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TIP FOR LIFE MAGES -- COMBINING VULNS & IMPERILS

Here is a life magic monster fighting strategy for applying vulnerability spells: when operating at the edge of your abilities -- perhaps because of debuffs, or vitae, or because a particular monster is very resistant -- try combining a standard debuff such as blade vulnerability or piercing or bludgeoning vulnerability with an Imperil spell. The two types of spell can be used together, and they do not duplicate one another. So the effects are cumulative. A level 4 bludgeon vuln, plus a level 4 Imperil, for example, are each easier to cast than a single level 5 spell. The best part is that the two spells together will almost always have a greater effect than a single level 5 spell. 

NOTE 1: The vuln spell (bludgeon, blade, piercing, acid, fire, cold, electrical) should be selected to match the weakness of a particular monster. For example, shadows are generally extra-susceptible to slashing (blade) and fire attacks. The vulnerability selected should also match the weapon you (or your hunting partners) are going to use, obviously. If you are a sword fighter, use blade vulnerability, and so forth, regardless of the special weakness of the monster. Imperils will work equally well for any type of monster or weapon.

NOTE 2: this technique works only with Imperil (any level) and a vulnerability spell. Two vulnerability spells will NOT combine in this way. 

BTW, the "why" of this is a bit interesting. Imperil reduces the armor level of a monster. And armor levels can actually be brought below zero. A vulnerability spell increases the amount of damage done by a particular type of attack, presuming the attack is not resisted partly or entirely by armor or avoided by melee defense or missile defense skill. 



 


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