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From the
Throne of Destiny
Expansion.
By tracing Oswald's
footsteps, you can receive an extra skill credit for your efforts!
To begin, speak to the
Huntsman in Silyun.
NPC:
Huntsman of Silyun -
86.9N, 70.0W
To reach Silyun,
take the portal from Sanamar at 76.6N, 58.6W. You can also buy a portal gem
gem from
Luressi di Maki
for a V note. (You may want to buy a handful of
these before you begin, as you'll be returning to Silyun numerous times.)
Huntsman of Silyun tells you, "You are new to
Silyun, are you? If you are a skilled hunter, you may be of some use for me,
in helping me track the most dangerous quarry of all: the assassin, Oswald!
Of course, first you must prove your skill. Bring me the jaw of an
Abhorrent, Ravenous, or Insatiable Eater, and we will talk of how you may
help me."
For more information on
obtaining an Abhorrent, Ravenous or Insatiable Eater Jaw, visit the
Eater Jaws
quest write-up!Return to Silyun and give the Hunstman the Jaw
for further instructions.
You give Huntsman of
Silyun Abhorrent Eater Jaw.
Huntsman of Silyun tells you, "So, you are indeed a mighty hunter of beasts.
How are you as a hunter of men? I have been tracking the infamous assassin,
Oswald, for some time. By last report, he traveled into a series of tunnels
belonging to those grey giants, the Lugians. Please journey into the Lugian
Ice Tunnels, located at 93.3N, 50.1W , and bring back any evidence of
Oswald's whereabouts."
Lugian Ice Tunnels - 93.3N, 50.1W
--Map:
Lugian Ice
Tunnels
--Levels: 80+
--Creatures:
Bokrok Lugian,
Gotrok Juggernaut,
Gotrok Titan
To reach the Ice Tunnels,
take the Plains of Ruin Portal out of Silyun at 87.9N, 69.7W.
This dungeon is fairly easy
to navigate. Hug the right wall the entire way through and you'll be fine. Follow the northern path straight ahead and keep following
until you reach a large open room. Head up to the ice pillar room and take
the SW passage until you reach a room with a table. Continue to the next
large room. The exit portal is to the north and to the south is a corpse
containing a note.
Rumor:
Note to
Alvirre
Note: the original 20 minute spawn timer on the notes was reduced to 30
seconds during the Friend and Foe event.
Return the note to the Huntsman in Silyun for your next
instructions.
You give Huntsman of Silyun Note to Alvirre.
Huntsman of Silyun tells you, "This is what you found in the Lugian
Ice Tunnels? Most curious. It seems that Oswald has taken an
interest in the Ruschk, for some reason. I believe the location to
which he refers is the Ruschk Icehold. You can find it at 87.3N,
51.8W. Please go there and continue the investigation."
Ruschk
Icehold - 87.3N, 51.8W
--Map:
Ruschk Icehold
--Levels: 80+
--Creatures:
Ruschk Kartak,
Ruschk Sadist To reach the Icehold,
again take the Plains of Ruin Portal out of Silyun at 87.9N, 69.7W.
When you enter, head straight. At the T, go east. When
you reach the large room, take the SE passage, then at the next big room
take the SW passage. From here there's only one way. Follow the passage to
the last large room and find another corpse with a note.
Rumor:
Varette's
Orders
Once again, return to Silyun and speak to the Huntsman.
You give Huntsman of Silyun Varette's Orders.
Huntsman of Silyun tells you, "And this is the evidence of Oswald that
you found in the Ruschk Icehold? Interesting, indeed. So Varicci
seeks the assassin for his own purposes. If the King's soldiers have
captured Oswald, then they would have taken him to the Royal Prison.
That grim dungeon is located at 92.0N, 41.6W . Please go there and
see if Oswald is, indeed, in captivity."
Viamontian Royal Prison
- 92.0N, 41.6W
--Map:
Viamontian
Royal Prison
--Levels: 80+
--Creatures:
Repugnant Eater,
Royal Prison
Warden,
Viamontian
Commander,
Viamontian
Counselor,
Viamontian Knight,
Viamontian
Tribune,
Viamontian War
Wizard,
Viamontian Warcaster
From the drop, follow the
path until you reach a room with an acid pit. Go north, then east (ignore
the invisible wall to the west), then east at the split. When you reach the
large room, find the lever up top behind the wooden door. This lever opens
the gate to the far east. Go through the doors and keep east. At the T head
north and you will reach a room with secret passages on the north and east
walls. Take the east passage, then go through a few doors until you reach
the Royal Prison Guard and the Prison Warden's Chest. The Warden carries the
Prison Warden's Key and the Prison Warden's Orders. Use the key on the
nearby chest and loot Oswald's Prison Journal and Seven
Habits of Effective Adventurers.
