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The Noble Weapons quest opens the door
to
Blackmire 4 after Morgluuk is killed on each server, announced by a
global. Once Blackmire 4 has been opened (now open on all worlds), it is not
necessary to complete the Noble Weapons quest before going on BM4.
Thanks to Vlad Moibius of MT, Dixie Gal of LC,
Deven-Kenyon of SC, An'iya and Zerono of HG (for pics below)!
38.0S, 47.1W (short run from the mansion
hooked portal drop)
Overrun with Lugians and Tumeroks. Inside is
an odd looking vine and an empty backpack.
You look over the tattered
pack. Anything of interest within it seems to have been taken by someone or
something.
On the front of the pack you notice the emblem of the Strathelar Royal Guard
pinned to the front pouch.
You look through the pockets of the pack, but it appears as though there is
nothing of value left in it.
Deven-Kenyon of SC reports:
ok, you run to the lugian fort from a few
patches back, out at 28.5S, 65.5W, go into the building left of the portal,
downstairs and hook a right, there will be a room with small chests in it,
use them to jump up through the hole in the floor, toberik is there, speak
to him
Toberik tells you, "Ahh, an Isparian. We must be
quick. If I am seen talking to you then I will surely be killed and all that
I have worked for will be lost."
Toberik tells you, "My efforts to uncover the details of the treaty between
the Burun and the Renegades has turned up very little as of yet. Though I
have managed to garner enough information to provide Captain K'rank with
enough to formulate a strike against the Renegades and Burun."
Toberik gives you Toberik's Report .
Toberik tells you, "Take this to K'rank. He will give
you the greater details of what I have discovered. Be wary however, the
details within explain what I have learned about the Burun brothers, more
specifically, Morgluuk. Tell him that if he can find someone to assist in
raiding the Burun fortress that I will handle the other brother, keeping him
away long enough for a group to defeat Morgluuk, smashing the morale of the
Burun."
Toberik tells you, "Go quickly, do not let the renegades see you leave."
then take that note to k'rank in linvic
Note:
Toberik's
Report
You give Captain K'rank Toberik's Report .
Captain K'rank tells you, "Toberik, you crazy hoktor!
Well Isparian, it appears as though you brought this report to me in good
time. Toberik means to detain Morgluuk's brother, Torgluuk, so that we can
face just the one brother. The plan is not without trouble though. We have
managed to learn much from the blueprints that we obtained from the Burun
fortress in the Blackmire Swamp."
Captain K'rank tells you, "Currently, we believe that the best course of
action is to approach the fortress from there north. The walls are weaker
there, it appears as though the Renegade builders have been spending more
time trying to discern the goals of the Burun and not enough on shoring up
their work."
Captain K'rank tells you, "This will not be a simple fight. We will need you
to be quick and efficient in your assault. We Lugians will assist the
Tumeroks of Marae Lassel in laying an assault against one of the Renegade
fortresses to provide you a small amount of assistance."
Captain K'rank tells you, "Once you break the walls
down, you will need to enter the catacombs that the Burun have built beneath
the fortress. Find your way through and defeat Morgluuk. He is very strong,
there may be ways to weaken him without facing him... I would advise trying
to find a way to weaken him before assaulting him directly."
Captain K'rank says "Good luck to you, Seakon Fate!"
now we're heading to yanshi and the newest fort
we went back to yanshi, and the fortress from
last patch, killed the door and to the right is a cave, go inside it and
into the rock, you'll be portaled, the worlds went down for emergency maint
so I'll get back to you on the rest.
Global on LC:
Frieze has slain Morgluuk and
returned his head to the Sho capital of Hebian-to. There it is to be placed
on a pike as a symbol of victory for the Isparian, Lugian and Tumerok people
and a symbol of defeat for the Burun that threaten our way of life. Huzzah,
Frieze!
DT - Dread Lord Twisti (Linvak
Tukal)
FF - Public Agent
HG - Kill ibn Kill
LC - Frieze
MT - Baz al-Boa
SC - Rare-to
TD - Big Tarn
VT - Minnie the Minx
WE - Sweet Mary
Other Globals
FF - Public Agent (Cragstone)
FF - Confucius (Linvak Tukal)
FF - Ophar Kabitaki (Timaru)
FF - Thige (Zaikhal)
LC - Phelan Wolf (Zaikhal)
LC - Demorted (Cragstone)
LC - Chupon's Savior (Linvak Tukal)
LC - Erowyn (Timaru)
MT - Xeo (Timaru)
MT - Paraduck (Zaikhal)
MT - Andreea (Cragstone)
SC - Deven-Kenyon (Zaikhal)
SC - Jelly Belly (Linvak Tukal)
SC - Country Evil (Timaru)
SC - Kalazar (Cragstone)
TD - Magicpipe II (Linvak Tukal)
TD - Zharon (Timaru)
TD - Julian's Touch (Zaikhal)
TD - Tarnellius (Cragstone)
WE - Mage Milamber (Zaikhal)
WE - Astalon Decurth (Linvak Tukal)
WE - Nyx Hecatesun (Timaru)
WE - Ncf-Poozer (Cragstone)
Note: Globals are given to the first person turning in a head to one of the
capital cities (5 total). After all capital cities have a mounted head,
players are given a trophy head that can be mounted on your house! You will
also get a gem and key which opens a weapons chest or a treasure chest (3
high-stakes gambling token, 3 Sturdy Steel Keys, 5 SIKs, 5 Plentiful Healing
Kits, random loot).
