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Home
Hobbies
Arts
& Crafts
Tinkering
Item Tinkering
Armor Tinkering
Weapon Tinkering
Magic Item Tinkering
Basic Tinkering
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Town Crier tells you,
"Why, I am having such a great time utilizing my new Tinkering Skills, I was
almost late for work today!"
Tinkering was
introduced during the
Repercussions event as a replacement for appraisal skills. Appraisal
skill points and any spent experience were refunded and players had the
option to train one of the new skills (Gharu'ndim players automatically
trained in Item Tinkering to replace the racial default Item Appraisal
skill). Note: Tinkering skills cannot be specialized.
There are
four types of Tinkering Skills:
--Item
Tinkering - 2 skill pts to train
(Focus + Coordination / 2)
--Armor
Tinkering - 4 skill pts to train
(Focus + Endurance / 2)
-- Weapon
Tinkering - 4 skill pts to train
(Focus + Strength / 2)
--Magic Item
Tinkering - 4 skill pts to train
(Focus)
In addition
to the four types of Tinkering, there are also a few basic tinkering skills
which any player can use.
What does
Tinkering Do? Tinkering adds certain effects to items. You can reduce the
value of your favorite hauberk to make it less likely to drop on death. You can
increase the armor level of your Sword Mastery Gauntlets! You can improve
the speed of your favorite weapon. You can add spells, change a racial
requirements and so much more! The sections for each Tinkering skill will
explain these effects in detail.
In order to
tinker, you first need to collect salvage, then apply the salvage to an
item.
Salvage is
created by using an Ust, a tool that can be purchased in the Nexus and
Starter towns, on a loot generated item. (Visit the
Lockpicks page in the Shopping Bargains section for Ust vendor
locations.)
You can also purchase the
Tinkering Text at various location for additional information.
During the
All That
They Survey event, all players were awarded a basic Salvaging Skill.
Those with a Heritage Tinkering Skill (given when the Appraisal Skills
automatically assigned at character creation were replaced) were also now
able to untrain their Tinkering Skills!
You have been granted the opportunity to forget
what you know about item tinkering in the form of a gem of forgetfulness.
You have become knowledgeable in the methods of Salvaging.
Your base Salvaging skill is now 5!
When you salvage an item,
you extract its base qualities. The two qualities you will be looking for
are the material type and the workmanship. Each type of material (bronze,
silk, leather, sapphire, marble, etc.) adds a specific tinkered effect. The
workmanship determines the quality of your salvage and plays a part in the
success of your tinkering attempt. The higher the workmanship of your
salvage, the higher your chances of success! Your Salvaging Skill also plays
a part in how successful your salvaging attempt will be.
To see how
the Salvage Skill affects how much you can salvage from items of various
workmanship, visit
this table by Tlosk of HG! (248 is the max salvage skill when buffed.
The table extrapolates data up to 281 in case the skill may eventually be
specialized or majors are added.)
Workmanship comes in the following qualities:
|
Workmanship |
Quality |
|
No Workmanship |
0-1
|
|
Well-Crafted
|
2
|
|
Finely
Crafted
|
3
|
|
Exquisitely Crafted
|
4 |
|
Magnificently Crafted
|
5
|
|
Nearly
Flawless
|
6
|
|
Flawless
|
7
|
|
Utterly Flawless
|
8
|
|
Incomparable |
9
|
|
Priceless
|
10 |
To salvage, double-click your Ust and the salvage panel will
open. Place the loot you want to salvage in the window (you can put more than
one item in the window at a time, but it must be of the same material type),
then click the salvage button. A sack of the salvage will appear in your main
pack. The number of units of salvage you receive depends on the workmanship of
the items and on your salvaging skill, but the burden of your bags will
always be 100. It's a great way to carry loot from the field without worrying
about becoming overburdened! Vendors are happy to purchase the salvage from you
if you choose not to apply it an item.
Note: Some players claim that salvaging each item separately
instead of all at once yields a higher number of units.
In order to apply salvage, you will need to have 100 units,
or a full sack. You can combine salvage of the same type together until you
reach 100 units, but be aware that combining lower quality salvage will reduce
the overall quality of your bag. If you combine two bags of salvage that total
over 100 units, the excess will be lost.
You must be trained in one of the tinkering skills to
enhance an item. Double-click on the salvage, then use it on the item you want
to enhance. The higher the tinkering skill, the higher the chances of success.
Other factors of success are the quality of the salvage (higher is better), the
type of salvage you are applying (some materials are more difficult to apply
than others), the workmanship of the item you are tinkering (a lower
workmanship on the item will give you better success) and the number of times
the item has been tinkered already. You can only tinker an item a total of 10
times. Each attempt at enhancement becomes increasingly difficult to succeed.
