Magic Item Tinkering

 
Home

Hobbies

Arts & Crafts

Tinkering

Item Tinkering
Armor Tinkering
Weapon Tinkering
Magic Item Tinkering

Basic Tinkering

 

 








Magic Item Tinkering - 4 skill pts to train
(Focus)

An item may be imbued only once, so choose carefully! Imbuing is a risky endeavor with a very high chance of failure! Your maximum chance of success is 33.33%. It's likely you'll destroy a few items before you are successful.

Originally, only three effects were available. During A Swelling Tide, jewelry cantrips were added to Magic Item Tinkering. Now you can add a Minor Spell to your favorite piece of jewelry! Imbuing a piece of jewelry also increases the Arcane Lore by 25 and the Spellcraft by 25. (Non magical jewelry cannot be tinkered).

Note: Imbued weapons may not be hilted.

From Atonement

Effects:
Imbues (
(33.33% Max Chance)
--Critical Strike (Black Opal)
--Crippling Bow (Fire Opal)
--Armor Rending (Sunstone)

From A Swelling Tide

Effects:
Jewelry Imbues (33.33% Max Chance,
+25 Arcane Lore, +25 Spellcraft)

--Minor Mana Gain (Lavender Jade)
--Minor Health Gain (Red Jade)
--Minor Stamina Gain (Citrine)

--Minor Strength (Carnelian)
--Minor Quickness (Rose Quartz)
--Minor Endurance (Bloodstone)
--Minor Coordination (Smokey Quartz)
--Minor Focus (Agate)
--Minor Self (Lapis Lazuli)

--Warrior's Vigor (Malachite)
--Warrior's Vitality (Hematite)
--Wizard's Intellect (Azurite)

After Weapons have been imbued, the icon background changes to make imbued weapons easier to find in your backpack.
 

Imbue Backgrounds

Critical Strike

Crippling Bow

Armor Rending

 


Descriptions from the Aug 2002 Letter to the Players:

--Critical Strike: Applying this effect to a weapon or wand increases the chance of inflicting a critical hit when wielding this item. The percentage of increase is determined by the base skill of the character wielding the item.

Melee Weapon Formula:
(base weapon skill - 100)/600 = % chance for critical

Missile Weapon Formula:
(base weapon skill - 60)/600 = % chance for critical

--Crippling Blow: This effect increases the amount of damage a weapon or wand does when it causes a critical hit. Again the higher your base skill, the more damage you will do when causing a critical hit.

Melee Weapon Formula:
(base weapon skill - 40)/60 = multiplier for critical

Missile Weapon Formula:
(base weapon skill - 0)/60 = multiplier for critical

--Armor Rending: The final Magic Item Tinkering effect allows a weapon to ignore a portion of the target's total armor, including the value added by a shield. The effect is similar to the effect of Phantom weapons. The percentage of armor the weapon ignores is based upon the base skill of the character. This effect is not available for wands because war magic already ignores physical armor and armor spells.

Melee Weapon Formula:
(base weapon skill - 160)/400 = % of AL ignored

Missile Weapon Formula:
(base weapon skill - 120)/400 = % of AL ignored


From the Tinkering FAQ

Q: Will the jewelry imbues affect the maximum mana and mana burn rate of the item?

A: No.

Q: Will you be making more minors available for imbuing?

A: We'd like to see how well the existing ones work before adding new ones, but it is certainly a possibility.

Q: Can we imbue jewelry that is not currently magical?

A: No.


Tinkering Resources
Letter to the Players on Tinkering
Letter to the Players (Aug 2002)
Letter to the Players (July 2003)
Turbine's Tinkering FAQ

Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table - old version
Surge of MT's Tinkering Research Page
Bob the Dreadlord of TD Weapon Calc.
Caerthalion's Tinkering Skill Calculator

Caeryn Dryad's Weapon Damage Calc.
Isudus's Tink Calc - Decal Plug-In

Ust

A tool used to extract materials from treasure items.
Use to salvage materials from treasure items.

Value

10
Burden 40
Locations Vendor locations

 

Salvage Quick List

Salvaged Agate

Chips of agate material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Focus. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.
Value varies
Burden 100

Salvaged Azurite

Chips of azurite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Wizard's Intellect. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Black Opal

Chips of black opal material salvaged from old items.
Apply this material to a treasure-generated weapon or caster to imbue the target with Critical Strike. Critical Strike increases the chance that the item critically hits its opponent. The increase in chance depends on the attack skill of the wielder.

Salvaged Bloodstone

Chips of bloodstone material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Endurance. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Carnelian

Chips of carnelian material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Strength. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Citrine

Chips of citrine material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Stamina Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Fire Opal

Chips of fire opal material salvaged from old items.
Apply this material to a treasure-generated weapon or caster to imbue the target with Crippling Blow. Crippling Blow increases the amount of damage that the item does when it critically hits its opponent. The amount of extra damage depends on the attack skill of the wielder.

Salvaged Hematite

Chips of hematite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vitality. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Lapis Lazuli

Chips of lapis lazuli material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Self. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Lavender Jade

Chips of lavender jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Mana Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Malachite

Chips of malachite material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Warrior's Vigor. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Opal

Chips of opal material salvaged from old items.
Apply this material to a treasure-generated magic caster to increase the its [sic] mana conversion bonus by 1%.

Salvaged Red Jade

Chips of red jade material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Health Gain. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Rose Quartz

Chips of rose quartz material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Quickness. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Smokey Quartz

Chips of smokey quartz material salvaged from old items.
Apply this material to a piece of magical treasure-generated jewelry to imbue the target with Minor Coordination. This will also raise the Arcane Lore difficulty and the Spellcraft of the piece by 25.

Salvaged Sunstone

Chips of sunstone material salvaged from old items.
Apply this material to a treasure-generated weapon or caster to imbue the target with Armor Rending.
Armor Rending gives the item the ability to ignore some of its opponent's armor. The amount of armor it ignores depends on the attack skill of the wielder.

 



 

 


Transportation | Tourism | Restaurants | Apparel | Pets | Sports | Careers | Hobbies | Culture | Shopping | Odds & Ends | Directory
Forums | Search | Home

© Copyright 1999 - 2006 by Maggie the Jackcat.
This page is not affiliated with Turbine, Inc. The opinions expressed on this site are solely my own. 
Asheron's Call is a registered trademark of Turbine, Inc.
Send email to Maggie@thejackcat.com