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Magic Item
Tinkering - 4 skill pts to train
(Focus)
An item may
be imbued only once, so choose carefully! Imbuing is a risky endeavor with a
very high chance of failure! Your maximum chance of success is 33.33%. It's
likely you'll destroy a few items before you are successful.
Originally,
only three effects were available. During
A Swelling Tide,
jewelry cantrips were added to Magic Item Tinkering. Now you can add a Minor
Spell to your favorite piece of jewelry! Imbuing a piece of jewelry also
increases the Arcane Lore by 25 and the Spellcraft by 25. (Non magical
jewelry cannot be tinkered).
Note: Imbued
weapons may not be hilted.
From
Atonement
Effects:
Imbues ((33.33% Max Chance)
--Critical Strike (Black Opal)
--Crippling Bow (Fire Opal)
--Armor Rending (Sunstone)
From
A Swelling Tide
Effects:
Jewelry Imbues (33.33% Max Chance,
+25 Arcane Lore, +25 Spellcraft)
--Minor Mana Gain (Lavender
Jade)
--Minor Health Gain (Red Jade)
--Minor Stamina Gain (Citrine)
--Minor Strength (Carnelian)
--Minor Quickness (Rose Quartz)
--Minor Endurance (Bloodstone)
--Minor Coordination (Smokey Quartz)
--Minor Focus (Agate)
--Minor Self (Lapis Lazuli)
--Warrior's Vigor (Malachite)
--Warrior's Vitality (Hematite)
--Wizard's Intellect (Azurite)
After Weapons have been imbued,
the icon background changes to make imbued weapons easier to find in your
backpack.
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Imbue Backgrounds |
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Critical Strike |
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Crippling Bow |
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Armor Rending |
Descriptions from the Aug 2002
Letter to the Players: --Critical Strike: Applying this
effect to a weapon or wand increases the chance of inflicting a critical hit
when wielding this item. The percentage of increase is determined by the
base skill of the character wielding the item.
Melee Weapon Formula:
(base
weapon skill - 100)/600 = % chance for critical
Missile Weapon Formula:
(base
weapon skill - 60)/600 =
% chance for critical
--Crippling Blow: This effect
increases the amount of damage a weapon or wand does when it causes a
critical hit. Again the higher your base skill, the more damage you will do
when causing a critical hit.
Melee Weapon Formula:
(base weapon
skill - 40)/60 = multiplier for critical
Missile Weapon Formula:
(base weapon
skill - 0)/60 = multiplier for critical
--Armor Rending: The final Magic Item
Tinkering effect allows a weapon to ignore a portion of the target's total
armor, including the value added by a shield. The effect is similar to the
effect of Phantom weapons. The percentage of armor the weapon ignores is
based upon the base skill of the character. This effect is not available for
wands because war magic already ignores physical armor and armor spells.
Melee Weapon Formula:
(base weapon
skill - 160)/400 = % of AL ignored
Missile Weapon Formula:
(base weapon
skill - 120)/400 = % of AL ignored
From the
Tinkering
FAQ
Q: Will the jewelry imbues affect
the maximum mana and mana burn rate of the item?
A: No.
Q: Will you be making more minors
available for imbuing?
A: We'd like to see how well the existing ones work before adding new
ones, but it is certainly a possibility.
Q: Can we imbue jewelry that is not
currently magical?
A: No.
Tinkering
Resources
Letter to the Players on Tinkering
Letter to
the Players (Aug 2002)
Letter to the
Players (July 2003)
Turbine's
Tinkering FAQ
Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table
- old version
Surge
of MT's Tinkering Research Page
Bob the Dreadlord of TD Weapon Calc.
Caerthalion's
Tinkering Skill Calculator
Caeryn
Dryad's Weapon Damage Calc.
Isudus's Tink Calc
- Decal Plug-In
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