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From the
Treaties in
Stone event.
Fanzen San, the
Translator in Hebian-to, has been studying the Falatacot. Because he's
restricted to the library, he needs help with his research. He's hired the
barkeeps on the Vesayan Isles to carry a note for him, delineating his interest
in the Moarsmen, which are somehow connected to the Falatcot. Explore the Moars
dungeons and gather the items you find. They can be combined into portal gems
which lead you to the Sunken Mere, a multi-level Moarsmen dungeon. Retrieve the
texts within and return them to Fanzen San for a reward!
A group of 6 is
recommended for this quest. You will then be able to make all 5 portal gems with
a set of items to spare, just in case of mistakes.
The initial rumor
can be purchased from
Barkeep Brita the Boisterous in Kryst -
(74.3S, 84.3E) or
Jerson the Jolly Bakeep in MacNiall's Freehold (74.0S, 92.2E). To reach
Kryst, you can take the portal from Shoushi at 33.1S, 72.5E.
Rumor:
The Moars
You give Fanzen San the
Translator The Moars.
Fanzen San the Translator tells you, "Ah! I see you have found my note. I
asked the barkeeps on the Vesayen Islands to distribute it for me. And since
you are here, giving this to me, it appears they did what I had asked."
Fanzen San the Translator tells you, "With all that has been happening of
late I can't help but be intrigued by all of this Falatacot nonsense. So far
we've seen a good deal about the under handed side of their people. But we
know there is a lighter side to them. A less cruel side."
Fanzen San the Translator tells you, "We also know that the Moarsmen, the
swamp dwelling creatures that were discovered when portals to the Vesayen
Islands first opened, have some sort of connection to them. The Adjanites
frequently kept them, though we are not exactly certain why."
Fanzen San the Translator tells you, "I would enjoy the opportunity to learn
more about them, but I honestly have very little time outside of my
translator duties to devote to researching the moarsmen."
Fanzen San the Translator tells you, "I know! Since you are here, would you
mind going back to the Vesayen Islands and look for information for me? I
can't leave this building, but I can read as much as I want!"
The Moars Dungeons
You will first need to collect the
following pieces from the
various Moars dungeons on the Vesayan Isles.
--Mud Cave
- Labrythine Necklace and an Adjanite Gem
--Moarsmen Muck -
Emerald Clasp
--Moarsmen Hideout -
Amethyst Cradle
--Moars Labratory -
Aquamarine Prisms
--Moarsmen Spawning Grounds -
Jade Dias
Mud Cave
- 73.1S,
81.3E
--Levels: all
--Map: Mud Cave
--Creatures:
Sallow Moarsman,
Pallid Moarsman,
Ashen Moarsman
--Items: Labrythine Necklace, Adjanite Gem
The entrance is guarded by
Island Armoredillo. Inside, the
dungeon is very small and you won't get lost. Head to the lowest level where
you'll see three rooms, each with a mosswart statue in the middle. The
necklace is in the east room by the bookcase and the gem is in south room,
NW corner (3 day timer).
Moarsmen
Muck - 77.0S,
90.9E
--Levels: all
--Map: Moarsmen
Muck
--Creatures:
Rank Moarsman,
Fetid Moarsman,
Muculent
Moarsman
--Item: Emerald Clasp
To reach the Moarsmen Muck dungeon, run
from the Mud Cave. You'll need to cross two landbridges, the first at 76.3S,
83.5E then another at 78.2S, 85.5E. The entrance is guarded by Rank, Fetid
and Muculent Moarsmen and you'll be fighting more inside.
Keep to the right from the entrance until
you come to a large open room. A ramp down in the center of the floor leads
to the lower level. You'll find the Emerald Clasp lying on a table (3 day
timer).
