Armor Tinkering

 
Home

Hobbies

Arts & Crafts

Tinkering

Item Tinkering
Armor Tinkering
Weapon Tinkering
Magic Item Tinkering

Basic Tinkering

 

 








Armor Tinkering - 4 skill pts to train
(Focus + Endurance  / 2)

The original Armor Tinkers let you increase the resistance of armor to a particular damage type. During the Festivus event, the percentage was increased from 0.1% to 0.2% for Slashing, Piercing and Bludgeoning and to 0.4% for the elemental resistances.

During A Swelling Tide, Armor Defense Imbues were introduced. The newer imbues act like other imbues in that they have the same low 33% success rate. You may only add one imbue per piece of armor. These imbues add a +1 stackable defense bonus to a piece of armor.

Covenant Armor also received the ability to be tinkered! However, steel is still unable to be used on Covenant Armor.

From Repercussions (updated during the Festivus event)

Effects:

Increase Armor Level (Steel)

Increase Resistance by 0.2
--Slashing  Resistance (Bronze)
--Piercing Resistance (Alabaster)
--Bludgeoning Resistance (Marble)

Increase Resistance by 0.4
--Acid  Resistance (Armoredillo Hide)
--Cold  Resistance (Wool)
--Fire Resistance (Ceramic)
--Electrical Resistance (Reedshark Hide)


From A Swelling Tide

Effects:
Armor Imbues (33.33% Max Chance)
--Missile Defense +1 (Yellow Topaz)
--Melee Defense +1 (Peridot)
--Magic Defense +1 (Zircon)
 


From the Tinkering FAQ

Q: Could you provide more details about the Armor Defense imbues?

A: It's an imbue, so you can do it once and only once to any piece of armor. The maximum chance of success is 33%, like all imbues. And the bonus you get is +1 skill point, not +1%. You can imbue the piece with a bonus to melee defense, missile defense, or magic defense.

So you can build a suit that, with all of its pieces, gives you +10 melee defense, or +5 melee defense and +5 magic defense, or what have you. These bonuses stack with any spells or weapon modifiers you have.

Each effect -- Melee Defense, Missile Defense, or Magic Defense -- is a separate imbue.

Q: The Armor Defense imbues appear to be underpowered, considering the 66% risk of failure even in a best case.

A: When creating new dynamics like this, we generally start cautiously to avoid potentially doing awful things to game balance. We will pay close attention to your feedback and look into adjusting the imbues in the future if necessary.


Tinkering Resources
Letter to the Players on Tinkering
Letter to the Players (Aug 2002)
Letter to the Players (July 2003)
Turbine's Tinkering FAQ

Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table - old version
Surge of MT's Tinkering Research Page
Bob the Dreadlord of TD Weapon Calc.
Caerthalion's Tinkering Skill Calculator

Caeryn Dryad's Weapon Damage Calc.
Isudus's Tink Calc - Decal Plug-In
 

Ust

A tool used to extract materials from treasure items.
Use to salvage materials from treasure items.

Value

10
Burden 40
Locations Vendor locations

 

Armor Tinkering

Salvaged Alabaster

A brick of alabaster material salvaged from old items.
Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2
Value varies
Burden 100

Salvaged Armoredillo Hide

A strip of armoredillo hide material salvaged from old items.
Apply this material to a treasure-generated armor to increase the armor's protection against acid by 0.4

Salvaged Bronze

A bar of bronze material salvaged from old items.
Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2

Salvaged Ceramic

A tile of ceramic material salvaged from old items.
Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4

Salvaged Marble

A brick of marble material salvaged from old items.
Apply this material to a treasure-generated armor to increase the armor's protection against bludgeoning by 0.2

Salvaged Peridot

Effect Chips of peridot material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense.

Salvaged Reedshark Hide

A strip of reedshark hide material salvaged from old items.
Apply this material to a treasure-generated armor to increase the armor's protection against lightning by 0.4

Salvaged Steel

A bar of steel material salvaged from old items.
Apply this material to treasure-generated armor to increase the armor's armor level by 20.

Salvaged Wool

A bolt of wool material salvaged from old items.
Apply this material to a treasure-generated armor to increase the armor's protection against cold by 0.4

Salvaged Yellow Topaz

Chips of yellow topaz material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense.

Salvaged Zircon

Chips of yellow topaz material salvaged from old items.
Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense.

 



 

 


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com