.5E
NPC: Francois di Terli - 85.2N, 57.6E

Dungeon: Deep Mukkir Nest - 81.0N, 59.3E (Levels 150+)
Portal: Dark Isle - 75.8N, 70.2E, destination 84.7N, 58.2E (Levels 150+)
 

Hey Maggie! Love the site, and as its patch day I thought I'd let everyone know about the new Grael's island flagging quest!

To start with, head to Neydissa castle [Etana of WE sends a correction to the location -- Kiriel is at Bandit Castle] and speak to Kiriel Shadowborn at 66.3N 50.0E. He'll direct you head to 70.4N 50.5E, where you can speak to Lanaith. He will instruct you to head to the Vissidel Isles, where a nest of Mukkir may be located at 81.0N 59.3E. It's lvl 150+ and cannot be summoned nor recalled. As you make your way through you will encounter numerous forms of Mukkir as well as the new "decaying Ruschk Laktar". Eventually, you will come to a locked door. The key can be found on the Fanatical Mukkir Ward Guardian, who spawns in the same room (lvl 180 Mukkir). He drops only 1 key with 1 use, which is all that is needed. Through the door you will encounter more Mukkir as well as Laktar. Eventually the hall leads to a portal which you must USE to enter, much like the one on Bobo. Through the portal and BAM! you're on Grael's island. You're dropped on what looks like an altar of some kind. Not far off there is a Lifestone there as well as a representative of both King Varicci and Queen Elyssa, both of whom seek proof of killing monsters on the new island. There are many new creatures on the island and they hit HARD! There is also a new "The deep" located by the island drop as well. Best of luck to all who brave this new frontier! There is also a Portal to the "Dark Isle" located at 75.8N 70.2E, but it can only be accessed AFTER you have landed on the island once before as that flags you to enter it.

~Dakmor Kavu, HG

**********

Hello Maggie,

This is wembley fraggle from WE. I just finished the flagging to get to the new 150+ island with Paloma II, and Cali Chronic.

There is an npc next to the portal for the isn dule helm that flags you for the mukkir next portal on viss. This is the portal you have to take to get to the new island. The weapon of choice is slash, and at the end bludgeon.

There are mukkirs, ruschks, and a shard at the end. The shard doesn't fight back, and when you kill it, it will open a portal to take you to the new island.

The dungeon is similar to all the new ones that have been put out recently, looks the same as the isin dule quest. You mainly go north, and take rights when you have to. There will be a locked gated door you have to go through, which means you're close to the end where there will be a named murkkir possesing a key. He is standing in front of a whitish door. After going through that door and heading north, we found the shard.

I have enclosed pictures of the murkkirs, both non bosses and bosses, the shard and the rushks you find inside.

Thanks also to God's Right Hand Man of DT Ldy Wolf of LC!

**********

Sheerpower of HG reports: "Hi Maggie! Love your site. :) Thought I'd give you a comprehensive run thru so that people could run thru the New Island Flagging Dungy successfully.

Okies, here goes:
Flagging: Arwic to Mt. Shortcut 34.9n 56e, from there run to Bandit Castle portal at 42.4n 60.5e (when you see houses ahead start to turn North)

From the Bandit Castle drop, run to Lanaith.

Once you talk to Lanaith, you are flagged for 24 hours. LS recall to Vissy, and then run due North from the Lifestone to the New Island flagging dungy.

Upon entrance, take ramp and turn left. Go down a hall and down another ramp to a room with pillars. Take the West exit to another room.

Take the South exit from this open room, and then turn Right (West). Go down a ramp, to a room with Checker Square floor. Take the East exit, and then turn left. Take left at fork that follows, and then left again at the fork that follows that one. Go STRAIGHT (East) in this room, a room that has rounded arches in the ceiling.

Bear left, and then go down a hall. You will arrive in an area with lefts and rights, but continue straight (North). Continue across a bridge. Go straight at 3 way fork, to a 6 way fork. Go NW at this 6 way fork. Then go straight (North) at next 3 way fork. Go Left (West) at the T intersection.

Go Left (North) at the fork you next see, and continue North through next area. Go up ramp, and then Left at T intersection. Turn Right (South), and go down the hall. Turn Left (West), which brings you to a porch-like area. Go through that porch-like area, and take the West hall out.

Open door, then bear left. Turn left at next intersection (West). Kill the Guardian for the key. Use that key on the door. Go around through a hall, continuing straight (North). Bear North in the next Black and Red area.

Kill the Spire, and enter the portal. Upon arrival head to the Lifestone to LS there.

Hope that helps folks, it's as thorough as I could make it. Hopefully with this run thru people can make this run solo. :)"


 

Locked Gate Key

An ancient key, used to open the locked Gate in the Deep Mukkir Nest.
This item cannot be sold.

Value

0
Burden 15
Uses 1
Special Props Attuned, Bonded


 

Dark Crystal Spire

A tall spire of black crystal, which hums with power.

Value

???
Burden Unknown Burden

 

 

 

 

 

 

 

 



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