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Monarch: War Angel
Level: 94
Members: 600 (approx)
Home Base: Stonehold
Web Site: http://www.virtualbadass.com
The Angels of War are a relatively new force on
Darktide. Formed from the merger of the Brotherhood of Power and the Souls
of RA, this group based in Stonehold bravely fights for justice as an Anti
allegiance. The
Angels of War are led by a group of core members and a council. Council
roles include Defense General, Raid General, Intelligence Minister,
Secretary/Treasurer, Chief Loot Specialist, Trade Minister, Recruiting
Officer/Secretary of Education, Public Relations, and Supplies Officer.
True Orb, a Core member in
charge of Public Relations describes the group in a nutshell: "The
basics: We are Anti, meaning we only kill (and enjoy killing, mind you)
players who randomly PK people and kill people not in their clan. We live in
Stonehold and always play fair."
Angels of War Charter
Our Goal:
"Angels of War" in a new Darktide guild based on the strengths
of Anti-PK's in a world currently filled with cheating and evil. We are the
force of good trying to overcome difficult odds through team work,
intelligence, and perseverance.
While this goal is not an easy one, we strive foremost to have fun! This is
a game. We want everyone to take it seriously, but still enjoy it as a
hobby, and making new friends in our guild to enjoy the game with. We
promote an enjoyable gaming atmosphere with our every effort.
Our Home:
Unlike many cowardly players on Darktide, we have
no shame in our guild to make us hide under a rock like a snake. We live in
the beautiful mountain filled countryside of
Stonehold, about 40 clicks northwest of Zaikhal. We have several lifestone
estates to pick from as well.
Our Honor:
While we reserve our rules to a little privacy for our own vassals, we DO
have them. We are not a cheating guild. If you see something you do not feel
is fair, feel free to voice it to us and we will do our best to show what
honorable players we are. Some examples of the cheating we do not allow are
portal logging, duplicating items, and speed altering programs.
We are also Anti-RPK. We do not random player kill. We are not passive,
however. We will attack you if you have given us reason, or if your fellow
clansman has given us reason. We will respect you
as a player if you are a member of our clan or not.
Why?:
We are Anti-RPK, because we feel that running around and killing everyone
you see just to run away when you will be beaten is unjust. We are proud to
be protectors of that justice.
We do not cheat because we want to set a good example instead of following a
bad one, so we do not allow the cheats mentioned. We prefer to win the way
the game was designed.
What sets us apart from other Anti-PK and Neutral clans on Darktide? We'll
let you be the judge of that.

"Big Guild Power...with
a small guild feel"
Selected Bios
True Orb
(Cabinet-Public Relations and Core)
True Orb, whose name was taken from a sacred and ancient Sho clan, grew up
in the vast plains of Ispar. He was named True Orb, as his fighting for his
village and allies was unmatched by any other, and his every word that of
honesty (which sometimes got him in trouble). His real name is unknown, as
he has told only a handful of his fellows in the world of Dereth. He was the
only son of his father, Tha-Tzi-Tsung, who also fathered a daughter. His
mother died during his sister’s childbirth, and his father raised the two.
True Orb was trained early on as a martial artist, being accepted into his
father’s clan at a young age, taking part in the rigorous training as an
assassin, spy, and warrior. The clan is dark and mysterious, embracing the
night as its key power. However the group’s intentions are to serve justice.
At age seventeen, when True Orb was hunting, his village was slain by a
group of rebels loyal to an evil monarch. His father defended the town
admirably with his sword, but he and his brethren were killed by the masses
of enemies. In the battle, Tha-Tzi’s daughter, only 13 years of age, fled
and was not to be seen again. However, it is rumored that she was a great
archer and mage, and had followed in her brother’s footsteps to Dereth.
Upon returning to his burned village and injured people, Orb fell victim to
the curse of vengeance and rage. At this, he vowed to serve his clan as a
warrior to all who wish for peace. True was given a small army of the finest
trained warriors in the land, and they set out to destroy the army which
slaughtered their families.
Soon after he made a trip to Glenden Wood, where he met and swore allegiance
to a powerful archer named Fishy Master, a name given to him back on Ispar
as a local fisherman. Orb soon outgrew his patron, and eventually followed
another portal that would change his life, this time, with a good friend
named Notxed. Together they navigated their way through the mountainous
terrain and dangerous monsters to a small town known as Stonehold, where
both still reside. Over time the town has become a haven for adventurers
seeking to enforce justice. Side effects from his trip to Dereth caused him
to forgot his real name. He continues to wonder about his sister, though she
may be closer to him than he thinks.