If the tinkering attempt fails, your item will be destroyed! The salvage will
be used whether the attempt succeeds or fails.
During the
Across the
Vast Divide event, a new feature to tinkering was added. When you try to
apply salvage, a screen pops up informing you of your chances of success!
Salvage was also added as a quest reward during the
On Bended Knee
event. Complete the
Burun Kings
quest for a chance to receive a bag of salvage with Workmanship 10!
Experienced tinkers will try to find items with workmanship
of 3 or less for the maximum number of enhancements. Items with workmanship
around 4-5 can usually be tinkered 7-8 times. Ten tinkers can be done if the
skill of the tinker is very high. If the workmanship is higher than 6, the
skill checks become increasingly difficult and more risky.
Most tinkers choose to hold a Focusing Stone when attempting
to enhance an item.
Note: To prevent player dishonesty, a local message is
broadcast with the tinkering result.
The following pages explain each of the types of tinkering
in more detail:
Item Tinkering
Armor Tinkering
Weapon Tinkering
Magic Item Tinkering
Basic Tinkering
Additional Tinkering Resources
Use the resources below for more details on the math behind
the tinkering skill. Caerthalion's Tinkering Calculator will help determine
your chances of a successful tinker.
Letter to the Players on Tinkering
Letter to
the Players (Aug 2002)
Letter to the
Players (July 2003)
Turbine's
Tinkering FAQ
Tlosk of HG's Salvage Table
Tlosk of HG's Salvage Table
- old version
Surge
of MT's Tinkering Research Page
Bob
the Dreadlord of TD Weapon Calc.
Caerthalion's
Tinkering Skill Calculator
Caeryn
Dryad's Weapon Damage Calc.
Isudus's Tink Calc
- Decal Plug-In
|
 |
Ust |
A tool used to extract materials from
treasure items.
Use to salvage materials from treasure items. |
|
Value |
10 |
| Burden |
40 |
|
Locations |
Vendor locations |
|
Salvage Quick List |
 |
Salvaged Agate |
|
Effect |
Imbues the target with Minor Focus |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Alabaster |
|
Effect |
Increases Armor's
Piercing Protection by 0.2 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Amber |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Amethyst |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Aquamarine |
|
Effect |
Imbues the target with
Cold Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Armoredillo Hide |
|
Effect |
Increases Armor's Acid
Protection by 0.4 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Azurite |
|
Effect |
Imbues the target with
Wizard's Intellect |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Black Garnet |
|
Effect |
Imbue the target with
Pierce Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Black Opal |
|
Effect |
Imbues the target with Critical Strike |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Bloodstone |
|
Effect |
Imbue the target with
Minor Endurance |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Brass |
|
Effect |
Increases
melee defense bonus by 1% |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Bronze |
|
Effect |
Increases Armor's
Slashing Protection by 0.2 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Carnelian |
|
Effect |
Imbues the target with
Minor Strength |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Ceramic |
|
Effect |
Increases Armor's Fire
Protection by 0.4 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Citrine |
|
Effect |
Imbues the target with
Minor Stamina Gain |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Copper |
|
Effect |
Changes Missile Defense requirement to Melee
Defense requirement |
|
Skill Used |
Item Tinkering |
 |
Salvaged Diamond |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Ebony |
|
Effect |
Changes heritage
requirement to Gharu. |
|
Skill Used |
Item Tinkering |
 |
Salvaged Emerald |
|
Effect |
Imbues the target with
Acid Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Fire Opal |
|
Effect |
Imbue the target with Crippling Blow |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Gold |
|
Effect |
Raises the item's value by 25% |
|
Skill Used |
Item Tinkering |
 |
Salvaged Granite |
|
Effect |
Improves
the weapon's variance by 20% |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Green Garnet |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Green Jade |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Gromnie Hide |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Hematite |
|
Effect |
Imbues the target with
Warrior's Vitality |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Imperial Topaz |
|
Effect |
Imbues the target with
Slash Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Iron |
|
Effect |
Increases
the weapon's damage by 1 |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Ivory |
|
Effect |
Unattunes
certain quest items from your soul |
|
Skill Used |
BasicTinkering |
 |
Salvaged Jet |
|
Effect |
Imbues the target with
Lightning Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Lapis Lazuli |
|
Effect |
Imbues the target with
Minor Self. |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Lavender Jade |
|
Effect |
Imbues the target with