Moarsmen
Hideout - 69.9S, 89.9E
--Levels:
all
--Map: Moarsmen
Hideout
--Creatures:
Foul Moarsman,
Muculent Moarsman,
Disgusting
Moarsman,
Viscous Moarsman
--Item: Amethyst Cradle
If anyone in your group has a tie to
Jungle Sub, you'll save yourself a run to the next few dungeons. From the
drop into the Hideout head south until you reach the ledge, then jump to the
area below. Two ramps exit from this room and both lead to the same area. On
the northern wall, you'll find two rooms side by side, each with a lever in
the middle. The initial part of the dungeon is symmetrical, but only one
path leads you to the amethyst cradle. Use the east lever to open the door
on the east wall.
Follow the passage until you reach a
grated floor. A small opening in the grate will allow you to jump down to
the level below. You'll see an alcove with a lever just before another
locked door (a floor plate just on the other side closes the door).
Head through a large L shaped room and
keep to the right until you see another grated floor area. Find the gap and
jump below. The amethyst cradle is in the lowest level atop a stone dias (3
day timer).
Moars Laboratory
- 68.3S, 94.4E
--Levels:
all
--Map:
Moarsmen Laboratory
--Creatures:
Miry Moarsman,
Putrid Moarsman,
Muck Glutton
--Item: Aquamarine Prisms
If anyone in your group has a tie to
Jungle Sub, you'll save yourself a run. A heavy spawn of Putrid and Miry
Moarsman guard the entrance. Inside you'll also encounter more, as well as
Muck Gluttons. From the entrance, head west and jump into the pit. Take the
west ramp from the bottom of the pit and follow the corridor until you see a
large grated area overlooking a foggy garden below. On the west side of the
grate is a gap just large enough to jump down. At the bottom, you'll see a
passage to the east. Follow it until you reach a ledge. Across from you is a
waterfall with misty spray filling the air. The Aquamarine Prisms are
growing nearby. To reach the Prisms, jump diagonally across to the waterfall
area (3 day timer).
Moarsmen
Spawning Grounds - 69.5S, 96.5E
--Levels:
all
--Map: Moarsmen
Spawning Grounds
--Creatures:
Mosswart Scavenger,
Mosswart
Scrounger,
Demilich,
Elite Revenant,
Filth Dweller,
Desolation
Moarsman,
Squalid Moarsman
--Item: Jade Dias
In addition to a few Scroungers and Scavengers, the
entrance to the Spawning Grounds is guarded by
Shallows Devourers,
and Putrid
Moarsmen. Once inside, take a
right at the drop, then another right at the first intersection heading north.
At the four way (the north and east are dead ends), go west and then take an
immediate right heading north. When you reach the ramp down, keep to the left
until you go down 2 sets of spiral staircases. A deep pit is at the bottom.
From the bottom of the pit, take the west exit and keep to
your left. When you reach the large room, take the east exit. You'll go down
several ramps to reach the lowest level. The Jade Dias is in the east room at
the bottom (3 day timer).
Fanzen San the Translator
Once you have your 6 items (from 5
dungeons), return to Fanzen San in Hebian-To. When he examines your items,
you'll receive instructions on their possible uses.
You allow Fanzen San the
Translator to examine your Adjanite Gem.
Fanzen San the Translator tells you, "This is a beautiful gem! Where did you
say you found it? In a mud cave on the Vesayen Islands? Not surprising that
the moarsmen would hoard items."
Fanzen San the Translator tells you, "It looks almost like a portal gem. But
there is something odd about it. Look at the sides of the gems. Those holes
look like pegs could fit into them. Did you find anything that would fit in
your journeys?"
Fanzen San the Translator tells you, "Either way, I can tell this item has
some significance. I won't keep it from you, just seeing it was enough to
tantalize my imagination. Whether you crush it and open a portal with it
now, or hold on to it is wholly up to you."
You allow Fanzen San the
Translator to examine your Emerald Clasp.
Fanzen San the Translator tells you, "This is a beautiful looking emerald
trinket. How do I know it is made of Emerald? Just because I am cooped up in
here doesn't mean I don't know how to use an ust."
Fanzen San the Translator tells you, "This clasp looks like it is hinged,
and it has a pair of carved pegs. This was pulled from some muck you say?