----------
A note from True Orb: I did not take part in this guild for no reason. The
guild was the product of a merger between my old guild called Brotherhood of
Powers (another composite guild), and the Souls of R A. We came together to
show people that there ARE clans out there that take it very seriously to
only have fair and enjoyable players in their ranks.
In-Game: True Orb, Unarmed Combat specialist. Character created 5/3/00, and
still kicking uber PK butt today. Level 90+
**********
Goldplate (Cabinet member,
Master Scout)
Goldplate, one of the guild's younger members, is Sho Isparian by heritage
but was actually born on Dereth. Named after the obscure legend of the
Dragon-Marked, Goldplate trained in the ways of magic resistance. During his
days as a mercenary, he gained friends within the Forgotten Souls of Sun
Jian. Goldplate was taught the art of magic and quickly grew in strength as
well in his ability to resist the negative spells of others. He also soon
realized his hate of fighting, but resolved to help his guild in other ways
as a scout.
After the death of their
leader, Sun Jian, massive morale was lost within the guild. Goldplate swore
to help those who had helped him so much, and petitioned to become part of
the Ronin guild's core, in spite of his youthful age.
As Core, Goldplate served as
a Head Scout, fearlessly crossing the deadly lands of Dereth to bring back
much needed information and portal ties. He was also a strengthener of
morale, always quick with a joke and always willing to help, even if it was
out of his way. The Ronin guild, now calling itself the Souls of RA, moved
throughout the land until they reached the small town of Stonehold. There
they found the Brotherhood of Power, who had numerous friends among members
of the Ronin Guild and with whom Goldplate had fought on occasion. After
many successful fights, defending the town alongside each other, the Souls
of RA and the Botherhood of Power saw they were a perfect match and merged.
Seeing his work finally finished, Goldplate stepped down as a Core, but
still remained undisputedly one of the best scouts ever known.
----------
A note from Goldplate: I believe I put it best when I say true friendship
can be found in times of Darktide. As a person who loathes killing, I have
always supported those who fight for the side of justice. Sun Jian showed me
that people can be both kind and strong and many people within his ranks
showed faith to me in my youthful years. As a source of inspiration, I have
always stayed by my friend's side even when the guild had almost split to
pieces. Now, under the new merger, we have gained back all of our old
strength and more. The Angels of War will prove to be a formidable strength
in the Lands of Dereth.
In-game: Goldplate, Unarmed Magic Resist. Born on 7/16/01.
**********

**********
Chun-Kee (Cabinet Member,
Loot Champion)
Chun-kee, an honorably dicharged soldier, nicknamed himself as such because
of his massive girth. In search of many friends that had dissappeared from
the face of Ispar, Chun-kee found and entered the purple portal leading to
the land of Dereth. The Sho warrior found himself in the middle of the the
wars of Darktide. Once again after so many years, Chun-kee hefted his katar
with resolve to destroy whatever evils he may face.
Chun-kee quickly found his
friends within the Angels of War clan, and made many more with his unique
talent. Years as a soldier and dogged determination taught Chun-kee how to
find objects of value. He often would openly share his hard gained loot to
people he barely knew.
Chun-kee is known for his
love of slamming his katar home with the weight of his bulk behind it, and
has openly shunned War Magic because the "Feel of crushing my opponent's
bones is just not there." Chun-kee is also one of the few men who practices
the ancient art of throwing weapons. Many of even his own friends laughed at
him until one day during a fight with a deadly sorcerer, full VII spells and
fully baned. No one was able to bring the attacker down. Chun-kee skillfully
side-stepped a war spell as it streaked past him and hefted all his weight
behind a spear he had collected off of a creature named Railrea. The mage
was impaled with one shot to a tree, the demonic being's soul sent screaming
to the lifestone. Needless to say, no one laughs anymore.
----------
A note from Chun-kee: I LOVE this guild, so many cool people in it. Like the
quote says: Big Guild Power, Small Guild Feel. It's true that sometimes I
get carried away with my loot collecting (I have all 4 of my mules and my
house chest and hooks all packed full with stuff everyone else calls junk),
but I can always find a person in need of something. And trust me, if you
need it, I usually have it, or I can get it. I have made so many friends in
this guild and it seems like every week we are getting bigger. Maybe someday
we'll have enough people to get rid off this loot. Although I doubt it.