Confucius of FF reports:
Hi Maggie,
A group of us just finished the Morgluuk quest. It starts by visiting the
Lugian NPC named Toberik at the bottom of the bunker in the Lugian Fort at
28.5S, 65.5W. He'll give you a note that you take to Captain K'rank at
Linvak Tukal. Then you go to the Fortress in the swamps 15 clicks south of
Yanshi at 25.5S 46.3E. You need to kill the door in the back to get in... I
found that pierce rending worked really well, though I think someone
debuffed the door too.
There are three portals hidden in this Fortress. Two are located at ground
level in alcoves on the sides, and are masquerading as rocks. These dungeons
are full of fairly high level Buruns of both the big and small variety, plus
some patches of hallways with poisonous fumes that do a whole lot of damage
very quickly. In one of these dungeons is a new Guruk called a Guruk Titan
Watcher (level 151). When you kill it, it says something about screaming
out, which causes Morgluuk's forces to come to the rescue and leave Morgluuk
less guarded (sorry I didn't get a screenshot of this). I'm assuming you can
do the same thing in the portal on the other side of the fortress, though I
never went in there.
As the
Titan dies, it let's out a wail. Morgluuk will send his personal guard of
Guruk to investigate. Morgluuk's lair will be weaker.
Then you go back to the surface of the Fortress (there are exit portals
inside the dungeons) and run up the walls inside the Fortress into a room
suspended over the courtyard below. There's a third hidden portal
masquerading as a rock in here, leading to a dungeon full of much tougher
Buruns, and a lot more of them. Take the left fork, then hang a right and
you'll eventually get to the bottom -- a room with probably 20-30 Burun
guarding Morgluuk himself. Best to have at least 5-6 people here to kill
him, though we managed to do it with only 4.
Ruuk Fiend
Watcher suffers a frozen fate!
As the Fiend dies, it lets out a vicious sound. It's ward is unprotected,
Morgluuk will send his personal guard of savages to investigate. This will
weaken his lair.
As Muric
smashed Morgluuk, the Guruk in the area grow more agitated and the Ruuk
become more docile!
The egg explodes violently. A
shrill sound reverberates off of the halls, Morgluuk is howling in pain.
This egg may have contained his offspring! He has become weaker!
As the Shaman dies, it lets
out a curse in an unintelligible language. It's [sic] death throes will
alert Margluuk and he will dispatch shamans from his lair to learn of what
happened here. His lair will become weaker.
Once he's dead, he leaves
one head and about 12 pieces of flesh on his corpse. Let the guy who got the
kill have the head, as it will give him a global when he turns it in, but
everyone (including the guy who got the head) can get a piece of flesh. Then
take the head and flesh back to Captain K'rank at Linvak Tukal for your
reward.
For the flesh, he gives you 1.5 million xp, and a portal gem and a key. The
portal gem takes you to a Reward room full of locked chests. Each chest has
a different "Noble" weapon, one for each class, including a wand for mages,
as well as fairly good loot. The key can only be used once. For the head, he
gives you 5 million xp, another gem, another key, and the global:
Confucius has slain Morgluuk and returned his head to
the Lugian capital of Linvak Tukal. There it is to be placed on a pike as a
symbol of victory for the Isparian, Lugian and Tumerok people and a symbol
of defeat for the Burun that threaten our way of life. Huzzah, Confucius!
I got the 2nd global on Frostfell... Public Agent beat us by maybe an hour,
though I think his said something about Hebian-to instead of Linvak Tukal...
I wasn't paying enough attention. I'm not sure how this is linked to
Blackmire 4, unless it somehow activates the quest.
Thanks for your great site :)
Confucius of FF
You
give Li Fong Morgluuk's Head.
Li Fong exclaims, "Kill ibn Kill, you have killed the
Burun leader, Morgluuk! This head is proof of what you have done. All should
know your name."
Kill ibn Kill has slain Morgluuk and returned his head
to the Sho capital of Hebian-to. There it is to be placed on a pike as a
symbol of victory for the Isparian, Lugian and Tumerok people and a symbol
of defeat for the Burun that threaten our way of life. Huzzah, Kill ibn
Kill!