Others have come by to show me a gem that they recovered that this artifact
may very well fit around. I suggest you find one if you can and see if it
fits."
Fanzen San the Translator tells you, "Hmmm... as I think about it, this
object may also have the makings of an interesting piece of jewelry. If only
you had the right kind of string, perhaps you might be able to make it
wearable."
You allow Fanzen San the
Translator to examine your Amethyst Cradle.
Fanzen San the Translator tells you, "What a remarkable finding! This
appears to be a cradle for some sort of item. I recall in my travels of
Ispar that the Aluvians would make similar objects to place curious or small
decorative statues into."
Fanzen San the Translator tells you, "Several people have visited me
recently with an object that could very well be placed in this. They said
they made the gem by combining a pair of items they found on the Vesayen
Islands. I recommend exploring the islands further if you haven't already."
Fanzen San the Translator tells you, "The stone glows, but it looks very
fragile. I wonder if it could be powdered and if the powder could be used to
enchant a piece of jewelry. But don't take my word for it. What you do with
this artifact is your decision and not mine."
You allow Fanzen San the
Translator to examine your Aquamarine Prisms.
Fanzen San the Translator tells you, "I never knew that Aquamarine could be
such a prismatic gem. I always thought it was opaque."
Fanzen San the Translator tells you, "None the less, this is an interesting
Adjanite Artifact, to be certain. Though I cannot say for certain what it is
exactly. My library on the Adjanites is thin in comparison to what I have
regarding the Falatacot."
Fanzen San the Translator tells you, "I do recall, though, that some
adventurers can come across a device that these gems could be fitted into."
Fanzen San the Translator tells you, "You may want to return to the Vesayen
Islands and search for that contraption. If you don't, I found an
interesting cutting tool that you could use to break this cluster of prisms
from each other."
Fanzen San the Translator tells you, "But what you do is completely up to
your decision."
Fanzen San the Translator
gives you Onyx Cutting Tool.
You allow Fanzen San the Translator to examine your
Jade Dais.
Fanzen San the Translator tells you, "This is an
interesting structure. A dais made out of jade! Look at the top of it, there
are several indentations. This was likely used as a dais for a statue of
some sort."
Fanzen San the Translator tells you, "Now that I think of it, several people
have come by with a piece of artwork that may very well fit on top of this.
They said they got that item from somewhere on the Vesayen Islands, though
they were very secretive about where it was they pulled their treasure
from."
Fanzen San the Translator tells you, "Another thing to note is the weight
and sound of the dais. It feels very light for being make out of stone, and
it sounds like it could be hollow. I see no hinges or doors, perhaps you
should take this to Hiro outside of Xarabydun, he may know how to open this
casing."
Fanzen San the Translator tells you, "But don't take my word for it. Either
keep it or take it to Hiro. The choice is yours."
Sunken Mere
One possible use of your items is to craft portal gems that allow you
access to the different levels of the Sunken Mere. Each level has a book
that can be translated by Fanzen San for experience. Previously, if you had
a jump skill of 480+, you could jump to the different levels of the dungeon.
That method is no longer possible and you must use the different portal gems
to reach all the books.
Following are the steps to
create the different portal gems and information about each level of the
Sunken Mere dungeon.
IMPORTANT: When crafting your
portal gems, do NOT use the gem on the item. Always use the item on the gem
portion.
Sunken Mere - Level 1
--Gem: Adjanite Gem
--Levels: 1+
--Map: Sunken
Mere
--Creatures:
Sallow Moarsman,
Pallid Moarsman,
Ashen
Moarsman
--Book: Muddy Tome (3 week timer)
To reach the Muddy Tome, keep
to the left all the way through. Be careful not to get too close to the Mud
Cave portal located in one of the center rooms! After everyone has their
tome, use your next portal gem to reach level 2.
Sunken Mere - Level 2
--Gem: Decorated Adjanite Gem
(Emerald Clasp + Adjanite Gem)
--Levels: 20+
--Creatures: Rank
Moarsman,
Fetid Moarsman,
Muculent
Moarsman
--Book: Decaying Tome (3 week timer)
You hook the Emerald Clasp atop the Adjanite gem.