**********
Old Hollow (Core Member,
Web Page Guru)
A playful thief in his youth, the young Aluvian would often cause havoc
playing cow tipping with the cows in Stonehold. His speed and cunning always
kept him from being caught by angry farmers. It was all fun and games until
the day the Raids started. The Blood Raiders came, and many of the youth's
friends, as well as his parents, were killed by the attack.
The sun set into the evening,
turning the sky as red as the evil knights who had attacked. He looked into
the sun... Picking up his dagger, he joined the surviving Stonehold rebels.
He called himself Deathsun. The thief dedicated his life to the art of
combat and became a battle scared veteran, known for his speed and quick
thinking in combat. Master of the triple strike, there wasn't a man Deathsun
couldn't catch with his blinding speed.
Deathsun soon became old
after so many years of fighting, and his hair greyed, but he was still as
deadly as ever in combat. The youths, inspired by the old man's tireless
struggle, nicknamed him "Old Hollow". Today Old Hollow still wanders the
lands, seeking justice for the loss of his innocent youth.
----------
A note from Old Hollow: AoW rocks Blood behind! We might be a nice bunch of
fellows, but when it comes down to it, some of the best fighters in the game
are in our guild imho (In My Honest Opinion) [and yes it's "Honest" not
"Humble" DS is never humble, hehe]. But of course I'm the best. AoW's
presence in Stonehold has kept those PKs shaking in their boots. Where are
we headed next? Well, as soon as we can penetrate the Blood's mansion...
**********
Wimp y
It all began for me in the large town of Shoushi. I rubbed my eyes, had a
sip of water and looked at myself. Same clothing I had before, but in it was
a note inviting me into a hall. Not knowing where I was or what was there, I
figured maybe it would be a good idea to check this hall out. I stepped
inside only to see a man with a sword standing there. I said "hello"; he
replied " DIE!"
Now this was definitely a
different reaction than I was expecting, so I tried to defend myself best I
could. Surprisingly, I was able to dodge his sword swinging at me not once,
not twice, but thirce. After the third swing I decided to defend myself, and
before I knew it, the man's spirit had left him but his body remained. How
was I able to dodge this man? How was I able to beat him to death with my
hands? I decided to search for some answers and headed to the town of
Shoushi.
A very very large man named
Mr T came up to me. I said hello expecting a reply and I suddenly felt sick
to my stomach and was lying on the ground. I was back at the training hall,
weak and confused as to what had happened. Then what happened next and has
happened ever since then scared me. I heard a voice of an old friend from
home in the back of my head. He said a simple hello. I try and speak back to
him and then I see 3 people rolling on the floor laughing at me as I say
Bluto hello.
In the back of my head I hear
his voice again saying he had been saved by a very powerful woman named
Zatara and they lived in a town upon a plateau. If I could get there, they
could help me as well if I proved myself worthy. Plateau? Worthy? Worthy of
what?
I later found out after getting the sickness from Mr T many more times that
a forest village of Glenden Wood was close to the plateau, so I set out
running. I ran, and ran until the sun had risen 3 times and found myself in
the forest town of Glenden Wood. When I arrived there, I was told to touch
the stone of life so that when my physical body was harmed again, I would
rise from there instead of the meeting hall of Mr T. I touched the stone and
realized the only reason these 2 men had asked me to do this was so they
could take the place of Mr T. I have still to this day ended up as many
times as those 2 poultry (ducky and goosey) had send me. I was sent there
over 50 times in the next 2 days but still had become more powerful than
when I first arrived on this strange world.
Over the next week or so I practiced using my hand to hand skills and had
acquired some armor and a strange weapon that struck animals and people
alike with lightning. My friend Bluto was amazed I found such an item and
said if I could keep an item like that, I should be able to survive at the
plateau if I could make it there. So I suited up my armor and ran for 3 more
days . As I arrived I was told by the leader of my friend that they had just
moved to a mountain village of Stonehold and that with a magical gate I
could go there too. I agreed and closed my eyes and ran into the gate. This
was met by a laughter and some advice, "In order to use the gate you must
reach out and touch it" and with the extension of my arm I was in the
mountains.
I swore my allegiance to my queen's follower Berzerk, a mage who was to help
me more with advice than property. The advice became handy as I was set to
fight the daring creatures of the pit....and to help defend town against the
war that was coming .....but that bit of history will come later.
