Rift


Shallow

Narrow

Ethereal

Unstable

Quiddity

click thumbnails for full size view
 
Type Level Stren End Coord Quick Focus Self Health Stam Mana
Shallow 30 50 50 20 50 100 100 100 150 300
Narrow 53 50 50 20 50 100 100 100 150 300
Ethereal 126 140 140 150 160 150 220 110 440 720
Unstable 100 140 140 150 160 150 220 320 440 720
Quiddity 115 140 140 150 160 150 220 370 440 720

From the Zone's Bestiary and the Dark Majesty Expansion CD:

Introduced in the Lost in the New Horizon event. 

Rifts are enigmas that only recently began to confound adventurers. Some people believe they are "intelligent portals" that have taken umbrage at the superabundance of portal magic use in Dereth. Others believe they are Virindi in their true form, a theory supported by the mask that floats in the light surrounding the Rift. Either thesis could be valid; certainly the Rifts are not answering any questions.

Rifts are immune to lightning, and it is rumored that it in fact heals them. They tend to be almost immune to magical attack and vulnerable to physical attack, or the inverse (weak against magic, strong against physical). They also have the ability to summon Virindi and Virindi-allied creatures to aid them in combat. This last ability is what makes them dangerous. Rifts have claimed many adventurers who thought themselves in a one on one fight.

Type Level Melee D Missile D Magic D Attack 1 Attack 2 Attack 3

XP

Shallow 30 ? ? 110 B S P 4,800
Narrow 53 ? ? 110 B S P 3,800
Ethereal 126 ? ? 261 B S P 40,000
Unstable 100 ? ? 333 P E S 36,000
Quiddity 115 ? ? 400 P S B 60,000

Attack Height: ?

Use third party Decal plug-ins, such as Topheron's Doom or Combater to log information while you play. Yellow experience values have been updated since recent patches. I
f you'd like to help research updated figures, click here. If you have updated data, please send me an email.


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