From the drop take the ramp
down to the north, then jump into the pit. At the first 3 way intersection
make a left. At the next intersection, head directly north until you reach a
large grated room. Take the north exit from the room then follow the passage
all the way to the final room. This section of the dungeon also contains a
portal to the Moarsmen Muck.
Sunken Mere - Level 3
--Gem: Entrancing Adjanite Gem
(Amethyst Cradle + (Emerald Clasp + Adjanite Gem))
--Levels: 40+
--Creatures:
Foul Moarsman,
Viscous Moarsman,
Squalid Moarsman,
Disgusting
Moarsman
--Book: Filthy Tome (3 week timer)
You seat the Decorated Adjanite Gem within
the Amethyst Cradle.
From the drop keep to the
right until you reach the grated room. Be careful in this initial section.
If you make the wrong turn you can run smack-dab into a portal to the
Moarsmen Hideout and waste your gem. When you reach the grated room take the
ramp down the south. Keep straight ignoring the side rooms until you reach a
large open room. Exit this room to the north then keep left to the final
room.
Sunken Mere - Level 4
--Gem: Beholding Adjanite Gem
(Aquamarine Prism + (Amethyst Cradle + (Emerald Clasp + Adjanite Gem)))
--Levels: 60+
--Creatures:
Putrid Moarsman,
Muck Glutton,
Miry Moarsman
--Book: Rotting Tome (3 week timer)
You arrange the Aquamarine Prisms around the base of the Entrancing Adjanite
Gem.
This
section is very straightforward. Follow the corridors through to the end and
pick up the Rotting Tome in the final room.
Sunken Mere - Level 5
--Gem: Eye of the Depths
(Jade Dias + (Aquamarine Prism + (Amethyst Cradle + (Emerald Clasp +
Adjanite Gem))))
--Levels: 80+
--Creatures:
Filth Dweller,
Desolation
Moarsman,
Squalid Moarsman
--Book: Blackened Tome (3 week timer)
You place the Beholding Adjanite Gem on top of the Jade Dais.
Like the previous section,
this level of the Sunken Mere is impossible to get lost in. Follow the
passage through to the final room and retrieve a Blackened Tome.
Rewards
Return the Tomes to Fanzen
San the Translator in Hebian-To and he'll give you an experience reward and
a translated piece of lore in return. (Total experience: 5,650,000)
You give Fanzen San the
Translator Muddy Tome.
Fanzen San the Translator
tells you, "This book appears to be a text regarding the eating habits of
the Moarsmen and some creature call the Moars. I am unfamiliar with what the
Moar are exactly, but it seems there is some relation between them and the
Moarsmen."
Fanzen San the Translator tells you, "Unfortunately, the text is in horrible
condition and I am unable to translate it completely. The best I can do is
create a summary of the bits I understand."
Fanzen San the Translator tells you, "Since you have helped me further my
understanding of the Moarsmen and the Falatacot, I will help you."
Fanzen San the Translator gives you Eating Habits of the Moars.
You've earned 50,000 experience.
You give Fanzen San the
Translator Decaying Tome.
Fanzen San the Translator
tells you, "This book appears to be a text regarding the hunting habits of
the Moarsmen and what seems to be their less advance counterparts, the Moar.
The text claims them to be vicious hunters, always on the roam."
Fanzen San the Translator tells you, "The years have not been kind to this
text. There are so many pages that I simply cannot comprehend because of
their poor condition. The best I can do for this tome is to create a summary
of the legible bits."
Fanzen San the Translator tells you, "Since you have helped me further my
understanding of the Moarsmen and the Falatacot, I will help you."
Fanzen San the Translator gives you Hunting Habits of the Moars.
You've earned 100,000 experience.
You give Fanzen San the Translator Filthy Tome.
Fanzen San the Translator tells you, "Finally! Something
with substance. As much as I enjoyed reading about the Moarsmen, those tomes
pale compared to this one. This looks to be a history of the Moarsmen on Dereth.