Li Fong tells you, "You must be rewarded for your
efforts."
Li Fong gives you Portal Gem.
Li Fong gives you Reward Key.
Li Fong says, "The portal gem will take you into the
High Queen's Vault. There you will find many chests that house treasures and
weaponry that has been worked on by the finest smiths in the land. Take your
gift and use it well, Kill ibn Kill. You are deserved of much praise in this
victory."
You've earned 5,000,000 experience.
Li Fong says, "That is the final reward I have for
you. You have become a hero to all of Dereth, Kill ibn Kill. I shall never
forget your name or your deeds."
You give Li Fong Morgluuk's Flesh.
Li Fong says, "Hail Kill ibn Kill. I see that you have
returned to shatter the morale of the Burun again. Your efforts continue to
assist our people in lessening the threat these creatures pose. Here are
your rewards."
Li Fong gives you Portal Gem.
Li Fong gives you Reward Key.
Li Fong tells you, "The key will open whichever chest
you choose in that room. Each chest should clearly display what it holds."
You've earned 1,500,000 experience.
Li Fong says, "That is all that I have to give. Thank
you again for your efforts, Kill ibn Kill."
Sweet Mary of WE's report:
Myself, my vassal Chris the Great, and two
others who we met up with, completed this quest in the early hours of this
morning and were the first to get the global for turning in the head. Here's
the global (credit should be for the whole team not just myself)...
First we spoke to the Lugian Toberik in the Tummie Fortress (28.5S, 65.5W)
from a few patches back. You go into the building left of the portal down
inside the fort, and find the room with boxes that you can jump up on to get
through the hole in the floor above where Toberik is.
Then we went to see K'rank in Linvac and gave him the note from Toberik.
Then we went to the new Fortress at 25.5S 46.3E that had blueprints last
month. You kill the door to get in. (see pic)
There are 4 entries that have invisible portals. You walk into the rock just
inside and the rock portals you (it's like entering into little caves.
In each of the 4 caves (4 dungeons) you kill something that weakens the
boss. Here are screen shots of local messages for each of the 4 kills...
Then having weakened the boss, you go up (climb up the building on the
inside of the wall within the fortress) and find another invisible rock
portal inside a room up above which takes you to he 5th and final dungeon.
We went down and found Morgluuk and kicked his arse. Pic with the local
message...
Morgluuk drops one head and several other thingies that you turn in for your
reward. There is a 14 day timer on these.
We found that after about 10mins, Morgluuk will spawn again, but since the
four dungeons have not been done, he is not weakened and much harder to
kill. So it would appear that maybe you can skip the first four dungeons,
skip right to the 5th, but then be faced with a much harder Morgluuk to
kill.
You turn in the head and other thingie to a (think it was a Royal Guard) and
he gives you XP (5mil for head, something less for the other thingie), a
reward key, and a recall gem. The recall gem takes you to a small dungeon
with no badies, and you use the key (or keys) to get a reward from a chest
(one chest for each weapon named appropriately).
I got the wand and dagger. Here's their stats (in pics)...
Sweet Mary of WE
After completing the Noble
Weapons quest, the door to
Blackmire 4 is open.
|
|
 |
Morgluuk's Head |
|
This severed head of the once feared and
powerful Morgluuk, is lifeless and foul smelling. Perhaps if you
brought it to the Noble Guardians stationed at the capital cities
you could garner a reward. |
|
Value |
0 |
|
Burden |
250 |
|
Special Props |
Attuned, Bonded |
|
 |
Morgluuk's Flesh |
|
This flesh was taken from the hide of
the once feared and powerful Burun, Morgluuk. Perhaps if you brought
this to one of the Noble Guards stationed in the capital cities you
could garner a reward. |
|
Value |
0 |
|
Burden |
100 |
|
Special Props |
Attuned, Bonded |
|
 |
Noble [Weapon Type]
Chest |
A treasure chest crafted to hold many valuables, to
be used when one is deserving of grand rewards.
Use this item to open it and see its contents.
Locked |
|
Value |
0 |
|
Burden |
14634 (varies) |
|
Resistance |
Impossible (9999) |
|
 |
Noble Treasure Chest |
A treasure chest crafted to hold many valuables, to
be used when one is deserving of grand rewards.
Use this item to open it and see its contents.
Locked |
|
Value |
0 |
|
Burden |
13411 |
|
Resistance |
Impossible (9999) |
|
 |
Reward Key |
This key was crafted to fit the locks of several
special chests within a treasure hold created by High Queen Elysa.
Use this item on a locked door or chest to unlock it. |
|
Value |
0 |
|
Burden |
150 |
|
Uses |
1 |
|
 |
Portal Gem |
A portal gem that will whisk the user into a treasure
hold within High Queen Elysa's castle.
