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Tinkering
Item Tinkering
Armor Tinkering
Weapon Tinkering
Magic Item Tinkering
Basic Tinkering
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Armor
Tinkering - 4 skill pts to train
(Focus + Endurance / 2)
The original
Armor Tinkers let you increase the resistance of armor to a particular
damage type. During the Festivus event, the percentage was increased from
0.1% to 0.2% for Slashing, Piercing and Bludgeoning and to 0.4% for the
elemental resistances.
During
A Swelling Tide,
Armor Defense Imbues were introduced.
The newer imbues act like other
imbues in that they have the same low 33% success rate. You may only add one
imbue per piece of armor. These imbues add a +1 stackable defense bonus to a
piece of armor.
Covenant
Armor also received the ability to be tinkered! However, steel is still
unable to be used on Covenant Armor.
From
Repercussions (updated during the
Festivus
event)
Effects:
Increase Armor Level (Steel)
Increase Resistance by 0.2
--Slashing Resistance (Bronze)
--Piercing Resistance (Alabaster)
--Bludgeoning Resistance (Marble)
Increase
Resistance by 0.4
--Acid Resistance (Armoredillo Hide)
--Cold Resistance (Wool)
--Fire Resistance (Ceramic)
--Electrical Resistance (Reedshark Hide)
From A
Swelling Tide
Effects:
Armor Imbues (33.33% Max Chance)
--Missile Defense +1
(Yellow Topaz)
--Melee Defense +1
(Peridot)
--Magic Defense +1
(Zircon)
From the
Tinkering
FAQ
Q: Could you provide more details
about the Armor Defense imbues?
A: It's an imbue, so you can do it once and only once to any piece of
armor. The maximum chance of success is 33%, like all imbues. And the bonus
you get is +1 skill point, not +1%. You can imbue the piece with a bonus to
melee defense, missile defense, or magic defense.
So you can build a suit that, with all of its
pieces, gives you +10 melee defense, or +5 melee defense and +5 magic
defense, or what have you. These bonuses stack with any spells or weapon
modifiers you have.
Each effect -- Melee Defense, Missile
Defense, or Magic Defense -- is a separate imbue.
Q: The Armor Defense imbues appear
to be underpowered, considering the 66% risk of failure even in a best case.
A: When creating new dynamics like this, we generally start
cautiously to avoid potentially doing awful things to game balance. We will
pay close attention to your feedback and look into adjusting the imbues in
the future if necessary.
Tinkering
Resources
Letter to the Players on Tinkering
Letter to
the Players (Aug 2002)
Letter to the
Players (July 2003)
Turbine's
Tinkering FAQ
Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table
- old version
Surge
of MT's Tinkering Research Page
Bob
the Dreadlord of TD Weapon Calc.
Caerthalion's
Tinkering Skill Calculator
Caeryn
Dryad's Weapon Damage Calc.
Isudus's Tink Calc
- Decal Plug-In
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Ust |
A tool used to extract materials from
treasure items.
Use to salvage materials from treasure items. |
|
Value |
10 |
| Burden |
40 |
|
Locations |
Vendor locations |
|
Armor Tinkering |
 |
Salvaged Alabaster |
A brick of alabaster material salvaged from
old items.
Apply this material to treasure-generated armor to increase the
armor's protection against piercing by 0.2 |
|
Value |
varies |
|
Burden |
100 |
 |
Salvaged Armoredillo Hide |
A strip of armoredillo hide material
salvaged from old items.
Apply this material to a treasure-generated armor to increase the
armor's protection against acid by 0.4 |
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Salvaged Bronze |
A bar of bronze material salvaged from old
items.
Apply this material to treasure-generated armor to increase the
armor's protection against slashing by 0.2 |
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Salvaged Ceramic |
A tile of ceramic material salvaged from old
items.
Apply this material to treasure-generated armor to increase the
armor's protection against fire by 0.4 |
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Salvaged Marble |
A brick of marble material salvaged from old
items.
Apply this material to a treasure-generated armor to increase the
armor's protection against bludgeoning by 0.2 |
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Salvaged Peridot |
|
Effect |
Chips of peridot material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Melee Defense. |
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Salvaged Reedshark Hide |
|
A strip of reedshark hide material salvaged
from old items.
Apply this material to a treasure-generated armor to increase the
armor's protection against lightning by 0.4 |
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Salvaged Steel |
|
A bar of steel material salvaged from old
items.
Apply this material to treasure-generated armor to increase the armor's
armor level by 20. |
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Salvaged Wool |
|
A bolt of wool material salvaged from old
items.
Apply this material to a treasure-generated armor to increase the
armor's protection against cold by 0.4 |
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Salvaged Yellow Topaz |
|
Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Missile Defense. |
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Salvaged Zircon |
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Chips of yellow topaz material salvaged from old
items.
Apply this material to treasure-generated armor to imbue the target with
a +1 bonus to Magic Defense. |
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