Seven Habits reads as
follows:
Yuan Hanzu
(This book is written in an unintelligible script, probably an elaborate
code.)
- O.
Head back to the lever room and use it to open the door across
the acid pit to the north. Remove the Note from a Generous Host from the
Prison Guard's corpse and return again to Silyun (final note optional).
Text:
Oswald's Prison Journal
Rumor:
Prison
Warden's Orders
Rumor:
Note to a
Generous Host
You give Huntsman of Silyun Oswald's Prison Journal.
Huntsman of Silyun tells you, "Ah, a very interesting
look into the mind of this most troublesome killer. This gives me much to
think about. Consider your service ended. I thank you for your
assistance..."
Huntsman of Silyun tells you, "Oswald's journal makes note of a skill manual
he wrote, in Tracker's Script. That is a secret language known only by the
most accomplished hunters and trackers of Ispar. If you find that skill
manual, I could translate it for you and train you to be more skillful."
You give Huntsman of Silyun Seven Habits of Effective Adventurers.
Huntsman of Silyun tells you, "This is the skill
manual that Oswald wrote about in his journal. It is written in a most
curious cipher. This is in Tracker's Script, which was a coded language
used among the most accomplished hunters of Ispar. That is a very
interesting clue to Oswald's background. Let me decipher it for you..."
Huntsman of Silyun tells you, "Excuse me? I believe we have already done our
business. You have chased Oswald as far as he could be chased, and I have
trained you in skill to reward your efforts. Please ask no more of me."
Your reward is a skill
credit! You won't get a message or any indication that you have received the
skill credit. Simply look on your character panel. This quest is one time only and cannot be repeated. When you next
speak to the Huntsman, he'll say the following:
Huntsman of Silyun tells you,
"Excuse me? I believe we have already done our business. You have chased
Oswald as far as he could be chased, and I have trained you in skill to
reward your efforts. Please ask no more of me."
If you try to give the Huntsman a second copy, you'll get
this response:
You give Huntsman of Silyun Seven Habits of Effective Adventurers.
Huntsman of Silyun tells you, "Didn't you already give me this manual?
I don't know where you got a second copy, but I have already done
all I can for you."
|
 |
Note to Alvirre |
|
A note found on a dead
Viamontian. |
|
Value |
0 |
| Burden |
5 |
|
Pages |
1 of
1 pages full. |
 |
Corpse |
|
The corpse of a recently
killed Viamontian, with a clean dagger hole in the back.
Use this item to search it and see its possessions. |
|
Value |
0 |
| Burden |
3000 |
 |
Varette's Orders |
|
A note found on a dead
Viamontian. |
|
Value |
0 |
| Burden |
5 |
|
Pages |
1 of
1 pages full. |
 |
Prison Warden's Orders |
|
A note found on the
corpse of the Viamontian Royal Prison Warden.
Use this item to read it. |
|
Value |
0 |
| Burden |
5 |
|
Pages |
2 of 2 pages full. |
 |
Prison Warden's Key |
|
A key to the Royal Prison Warden's
chest.
Use this item on a locked chest to unlock it. |
|
Value |
0 |
|
Burden |
10 |
|
Uses |
1 |
|
Special Props |
Attuned, Bonded |
 |
Prison Warden's
Chest |
|
A chest in the Prison Warden's
quarters, presumably meant to contain items confiscated from
prisoners.
Use this item to open it and see its contents.
Locked
The lock looks impossible to pick (Resistance 9999). |
|
Value |
2500 |
| Burden |
10,203 |
 |
Oswald's Prison Journal |
|
A
journal. |
|
Value |
0 |
| Burden |
50 |
|
Pages |
4 of 4 pages full. |
|
Special Props |
Attuned, Bonded |
 |
Seven Habits of
Effective Adventurers |
|
A sturdy leather book, written in a
language you cannot decipher. |
|
Value |
0 |
| Burden |
50 |
|
Pages |
1 of 1 pages full. |
|
Special Props |
Attuned, Bonded |
|
Maps provided by Greeneye
©ACMAPS
Lugian Ice
Tunnels
Ruschk
Icehold
Viamontian
Royal Prison
Thanks to Zerono of HG and Cliper
Battlemage of HG! |