Double click on this portal gem to transport yourself to the Reward
Vault. |
|
Value |
50 |
|
Burden |
50 |
|
Spells |
Portal spell to a Hidden Chamber |
|
Spellcraft |
300 |
|
Mana |
500/500 |
|
Activation |
Lore: 1 |
|
 |
Morgluuk's Head |
|
Morgluuk's head has been set on a pike
here to remind all Isparians of a time when the Burun threatened to
take thiw world form us. They failed, and this head is to warn
future Burun that they will suffer the same fate as their once
fearsome leader. |
|
Value |
0 |
|
Burden |
300 |
|
 |
Morgluuk's Trophy Head |
|
This is Morgluuk's head. It has been
mounted to commemorate a great victory over the vile Burun who
threatened to usurp Dereth with the aid of his brother, Torgluuk. |
|
Value |
50,000 |
|
Burden |
1500 |
|
 |
Noble Rapier |
|
Value |
6000 |
|
Burden |
800 |
|
Damage |
6 - 10, Piercing |
|
Speed |
(45) |
|
Bonuses |
Attack Skill: +9%
Melee Defense: +9% |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Sword 325+ to wield. |
|
Special Props |
Multi-Strike, Biting Strike, Crushing Blow |
|
 |
Noble Katar |
|
Value |
6000 |
|
Burden |
85 |
|
Damage |
6.3 - 18, Slash/Pierce |
|
Speed |
(45) |
|
Bonuses |
Attack Skill: +9.5%
Melee Defense: +9.5% |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
UA 325+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Scepter |
|
Value |
6000 |
|
Burden |
50 |
|
Bonuses |
Melee Defense: +9%
Mana Conversion: +6% |
|
Spells |
War Magic Mastery Other VI, Hermetic Link
V, Endurance Self VI, Life Magic Mastery Other VI, Invulnerability
Self V |
|
Spellcraft |
280 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 125 |
|
Restriction |
Base MC 240+ to wield. |
|
Special Props |
Biting Strike |
|
 |
Noble Crossbow |
|
Value |
6000 |
|
Burden |
950 |
|
Damage |
Bonus: 0
Modifier: +140% |
|
Bonuses |
Melee Defense: +9% |
|
Speed |
(120) |
|
Speed |
80 yards |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Crossbow 290+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble War Maul |
|
Value |
6000 |
|
Burden |
950 |
|
Damage |
15-2 - 38, Piercing |
|
Bonuses |
Attack Skill: +9%
Melee Defense: +9% |
|
Speed |
(65) |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Axe 325+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Stilleto [sic] |
|
Value |
6000 |
|
Burden |
85 |
|
Damage |
3.6 - 6, Slash/Pier |
|
Bonuses |
Attack Skill: +9%
Melee Defense: +9% |
|
Speed |
(10) |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Dagger 325+ to wield. |
|
Special Props |
Multi-Strike, Biting Strike, Crushing Blow |
|
 |
Noble Quarterstaff |
|
Value |
6000 |
|
Burden |
850 |
|
Damage |
9.9 - 22. Bludgeon |
|
Bonuses |
Attack Skill: +9%
Melee Defense: +9% |
|
Speed |
(25) |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Staff 325+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Swordstaff |
|
Value |
6000 |
|
Burden |
950 |
|
Damage |
17 - 50,
Slash/Pierce |
|
Bonuses |
Attack Skill: +22%
Melee Defense: +22% |
|
Speed |
(0) |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Spear 325+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Longbow |
|
Value |
6000 |
|
Burden |
650 |
|
Damage |
Bonus: 0
Modifier: +125% |
|
Bonuses |
Melee Defense: +9% |
|
Speed |
(45) |
|
Speed |
80 yards |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Bow 290+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Morning Star |
|
Value |
6000 |
|
Burden |
900 |
|
Damage |
24.7 - 38, Bludgeoning |
|
Bonuses |
Attack Skill: +9%
Melee Defense: +9% |
|
Speed |
(50) |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V, Heart Seeker V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
Mace 325+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
 |
Noble Brace |
|
Value |
6000 |
|
Burden |
950 |
|
Damage |
Bonus: 0
Modifier: +130% |
|
Bonuses |
Melee Defense: +9% |
|
Speed |
(30) |
|
Speed |
60 yards |
|
Spells |
Defender V, Endurance Other V, Blood
Drinker VI, Swift Killer IV, Invulnerability Other V |
|
Spellcraft |
275 |
|
Mana |
x/800 |
|
Mana Cost |
1 pt per 30 seconds |
|
Activations |
Arcane Lore: 150 |
|
Restriction |
TW 290+ to wield. |
|
Special Props |
Biting Strike, Crushing Blow |
|
Thanks to
Muric of WE, Sweet Mary of WE, Slyzer of FF, Shaolin of TD, Xeo of MT! |