Hmm... this also seems to only be one part of the history. A second tome may
contain the conclusion of the account."
Fanzen San the Translator tells you, "Sadly, the pages dissolve as I attempt to
read them, so I was only able to construct a high level summary. The finer
details of the text were gone before I could transcribe them."
Fanzen San the Translator tells you, "Since you have helped me further my
understanding of the Moarsmen and the Falatacot, I will help you."
Fanzen San the Translator gives you History of the Moars
on Dereth, Part I.
You've earned 500,000 experience.
You give Fanzen San the Translator Rotting Tome.
Fanzen San the Translator tells you, "Had I not seen
the first piece of this text, I would have had difficult understanding the
context of it. This is the second part of history of the moarsmen on Dereth.
Very interesting indeed."
Fanzen San the Translator tells you, "It is a shame that there were no
better reproductions of this tome where ever it was you procured this. I
will do my best to summarize it, but the text is very difficult to read
through the mud caked pages."
Fanzen San the Translator tells you, "Since you have helped me further my
understanding of the Moarsmen and the Falatacot, I will help you."
Fanzen San the Translator gives you History of the
Moars on Dereth, Part II.
You've earned 2,000,000 experience.
You give Fanzen San the Translator Blackened Tome.
Fanzen San the Translator tells you, "This is a
refreshing change of pace. I have been receiving so many ancient texts that
resemble encyclopedias. This appears to be the story of a young Falatacot
Priestess and the Falatacot's first encounter with the Moar."
Fanzen San the Translator tells you, "This story seems to be written in a
confusing poetic style. Many of the concepts and actions are interposed,
which make it difficult for even a scholar to discern. I will do my best to
simplify it into a form that we can easily understand."
Fanzen San the Translator tells you, "Since you have helped me further my
understanding of the Moarsmen and the Falatacot, I will help you."
Fanzen San the Translator gives you
Origin of the Moar.
You've earned 3,000,000 experience.
Text:
Eating Habits
of the Moars
Text:
Hunting Habits of The Moars
Text:
History of
the Moars on Dereth Part I
Text:
History of the Moars on Dereth Part II
Text:
Origin of
the Moar
The dungeon pieces can also be used for other rewards. If
you're group each made one of the 5 portal gems, there will be parts left over
for some players. Following are some other rewards that can be crafted.
--When
you allowed Fanzen San to examine your Emerald Clasp, he mentioned that if you
found the right kind of string, you could make it into wearable jewelry! Use a
well-oiled string (see the
Composite
Bow quest) on the clasp and you'll make a fashionable Adjanite Cameo.
--Sprikle powdered amethyst on the
cameo to give it even greater power. First crush the Amethyst Cradle with a
mortar and pestle to make Powdered Adjanite Amethyst, then use it on the Cameo
to make an Imbued Adjanite Cameo!
You crush the Amethyst Cradle into a fine powder.
--When you allowed Fanzen San to examine your Aquamarine
Prisms, he'll hand you an Onyx Cutting Tool. Use the Cutting Tool on the
Aquamarine Prisms for 5 Adjanite Mana Stones
The Onyx Cutting Tool manages to separate the Aquamarine cluster into five
gems before it shatters under the stress of use.
--Take the Jade Dias to
Hiro
at Xarabydun and receive an Etheric Seal. Use the Seal on the Dias and it
will melt away, revealing an Adjanite Crown!
Hiro, Arcanum Artificer tells
you, "No, I do not think I will speak with you."
You allow Hiro, Arcanum
Artificer to examine your Jade Dais.
Hiro, Arcanum Artificer tells you, "This is an odd base. Nothing like the
other dais I have seen. Nicely detailed, but very light. You say that Fanzen
San believes it is hollow? Hmm..."
Hiro, Arcanum Artificer tells you, "After a brief examination of it, I do
believe that it is indeed hollow. Here, take this Etheric Seal and use it to
open the Dais. I can't imagine what might be inside, so please be careful
when you open it."