Minor Mana Gain |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Leather |
|
Effect |
Renders an item
"Retained" |
|
Skill Used |
BasicTinkering |
 |
Salvaged Linen |
|
Effect |
Reduces the item's burden by 25% |
|
Skill Used |
Item Tinkering |
 |
Salvaged Mahogany |
|
Effect |
Increases the weapon's damage modifier by 4% |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Malachite |
|
Effect |
Imbues the target with
Warrior's Vigor |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Marble |
|
Effect |
Increases Armor's Bludg
Protection by 0.2 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Moonstone |
|
Effect |
Increases the item's
Maximnum Mana by 100. |
|
Skill Used |
Item Tinkering |
 |
Salvaged Oak |
|
Effect |
Decreases the weapon's speed by 50 |
|
Skill Used |
Weapon Tinkering |
|
|
Salvaged Obsidian |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Onyx |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Opal |
|
Effect |
Increases
the mana conversion bonus by 1% |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Peridot |
|
Effect |
Imbues the target with
a +1 bonus to Melee Defense |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Pine |
|
Effect |
Reduces the item's value by 25% |
|
Skill Used |
Item Tinkering |
 |
Salvaged Porcelain |
|
Effect |
Changes heritage
requirement to Sho |
|
Skill Used |
Item Tinkering |
 |
Salvaged Pyreal |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Red Garnet |
|
Effect |
Imbue the target with
Fire Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Red Jade |
|
Effect |
Imbues the target with
Minor Health Gain |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Reedshark Hide |
|
Effect |
Increases Armor's
Lightning Protection by 0.4 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Rose Quartz |
|
Effect |
Imbues the target with
Minor Quickness |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Ruby |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Sandstone |
|
Effect |
Unknown |
|
Skill Used |
Unknown |
 |
Salvaged Sapphire |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Satin |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Serpentine |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Silk |
|
Effect |
Removes the rank
requirement |
|
Skill Used |
Item Tinkering |
 |
Salvaged Silver |
|
Effect |
Changes Melee Defense requirement to Missile
Defense requirement |
|
Skill Used |
Item Tinkering |
 |
Salvaged Smokey Quartz |
|
Effect |
Imbues the target with
Minor Coordination. |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Steel |
|
Effect |
Increases Armor's Armor
Level by +20 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Sunstone |
|
Effect |
Imbue the target with Armor Rending |
|
Skill Used |
Magic ItemTinkering |
 |
Salvaged Teak |
|
Effect |
Changes heritage
requirement to Aluvian |
|
Skill Used |
Item Tinkering |
 |
Salvaged Tiger Eye |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Tourmaline |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Tourquoise |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Velvet |
|
Effect |
Increases the weapon's attack skill bonus by
1% |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged White Jade |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged White Quartz |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged White Sapphire |
|
Effect |
Imbues the target with
Bludgeon Rending |
|
Skill Used |
Weapon Tinkering |
 |
Salvaged Wool |
|
Effect |
Increases Armor's Cold
Protection by 0.4 |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Yellow Garnet |
|
Effect |
No apparent use |
|
Skill Used |
N/A |
 |
Salvaged Yellow Topaz |
|
Effect |
Imbues the target with
a +1 bonus to Missile Defense |
|
Skill Used |
Armor Tinkering |
 |
Salvaged Zircon |
|
Effect |
Imbues the target with
a +1 bonus to Magic Defense |
|
Skill Used |
Armor Tinkering |
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Want a Salvage
Hat? Visit the quest write-up
here!
Thanks to Lin Mei of LC,
Matthew the Hawk of HG, Autumna Oakford, Joan of AC - FF, Elyvin, Otto Mo
Beale of SC,
Tadesha Xian of SC,
Ogzmandious
of SC, Ivory Windchaser of TD, Murphey Grey of WE, Nagas of MT,
Mahik of TD, War Lock of WE, Lucky Strike, Ozmael of MT.,
Zeke the
Freak of HG, Oro of TD, Devil's Spawn of WE, Perithimus
of SC, Lynchet of DT, Aku the Mage, Fighter Minky of FF, Zamiel the Mage of
MT, Skilled Newbie of WE, Perfect of SC, Elecktra of LC, Oldin of HG, Decayed
of HG, Graelyn of MT, Dagda Silverhand of LC, Rayan of WE, Greeneye of FF,
Montezuma's Revenge of HG, Neolucent' of FF, Bhavik the Og of SC, Laquatus
of TD, Morganvale of LC, Sunetra of WE, Kai of LC, The Greater IB of LC,
Archui of HG, Tach Eyon of MG, Elemental Fury of FF, Enmity of MT, Lokbane
of WE, A Simple Man of HG, Narisa of HG, Galadrim of SC, Tryptic' of SC, Tim
Hunter of FF, Sunsfire of HG, Bolaro of FF, gabreiel goldenfyre of SC,
Killer al-Mage of FF, Lochness of FF, Lin Mei of LC, Arkane Lord II of LC,
Graelyn of MG, Baldden of TD, Shouto Man of HG
Special thanks to Eme of TD
and Nerisa of HG!
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