**********
The Cursed Story
Chapter 1~Dragonsblade X
He was a young Sho lad when he first arrived on Dereth, landing in the west
outpost of the Holtburg settlement. Looking to escape the busy and dangerous
city life of Holtburg, Dragonsblade X journeyed west to the town of Glenden
Wood. He grew up in the beautiful country around the town. Once he started
hunting larger prey than his usual drudges and reedsharks, he specialized
and honed his skills in unarmed combat and melee defense. Once he began to
realize the true power he had the possibility to wield, he ventured away
from his home, to the far south of Dereth in hopes to find adventure and
friendship.
DBX found refuge at a small
tower and lifestone where he pledged his loyalty to a local guild for the
first time. He lived the life of a non-factor anti for many, many levels,
until one day he began to gain friends within larger more powerful anti
guilds. With his anti friend Silver paladin, and co vassal Stonefox, he
traveled to the deadly Direlands and settled within the refuge of Fort Teth.
In his new, extremely dangerous surroundings, he was forced to learn how to
raise his skills to survive.
A larger anti guild named
Alberon mindeater began to rise to power in teth, and his guild along with
many others aligned with this new force in an effort to hold the town from
invaders coming from the mainlands and southern Direlands. The Fort remained
under constant siege from enemy guilds such as Blood and Mid Evil. It was at
this point in Dragon's life that he began to realize the true power of his
hollow katar, and gave everything he had for the well being of the fort.
Then there was a change. A powerful and well respected anti guild named TAO
began to war with the alberon mindeaters who inhabited his home. DBX, who
had many friends among the ranks of both guilds, decided to flee his home
instead of getting involved. Not knowing where to go in those perilous days,
he ventured along the northern shores of the mainlands. One day, he came
upon a lifestone along the beach, with a Stonehold portal beside it. Having
heard rumors of the good people of Stonehold, he decided to attune here. He
spent about the next year of his life attuned here, making friends and
defending his new home.
Things were quit simple back
then, not much to do other then level and defend Stonehold from invaders and
raiders. His monarchy had been disbanded since he found his home in
Stonehold, and he swore under a local warlord named The Cursed. Things where
good, until one day all hell broke loose. He was restocking supplies in town
when a messenger alerted him to the death of Stonefox, his former co-vassal
and one of his truest friends. This sent dragonsblade x on a downward
spiral, and it was reported that he was rarely seen much after that moment.
After several months he began to appear around town again, and he changed
his lifestone to a small igloo, which gave him easier access to the town and
its people. It was rumored he had made a full return when the news arrived
that The Cursed had gone missing, And after that day Dragonsblade x just
faded away, and was never seen again.
To be continued....
**********
Phantasia (Core, Purple!)
It was Honey's love of purple that had drawn her to the newly formed portals
across the land of Ispar. Within seconds of touching the veil, Honey was
alone upon Dereth with nothing but her purple pajamas on. In a time of
Darktide, Honey quickly learned the harshness of this new land. In her youth
she joined a band of rebels that were often called Reckless, because of the
way that they defended their town without regard to the danger they faced.
Honey was know among her friends as a sweet. Sweet but dangerous. Honey
became even more dangerous when she began to master all four arts of magic.
Naturally, it didn't sound good to call her Honey, sweet but even more
dangerous. So because of her habit of daydreaming, her friends called her
Phantasia the Pheared instead.
But there is not much to fear
of this mage, for she kind, and caring, and often tries to think of the
other person first, even when it has caused her to take most of the burden.
There is not much to fear, unless she gets angry, that is. In combat
Phantsia is a fierce fireball of purple magic. Following Deathsun in his
search to form the most powerful guild of justice to roam the land,
Phantasia left her home in Stonehold to join forces with the clan of Sun
Jian. There she made many friends but longed for the ones she had left
behind on Ispar and Stonehold. After the death of Sun Jian, Phantsia and
another (whose name is sadly forgotten to the winds of time) became the
Co-Leaders of the Ronin guild. With morale at its lowest point, Phantasia
took on much of the clans emotional burden to try to keep everyone from
going their separate ways. Presently, things are looking much better. With
the merger of clans in Stonehold, all of Phantsia's friends have united
under a single cause. What's more, an old friend, Chunk-kee, came from Ispar
with news that everyone is well back home. Home... Someday, Phantasia
thought to herself, someday we will all go home.
----------
A note from Phantasia: AoW is like a homecoming for me for many reasons.
Mostly because it was a reuniting with old friends who taught me how to
fight and survive in the world of Dereth when I was just a wee sprout. Now
we have grown to be more than just friends... we are indeed a family. |
Added
7/26/02 |