Hiro, Arcanum Artificer
gives you Etheric Seal.
The Etheric Seal
dissolves away the exterior of the Jade Dais, revealing a glistening emerald
crown within.
|
|
 |
Labyrinthine Necklace |
|
An exquisite necklace adorned with thin
strings of gold and an array of green, blue, and purple gems. |
|
Value |
1000 |
|
Burden |
30 |
|
Spells |
Mana Renewal Other II, Regeneration Other
II, Rejuvenation Other II |
|
Spellcraft |
50 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activation |
Arcane Lore: 20 |
|
 |
Adjanite Gem |
A green portal gem.
Double-click on this portal gem to summon a portal. |
|
Value |
5000 |
|
Burden |
25 |
|
Spells |
Summon Primary Portal I |
|
Spellcraft |
210 |
|
Mana |
50/50 |
|
 |
Emerald Clasp |
An odd clasp that looks as if it could be
fitted around a jewel of some sort.
You are not sure what this artifact can be used on. |
|
Value |
5000 |
|
Burden |
10 |
|
Special Props |
Attuned, Bonded |
|
 |
Amethyst Cradle |
A decorative cradle used for holding various
art or objects of importance.
You are not sure what this artifact can be used on. |
|
Value |
5000 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Aquamarine Prisms |
A cluster of aquamarine gems. The gems
shimmer, reflect, and refract light, which is an odd quality for
aquamarine to possess.
You are not sure what this artifact can be used on. |
|
Value |
5000 |
|
Burden |
20 |
|
Special Props |
Attuned, Bonded |
|
 |
Jade Dais |
A jade dais covered with multiple glyphs and
unreadable designs. It is lightweight but sturdy.
You are not sure what this artifact can be used on. |
|
Value |
5000 |
|
Burden |
100 |
|
Special Props |
Attuned, Bonded |
|
 |
Decorated Adjanite Gem |
A green portal gem surrounded by a clasp.
Double-click on this portal gem to summon a portal. You must be level
20 or greater to enter the summoned portal. |
|
Value |
10,000 |
|
Burden |
25 |
|
Spells |
Summon Primary Portal I |
|
Spellcraft |
210 |
|
Mana |
50/50 |
|
 |
Entrancing Adjanite Gem |
A green portal gem surrounded by a clasp and
held by an amethyst cradle.
Double-click on this portal gem to summon a portal. You must be level
40 or greater to enter the summoned portal. |
|
Value |
15,000 |
|
Burden |
25 |
|
Spells |
Summon Primary Portal I |
|
Spellcraft |
210 |
|
Mana |
50/50 |
|
 |
Beholding Adjanite Gem |
A green portal gem surrounded by a clasp, held by an amethyst cradle and adorned with a sparkling cluster of
aquamarine.
Double-click on this portal gem to summon a portal. You must be level
60 or greater to enter the summoned portal. |
|
Value |
20,000 |
|
Burden |
25 |
|
Spells |
Summon Primary Portal I |
|
Spellcraft |
210 |
|
Mana |
50/50 |
|
 |
Eye of the Depths |
A green portal gem surrounded by a clasp,
held by an amethyst cradle, adorned with a sparkling cluster of
aquamarine and placed atop a jade dais.
Double-click on this portal gem to summon a portal. You must be level
80 or greater to enter the summoned portal. |
|
Value |
30,000 |
|
Burden |
25 |
|
Spells |
Summon Primary Portal I |
|
Spellcraft |
210 |
|
Mana |
50/50 |
 |
Muddy Tome |
|
A [sic] ancient, mud-caked tome. |
|
Value |
15 |
|
Burden |
100 |
|
Pages |
1
of 1 pages full. |
|
Special Props |
Attuned,
Bonded |
 |
Decaying
Tome |
|
A [sic] ancient, mud-caked tome. |
|
Value |
15 |
|
Burden |
100 |
|
Pages |
1
of 1 pages full. |
|
Special Props |
Attuned,
Bonded |
 |
Filthy Tome |
|
A [sic] ancient, mud-caked tome. |
|
Value |
15 |
|
Burden |
100 |
|
Pages |
1
of 1 pages full. |
|
Special Props |
Attuned,
Bonded |
 |
Rotting
Tome |
|
A [sic] ancient, mud-caked tome. |
|
Value |
15 |
|
Burden |
100 |
|
Pages |
1
of 1 pages full. |
|
Special Props |
Attuned,
Bonded |
 |
Blackened
Tome |
|
A [sic] ancient, mud-caked tome. |
|
Value |
15 |
|
Burden |
100 |
|
Pages |
1
of 1 pages full. |
|
Special Props |
Attuned,
Bonded |
|
 |
Onyx Cutting Tool |
A brittle-looking Onyx cutting tool. It does
not appear as though it would survive multiple uses.
Use this cutting tool to separate gem clusters. |
|
Value |
5000 |
|
Burden |
5 |
|
 |
5 Adjanite Mana Stones |
|
A large blue Mana Stone. While it looks
similar to every day mana stones, you can tell it is different just by
looking at it. |
|
Value |
50,000 |
|
Burden |
125 |
|
Spells |
Ghostly Chorus (A vision of a ghostly
chorus sings to you, lifting your spirits and empowering you. Your
rate of Mana Renewal increases by 200% for one hour.) |
|
Spellcraft |
200 |
|
Mana |
50/50 |
|
Activation |
Arcane Lore: 150 |
|
 |
Adjanite Cameo |
|
A finely detailed emerald cameo engraved
with the face of Lady Adja. |
|
Value |
3000 |
|
Burden |
30 |
|
Spells |
Mana Renewal Other III, Regeneration Other
III, Rejuvenation Other III |
|
Spellcraft |
50 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activation |
Arcane Lore: 50 |
|
Restrictions |
Level 20+ to wield |
|
 |
Powdered Adjanite
Amethyst |
A pile of finely ground amethyst. The powder
sparkles in even the faintest of light.
You are not sure what this artifact can be used on. |
|
Value |
5000 |
|
Burden |
5 |
|
 |
Imbued Adjanite Cameo |
|
A finely detailed emerald cameo engraved
with the face of Lady Adja. A fine amethyst powder has been sprinkled
over this cameo, imbuing it with greater power. |
|
Value |
3500 |
|
Burden |
30 |
|
Spells |
Mana Renewal Other V, Regeneration Other
V, Rejuvenation Other V |
|
Spellcraft |
200 |
|
Mana |
x/1000 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activation |
Arcane Lore: 125 |
|
Restrictions |
Level 40+ to wield |
|
 |
Adjanite Crown |
|
An Emerald crown with trio of cameos
representing Adjanite Priestess embedded on its brow. |
|
Value |
4000 |
|
Burden |
150 |
|
Armor Level |
250 |
|
Spells |
Adja's Blessing, Adja's Favor, Adja's
Grace |
|
Spellcraft |
200 |
|
Mana |
x/1000 |
|
Mana Cost |
1 point per 30 seconds |
|
Protections |
Slash:
Ave (200)
Pierce:
Ave (200)
Blud:
Above Ave (300)
Fire:
Below Ave (150)
Cold: Unparalleled
(500)
Acid:
Unparalleled (500)
Elec:
Below Ave (175) |
|
Activation |
Arcane Lore: 150 |
|
Restriction |
Level 80+ to wield. |
|
Maps provided by Greeneye
©ACMAPS
Mud Cave
Moarsmen
Muck
Moarsmen
Hideout
Moarsmen Laboratory
Moarsmen
Spawning Grounds
Sunken Mere
Thanks to Theriex of TD, Trathien of TD,
An'iya of HG,
Jason' of HG, Legio of VT, Magicpipe II of TD,
vlaid' of TD, Eternal Frost of SC, Sho nilrem
of HG, Damien Sarin of FF, Enak of FF, Steel Etto of WE,
Reska of WE, Wolfe Thunderblade of HG, Cailet of TD!
|